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2020/07/21 22:45:17
Subject: Necron 9th edition general discussion thread.
Is there a possibility of a necron "monster mash" kind of list? I haven't kept up with the rumours, just curious if a list with all the monsters, gods, etc would be viable.
Basically Nidzilla, but nids currently are terrible and can't do it.
2020/07/22 06:26:53
Subject: Necron 9th edition general discussion thread.
punisher357 wrote: With what? C'tan, spiders, doom stalker, and canoptek reanimators? Don't think that's going to work
Yeah...definitely not seeing it. C'Tan are fine, but limited, the Triarch Stalker looks good but Spyders are still terrible and the new Canoptek Reanimator seems pretty mediocre right now and we know nothing about the Doom Stalker variant. I just don't see how a list of some of the waekest monsters in the game would work. Pretty much all of them are utility or support pieces. Even the Triarch Stalker is only really good because of the buff it gives to other units. As a gun platform alone it's pretty overpriced.
2020/07/22 12:14:49
Subject: Re:Necron 9th edition general discussion thread.
Stumbled upon this video on YouTube. It looks like Tesseract Glow will give some good results over what appears to be a metallic base (starting at about the 9:30 mark):
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2020/07/22 20:45:28
Subject: Necron 9th edition general discussion thread.
Designer's Note: Hardened Veterans can be represented by any Imperial Guard models, but we've really included them to allow players to practise their skills at making a really unique and individual unit. Because of this we won't be making models to represent many of the options allowed to a Veteran squad - it's up to you to convert the models. (Imperial Guard, 3rd Edition)
2020/07/22 20:53:41
Subject: Necron 9th edition general discussion thread.
I can verify that metallic bases are great for Contrast and Technical colours.
Personally I'm using Stormhost Silver alot.
It says that the video playback on other sites have been disabled by the user. Simply click on 'Watch this video on YouTube' to see the video.
This message was edited 1 time. Last update was at 2020/07/22 20:54:16
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2020/07/23 15:32:32
Subject: Re:Necron 9th edition general discussion thread.
Not sure how long it's going to be relevant, but it's a nice analysis, that kind of lines up how I'm feeling. Right now we're not top tier, but we are pretty solidly middle of the pack compared to before.
Not sure how long it's going to be relevant, but it's a nice analysis, that kind of lines up how I'm feeling. Right now we're not top tier, but we are pretty solidly middle of the pack compared to before.
I liked it as well, though any review of necrons in 9th is incomplete without our codex.
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
2020/07/24 07:21:01
Subject: Re:Necron 9th edition general discussion thread.
Something that I would like to see (but doubt very very much) is for hyperspace swords to give our lychguard +1 attack and for warscythes to hit harder.
One of the main reason I dont like CC with necrons is our number of attacks. For the points our dedicated CC costs (Lychguard, praetorians, wraiths etc) I've never felt like they have the attacks to stop themselves getting tarpitted or to cleanly cut through an enemy unit . I understand that they've had RP (except the wraiths unless you spend CP) but especially in the edition with the 5 turns limit our number of attacks isn't great.
Just my thought's on our CC capability and of course the new skorpekh destroyers are really good in CC and cryptothralls can get 6 attacks each without much effort which is great for chaff killing (im hoping in the codex they increase the squad size of these guys), so I'm hopeful when our codex drops we see some love for our old CC units
2020/07/24 07:36:56
Subject: Re:Necron 9th edition general discussion thread.
Not sure how long it's going to be relevant, but it's a nice analysis, that kind of lines up how I'm feeling. Right now we're not top tier, but we are pretty solidly middle of the pack compared to before.
I liked it as well, though any review of necrons in 9th is incomplete without our codex.
You analyze what you have available. No point sayign "but codex" when a) it's not here b) we have no idea when it comes c) people are going to play 9th ed necrons without new codex for forseaable future d) we have no idea what codex is like. With GW it could also be massive nerf and we are left hoping "if only they hadn't released that codex! Now we are going to suck for years"
2024 painted/bought: 109/109
2020/07/24 07:47:02
Subject: Necron 9th edition general discussion thread.
Designer's Note: Hardened Veterans can be represented by any Imperial Guard models, but we've really included them to allow players to practise their skills at making a really unique and individual unit. Because of this we won't be making models to represent many of the options allowed to a Veteran squad - it's up to you to convert the models. (Imperial Guard, 3rd Edition)
2020/07/24 08:47:02
Subject: Necron 9th edition general discussion thread.
Wouldn't go around buying particle caster bits yet. No idea what GW does with that in codex. It's possible they keep that stupid "optional" upgrade system but maybe they don't. But with codex here in month or two likely wouldn't rush to get those.
2024 painted/bought: 109/109
2020/07/24 16:03:52
Subject: Re:Necron 9th edition general discussion thread.
Not sure how long it's going to be relevant, but it's a nice analysis, that kind of lines up how I'm feeling. Right now we're not top tier, but we are pretty solidly middle of the pack compared to before.
I liked it as well, though any review of necrons in 9th is incomplete without our codex.
You analyze what you have available. No point sayign "but codex" when a) it's not here b) we have no idea when it comes c) people are going to play 9th ed necrons without new codex for forseaable future d) we have no idea what codex is like. With GW it could also be massive nerf and we are left hoping "if only they hadn't released that codex! Now we are going to suck for years"
LOL, we already had that codex, it would be difficult for them to unintentionally write a worse codex. If our codex isn't in the foreseeable future I'm not sure what counts as the foreseeable future. The space marine codex was what a month and a half after the release of 8th ed, and I think that's about when we'll get ours. That's why necrons are not freaking out about CA 2020, most us won't even get a game in with those point values before the codex is released. The article is about 8th ed necrons in 9th ed, a combination that's not going to see much table time in a world gone mad, and by the time the world sorts itself we'll have a 9th ed codex. I love goonhammer, and the article is well written, but with the tournament scene dead, I don't think the analysis in it going to apply to many people.
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
2020/07/24 16:14:44
Subject: Necron 9th edition general discussion thread.
tneva82 wrote: Wouldn't go around buying particle caster bits yet. No idea what GW does with that in codex. It's possible they keep that stupid "optional" upgrade system but maybe they don't. But with codex here in month or two likely wouldn't rush to get those.
Not that we can, anyway. The sum total of the available Necron kits is Szeras. Even the heavy destroyer and destroyer lord upgrade kits are gone now.
Its a temporary situation, but I still find it somewhat amusing. With all the new releases coming, getting the old stuff back in stock should be a priority, just to pick up tag-along sales.
This message was edited 2 times. Last update was at 2020/07/24 16:16:15
Efficiency is the highest virtue.
2020/07/24 17:33:52
Subject: Necron 9th edition general discussion thread.
Aza'Gorod wrote: To be honest I'm worried the destroyer lord is gonna get squatted, the Skorpekh lord is just so much better then he is
Not yet. Models we know are getting replaced are gone (warriors, monolith), destroyers and upgrade kits (including the lord) are simply 'temporarily out of stock' like everything else. Or possibly still present in other regions.
Either way, they still seem to be carrying on.
Efficiency is the highest virtue.
2020/07/24 21:00:29
Subject: Re:Necron 9th edition general discussion thread.
Grimgold wrote: it would be difficult for them to unintentionally write a worse codex
This is not something I would bet on
Aza'Gorod wrote: To be honest I'm worried the destroyer lord is gonna get squatted, the Skorpekh lord is just so much better then he is
I think he probably will be squatted/moved to legends as a "Lokhust Destroyer Lord", but who knows. They seem to be playing pretty hard into the "Destroyer Cult" angle though so fingers crossed
The Circle of Iniquity The Fourth Seal
2020/07/24 21:09:33
Subject: Necron 9th edition general discussion thread.
At this point, I’m just hoping we’re not the literal worst codex in the game. My expectations of anything more died with the points reveal, because it looks like the Indomitus stuff has all the same problems we ever had - support unit too squishy, melee units which hit on 3+, S7 everything, random damage AT, no invulns for non-characters, etc etc. But, who knows, it could be that the monolith is broken and everyone takes 3, literally shoving a wall up a table just like we did before the 5e codex. Otherwise, I expect deathmarks will still have glorified bolsters and be bad, Lychguard probably won’t be seen in favour of Skorptekhs, and Spyders will be too fragile still, so whatever. Hopefully the Void Dragon will be pretty good as it’s one of my favourite models they’ve ever shown.
2020/07/25 00:49:09
Subject: Re:Necron 9th edition general discussion thread.
A couple of reviews of the new Tesseract Glow paint, from Sword 'n' Steele and Mighty Lancer Games:
Spoiler:
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2020/07/25 01:05:29
Subject: Necron 9th edition general discussion thread.
Voss wrote: Still feel the way I did after the Warhammer video. Its fine on small areas, but it looks nasty on flat surfaces. Very splodgy.
Like it for details though.
The Mighty Lancer guy did have a point though, a yellow/orange paint that works the same way would be amazing.
I think one of the problems with the Sword 'n' Steele video was that she was using the Contrast 'one thick coat' method (which doesn't work for Contrast anyway).
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2020/07/25 01:18:46
Subject: Necron 9th edition general discussion thread.
Voss wrote: Still feel the way I did after the Warhammer video. Its fine on small areas, but it looks nasty on flat surfaces. Very splodgy.
Like it for details though.
The Mighty Lancer guy did have a point though, a yellow/orange paint that works the same way would be amazing.
I think one of the problems with the Sword 'n' Steele video was that she was using the Contrast 'one thick coat' method (which doesn't work for Contrast anyway).
Yeah. I hadn't actually watched that one when I commented- I was just focused on the skorpekh blades in the ML video. I liked the 'bulbs' on the scarabs, and it seems fine for eyes and the like.
But I can't bring myself to paint that way, anyway, so didn't find the SnS video helpful for what the paint can do.
This message was edited 1 time. Last update was at 2020/07/25 01:20:57
Efficiency is the highest virtue.
2020/07/25 08:01:05
Subject: Re:Necron 9th edition general discussion thread.
Eyjio wrote: At this point, I’m just hoping we’re not the literal worst codex in the game. My expectations of anything more died with the points reveal, because it looks like the Indomitus stuff has all the same problems we ever had - support unit too squishy, melee units which hit on 3+, S7 everything, random damage AT, no invulns for non-characters, etc etc. But, who knows, it could be that the monolith is broken and everyone takes 3, literally shoving a wall up a table just like we did before the 5e codex. Otherwise, I expect deathmarks will still have glorified bolsters and be bad, Lychguard probably won’t be seen in favour of Skorptekhs, and Spyders will be too fragile still, so whatever. Hopefully the Void Dragon will be pretty good as it’s one of my favourite models they’ve ever shown.
Don't discount lychguard just yet. In terms of objective holding the sword and board guys are superior in durability with the 4++ and models for wounds and RP
2020/07/25 13:15:49
Subject: Re:Necron 9th edition general discussion thread.
Codex: Necrons, meanwhile, brings the Necrons to life in terrifying splendour and tactical depth never before seen for the Faction. Rules have been fundamentally reworked to diversify the army and offer a vast range of potential strategies. Want to play a close-combat Necron force? A surging tide of Canoptek critters? A short-ranged incursion force popping out of portals to annihilate everything? The choice is yours. New units like the Shard of the Void Dragon and the Silent King himself give you new and terrifying ways to reconquer the galaxy, while rules for custom dynasties and the legendary brass-armoured Szarekhan Dynasty allow for even more choice and freedom. Take your army on Crusade and things get even crazier as your Necrons grow and change, with Overlords gaining ever-longer Dynastic Epithets (yes, really – there’s a random table) or succumbing to the horror of the Destroyer curse…
This message was edited 1 time. Last update was at 2020/07/25 13:33:43
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2020/07/25 13:18:56
Subject: Necron 9th edition general discussion thread.
Did anyone else catch these dynasty codes flashing by? Some are really insane. Bit hard to read, but Nephrekh gives a 6++, Nihilakh seems to grant army wide Objective Secured, Szarekhan have a 5++ against mortal wounds, etc. Also, Nihilakh has the interesting phrase "When the Protocol of the Eternal Guardian becomes active for your army, if every unit in your army (excluding Dynastic Agent and C'tan Shard units) has this code, you can select both of that command protocol's directives instead of just one" - are we getting doctrine equivalents?! Also interesting it's talking about armies, not detachments, I wonder if the new Space Marines will follow suit.
Well, optimism for being good just went through the roof, now I'm a bit worried we'll be overtuned! I can't believe how strong some of this sounds, especially compared to what I was expecting.
2020/07/25 13:28:17
Subject: Re:Necron 9th edition general discussion thread.
Eyjio wrote: Did anyone else catch these dynasty codes flashing by? Some are really insane. Bit hard to read, but Nephrekh gives a 6++, Nihilakh seems to grant army wide Objective Secured, Szarekhan have a 5++ against mortal wounds, etc. Also, Nihilakh has the interesting phrase "When the Protocol of the Eternal Guardian becomes active for your army, if every unit in your army (excluding Dynastic Agent and C'tan Shard units) has this code, you can select both of that command protocol's directives instead of just one" - are we getting doctrine equivalents?! Also interesting it's talking about armies, not detachments, I wonder if the new Space Marines will follow suit.
Well, optimism for being good just went through the roof, now I'm a bit worried we'll be overtuned! I can't believe how strong some of this sounds, especially compared to what I was expecting.
I'll take being overtuned for a bit than being underpowered.
The Mephrit trait looks like it adds range to weapons as well, but that's the only one I can read.