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![[Post New]](/s/i/i.gif) 2020/06/15 16:28:53
Subject: Re:Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
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Make RP a separate ability, which costs points. Then decide for every unit whether you want it, or not.
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![[Post New]](/s/i/i.gif) 2020/06/15 16:34:02
Subject: Re:Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
The best State-Texas
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p5freak wrote:Make RP a separate ability, which costs points. Then decide for every unit whether you want it, or not.
I would hate this. This is the defining mechanic of the Necrons, having to pay points for units would be awful.
There are plenty of good ways to fix it. This is not one of them.
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![[Post New]](/s/i/i.gif) 2020/06/15 17:30:59
Subject: Necron 9th edition general discussion thread.
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Grisly Ghost Ark Driver
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It would be nice to see RP shifted to end of movement phase. That gives us a turn of movement to get crypteks, and this guy, in range.
Of they're additive, that means warriors could reanimate at 3+.
With 9" this guy can perhaps also reach to those wraiths far up ahead that could use an RP boost.
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![[Post New]](/s/i/i.gif) 2020/06/15 17:33:12
Subject: Re:Necron 9th edition general discussion thread.
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Longtime Dakkanaut
Ute nation
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Sasori wrote: p5freak wrote:Make RP a separate ability, which costs points. Then decide for every unit whether you want it, or not.
I would hate this. This is the defining mechanic of the Necrons, having to pay points for units would be awful.
There are plenty of good ways to fix it. This is not one of them.
Here is the thing, the ideal place to be would be a strong faction with a cool defining mechanic, but should one of those be lacking, I'd rather be able to play with my army and not get rolled constantly. I also don't want to be a one trick pony like we were in 7th ed, when we had a super strong defining mechanic, but everything else was mediocre.
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2020/06/15 17:39:53
Subject: Re:Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
The best State-Texas
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FACTION FOCUS UP!
https://www.warhammer-community.com/2020/06/15/faction-focus-necronsgw-homepage-post-4/
Looks like a lot of the things are mostly the same.. Gives details of Warriors being 12 Pt per model, with the Gauss Reaper being a very short range weapon at 14' Though at Str 5, AP -2
No core mechanics like RP gone over, unfortunately.
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This message was edited 2 times. Last update was at 2020/06/15 17:43:33
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![[Post New]](/s/i/i.gif) 2020/06/15 17:44:21
Subject: Necron 9th edition general discussion thread.
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Dakka Veteran
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Warriors going to 12 points per model (still don't know context of changes so we'll see). Mephrit Dynasty and Deceiver unchanged. Death Ray unchanged but has Blast weapon rule.
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![[Post New]](/s/i/i.gif) 2020/06/15 17:48:47
Subject: Re:Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
The best State-Texas
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Upon re-reading this article, it seems to be just how taking the current codex + new units will play, not really any hints of the future, which is how I first interpreted it.
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![[Post New]](/s/i/i.gif) 2020/06/15 17:49:40
Subject: Re:Necron 9th edition general discussion thread.
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Grisly Ghost Ark Driver
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So he says this:
The Necrons are already blessed with a number of devastatingly powerful units
And then links to the Obelisk.....
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![[Post New]](/s/i/i.gif) 2020/06/15 17:52:10
Subject: Necron 9th edition general discussion thread.
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Longtime Dakkanaut
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That was the longest article to say literally nothing new lol
>12 point warriors without context to other units
>stat profile of one new weapon
>nothing about how the actual army will play
my only real fear is that reanimation works the exact same way. Without some sort of stratagem that allows you to get up a wiped out unit, necrons will continue to be overpriced for a special rule you almost never get to use
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![[Post New]](/s/i/i.gif) 2020/06/15 17:53:14
Subject: Re:Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
The best State-Texas
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torblind wrote:So he says this:
The Necrons are already blessed with a number of devastatingly powerful units
And then links to the Obelisk.....
Someone has a sense of humor....
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![[Post New]](/s/i/i.gif) 2020/06/15 17:53:33
Subject: Necron 9th edition general discussion thread.
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Regular Dakkanaut
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The new Warrior weapon... I just can't...
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![[Post New]](/s/i/i.gif) 2020/06/15 17:54:09
Subject: Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
The best State-Texas
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Asmodios wrote:That was the longest article to say literally nothing new lol
>12 point warriors without context to other units
>stat profile of one new weapon
>nothing about how the actual army will play
my only real fear is that reanimation works the exact same way. Without some sort of stratagem that allows you to get up a wiped out unit, necrons will continue to be overpriced for a special rule you almost never get to use
This is just the Army with the current Dex+ 9th. It's not a faction focus preview of the new dex, which is what I thought at first.
I don't expect anything new until we get Pariah.
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![[Post New]](/s/i/i.gif) 2020/06/15 17:54:17
Subject: Re:Necron 9th edition general discussion thread.
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Freaky Flayed One
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Well we know a bit about some of the points changes
In that Context, warriors went up about 9% compared to an intercessor going up 17.6%
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This message was edited 1 time. Last update was at 2020/06/15 17:54:39
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![[Post New]](/s/i/i.gif) 2020/06/15 17:54:40
Subject: Re:Necron 9th edition general discussion thread.
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Grisly Ghost Ark Driver
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With only 14" range, I see the new fancy gauss shooter as being used for shock tricks only.
Fly or transport them or somehow trick them forward to get them into that alluring 7" range.
From 7"-12" range they can't really compete with gauss flayers, and from 12" outwards they are quickly outranged.
Automatically Appended Next Post: Also that guy doesn't at all sound like someone who has been hard at work trying to make Necrons work at a competitive level for all of 8th. As the introduction might suggest.
He sounds more like one of those guys who attack you if you walk into a GW store...
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This message was edited 1 time. Last update was at 2020/06/15 17:57:12
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![[Post New]](/s/i/i.gif) 2020/06/15 17:57:43
Subject: Necron 9th edition general discussion thread.
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Longtime Dakkanaut
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Sasori wrote:Asmodios wrote:That was the longest article to say literally nothing new lol
>12 point warriors without context to other units
>stat profile of one new weapon
>nothing about how the actual army will play
my only real fear is that reanimation works the exact same way. Without some sort of stratagem that allows you to get up a wiped out unit, necrons will continue to be overpriced for a special rule you almost never get to use
This is just the Army with the current Dex+ 9th. It's not a faction focus preview of the new dex, which is what I thought at first.
I don't expect anything new until we get Pariah.
thanks for the info I had a moment of panic "really thats it"
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![[Post New]](/s/i/i.gif) 2020/06/15 17:58:51
Subject: Re:Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
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Very impressive that the death ray will be a blast weapon, and gets three shots at a 6+ model unit. Thats exactly its intended target with S10 AP-4 D6
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![[Post New]](/s/i/i.gif) 2020/06/15 18:00:47
Subject: Re:Necron 9th edition general discussion thread.
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Ridin' on a Snotling Pump Wagon
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p5freak wrote:Very impressive that the death ray will be a blast weapon, and gets three shots at a 6+ model unit. Thats exactly its intended target with S10 AP-4 D6
Dunno......see those Crisis Suits?
Not for long!
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![[Post New]](/s/i/i.gif) 2020/06/15 18:03:09
Subject: Re:Necron 9th edition general discussion thread.
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Grisly Ghost Ark Driver
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p5freak wrote:Very impressive that the death ray will be a blast weapon, and gets three shots at a 6+ model unit. Thats exactly its intended target with S10 AP-4 D6
There are indications that the game is shifting towards elite infantry.
Three T5 elites getting wiped is a meaningful versatility to give it. But yeah, without having access hover it deserves more shots in general. To make use of it while its on board.
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![[Post New]](/s/i/i.gif) 2020/06/15 18:14:12
Subject: Re:Necron 9th edition general discussion thread.
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Freaky Flayed One
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Some FB posts since the pages went up today.
Take it for what its worth, but maybe better transportation for our new short range warriors.
Again, take it for what its worth.
This is kind of an interesting one since they certainly don't answer all questions and comments.
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This message was edited 1 time. Last update was at 2020/06/15 18:20:24
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![[Post New]](/s/i/i.gif) 2020/06/15 18:23:28
Subject: Re:Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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Darsath wrote: Kharne the Befriender wrote:I see your points, and agree if you're in a competitive meta, but for casual play it's not bad.
Imagine running 60 Warriors with a cryptek and 3 of these. Thats a 5++ and a 4+ RP roll for all of them.
Yeah, hopefully RP gets a tweak but it's looking bleak on that front. Hopefully it wont have terrible weapons or die to a stiff breeze
You wouldn't need these, though. If the cryptek is in the middle, its 3" aura for +1 reanimation can affect all 3 units. And yeah, we've had this since the beginning of 8th edition, and we know it doesn't do well.
It would stack for a 3+ RP with the 2 units.
And yeah, I know it doesnt work too well, but I don't normally play super competitive, so making the most of what we got is viable for me. Can't play the Doom 6 every game
The new Gauss weapon is now what i was expecting, but who knows, maybe between the new monolith, night scythes, ghost arks, and whatever rules/deployment/strats/shenanigans we get, it could be viable? I'm also in the boat of using them as a shock tactic, Flayers will still be the mainstay for warriors imo
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This message was edited 1 time. Last update was at 2020/06/15 18:25:07
<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2020/06/15 18:35:33
Subject: Necron 9th edition general discussion thread.
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Trazyn's Museum Curator
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Wouldn't the changes to terrain help RP? If they can't delete us off the board because cover and hiding is better, then RP might actually have time to work. Gauss Reaper looks lackluster. That 14" range is ridiculous. I was expecting 18".
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This message was edited 1 time. Last update was at 2020/06/15 18:39:22
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2020/06/15 18:37:47
Subject: Necron 9th edition general discussion thread.
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Decrepit Dakkanaut
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Good to know there won't be any rebalancing of Dynasty Codes and no two parters because that would step on the toes of Space Marines!
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/06/15 18:38:19
Subject: Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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CthuluIsSpy wrote:Wouldn't the changes to terrain help RP? If they can't delete us off the board because cover and hiding is better, then RP might actually have time to work.
If they make it to where you cant kill models you can't see, then i could definitely see daisy chaining a model or two outside LOS to help with that.
Also hoping that they rework the deployment range of RP, if you have one guy left, the best you can res is 6 because they all have to be within an inch of a surviving model
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2020/06/15 18:38:56
Subject: Re:Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
The best State-Texas
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We could see something like GA become open topped again. An Ark carrying a unit of 10 reapers that zooms in could put out a lot of firepower.
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![[Post New]](/s/i/i.gif) 2020/06/15 18:48:55
Subject: Necron 9th edition general discussion thread.
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Longtime Dakkanaut
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For all this time GW knew only 6" increments.
That weapon is practically killing a sacred cow...
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![[Post New]](/s/i/i.gif) 2020/06/15 18:52:17
Subject: Necron 9th edition general discussion thread.
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Decrepit Dakkanaut
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Spoletta wrote:For all this time GW knew only 6" increments.
That weapon is practically killing a sacred cow...
Remember when Tau Breachers came out and everyone assumed the weapon range was a typo?
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/06/15 19:34:34
Subject: Necron 9th edition general discussion thread.
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Freaky Flayed One
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The guess reaper range is weird, but is is a very powerful weapon on a troup choice, I think we should wait for changes to terrain and our transports to see how it plays out.
I cam see myself having 1 squad of them and beaming them in to quickly eradicate a tough target. Or being there to hold the line against CC armies
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![[Post New]](/s/i/i.gif) 2020/06/15 19:41:58
Subject: Necron 9th edition general discussion thread.
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Grisly Ghost Ark Driver
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Aza'Gorod wrote:The guess reaper range is weird, but is is a very powerful weapon on a troup choice, I think we should wait for changes to terrain and our transports to see how it plays out.
I cam see myself having 1 squad of them and beaming them in to quickly eradicate a tough target. Or being there to hold the line against CC armies
It would pair nicely with one of those AM like stratagems to let you shoot with normal bs in overwatch or something similar. That would make them a real deterent.
Otherwise if S5/ AP-2 was important for me, I would go with Gauss immortals.. like that one guy said
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![[Post New]](/s/i/i.gif) 2020/06/15 19:42:09
Subject: Necron 9th edition general discussion thread.
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Freaky Flayed One
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Aza'Gorod wrote:The guess reaper range is weird, but is is a very powerful weapon on a troup choice, I think we should wait for changes to terrain and our transports to see how it plays out.
I cam see myself having 1 squad of them and beaming them in to quickly eradicate a tough target. Or being there to hold the line against CC armies
Maybe they have been designed to take objectives and clear troops out of terrain or to keep a few in your blob for overwatch
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This message was edited 1 time. Last update was at 2020/06/15 19:43:24
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![[Post New]](/s/i/i.gif) 2020/06/15 19:47:34
Subject: Re:Necron 9th edition general discussion thread.
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I'll Be Back
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This is an interesting weapon profile to say the least. It is hard to say how it will really play out. But between Ghost Arks and Night Sythes, and last one would assume the new Monolith will still allow you to drop in troops, we do have a few easy options to get them up close quick. But with the new terrain rules coming in, along with some other changes with 9th, it is tough to say what will really end up happening. I am still pumped just to even be seeing new Necron models in general.
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