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Made in us
Numberless Necron Warrior




Slayer-Fan123 wrote:
Free 6" move and +1 to charge, anyone?


The -1 to toughness while within 1" is also a pretty good contender.

Wraiths can melt MEQ with their 4 attacks at S6 -2AP 2D:

+1 to hit aura for Canoptek units
-1 to toughness (T4 to T3)

Hitting on 3s, wounding on 2s sounds pretty juicy.

This message was edited 1 time. Last update was at 2020/10/04 00:58:10


 
   
Made in us
Decrepit Dakkanaut




Necronplayer wrote:
Slayer-Fan123 wrote:
Free 6" move and +1 to charge, anyone?


The -1 to toughness while within 1" is also a pretty good contender.

Wraiths can melt MEQ with their 4 attacks at S6 -2AP 2D:

+1 to hit aura for Canoptek units
-1 to toughness (T4 to T3)

Hitting on 3s, wounding on 2s sounds pretty juicy.

-1 to toughness is great for Flayed Ones assuming they still get Shred on their claws.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

 CKO wrote:
Can you get objective secured and free 6 inch move?

I think I read it wrong.


You can indeed. This is probably among the top competitive choices for dynasties as well.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in gb
Dakka Veteran





Slayer-Fan123 wrote:
Necronplayer wrote:
Slayer-Fan123 wrote:
Free 6" move and +1 to charge, anyone?


The -1 to toughness while within 1" is also a pretty good contender.

Wraiths can melt MEQ with their 4 attacks at S6 -2AP 2D:

+1 to hit aura for Canoptek units
-1 to toughness (T4 to T3)

Hitting on 3s, wounding on 2s sounds pretty juicy.

-1 to toughness is great for Flayed Ones assuming they still get Shred on their claws.

The article states they lost rerolling wounds, but I haven't seen a datasheet yet. Wouldn't be surprised though. And GW want me to believe that my Novokh Flayed Ones that lost rerolling hits and wounds are now better lol
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Cynista wrote:
Slayer-Fan123 wrote:
Necronplayer wrote:
Slayer-Fan123 wrote:
Free 6" move and +1 to charge, anyone?


The -1 to toughness while within 1" is also a pretty good contender.

Wraiths can melt MEQ with their 4 attacks at S6 -2AP 2D:

+1 to hit aura for Canoptek units
-1 to toughness (T4 to T3)

Hitting on 3s, wounding on 2s sounds pretty juicy.

-1 to toughness is great for Flayed Ones assuming they still get Shred on their claws.

The article states they lost rerolling wounds, but I haven't seen a datasheet yet. Wouldn't be surprised though. And GW want me to believe that my Novokh Flayed Ones that lost rerolling hits and wounds are now better lol


Flayed ones did lose shred. They have the Flesh Hunger for exploding 6's on non-vehicle units, the native -1 ap on their claws, 3 A base and enemies subtract 2 from their LD while within 3' of them. 13 PPM and they can deepstirke.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Decrepit Dakkanaut




 Sasori wrote:
Cynista wrote:
Slayer-Fan123 wrote:
Necronplayer wrote:
Slayer-Fan123 wrote:
Free 6" move and +1 to charge, anyone?


The -1 to toughness while within 1" is also a pretty good contender.

Wraiths can melt MEQ with their 4 attacks at S6 -2AP 2D:

+1 to hit aura for Canoptek units
-1 to toughness (T4 to T3)

Hitting on 3s, wounding on 2s sounds pretty juicy.

-1 to toughness is great for Flayed Ones assuming they still get Shred on their claws.

The article states they lost rerolling wounds, but I haven't seen a datasheet yet. Wouldn't be surprised though. And GW want me to believe that my Novokh Flayed Ones that lost rerolling hits and wounds are now better lol


Flayed ones did lose shred. They have the Flesh Hunger for exploding 6's on non-vehicle units, the native -1 ap on their claws, 3 A base and enemies subtract 2 from their LD while within 3' of them. 13 PPM and they can deepstirke.

Shred is VASTLY superior to AP-1 and exploding 6s.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Slayer-Fan123 wrote:
 Sasori wrote:
Cynista wrote:
Slayer-Fan123 wrote:
Necronplayer wrote:
Slayer-Fan123 wrote:
Free 6" move and +1 to charge, anyone?


The -1 to toughness while within 1" is also a pretty good contender.

Wraiths can melt MEQ with their 4 attacks at S6 -2AP 2D:

+1 to hit aura for Canoptek units
-1 to toughness (T4 to T3)

Hitting on 3s, wounding on 2s sounds pretty juicy.

-1 to toughness is great for Flayed Ones assuming they still get Shred on their claws.

The article states they lost rerolling wounds, but I haven't seen a datasheet yet. Wouldn't be surprised though. And GW want me to believe that my Novokh Flayed Ones that lost rerolling hits and wounds are now better lol


Flayed ones did lose shred. They have the Flesh Hunger for exploding 6's on non-vehicle units, the native -1 ap on their claws, 3 A base and enemies subtract 2 from their LD while within 3' of them. 13 PPM and they can deepstirke.

Shred is VASTLY superior to AP-1 and exploding 6s.


Just did the math on this 10 flayed ones vs T4, you cause an average of 5 unsaved wounds vs 3+, 6 with the new rules.
Against T5 you cause an average of 3 unsaved wounds against 3+ with the old rules vs 2 with the current rules.

So it's not vastly superior at all. It's very slightly better against T5+, while the new rule being better on T4 and below. That's not even starting to get into the bonus' you can get between the stratagems and the Novokh Dynasty.

This message was edited 2 times. Last update was at 2020/10/04 03:49:55


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Wicked Canoptek Wraith



United States

Anyone else disappointed that the monolith is a LOW?
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

punisher357 wrote:
Anyone else disappointed that the monolith is a LOW?


Every Necron player I know is. They seemed to have finally made it worth while (Well, maybe once Eradicators are gone...) But now you are either spending 3 CP and not giving it dynasty bonus' or you are bringing 3 of them.


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Terrifying Doombull




punisher357 wrote:
Anyone else disappointed that the monolith is a LOW?

Oh yes.
I'm pretty certain its my personal biggest disappointment in the entire book.

I was honestly hoping the point cost would come down for the flux arc loadout, but instead it went UP 90 points AND costs CP on top.
The only solace here is the new marine vehicles are also overpriced.

GW seems to vastly overrate vehicles this edition, but I have absolutely no idea why. I can't even guess.

This message was edited 1 time. Last update was at 2020/10/04 04:31:56


Efficiency is the highest virtue. 
   
Made in us
Loyal Necron Lychguard





Working on it

Tempted to make a gimmick list of 2 Monoliths, a Seraptek, 3 Technomancers with cloaks, and as many Warriors as I can fit in

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in gb
Regular Dakkanaut





If a Nightscythe is destroyed can the occupants now disembark without having to use a friggin strat? Or have they just kept it the same
   
Made in us
Loyal Necron Lychguard





I think it's worth mentioning that being non-core doesn't mean you don't get buffs in the Necron army, Canoptek and Destroyer Cult are both keywords that pop up pretty often. It's just different HQ's to take.

This message was edited 1 time. Last update was at 2020/10/04 08:28:32


 
   
Made in gb
Freaky Flayed One





Crownworld Astilia

Twilight Pathways wrote:
If a Nightscythe is destroyed can the occupants now disembark without having to use a friggin strat? Or have they just kept it the same


I believe Night Scythes are now just regular Transports with a capacity of 20 now. So wonky Tomb World Deployment and strat to save your units are thankfully a thing of the past.


The Qarnakh Dynasty - Starting Again From scratch...Once again

 kirotheavenger wrote:
People like straws, and they're not willing to give any up even as the camel begins to buckle.
 
   
Made in us
Been Around the Block




Can a Night scythe deploy a unit and its support charscter at the same timr though?
   
Made in gb
Dakka Veteran




-Ňecrontyr- wrote:
Can a Night scythe deploy a unit and its support charscter at the same timr though?

Yes, it now functions like a regular transport with a capacity of 20. The ability to deploy to any Night Scythe or Monolith was moved to a stratagem.
   
Made in us
Been Around the Block




20 models or wounds?
   
Made in gb
Proud Triarch Praetorian





I assume we weren't lucky enough to have Invasion Beams back again?

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in fr
Longtime Dakkanaut




-Ňecrontyr- wrote:
20 models or wounds?


Models. But only core infantry, infantry characters or dynastic agent infantry.
   
Made in us
Been Around the Block




Works for me. I can now drop 10 lychguard/immortals and a character again!

Plus you can trigger Malecolent Arcing off their tesla destructors
   
Made in de
Nihilistic Necron Lord






Germany

Malevolent arcing is hilarious. It can be a single model shooting, and it doesnt even have to hit. You still roll for the MW.
   
Made in us
Been Around the Block




Anyone with better info know what the exact wording is on the Doomstalker's overwatch ability? They get to fire overwatch for free on anything charging a friendly within 6"... but do they still need 6's to hit?


Automatically Appended Next Post:
One wonders if the Night Shroud bomber and the other Forgeworld kits will get better rules.

Been trying to get a Seraptek for months

This message was edited 2 times. Last update was at 2020/10/04 11:42:57


 
   
Made in gb
Dakka Veteran





 Sasori wrote:

Just did the math on this 10 flayed ones vs T4, you cause an average of 5 unsaved wounds vs 3+, 6 with the new rules.
Against T5 you cause an average of 3 unsaved wounds against 3+ with the old rules vs 2 with the current rules.

So it's not vastly superior at all. It's very slightly better against T5+, while the new rule being better on T4 and below. That's not even starting to get into the bonus' you can get between the stratagems and the Novokh Dynasty.

Long story short, they were bad before and are still bad now. It's a shame. I think if they had 4 attacks base each they would be viable
   
Made in ca
Commander of the Mysterious 2nd Legion





Cynista wrote:
 Sasori wrote:

Just did the math on this 10 flayed ones vs T4, you cause an average of 5 unsaved wounds vs 3+, 6 with the new rules.
Against T5 you cause an average of 3 unsaved wounds against 3+ with the old rules vs 2 with the current rules.

So it's not vastly superior at all. It's very slightly better against T5+, while the new rule being better on T4 and below. That's not even starting to get into the bonus' you can get between the stratagems and the Novokh Dynasty.

Long story short, they were bad before and are still bad now. It's a shame. I think if they had 4 attacks base each they would be viable


.. whats their points cost?

Opinions are not facts please don't confuse the two 
   
Made in us
Decrepit Dakkanaut





BrianDavion wrote:
Cynista wrote:
 Sasori wrote:

Just did the math on this 10 flayed ones vs T4, you cause an average of 5 unsaved wounds vs 3+, 6 with the new rules.
Against T5 you cause an average of 3 unsaved wounds against 3+ with the old rules vs 2 with the current rules.

So it's not vastly superior at all. It's very slightly better against T5+, while the new rule being better on T4 and below. That's not even starting to get into the bonus' you can get between the stratagems and the Novokh Dynasty.

Long story short, they were bad before and are still bad now. It's a shame. I think if they had 4 attacks base each they would be viable


.. whats their points cost?


13, so one down from prior. Sasori also gave the result in "unsaved wounds". The new models have AP1, which tilts it further into their advantage.
   
Made in us
Pyromaniac Hellhound Pilot






Necron melee is better, there might be a marginal difference in damage output when you compare old rules and new rules for Flayed Ones but they are a 1 wound model with the new RP rule. That means defensively they are far superior.

This message was edited 1 time. Last update was at 2020/10/04 13:15:17


   
Made in us
Been Around the Block




Another question; as Destroyers are now "Lokhust Destroyers" are the old Heavy Destroyers essentially re-done into the new "Lokhust Heavy" variant? Or are the old 'heavy destroyers' now just a weapon swap for 'lokhust destroyers'

Little confused.

This message was edited 1 time. Last update was at 2020/10/04 13:27:57


 
   
Made in us
Pyromaniac Hellhound Pilot






-Ňecrontyr- wrote:
Another question; as Destroyers are now "Lokhust Destroyers" are the old Heavy Destroyers essentially re-done into the new "Lokhust Heavy" variant? Or are the old 'heavy destroyers' now just a weapon swap for 'lokhust destroyers'

Little confused.


We still have the old destroyers I think the name may have changed.

   
Made in de
Oozing Plague Marine Terminator





-Ňecrontyr- wrote:
Another question; as Destroyers are now "Lokhust Destroyers" are the old Heavy Destroyers essentially re-done into the new "Lokhust Heavy" variant? Or are the old 'heavy destroyers' now just a weapon swap for 'lokhust destroyers'

Little confused.


I'd say so. You take your old heavy destroyers as Lokhust heavy destroyers, your old destroyers as Lokhust destroyers and your destroyer lord as lokhust destroyer lord.Even the options stayed similar as you can still mix one heavy destroyer into a group of normal destroyers.
   
Made in us
Been Around the Block




So essentially the old heavy destroyer has received an upgraded cannon.
   
 
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