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![[Post New]](/s/i/i.gif) 2020/06/03 18:36:34
Subject: Necron 9th edition general discussion thread.
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Freaky Flayed One
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Kanluwen wrote:Best speculation, at the moment, is to consider it a new 'type' of character. There are two of them and both have the upper bodies of the Skorpekh Lord with the flared shoulders and only two legs.
Fair point yeah I can see that.
I doubt it's a new immortal as they've refreshed the models somewhat recently so I doubt they'll do it again.
Maybe an immortal like a lieutenant or something? Automatically Appended Next Post:
I think it would be too tough. Quantum shielding is there to make our weaker vehicles able to take shots from a Las cannon without disintegrating.
At T 8 only strong weapons with a high damage can hurt it so if we take that away it would be hard to slowly pick it off, though I agree that it seems stupid as to why a necron overlord doesnt just stick one on a monolith because if they have the tech then why not.
I would be happy if they just made it a 2+ 5++ and remade its special rules. I never minded the monolith having the medium range and slow speed back in 3rd and 4th ed as it could take a lot of punishment, but it just doesnt have the toughness to make it viable for me now(and yes I know it can DS but I dont like having 300pts not on the table first turn as that's usually 1/5 of my army)
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This message was edited 1 time. Last update was at 2020/06/03 18:46:10
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![[Post New]](/s/i/i.gif) 2020/06/03 18:46:22
Subject: Necron 9th edition general discussion thread.
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Shas'la with Pulse Carbine
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Aza'Gorod wrote: Kanluwen wrote:Best speculation, at the moment, is to consider it a new 'type' of character. There are two of them and both have the upper bodies of the Skorpekh Lord with the flared shoulders and only two legs.
Fair point yeah I can see that.
I doubt it's a new immortal as they've refreshed the models somewhat recently so I doubt they'll do it again.
Maybe an immortal like a lieutenant or something?
My guess is on a plastic Lord.
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![[Post New]](/s/i/i.gif) 2020/06/03 19:53:43
Subject: Necron 9th edition general discussion thread.
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Norn Queen
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Necron transports need to allow deploying multiple units at once so that a character can come with the units it's deploying. That is the biggest issue with the monolith as a transport.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2020/06/03 20:14:50
Subject: Re:Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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Perhaps allow it to spit out 1 Character for every non character unit? Or make it to where only a certain amount of models can deploy through it at a time?
Lots of good points on the monolith so far, now I'm really interested to see what will be done with it, at least more options for weapons is a plus
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2020/06/03 20:34:29
Subject: Necron 9th edition general discussion thread.
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Terrifying Doombull
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Aenar wrote: Aza'Gorod wrote: Kanluwen wrote:Best speculation, at the moment, is to consider it a new 'type' of character. There are two of them and both have the upper bodies of the Skorpekh Lord with the flared shoulders and only two legs.
Fair point yeah I can see that.
I doubt it's a new immortal as they've refreshed the models somewhat recently so I doubt they'll do it again.
Maybe an immortal like a lieutenant or something?
My guess is on a plastic Lord.
Same. One of those two models in the 'starter box' pic is likely a Lord. (since you can already get an Overlord out of the CCB/ AB kit as well as the foot overlord)
The current finecast version of the old metal is likely to get binned. His tatty old cloak (and complete lack of anything else) doesn't fit the current aesthetic. And they already binned the other old metal lord (facing the other way with his weapon in the left arm, and a cloak fragment around his left thigh..
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This message was edited 1 time. Last update was at 2020/06/03 20:36:54
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/06/03 21:36:18
Subject: Necron 9th edition general discussion thread.
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Freaky Flayed One
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Voss wrote: Aenar wrote: Aza'Gorod wrote: Kanluwen wrote:Best speculation, at the moment, is to consider it a new 'type' of character. There are two of them and both have the upper bodies of the Skorpekh Lord with the flared shoulders and only two legs.
Fair point yeah I can see that.
I doubt it's a new immortal as they've refreshed the models somewhat recently so I doubt they'll do it again.
Maybe an immortal like a lieutenant or something?
My guess is on a plastic Lord.
Same. One of those two models in the 'starter box' pic is likely a Lord. (since you can already get an Overlord out of the CCB/ AB kit as well as the foot overlord)
The current finecast version of the old metal is likely to get binned. His tatty old cloak (and complete lack of anything else) doesn't fit the current aesthetic. And they already binned the other old metal lord (facing the other way with his weapon in the left arm, and a cloak fragment around his left thigh..
I'm not too sure if it's a lord. I would think a new lord would have a warscythe or Staff of light, to me he looks to be two handing a gun
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![[Post New]](/s/i/i.gif) 2020/06/03 21:56:08
Subject: Necron 9th edition general discussion thread.
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Aza'Gorod wrote: Kanluwen wrote:Best speculation, at the moment, is to consider it a new 'type' of character. There are two of them and both have the upper bodies of the Skorpekh Lord with the flared shoulders and only two legs.
Fair point yeah I can see that.
I doubt it's a new immortal as they've refreshed the models somewhat recently so I doubt they'll do it again.
Maybe an immortal like a lieutenant or something?
Again, worth mentioning that there's two of them in the datamined photo. Both are equipped differently, with one featuring a close combat styled loadout and the other a ranged loadout. Considering them to be a Lieutenant equivalent? Not a bad way to go.
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![[Post New]](/s/i/i.gif) 2020/06/04 00:02:13
Subject: Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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Kanluwen wrote: Aza'Gorod wrote: Kanluwen wrote:Best speculation, at the moment, is to consider it a new 'type' of character. There are two of them and both have the upper bodies of the Skorpekh Lord with the flared shoulders and only two legs.
Fair point yeah I can see that.
I doubt it's a new immortal as they've refreshed the models somewhat recently so I doubt they'll do it again.
Maybe an immortal like a lieutenant or something?
Again, worth mentioning that there's two of them in the datamined photo. Both are equipped differently, with one featuring a close combat styled loadout and the other a ranged loadout. Considering them to be a Lieutenant equivalent? Not a bad way to go.
Where can you see the second one? I've only ever spotted one
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2020/06/04 00:03:52
Subject: Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
The best State-Texas
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Kharne the Befriender wrote: Kanluwen wrote: Aza'Gorod wrote: Kanluwen wrote:Best speculation, at the moment, is to consider it a new 'type' of character. There are two of them and both have the upper bodies of the Skorpekh Lord with the flared shoulders and only two legs.
Fair point yeah I can see that.
I doubt it's a new immortal as they've refreshed the models somewhat recently so I doubt they'll do it again.
Maybe an immortal like a lieutenant or something?
Again, worth mentioning that there's two of them in the datamined photo. Both are equipped differently, with one featuring a close combat styled loadout and the other a ranged loadout. Considering them to be a Lieutenant equivalent? Not a bad way to go.
Where can you see the second one? I've only ever spotted one
Below the Walker and next to the scarabs.
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![[Post New]](/s/i/i.gif) 2020/06/04 00:05:15
Subject: Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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Sasori wrote: Kharne the Befriender wrote: Kanluwen wrote: Aza'Gorod wrote: Kanluwen wrote:Best speculation, at the moment, is to consider it a new 'type' of character. There are two of them and both have the upper bodies of the Skorpekh Lord with the flared shoulders and only two legs.
Fair point yeah I can see that.
I doubt it's a new immortal as they've refreshed the models somewhat recently so I doubt they'll do it again.
Maybe an immortal like a lieutenant or something?
Again, worth mentioning that there's two of them in the datamined photo. Both are equipped differently, with one featuring a close combat styled loadout and the other a ranged loadout. Considering them to be a Lieutenant equivalent? Not a bad way to go.
Where can you see the second one? I've only ever spotted one
Below the Walker and next to the scarabs.
Then that's my bad, I thought he was saying there were 2 of the character with the gauss blaster
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2020/06/04 06:47:20
Subject: Necron 9th edition general discussion thread.
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Wicked Canoptek Wraith
United States
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Kharne the Befriender wrote: Sasori wrote: Kharne the Befriender wrote: Kanluwen wrote: Aza'Gorod wrote: Kanluwen wrote:Best speculation, at the moment, is to consider it a new 'type' of character. There are two of them and both have the upper bodies of the Skorpekh Lord with the flared shoulders and only two legs.
Fair point yeah I can see that.
I doubt it's a new immortal as they've refreshed the models somewhat recently so I doubt they'll do it again.
Maybe an immortal like a lieutenant or something?
Again, worth mentioning that there's two of them in the datamined photo. Both are equipped differently, with one featuring a close combat styled loadout and the other a ranged loadout. Considering them to be a Lieutenant equivalent? Not a bad way to go.
Where can you see the second one? I've only ever spotted one
Below the Walker and next to the scarabs.
Then that's my bad, I thought he was saying there were 2 of the character with the gauss blaster
I definitely think the character with the gauss blaster is some kind of hq/lieutenant. It also looks like it has a deathmark head rather than an immortal head.
I think the entire feel and function of our army is going to change drastically. New, hopefully viable, close combat destroyers with some punch? check. The quadruped with the gauss exterminator for some heavy firepower besides the DARK? Check. Weapon options for warriors?check. A potentially viable monolith with mini deathrays ? Yes, please, and thank you!
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![[Post New]](/s/i/i.gif) 2020/06/04 06:52:31
Subject: Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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punisher357 wrote: Kharne the Befriender wrote: Sasori wrote: Kharne the Befriender wrote: Kanluwen wrote: Aza'Gorod wrote: Kanluwen wrote:Best speculation, at the moment, is to consider it a new 'type' of character. There are two of them and both have the upper bodies of the Skorpekh Lord with the flared shoulders and only two legs.
Fair point yeah I can see that.
I doubt it's a new immortal as they've refreshed the models somewhat recently so I doubt they'll do it again.
Maybe an immortal like a lieutenant or something?
Again, worth mentioning that there's two of them in the datamined photo. Both are equipped differently, with one featuring a close combat styled loadout and the other a ranged loadout. Considering them to be a Lieutenant equivalent? Not a bad way to go.
Where can you see the second one? I've only ever spotted one
Below the Walker and next to the scarabs.
Then that's my bad, I thought he was saying there were 2 of the character with the gauss blaster
I definitely think the character with the gauss blaster is some kind of hq/lieutenant. It also looks like it has a deathmark head rather than an immortal head.
I think the entire feel and function of our army is going to change drastically. New, hopefully viable, close combat destroyers with some punch? check. The quadruped with the gauss exterminator for some heavy firepower besides the DARK? Check. Weapon options for warriors?check. A potentially viable monolith with mini deathrays ? Yes, please, and thank you!
Things really are looking up for us huh? I'm actually motivated to repaint my whole army. If we really do get that 3rd Destroyer variant and the classic 3 destroyers get new kits then that means that it'd be possible, maybe even viable, to field an entire destroyer cult
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2020/06/04 09:13:13
Subject: Re:Necron 9th edition general discussion thread.
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Swift Swooping Hawk
UK
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Yeah all these new models is really making me tempted to want to repaint my army or at least re-base elements of it.
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Nazi punks feth off |
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![[Post New]](/s/i/i.gif) 2020/06/04 12:36:02
Subject: Re:Necron 9th edition general discussion thread.
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Freaky Flayed One
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Same, I've finished re painting my warriors, gonna keep 1 squad and sell the rest to make way for the new ones.
Next is my scarabs (60% done) and then my destroyers.
Finally making good use of lockdown time
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![[Post New]](/s/i/i.gif) 2020/06/04 15:12:47
Subject: Necron 9th edition general discussion thread.
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Wicked Canoptek Wraith
United States
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Sasori wrote: Vaktathi wrote:It will definitely be interesting to see what GW does with the Monolith, it has felt largely forgotten for the most part since the faction got rebooted, as if they wrote the codex and then remembered it still existed afterward 
It looks like it's at least going to have some of the same functionality with the portal and focal point. The real thing I'm wondering about is what role (If any) the Blackstone is going to play.
They also need to make it tougher, it really needs some kind of invulnerable save.
It definitely needs to be tougher and get a new set of rules. They dropped it 80 points so far and it's still not worth taking. Too slow, too big, too short ranged, too easy to kill for what it costs.
I'm chomping at the bit to see what the Monolith can do. I wonder if they'll make it powered by a C'tan fragment. If you look at the sphere, it's held by a bracket very similar to the one that's on the Silent King model. Might just be coincidence/design theme though.
The bigger interest to me is that the monolith looks to have mini death rays. What's the profile going to be on those!?!?! Plus, you get 4 of them! I think they'll have to create a whole new rule set for it to make it viable, but also to make the different weapon choices work. Maybe it will actually be able to move faster than a normal infantry unit?
A big concern for me, which hasn't really been addressed, is the tomb world mechanic. Putting units in reserve and only being able to pull them with a very fragile night scythe and a very overpriced unhelpful monolith is not a good idea. Especially because if your monolith or night scythe gets smoked, your units in the tomb world are gone. What genius thought of that great idea?  It would be nice if the monolith could also teleport units already on the board. That was a cool trick from previous editions.
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This message was edited 1 time. Last update was at 2020/06/04 15:13:01
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![[Post New]](/s/i/i.gif) 2020/06/04 16:08:51
Subject: Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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punisher357 wrote: Sasori wrote: Vaktathi wrote:It will definitely be interesting to see what GW does with the Monolith, it has felt largely forgotten for the most part since the faction got rebooted, as if they wrote the codex and then remembered it still existed afterward 
It looks like it's at least going to have some of the same functionality with the portal and focal point. The real thing I'm wondering about is what role (If any) the Blackstone is going to play.
They also need to make it tougher, it really needs some kind of invulnerable save.
It definitely needs to be tougher and get a new set of rules. They dropped it 80 points so far and it's still not worth taking. Too slow, too big, too short ranged, too easy to kill for what it costs.
I'm chomping at the bit to see what the Monolith can do. I wonder if they'll make it powered by a C'tan fragment. If you look at the sphere, it's held by a bracket very similar to the one that's on the Silent King model. Might just be coincidence/design theme though.
The bigger interest to me is that the monolith looks to have mini death rays. What's the profile going to be on those!?!?! Plus, you get 4 of them! I think they'll have to create a whole new rule set for it to make it viable, but also to make the different weapon choices work. Maybe it will actually be able to move faster than a normal infantry unit?
A big concern for me, which hasn't really been addressed, is the tomb world mechanic. Putting units in reserve and only being able to pull them with a very fragile night scythe and a very overpriced unhelpful monolith is not a good idea. Especially because if your monolith or night scythe gets smoked, your units in the tomb world are gone. What genius thought of that great idea?  It would be nice if the monolith could also teleport units already on the board. That was a cool trick from previous editions.
It'd be better if we had some kind of terrain piece with an eternity gate on it, one that isnt 2'x2'
I'm also in the group wondering if the blackstone on the monolith is a function, how amazing would it be if it had a -1 to cast aura or could deny psychic powers?
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2020/06/04 18:41:47
Subject: Necron 9th edition general discussion thread.
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Freaky Flayed One
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Kharne the Befriender wrote:punisher357 wrote: Sasori wrote: Vaktathi wrote:It will definitely be interesting to see what GW does with the Monolith, it has felt largely forgotten for the most part since the faction got rebooted, as if they wrote the codex and then remembered it still existed afterward 
It looks like it's at least going to have some of the same functionality with the portal and focal point. The real thing I'm wondering about is what role (If any) the Blackstone is going to play.
They also need to make it tougher, it really needs some kind of invulnerable save.
It definitely needs to be tougher and get a new set of rules. They dropped it 80 points so far and it's still not worth taking. Too slow, too big, too short ranged, too easy to kill for what it costs.
I'm chomping at the bit to see what the Monolith can do. I wonder if they'll make it powered by a C'tan fragment. If you look at the sphere, it's held by a bracket very similar to the one that's on the Silent King model. Might just be coincidence/design theme though.
The bigger interest to me is that the monolith looks to have mini death rays. What's the profile going to be on those!?!?! Plus, you get 4 of them! I think they'll have to create a whole new rule set for it to make it viable, but also to make the different weapon choices work. Maybe it will actually be able to move faster than a normal infantry unit?
A big concern for me, which hasn't really been addressed, is the tomb world mechanic. Putting units in reserve and only being able to pull them with a very fragile night scythe and a very overpriced unhelpful monolith is not a good idea. Especially because if your monolith or night scythe gets smoked, your units in the tomb world are gone. What genius thought of that great idea?  It would be nice if the monolith could also teleport units already on the board. That was a cool trick from previous editions.
It'd be better if we had some kind of terrain piece with an eternity gate on it, one that isnt 2'x2'
I'm also in the group wondering if the blackstone on the monolith is a function, how amazing would it be if it had a -1 to cast aura or could deny psychic powers?
Maybe the monolith is getting a deny the witch kind of upgrade
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![[Post New]](/s/i/i.gif) 2020/06/04 19:18:14
Subject: Necron 9th edition general discussion thread.
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Longtime Dakkanaut
Ute nation
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Kharne the Befriender wrote:
Things really are looking up for us huh? I'm actually motivated to repaint my whole army. If we really do get that 3rd Destroyer variant and the classic 3 destroyers get new kits then that means that it'd be possible, maybe even viable, to field an entire destroyer cult
Hope is the first step on the long path to disappointment, remember deathguard were the big bad of 8th ed, and it hasn't been an unvarnished success for them. They got a ton of new models, but being an early codex really hurt them because they are several metas of power creep behind. Maybe 9th ed won't have as big of swings in power, it is a evolution rather than a revolution, but managing expectations is important.
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2020/06/04 19:20:10
Subject: Necron 9th edition general discussion thread.
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Grisly Ghost Ark Driver
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Remember when they leked 8th rules back in 7th. They took away Initiative, and people were sure we would be a CC power house in 8th.
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![[Post New]](/s/i/i.gif) 2020/06/04 20:22:25
Subject: Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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Grimgold wrote: Kharne the Befriender wrote:
Things really are looking up for us huh? I'm actually motivated to repaint my whole army. If we really do get that 3rd Destroyer variant and the classic 3 destroyers get new kits then that means that it'd be possible, maybe even viable, to field an entire destroyer cult
Hope is the first step on the long path to disappointment, remember deathguard were the big bad of 8th ed, and it hasn't been an unvarnished success for them. They got a ton of new models, but being an early codex really hurt them because they are several metas of power creep behind. Maybe 9th ed won't have as big of swings in power, it is a evolution rather than a revolution, but managing expectations is important.
Very true, but the group of people I play within rarely field super powerful lists, so I'll be happy with just half decent rules.
Worst case scenario i still have the coolest looking army
And a DtW mechanic on the monolith would go a long way in my opinion, I'm just hoping for more anti-psychic abilities in general aside from Immortal Pride and Gloom Prisms
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This message was edited 1 time. Last update was at 2020/06/04 20:24:46
<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2020/06/04 23:23:15
Subject: Necron 9th edition general discussion thread.
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Freaky Flayed One
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Kharne the Befriender wrote: Grimgold wrote: Kharne the Befriender wrote:
Things really are looking up for us huh? I'm actually motivated to repaint my whole army. If we really do get that 3rd Destroyer variant and the classic 3 destroyers get new kits then that means that it'd be possible, maybe even viable, to field an entire destroyer cult
Hope is the first step on the long path to disappointment, remember deathguard were the big bad of 8th ed, and it hasn't been an unvarnished success for them. They got a ton of new models, but being an early codex really hurt them because they are several metas of power creep behind. Maybe 9th ed won't have as big of swings in power, it is a evolution rather than a revolution, but managing expectations is important.
Very true, but the group of people I play within rarely field super powerful lists, so I'll be happy with just half decent rules.
Worst case scenario i still have the coolest looking army
And a DtW mechanic on the monolith would go a long way in my opinion, I'm just hoping for more anti-psychic abilities in general aside from Immortal Pride and Gloom Prisms
Gloom prism was always weird to me. So necrons have an anti psyker technology that they only equip to 1 model (and spyders aren't the best models either) so I would love to see a few more models with similar anti psyker abilities
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![[Post New]](/s/i/i.gif) 2020/06/05 01:24:27
Subject: Re:Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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100% agree, it would be cool to see more mechanics that affect the psychic phase too, not just deny the witch, but maybe abilities like Szeras has (hopefully with better range), modifiers to psychic powers, maybe something like the watcher in the dark that deathwing terminators have
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2020/06/05 11:26:40
Subject: Necron 9th edition general discussion thread.
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Trazyn's Museum Curator
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Aza'Gorod wrote: Kharne the Befriender wrote: Grimgold wrote: Kharne the Befriender wrote:
Things really are looking up for us huh? I'm actually motivated to repaint my whole army. If we really do get that 3rd Destroyer variant and the classic 3 destroyers get new kits then that means that it'd be possible, maybe even viable, to field an entire destroyer cult
Hope is the first step on the long path to disappointment, remember deathguard were the big bad of 8th ed, and it hasn't been an unvarnished success for them. They got a ton of new models, but being an early codex really hurt them because they are several metas of power creep behind. Maybe 9th ed won't have as big of swings in power, it is a evolution rather than a revolution, but managing expectations is important.
Very true, but the group of people I play within rarely field super powerful lists, so I'll be happy with just half decent rules.
Worst case scenario i still have the coolest looking army
And a DtW mechanic on the monolith would go a long way in my opinion, I'm just hoping for more anti-psychic abilities in general aside from Immortal Pride and Gloom Prisms
Gloom prism was always weird to me. So necrons have an anti psyker technology that they only equip to 1 model (and spyders aren't the best models either) so I would love to see a few more models with similar anti psyker abilities
Its left-over from 5th ed. That was something 5th ed introduced, and GW just kept copying pasting it into later editions.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2020/06/05 14:00:39
Subject: Necron 9th edition general discussion thread.
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Boom! Leman Russ Commander
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Not a fan of the monolith and the warriors, others look interesting. The walkers are straight out The War of the Worlds, the C'tan and characters are gloriously badass!
It's good to see the crons get some more love anyway so I'm pretty happy to see that!
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40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.
"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably. |
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![[Post New]](/s/i/i.gif) 2020/06/05 14:57:27
Subject: Necron 9th edition general discussion thread.
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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Based on points, the Monolith should probably have the firepower, and survivability of a knight.
So...how do we get there?
Make the flux arcs each rapid fire 3 instead of heavy 3
Make the Particle Whip 2d6 shots, and flat 3 damage, perhaps increase range to 30.
Give it a 2+/5++ to make up for its pathetic speed.
Fixed.
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2020/06/05 15:01:35
Subject: Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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Maréchal des Logis Walter wrote:Not a fan of the monolith and the warriors, others look interesting. The walkers are straight out The War of the Worlds, the C'tan and characters are gloriously badass!
It's good to see the crons get some more love anyway so I'm pretty happy to see that!
Does that make the primaris captain in the box Tom Cruise?
I was never a fan of C'tan before, simply because I wanted the robot aesthetic, but that new c'tan is a must have for me
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2020/06/05 17:14:02
Subject: Re:Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
The best State-Texas
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One of the biggest things to come out of the new article is we have limited the total number of detachments you can in a 2k game to 3.
I'm pretty happy with this. It hurts us a little, in that we really gotta think about if we are going to be taking super heavies or dynasties just for their detachment bonus'
This at least seems to make list building a little less braindead. There are now real costs between CP and the limited detachments.
https://www.warhammer-community.com/2020/06/05/four-sizes-fit-allgw-homepage-post-1/
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![[Post New]](/s/i/i.gif) 2020/06/05 17:18:53
Subject: Re:Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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I agree, but a lot of necron lists I see can be relatively squished into a battalion.
I'm concerned about how many choices of heavy supports we have though, 3 slots will likely not be enough, and they've yet to say how much the outrider/vanguard/spearhead detachments will cost. not to mention the air wings
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2020/06/05 19:28:39
Subject: Re:Necron 9th edition general discussion thread.
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Wicked Canoptek Wraith
United States
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Sasori wrote:One of the biggest things to come out of the new article is we have limited the total number of detachments you can in a 2k game to 3.
I'm pretty happy with this. It hurts us a little, in that we really gotta think about if we are going to be taking super heavies or dynasties just for their detachment bonus'
This at least seems to make list building a little less braindead. There are now real costs between CP and the limited detachments.
https://www.warhammer-community.com/2020/06/05/four-sizes-fit-allgw-homepage-post-1/
I think it's a good move on GW's part, but I'm only seeing part of the picture. So who really knows? You can take more than 3 detachments in a 2k game, but if you do, you won't get more CP during the command phase. I like that there are still options to do whatever you want, but there are costs and downsides to them.
I am a little worried about how they're going to revamp our army. Lots of questions there, but the biggest for me are tomb-world deployment, reanimation protocols, and when/how embarking and disembarking from transports will occur.
Time will tell, but overall, I think this has a lot of promise. Fingers Crossed!
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![[Post New]](/s/i/i.gif) 2020/06/07 08:28:38
Subject: Re:Necron 9th edition general discussion thread.
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Freaky Flayed One
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This might just be the ramblings of a mad Android here, but with GW loving dual kits (due to being cost effective for them as you need to buy the same kit twice to make both models) and the monolith getting a complete refresh it does make me wonder if maybe the monolith is gonna come in 2 flavours.
Yeah I do realise its farfetched but it was an interesting thought
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