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2020/08/26 13:29:22
Subject: Necron 9th edition general discussion thread.
Simply discussing 9th edition tactics and exploring if the new Reserves deployment rules are more usable/optimal than our somewhat tangled and lackluster transport options.
If deploying from a deepstriking Monolith/Night Scythe means waiting til turn 3 you might as well just deploy in strategic reserve and pop in from board edges it seems like...
This message was edited 1 time. Last update was at 2020/08/26 13:31:16
2020/08/26 15:11:23
Subject: Necron 9th edition general discussion thread.
-Ňecrontyr- wrote: Simply discussing 9th edition tactics and exploring if the new Reserves deployment rules are more usable/optimal than our somewhat tangled and lackluster transport options.
If deploying from a deepstriking Monolith/Night Scythe means waiting til turn 3 you might as well just deploy in strategic reserve and pop in from board edges it seems like...
Sure, but they're all status quo, right?
The nightscythe and monolith I mean, till we have the codex
This message was edited 1 time. Last update was at 2020/08/26 15:12:30
2020/08/26 15:54:25
Subject: Necron 9th edition general discussion thread.
Honestly there really isn't a lot to talk about until the Codex drops, GW previews another brand new unit, or there's another datasheet leak. The 8th Ed Necron Codex is not complex, and has been analysed to death at this point, plus it's fun remember it's also kinda pointless to theorycraft for 9th since...the new Codex is coming in a little over a month and promises sweeping changes for Dynasty traits (confirmed), custom Dynasties (iirc from one of the early streams), new Sacred Rites-esque Protocols and RP changes.
Necron talk may be a lull right now but it's literally the calm before the storm.
The Qarnakh Dynasty - Starting Again From scratch...Once again
kirotheavenger wrote: People like straws, and they're not willing to give any up even as the camel begins to buckle.
2020/08/26 16:23:04
Subject: Necron 9th edition general discussion thread.
I want to scratchbuild some Flayed Ones, based on the original info, that had them wearing skins of people, then bursting out, because that's some Terminator-style shennanigans that I can get behind. Human dudes with half-faces, an arm or leg exposed for the metal underneath, etc … that's a crackin' good time.
I have around 20 old Necron bodies to work with (the new GW statue-style obviously won't work), including spare limbs, but, I *don't* know what plastics would go well with a mix-n-match style.
Necromunda gangers? Imperial Guardsmen? Anyone have some suggestions for kitbashing this kind of thing?
(Not exactly the right thread, but Necron experts up in here, so I figured one of y'all might have tried this already.)
2020/08/26 19:04:07
Subject: Necron 9th edition general discussion thread.
Pros; good speed, decent support gun, cryptek reanimation bonus without using an HQ slot
Cons; nearly impossible to hide, no lookout sir, extremely squishy, feels overcosted
Beyond the hope of some sort of CP stratagem giving it more usability (perhaps +1 toughness or a feel no pain for the unit recieving its beam), for those veterans out there do you see this guy ever being viable or is it truly dead on arrival?
This message was edited 1 time. Last update was at 2020/08/27 10:02:54
2020/08/27 10:09:10
Subject: Necron 9th edition general discussion thread.
Pros; good speed, decent support gun, cryptek reanimation bonus without using an HQ slot
Cons; nearly impossible to hide, no lookout sir, extremely squishy, feels overcosted
Beyond the hope of some sort of CP stratagem giving it more usability (perhaps +1 toughness or a feel no pain for the unit recieving its beam), for those veterans out there do you see this guy ever being viable or is it truly dead on arrival?
For cons: You need to decide what units receive buff turn BEFORE and thus turn 1 if enemy goes first won't even help.
Hiding isn't that bad though as obscuring terrain hides even 100" tall model as long as it has <18 wounds.
But even if the repair would work that turn and he had character protection it would STILL suck ass. It gives you one extra resurection per 6 rolls. 60 rolls for warriors, 11 extra warriors come up(rr 1's). Wee! So you gained 132 pts. So you basically need to give that buff enough times to affect 60 RP rolls for warriors.
(btw it's not cryptek buff as it's worse. It only affects one unit and as said unit is selected turn before)
Destroyers? 6 rolls, 1 extra, 55. You need 12 RP rolls...Ummm....I don't generally get to roll even close. Even if unit survives it's generally only 2-3 rolls then. Super rare I would have 5 and even then I would basically need 3 units to get 12 RP rolls to it...
It would need to be aura rather than affect 1, obviously would need to work THIS turn rather than NEXT(giving opponent chance to simply wiping out unit or not deal with it and deal with other unit if not confident. Or destroy reanimator.). And have some other use than just RP buff. Dam2 for gun and melee for example. Dam1 weapons will be fairly irrelevant for offence this edition and 3 shots is pathetic. You are killing 0.3333 marine. Wooooooooooooo!
Or RP buff needs to change significantly. We know there's some sort of change coming but WHAT kind of change no idea.
This message was edited 3 times. Last update was at 2020/08/27 10:12:47
2024 painted/bought: 109/109
2020/08/27 10:10:07
Subject: Necron 9th edition general discussion thread.
Pros; good speed, decent support gun, cryptek reanimation bonus without using an HQ slot
Cons; nearly impossible to hide, no lookout sir, extremely squishy, feels overcosted
Beyond the hope of some sort of CP stratagem giving it more usability (perhaps +1 toughness or a feel no pain for the unit recieving its beam), for those veterans out there do you see this guy ever being viable or is it truly dead on arrival?
Barring some weird changes to RP it looks DOA. The gun's too short-ranged to be decent and I wouldn't say it has great speed. I'm also not sure what the benefit of that speed is for a support unit with a pretty good range on its ability. It's simply too big and too fragile to be of any use at anywhere near its current cost. I have no idea why GW decided one of the defining features of Canoptek monsters was that they'd be defensively terrible - just look at the Tomb Spyder for more proof.
2020/08/27 10:22:40
Subject: Necron 9th edition general discussion thread.
Just spotted that stats for the Lokhust Heavy Destroyer and the Doomstalker have both been added to the 40k app under the Edge of Silence rules. I don't think they were there previously!
Still no special rules for them (the LHD doesn't even get the Destroyer Cult keyword) so it's nothing more than what we saw on the leaks a while ago, but might mean we're seeing these units released early? Before the Codex? Pure speculation.
2020/08/27 12:53:56
Subject: Necron 9th edition general discussion thread.
-Ňecrontyr- wrote: Pretty much what I was worried about. Such a shame for an entirely new aesthetic visual theme, interesting concept, terrible application.
Agreed if they were 50 to 60 points and came in groups of up to 3 like Spyders Ide try them.
Could have just been a Spyder variant at that
I just think the datasheet is bizarre.
I'm really hoping - without much hope - that it gets a complete re-write in the codex.
If its to remain 110 points, then it should be at least 8 wounds, T6, QS and potentially double the number of shots and attacks.
This feels sort of against the idea of the model - but the alternate is knock the price down to 50ish points.
To some extent GW can boost the buff as much as they like - every army with a gun is just going to pop a 6 wound T5 3+ save model for 110 points.
2020/08/27 12:57:43
Subject: Necron 9th edition general discussion thread.
There is some small hope that when AoS 2.0 first started, units in the pre-battletome box set had wonky stats and unit sizes, then were tweaked when the book came out a month later, with the stats in the box designed for people JUST playing with the contents of the box...
This message was edited 1 time. Last update was at 2020/08/27 12:58:24
2020/08/27 12:59:21
Subject: Necron 9th edition general discussion thread.
-Ňecrontyr- wrote: Pretty much what I was worried about. Such a shame for an entirely new aesthetic visual theme, interesting concept, terrible application.
Agreed if they were 50 to 60 points and came in groups of up to 3 like Spyders Ide try them.
Could have just been a Spyder variant at that
I just think the datasheet is bizarre.
I'm really hoping - without much hope - that it gets a complete re-write in the codex.
If its to remain 110 points, then it should be at least 8 wounds, T6, QS and potentially double the number of shots and attacks.
This feels sort of against the idea of the model - but the alternate is knock the price down to 50ish points.
To some extent GW can boost the buff as much as they like - every army with a gun is just going to pop a 6 wound T5 3+ save model for 110 points.
Or maybe +1 roll to "new" RP will be very valueable.
2020/08/27 13:07:05
Subject: Necron 9th edition general discussion thread.
armisael wrote: Or maybe +1 roll to "new" RP will be very valueable.
I guess there's always a chance that in "The Decurion Returns" a Feel No Pain chases Brendan Fraser around the table.
But it still feels kind of bad that this model is either going to be irrelevant - or so good it will have to hide behind LOS blocking terrain or be instantly removed from existence.
2020/08/27 13:10:15
Subject: Necron 9th edition general discussion thread.
-Ňecrontyr- wrote: -Or maybe +1 roll to "new" RP will be very valueable-
Very possible; but the point is t5 w6 sv3+ is utterly toast the moment something looks at it.
Especially when you need to predict which unit needs benefit. And you would need either more rolls somehow or more effect than 1extra resurection per 6 rolls
This message was edited 1 time. Last update was at 2020/08/27 15:41:43
2024 painted/bought: 109/109
2020/08/27 16:55:45
Subject: Necron 9th edition general discussion thread.
Re-reading the Reanimator.. it doesnt say a unit can only benefit from the ability once... god forbid you shell out the points for mutiples of these but RAW they stack? Correct me if Im wrong...
2020/08/27 21:18:21
Subject: Re:Necron 9th edition general discussion thread.
3+ Save for the Barge and the Overlord is +1 M and +1 A.
Looks like the twin tesla destructor gains +12" range and two extra shots as well.
Spoiler:
This message was edited 1 time. Last update was at 2020/08/28 03:02:33
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2020/08/27 21:57:03
Subject: Necron 9th edition general discussion thread.
-Ňecrontyr- wrote: Re-reading the Reanimator.. it doesnt say a unit can only benefit from the ability once... god forbid you shell out the points for mutiples of these but RAW they stack? Correct me if Im wrong...
They are pretty cool looking, I’d love to bring a bunch of them. They’ve got a decent amount of fire power too, but the range is so short. But they’re priced like a dreadnought. Need either more toughness or more wounds.
I think GW must want us to run them alongside skorpekhs, based on their weapons and speed.
2020/08/28 02:35:28
Subject: Re:Necron 9th edition general discussion thread.
Pros; good speed, decent support gun, cryptek reanimation bonus without using an HQ slot
Cons; nearly impossible to hide, no lookout sir, extremely squishy, feels overcosted
Beyond the hope of some sort of CP stratagem giving it more usability (perhaps +1 toughness or a feel no pain for the unit recieving its beam), for those veterans out there do you see this guy ever being viable or is it truly dead on arrival?
Barring some weird changes to RP it looks DOA. The gun's too short-ranged to be decent and I wouldn't say it has great speed. I'm also not sure what the benefit of that speed is for a support unit with a pretty good range on its ability. It's simply too big and too fragile to be of any use at anywhere near its current cost. I have no idea why GW decided one of the defining features of Canoptek monsters was that they'd be defensively terrible - just look at the Tomb Spyder for more proof.
At present I feel like I can hide the model pretty well. Once the battle gets mid-game it will be harder to keep alive, but then it might force some hard choices. It could certainly use a point decrease at present though barring some other revelation.
This message was edited 1 time. Last update was at 2020/08/28 03:01:57
2020/08/28 10:02:50
Subject: Re:Necron 9th edition general discussion thread.
Unfortunately I think there is a bit of Marine Mania. With a Tesla loadout, would you pay 115 points for something which is only marginally more lethal than a twin-heavy bolter?
On the other hand with Mephrit and Gauss it probably does tick up to about the appropriate level against a reasonable range of targets. Being in 19.5" of your desired target is hardly a major burden.
Which sort of turns the question into "is a Mephrit detachment viable"?
2020/08/28 11:54:53
Subject: Necron 9th edition general discussion thread.
With the emphasis on a midrange army, the spotlight on controlling the midboard, and smaller table sizes Ive been planning on Mephrit for the added lethality
2020/08/28 12:47:35
Subject: Necron 9th edition general discussion thread.