Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2020/06/01 14:28:04
Subject: Necron 9th edition general discussion thread.
Mad Doc Grotsnik wrote: I can see Warscythes going back to ignoring Armour and Invulnerable saves.
Stupid name aside, I can see these being pretty terrifying in a unit, provided the unit has the speed and resilience to get half a chance to use them. That will likely depend upon the new terrain rules too.
Automatically Appended Next Post: Also hoping that if there are different weapon systems, and not just sculpts, that we’re not tied to one of each by box default.
I don't think we'll ever go back to flat out ignoring. Maybe rerolling, but even that I doubt. I'd like to see the Strength and Damage bonus increased by 1, and Overlords to have an extra attack base. I think that'd solve a lot of the problems.
These are the sculpts that will come in the start collecting, so whenever the official box releases we will likely have some options.
This message was edited 1 time. Last update was at 2020/06/01 14:28:40
They did say in one of their teaser videos that terrain will allow you to "sneak up" on enemy units, so I'm assuming that its designed with melee in mind.
They also said that Skorpehks have different loadouts available to them, and going by the picture at the end it seems you are allowed to take a mix of weapons, which already makes them a better close combat unit than Lychguard.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2020/06/01 14:32:27
Subject: Re:Necron 9th edition general discussion thread.
Mad Doc Grotsnik wrote: I can see Warscythes going back to ignoring Armour and Invulnerable saves.
Stupid name aside, I can see these being pretty terrifying in a unit, provided the unit has the speed and resilience to get half a chance to use them. That will likely depend upon the new terrain rules too.
Automatically Appended Next Post: Also hoping that if there are different weapon systems, and not just sculpts, that we’re not tied to one of each by box default.
I don't think we'll ever go back to flat out ignoring. Maybe rerolling, but even that I doubt. I'd like to see the Strength and Damage bonus increased by 1, and Overlords to have an extra attack base. I think that'd solve a lot of the problems.
These are the sculpts that will come in the start collecting, so whenever the official box releases we will likely have some options.
Warscythes could get the Deathwatch sword rule where successful invulns have to be rerolled
This message was edited 1 time. Last update was at 2020/06/01 14:34:13
<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
2020/06/01 14:32:44
Subject: Necron 9th edition general discussion thread.
I could see the Skorpekhs trading the Fly ability for the same profile with +1S over a Destroyer. Would probably make sense given they're dedicated CC units and it fits with the Necron tendency to have those dedicated units be at least S5.
2020/06/01 14:38:45
Subject: Re:Necron 9th edition general discussion thread.
Kharne the Befriender wrote: Watching the twitch stream right now and they're talking about the Skorpekh. They've also said there will be more to come.
And they mentioned that old destroyers are Locus(?) destroyers, mightve misheard but it was something like that
EDIT:They just hinted at a 3rd destroyer type, saying that theres more than Skorpekh and classic destroyers
I wonder if it's the sneaky boy behind the Monolith. A Stealthy destroyer maybe?
Kharne the Befriender wrote: Watching the twitch stream right now and they're talking about the Skorpekh. They've also said there will be more to come.
And they mentioned that old destroyers are Locus(?) destroyers, mightve misheard but it was something like that
EDIT:They just hinted at a 3rd destroyer type, saying that theres more than Skorpekh and classic destroyers
What if that big chunky Destroyer in the bottom left corner of the big picture is the 3rd Destroyer type?
2020/06/01 14:51:13
Subject: Re:Necron 9th edition general discussion thread.
Kharne the Befriender wrote: Watching the twitch stream right now and they're talking about the Skorpekh. They've also said there will be more to come.
And they mentioned that old destroyers are Locus(?) destroyers, mightve misheard but it was something like that
EDIT:They just hinted at a 3rd destroyer type, saying that theres more than Skorpekh and classic destroyers
I wonder if it's the sneaky boy behind the Monolith. A Stealthy destroyer maybe?
Hadn't even considered that, maybe like what deathmarks are too immortals, these are to destroyers? I love that
It does look odd as a support character
<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
2020/06/01 14:53:38
Subject: Re:Necron 9th edition general discussion thread.
Kharne the Befriender wrote: Watching the twitch stream right now and they're talking about the Skorpekh. They've also said there will be more to come.
And they mentioned that old destroyers are Locus(?) destroyers, mightve misheard but it was something like that
EDIT:They just hinted at a 3rd destroyer type, saying that theres more than Skorpekh and classic destroyers
I wonder if it's the sneaky boy behind the Monolith. A Stealthy destroyer maybe?
Hadn't even considered that, maybe like what deathmarks are too immortals, these are to destroyers? I love that
It does look odd as a support character
Oooh I just noticed what everyone is talking about.
That looks like a cool model.
Doesn't really look like a destroyer though, maybe some sort of Cryptek variant?
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2020/06/01 14:56:50
Subject: Re:Necron 9th edition general discussion thread.
Kharne the Befriender wrote: Watching the twitch stream right now and they're talking about the Skorpekh. They've also said there will be more to come.
And they mentioned that old destroyers are Locus(?) destroyers, mightve misheard but it was something like that
EDIT:They just hinted at a 3rd destroyer type, saying that theres more than Skorpekh and classic destroyers
I wonder if it's the sneaky boy behind the Monolith. A Stealthy destroyer maybe?
Hadn't even considered that, maybe like what deathmarks are too immortals, these are to destroyers? I love that
It does look odd as a support character
Oooh I just noticed what everyone is talking about.
That looks like a cool model.
Doesn't really look like a destroyer though, maybe some sort of Cryptek variant?
I've no idea, all I can gather about it is that it has a rather large node on it's back, a head like the necrochickens next to the new cryptek/mandrite, multiple arms, and what looks like a gauss pistol
EDIT: So after taking a really close look at it with 500% zoom, some things jump out at me. It looks like it has 8 limbs, it looks like its running around on all 4's like a gorilla almost.
Then theres the gun, either a gauss flayer at odd angle or a pistol, and then a 4th limb pair behind it that looks like it could be holding a weapon
And if you look at the tubing for those arms it looks like it has an identical pair on the other side
2nd EDIT: I'm probably flying off the wheel here, but hear me out. If we have the locum/locus/classic destroyers for the shooting phase, skorpekh for combat, then maybe these destroyers who have a mix of both specialize in either buffs or more likely debuffs, perhaps in the psychic phase? That might explain the odd orb on the back
This message was edited 2 times. Last update was at 2020/06/01 15:03:48
<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
2020/06/01 15:53:27
Subject: Re:Necron 9th edition general discussion thread.
Kharne the Befriender wrote: Watching the twitch stream right now and they're talking about the Skorpekh. They've also said there will be more to come.
And they mentioned that old destroyers are Locus(?) destroyers, mightve misheard but it was something like that
EDIT:They just hinted at a 3rd destroyer type, saying that theres more than Skorpekh and classic destroyers
I wonder if it's the sneaky boy behind the Monolith. A Stealthy destroyer maybe?
Hadn't even considered that, maybe like what deathmarks are too immortals, these are to destroyers? I love that
It does look odd as a support character
Oooh I just noticed what everyone is talking about.
That looks like a cool model.
Doesn't really look like a destroyer though, maybe some sort of Cryptek variant?
I've no idea, all I can gather about it is that it has a rather large node on it's back, a head like the necrochickens next to the new cryptek/mandrite, multiple arms, and what looks like a gauss pistol
EDIT: So after taking a really close look at it with 500% zoom, some things jump out at me. It looks like it has 8 limbs, it looks like its running around on all 4's like a gorilla almost.
Then theres the gun, either a gauss flayer at odd angle or a pistol, and then a 4th limb pair behind it that looks like it could be holding a weapon
And if you look at the tubing for those arms it looks like it has an identical pair on the other side
2nd EDIT: I'm probably flying off the wheel here, but hear me out. If we have the locum/locus/classic destroyers for the shooting phase, skorpekh for combat, then maybe these destroyers who have a mix of both specialize in either buffs or more likely debuffs, perhaps in the psychic phase? That might explain the odd orb on the back
I've looked at the image a lot. It's hard to tell, but I think the orb that looks to be on the model's back may just be scenery behind it. It's really hard to tell though and I could be completely wrong. This could be a totally new unit or maybe it's a new model for a Flayed One?
Someone also pointed out that the quadruped with the cannon on its back looks more like a gauss exterminator than a doomsday cannon. Interesting.
All I know for sure is that I'm SOOOOO excited for all the new releases. Sadly, GW raised their prices. To be completely honest though, I'll be buying everything as soon as it releases. However, due to the price hikes, I didn't pre-order everything that was just released for my adeptus mechanicus army.
I really don't think the boxed set could possibly go for 120 considering all the recent price hikes. I mean, look at how much a "Start Collecting" box goes for now. Wouldn't make sense to me if the box set were only 120.
2020/06/01 16:05:57
Subject: Necron 9th edition general discussion thread.
Mad Doc Grotsnik wrote: I can see Warscythes going back to ignoring Armour and Invulnerable saves.
Stupid name aside, I can see these being pretty terrifying in a unit, provided the unit has the speed and resilience to get half a chance to use them. That will likely depend upon the new terrain rules too.
Automatically Appended Next Post: Also hoping that if there are different weapon systems, and not just sculpts, that we’re not tied to one of each by box default.
I don't think we'll ever go back to flat out ignoring. Maybe rerolling, but even that I doubt. I'd like to see the Strength and Damage bonus increased by 1, and Overlords to have an extra attack base. I think that'd solve a lot of the problems.
If Mortal Wounds are kept the same in 9th, I could see integrating that into the Warscythe in some manner (even if it's just on 6's or something), GW seems to like to use that mechanic a lot these days, but I suspect you're largely correct here.
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights! The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.
2020/06/01 16:14:58
Subject: Re:Necron 9th edition general discussion thread.
Kharne the Befriender wrote: Watching the twitch stream right now and they're talking about the Skorpekh. They've also said there will be more to come.
And they mentioned that old destroyers are Locus(?) destroyers, mightve misheard but it was something like that
EDIT:They just hinted at a 3rd destroyer type, saying that theres more than Skorpekh and classic destroyers
I wonder if it's the sneaky boy behind the Monolith. A Stealthy destroyer maybe?
Hadn't even considered that, maybe like what deathmarks are too immortals, these are to destroyers? I love that
It does look odd as a support character
Oooh I just noticed what everyone is talking about.
That looks like a cool model.
Doesn't really look like a destroyer though, maybe some sort of Cryptek variant?
I've no idea, all I can gather about it is that it has a rather large node on it's back, a head like the necrochickens next to the new cryptek/mandrite, multiple arms, and what looks like a gauss pistol
EDIT: So after taking a really close look at it with 500% zoom, some things jump out at me. It looks like it has 8 limbs, it looks like its running around on all 4's like a gorilla almost.
Then theres the gun, either a gauss flayer at odd angle or a pistol, and then a 4th limb pair behind it that looks like it could be holding a weapon
And if you look at the tubing for those arms it looks like it has an identical pair on the other side
2nd EDIT: I'm probably flying off the wheel here, but hear me out. If we have the locum/locus/classic destroyers for the shooting phase, skorpekh for combat, then maybe these destroyers who have a mix of both specialize in either buffs or more likely debuffs, perhaps in the psychic phase? That might explain the odd orb on the back
I've looked at the image a lot. It's hard to tell, but I think the orb that looks to be on the model's back may just be scenery behind it. It's really hard to tell though and I could be completely wrong. This could be a totally new unit or maybe it's a new model for a Flayed One?
Someone also pointed out that the quadruped with the cannon on its back looks more like a gauss exterminator than a doomsday cannon. Interesting.
All I know for sure is that I'm SOOOOO excited for all the new releases. Sadly, GW raised their prices. To be completely honest though, I'll be buying everything as soon as it releases. However, due to the price hikes, I didn't pre-order everything that was just released for my adeptus mechanicus army.
I really don't think the boxed set could possibly go for 120 considering all the recent price hikes. I mean, look at how much a "Start Collecting" box goes for now. Wouldn't make sense to me if the box set were only 120.
I think they meant 120 GBP, which would make the starter box 200USD.
<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
2020/06/01 17:02:11
Subject: Necron 9th edition general discussion thread.
I don't think we'll ever go back to flat out ignoring. Maybe rerolling, but even that I doubt. I'd like to see the Strength and Damage bonus increased by 1, and Overlords to have an extra attack base. I think that'd solve a lot of the problems.
If Mortal Wounds are kept the same in 9th, I could see integrating that into the Warscythe in some manner (even if it's just on 6's or something), GW seems to like to use that mechanic a lot these days, but I suspect you're largely correct here.
Also possible that there's an element added where they get to ignore modifiers to the saves(i.e. if the model has something granting +1 to their armor/invuln via an ability or the like for close combat). We've got a few goodies like that in Age of Sigmar, and it would be an interesting design space for Necrons.
2020/06/01 17:21:57
Subject: Necron 9th edition general discussion thread.
I don't think we'll ever go back to flat out ignoring. Maybe rerolling, but even that I doubt. I'd like to see the Strength and Damage bonus increased by 1, and Overlords to have an extra attack base. I think that'd solve a lot of the problems.
If Mortal Wounds are kept the same in 9th, I could see integrating that into the Warscythe in some manner (even if it's just on 6's or something), GW seems to like to use that mechanic a lot these days, but I suspect you're largely correct here.
Also possible that there's an element added where they get to ignore modifiers to the saves(i.e. if the model has something granting +1 to their armor/invuln via an ability or the like for close combat). We've got a few goodies like that in Age of Sigmar, and it would be an interesting design space for Necrons.
That would be amazing if we got that for gauss weapons or something, but I feel that would be a little underwhelming for melee. That's just from my experience though, I can really only think of a couple things that modify a save in combat
<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
2020/06/01 17:58:56
Subject: Necron 9th edition general discussion thread.
I don't think we'll ever go back to flat out ignoring. Maybe rerolling, but even that I doubt. I'd like to see the Strength and Damage bonus increased by 1, and Overlords to have an extra attack base. I think that'd solve a lot of the problems.
If Mortal Wounds are kept the same in 9th, I could see integrating that into the Warscythe in some manner (even if it's just on 6's or something), GW seems to like to use that mechanic a lot these days, but I suspect you're largely correct here.
Also possible that there's an element added where they get to ignore modifiers to the saves(i.e. if the model has something granting +1 to their armor/invuln via an ability or the like for close combat). We've got a few goodies like that in Age of Sigmar, and it would be an interesting design space for Necrons.
That would be amazing if we got that for gauss weapons or something, but I feel that would be a little underwhelming for melee. That's just from my experience though, I can really only think of a couple things that modify a save in combat
I think the easy way to fix gauss would just be on unmodified 6's to hit causes an automatic wound. The model still gets to roll it's save with the appropriate ap. This would give gauss back it's ability to take down tougher vehicles with mass firing and is not too far removed from the glancing rules of the past.
I don't think we'll ever go back to flat out ignoring. Maybe rerolling, but even that I doubt. I'd like to see the Strength and Damage bonus increased by 1, and Overlords to have an extra attack base. I think that'd solve a lot of the problems.
If Mortal Wounds are kept the same in 9th, I could see integrating that into the Warscythe in some manner (even if it's just on 6's or something), GW seems to like to use that mechanic a lot these days, but I suspect you're largely correct here.
Also possible that there's an element added where they get to ignore modifiers to the saves(i.e. if the model has something granting +1 to their armor/invuln via an ability or the like for close combat). We've got a few goodies like that in Age of Sigmar, and it would be an interesting design space for Necrons.
That would be amazing if we got that for gauss weapons or something, but I feel that would be a little underwhelming for melee. That's just from my experience though, I can really only think of a couple things that modify a save in combat
I think the easy way to fix gauss would just be on unmodified 6's to hit causes an automatic wound. The model still gets to roll it's save with the appropriate ap. This would give gauss back it's ability to take down tougher vehicles with mass firing and is not too far removed from the glancing rules of the past.
You'd still be off by a factor of 3-4, as that's by how much wound count has gone up since 7th
2020/06/01 18:05:07
Subject: Necron 9th edition general discussion thread.
That would be amazing if we got that for gauss weapons or something, but I feel that would be a little underwhelming for melee. That's just from my experience though, I can really only think of a couple things that modify a save in combat
I don't know how to fix Gauss, but I'd guess it would probably be something like causing a normal wound in addition to the normal damage if you roll unmodded 6s to hit. Might sound a bit complex, but it avoids mortal wound spam or adding to the damage characteristic outright.
With regards to the melee aspect of things? There's only a couple of things now. Omnissiah's Shield immediately springs to mind for me.
Spoiler:
I'm expecting us to see more with 9E, which Engine War was written to go with.
2020/06/01 20:08:09
Subject: Re:Necron 9th edition general discussion thread.
Mad Doc Grotsnik wrote: I can see Warscythes going back to ignoring Armour and Invulnerable saves.
Stupid name aside, I can see these being pretty terrifying in a unit, provided the unit has the speed and resilience to get half a chance to use them. That will likely depend upon the new terrain rules too.
Automatically Appended Next Post: Also hoping that if there are different weapon systems, and not just sculpts, that we’re not tied to one of each by box default.
I don't think we'll ever go back to flat out ignoring. Maybe rerolling, but even that I doubt. I'd like to see the Strength and Damage bonus increased by 1, and Overlords to have an extra attack base. I think that'd solve a lot of the problems.
These are the sculpts that will come in the start collecting, so whenever the official box releases we will likely have some options.
Warscythes could get the Deathwatch sword rule where successful invulns have to be rerolled
This might be crazy but considering how our characters and elites are T5 and these guys are elites for destroyers am I crazy saying they could be T6?
It would be a bit of a stretch but maybe they have a much better exoskeleton.
Also I'm hoping some guys in our codex get a 2+ armour save besides our characters. Not asking for much maybe just monolith and lychguard just to give our guys variety with saves
2020/06/01 21:50:25
Subject: Re:Necron 9th edition general discussion thread.
I doubt they'll be T6, as much as it makes sense, the Lord however will probably be. The 2+ save i could see, and I would love to see that on the monolith and the characters, it would drfinitely make sense.
I also think the weakness of our generic characters was that they really didnt do much, they're shooting is pitiful, decent combat weapons vut with 3A they dont hit hard enough. Pretty much buff bots IMHO. So i would love to see Overlords actually be a threat in melee and lords potentially getting some shooting (looking at that thing with the gauss blaster), maybe our buffs will get better?
Another thought, maybe Phaeron should be a 2CP strat like chapter master, spent before the game and can MWBD twice?
The one thing i miss the most about Necrons from 6e/7e was the wargear you had access too, that all got stripped away or turned into relics (Sempiternal Weave). We need those back
<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
2020/06/01 22:05:43
Subject: Re:Necron 9th edition general discussion thread.
Kharne the Befriender wrote: I doubt they'll be T6, as much as it makes sense, the Lord however will probably be. The 2+ save i could see, and I would love to see that on the monolith and the characters, it would drfinitely make sense.
I also think the weakness of our generic characters was that they really didnt do much, they're shooting is pitiful, decent combat weapons vut with 3A they dont hit hard enough. Pretty much buff bots IMHO. So i would love to see Overlords actually be a threat in melee and lords potentially getting some shooting (looking at that thing with the gauss blaster), maybe our buffs will get better?
Another thought, maybe Phaeron should be a 2CP strat like chapter master, spent before the game and can MWBD twice?
The one thing i miss the most about Necrons from 6e/7e was the wargear you had access too, that all got stripped away or turned into relics (Sempiternal Weave). We need those back
I think adding an extra attack base would go a long way in making the Overlords better. Maybe add the Warscythe as base instead of the Staff of light, which is on all the models anyway... I think if you did that and made it so Characters can revive by default with RP, it would make our Characters MUCH better.
MWBD is a really powerful buff though, and one of the main reasons we can do anything this edition. a one game buff to do MWBD twice all game would probably be a bit too much. We have the strat right now that costs CP point to use it twice, so I imagine that's where we will keep it.
Each edition has stripped more and more options away. I'd like 9th to give some of them back.
The new destroyers are armed with sorta-kinnda thunder hammers, which is nice. I'm guessing 2 attacks base, +1 attack if they go for the double hyperphase sword variety, if they are not going crazy with the attacks like they did with Primaris. Still not instilling me with confidence.
As for changing gauss and RP, it took them almost three years to get us to the middle of the pack, one hesitant point cut after another. I'll go with Hanlons razor, and just assume they don't know how to price special rules, and those are the same folks who will be pricing us after any big change.
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
2020/06/01 23:18:52
Subject: Necron 9th edition general discussion thread.
Grimgold wrote: The new destroyers are armed with sorta-kinnda thunder hammers, which is nice. I'm guessing 2 attacks base, +1 attack if they go for the double hyperphase sword variety, if they are not going crazy with the attacks like they did with Primaris. Still not instilling me with confidence.
As for changing gauss and RP, it took them almost three years to get us to the middle of the pack, one hesitant point cut after another. I'll go with Hanlons razor, and just assume they don't know how to price special rules, and those are the same folks who will be pricing us after any big change.
If you look closely you can see that there's actually 3 weapon variants -
You have the Reap-Blade, which is their heavy weapon / warscythe equivalent.
Then you have the destroyer on the left who has a pair of dual swords.
Then you have the destroyer on the right who has something that looks more like tonfas.
I'm going to assume that the dual swords are a hyperphase sword variant, and the tonfas are a void-blade variant.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2020/06/02 00:40:04
Subject: Re:Necron 9th edition general discussion thread.
I honestly think that the flanking destroyers are just stylised variations of the same weapon, theyre not different enough in my eyes. It would also be odd to have a 3 man squad with everyone having different weapons
<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
2020/06/02 01:20:39
Subject: Re:Necron 9th edition general discussion thread.
Kharne the Befriender wrote: I honestly think that the flanking destroyers are just stylised variations of the same weapon, theyre not different enough in my eyes. It would also be odd to have a 3 man squad with everyone having different weapons
For the longest time I thought the same, but one set of blades is almost double the length of the other. It could very well be (and likely is) the same, but there is just enough difference for me to have some doubt.
Kharne the Befriender wrote: I honestly think that the flanking destroyers are just stylised variations of the same weapon, theyre not different enough in my eyes. It would also be odd to have a 3 man squad with everyone having different weapons
For the longest time I thought the same, but one set of blades is almost double the length of the other. It could very well be (and likely is) the same, but there is just enough difference for me to have some doubt.
The Warhammer Community article literally says they are different weapons.
-"Wait, what’s that? Some different weapons?! Yep! However, you’ll have to wait a bit longer to find out more about these nasty-looking options."
Kharne the Befriender wrote: I honestly think that the flanking destroyers are just stylised variations of the same weapon, theyre not different enough in my eyes. It would also be odd to have a 3 man squad with everyone having different weapons
For the longest time I thought the same, but one set of blades is almost double the length of the other. It could very well be (and likely is) the same, but there is just enough difference for me to have some doubt.
Kharne the Befriender wrote: I honestly think that the flanking destroyers are just stylised variations of the same weapon, theyre not different enough in my eyes. It would also be odd to have a 3 man squad with everyone having different weapons
For the longest time I thought the same, but one set of blades is almost double the length of the other. It could very well be (and likely is) the same, but there is just enough difference for me to have some doubt.
The Warhammer Community article literally says they are different weapons.
-"Wait, what’s that? Some different weapons?! Yep! However, you’ll have to wait a bit longer to find out more about these nasty-looking options."
The article says than in regard to the other weapons on the flanking destroyers being different than Reap-blade on the center destroyer. I don't think it's saying that each one has a different option
<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
2020/06/02 01:44:55
Subject: Necron 9th edition general discussion thread.
I'll take all of your words for it, I'm better at rolling dice than with english
If that's the case I wonder if when they get a full kit, if they do, theyll have options for everyone to run the different options or if it'll stay 1 per 3 for all of them
<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator