Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2020/10/04 00:51:09
Subject: Necron 9th edition general discussion thread.
|
 |
Numberless Necron Warrior
|
The -1 to toughness while within 1" is also a pretty good contender.
Wraiths can melt MEQ with their 4 attacks at S6 -2AP 2D:
+1 to hit aura for Canoptek units
-1 to toughness (T4 to T3)
Hitting on 3s, wounding on 2s sounds pretty juicy.
|
This message was edited 1 time. Last update was at 2020/10/04 00:58:10
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 00:59:45
Subject: Necron 9th edition general discussion thread.
|
 |
Decrepit Dakkanaut
|
Necronplayer wrote:
The -1 to toughness while within 1" is also a pretty good contender.
Wraiths can melt MEQ with their 4 attacks at S6 -2AP 2D:
+1 to hit aura for Canoptek units
-1 to toughness (T4 to T3)
Hitting on 3s, wounding on 2s sounds pretty juicy.
-1 to toughness is great for Flayed Ones assuming they still get Shred on their claws.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 01:22:02
Subject: Necron 9th edition general discussion thread.
|
 |
Nihilistic Necron Lord
The best State-Texas
|
CKO wrote:Can you get objective secured and free 6 inch move?
I think I read it wrong.
You can indeed. This is probably among the top competitive choices for dynasties as well.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 01:26:19
Subject: Necron 9th edition general discussion thread.
|
 |
Dakka Veteran
|
Slayer-Fan123 wrote:Necronplayer wrote:
The -1 to toughness while within 1" is also a pretty good contender.
Wraiths can melt MEQ with their 4 attacks at S6 -2AP 2D:
+1 to hit aura for Canoptek units
-1 to toughness (T4 to T3)
Hitting on 3s, wounding on 2s sounds pretty juicy.
-1 to toughness is great for Flayed Ones assuming they still get Shred on their claws.
The article states they lost rerolling wounds, but I haven't seen a datasheet yet. Wouldn't be surprised though. And GW want me to believe that my Novokh Flayed Ones that lost rerolling hits and wounds are now better lol
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 01:35:25
Subject: Necron 9th edition general discussion thread.
|
 |
Nihilistic Necron Lord
The best State-Texas
|
Cynista wrote:Slayer-Fan123 wrote:Necronplayer wrote:
The -1 to toughness while within 1" is also a pretty good contender.
Wraiths can melt MEQ with their 4 attacks at S6 -2AP 2D:
+1 to hit aura for Canoptek units
-1 to toughness (T4 to T3)
Hitting on 3s, wounding on 2s sounds pretty juicy.
-1 to toughness is great for Flayed Ones assuming they still get Shred on their claws.
The article states they lost rerolling wounds, but I haven't seen a datasheet yet. Wouldn't be surprised though. And GW want me to believe that my Novokh Flayed Ones that lost rerolling hits and wounds are now better lol
Flayed ones did lose shred. They have the Flesh Hunger for exploding 6's on non-vehicle units, the native -1 ap on their claws, 3 A base and enemies subtract 2 from their LD while within 3' of them. 13 PPM and they can deepstirke.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 03:21:14
Subject: Necron 9th edition general discussion thread.
|
 |
Decrepit Dakkanaut
|
Sasori wrote:Cynista wrote:Slayer-Fan123 wrote:Necronplayer wrote:
The -1 to toughness while within 1" is also a pretty good contender.
Wraiths can melt MEQ with their 4 attacks at S6 -2AP 2D:
+1 to hit aura for Canoptek units
-1 to toughness (T4 to T3)
Hitting on 3s, wounding on 2s sounds pretty juicy.
-1 to toughness is great for Flayed Ones assuming they still get Shred on their claws.
The article states they lost rerolling wounds, but I haven't seen a datasheet yet. Wouldn't be surprised though. And GW want me to believe that my Novokh Flayed Ones that lost rerolling hits and wounds are now better lol
Flayed ones did lose shred. They have the Flesh Hunger for exploding 6's on non-vehicle units, the native -1 ap on their claws, 3 A base and enemies subtract 2 from their LD while within 3' of them. 13 PPM and they can deepstirke.
Shred is VASTLY superior to AP-1 and exploding 6s.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 03:48:34
Subject: Necron 9th edition general discussion thread.
|
 |
Nihilistic Necron Lord
The best State-Texas
|
Slayer-Fan123 wrote: Sasori wrote:Cynista wrote:Slayer-Fan123 wrote:Necronplayer wrote:
The -1 to toughness while within 1" is also a pretty good contender.
Wraiths can melt MEQ with their 4 attacks at S6 -2AP 2D:
+1 to hit aura for Canoptek units
-1 to toughness (T4 to T3)
Hitting on 3s, wounding on 2s sounds pretty juicy.
-1 to toughness is great for Flayed Ones assuming they still get Shred on their claws.
The article states they lost rerolling wounds, but I haven't seen a datasheet yet. Wouldn't be surprised though. And GW want me to believe that my Novokh Flayed Ones that lost rerolling hits and wounds are now better lol
Flayed ones did lose shred. They have the Flesh Hunger for exploding 6's on non-vehicle units, the native -1 ap on their claws, 3 A base and enemies subtract 2 from their LD while within 3' of them. 13 PPM and they can deepstirke.
Shred is VASTLY superior to AP-1 and exploding 6s.
Just did the math on this 10 flayed ones vs T4, you cause an average of 5 unsaved wounds vs 3+, 6 with the new rules.
Against T5 you cause an average of 3 unsaved wounds against 3+ with the old rules vs 2 with the current rules.
So it's not vastly superior at all. It's very slightly better against T5+, while the new rule being better on T4 and below. That's not even starting to get into the bonus' you can get between the stratagems and the Novokh Dynasty.
|
This message was edited 2 times. Last update was at 2020/10/04 03:49:55
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 04:11:41
Subject: Necron 9th edition general discussion thread.
|
 |
Wicked Canoptek Wraith
United States
|
Anyone else disappointed that the monolith is a LOW?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 04:28:45
Subject: Necron 9th edition general discussion thread.
|
 |
Nihilistic Necron Lord
The best State-Texas
|
Every Necron player I know is. They seemed to have finally made it worth while (Well, maybe once Eradicators are gone...) But now you are either spending 3 CP and not giving it dynasty bonus' or you are bringing 3 of them.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 04:31:13
Subject: Necron 9th edition general discussion thread.
|
 |
Terrifying Doombull
|
Oh yes.
I'm pretty certain its my personal biggest disappointment in the entire book.
I was honestly hoping the point cost would come down for the flux arc loadout, but instead it went UP 90 points AND costs CP on top.
The only solace here is the new marine vehicles are also overpriced.
GW seems to vastly overrate vehicles this edition, but I have absolutely no idea why. I can't even guess.
|
This message was edited 1 time. Last update was at 2020/10/04 04:31:56
Efficiency is the highest virtue. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 06:05:07
Subject: Re:Necron 9th edition general discussion thread.
|
 |
Loyal Necron Lychguard
|
Tempted to make a gimmick list of 2 Monoliths, a Seraptek, 3 Technomancers with cloaks, and as many Warriors as I can fit in
|
<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 07:52:19
Subject: Necron 9th edition general discussion thread.
|
 |
Regular Dakkanaut
|
If a Nightscythe is destroyed can the occupants now disembark without having to use a friggin strat? Or have they just kept it the same
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 08:28:21
Subject: Necron 9th edition general discussion thread.
|
 |
Loyal Necron Lychguard
|
I think it's worth mentioning that being non-core doesn't mean you don't get buffs in the Necron army, Canoptek and Destroyer Cult are both keywords that pop up pretty often. It's just different HQ's to take.
|
This message was edited 1 time. Last update was at 2020/10/04 08:28:32
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 08:39:54
Subject: Necron 9th edition general discussion thread.
|
 |
Freaky Flayed One
|
Twilight Pathways wrote:If a Nightscythe is destroyed can the occupants now disembark without having to use a friggin strat? Or have they just kept it the same
I believe Night Scythes are now just regular Transports with a capacity of 20 now. So wonky Tomb World Deployment and strat to save your units are thankfully a thing of the past.
|
The Qarnakh Dynasty - Starting Again From scratch...Once again
kirotheavenger wrote:People like straws, and they're not willing to give any up even as the camel begins to buckle.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 09:07:26
Subject: Necron 9th edition general discussion thread.
|
 |
Been Around the Block
|
Can a Night scythe deploy a unit and its support charscter at the same timr though?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 09:11:57
Subject: Necron 9th edition general discussion thread.
|
 |
Dakka Veteran
|
-Ňecrontyr- wrote:Can a Night scythe deploy a unit and its support charscter at the same timr though?
Yes, it now functions like a regular transport with a capacity of 20. The ability to deploy to any Night Scythe or Monolith was moved to a stratagem.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 09:13:09
Subject: Necron 9th edition general discussion thread.
|
 |
Been Around the Block
|
20 models or wounds?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 09:14:26
Subject: Necron 9th edition general discussion thread.
|
 |
Proud Triarch Praetorian
|
I assume we weren't lucky enough to have Invasion Beams back again?
|
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 09:18:07
Subject: Necron 9th edition general discussion thread.
|
 |
Longtime Dakkanaut
|
Models. But only core infantry, infantry characters or dynastic agent infantry.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 09:30:00
Subject: Necron 9th edition general discussion thread.
|
 |
Been Around the Block
|
Works for me. I can now drop 10 lychguard/immortals and a character again!
Plus you can trigger Malecolent Arcing off their tesla destructors
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 09:38:13
Subject: Re:Necron 9th edition general discussion thread.
|
 |
Nihilistic Necron Lord
|
Malevolent arcing is hilarious. It can be a single model shooting, and it doesnt even have to hit. You still roll for the MW.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 09:43:14
Subject: Necron 9th edition general discussion thread.
|
 |
Been Around the Block
|
Anyone with better info know what the exact wording is on the Doomstalker's overwatch ability? They get to fire overwatch for free on anything charging a friendly within 6"... but do they still need 6's to hit? Automatically Appended Next Post: One wonders if the Night Shroud bomber and the other Forgeworld kits will get better rules.
Been trying to get a Seraptek for months
|
This message was edited 2 times. Last update was at 2020/10/04 11:42:57
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 12:41:50
Subject: Necron 9th edition general discussion thread.
|
 |
Dakka Veteran
|
Sasori wrote:
Just did the math on this 10 flayed ones vs T4, you cause an average of 5 unsaved wounds vs 3+, 6 with the new rules.
Against T5 you cause an average of 3 unsaved wounds against 3+ with the old rules vs 2 with the current rules.
So it's not vastly superior at all. It's very slightly better against T5+, while the new rule being better on T4 and below. That's not even starting to get into the bonus' you can get between the stratagems and the Novokh Dynasty.
Long story short, they were bad before and are still bad now. It's a shame. I think if they had 4 attacks base each they would be viable
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 12:46:14
Subject: Necron 9th edition general discussion thread.
|
 |
Commander of the Mysterious 2nd Legion
|
Cynista wrote: Sasori wrote:
Just did the math on this 10 flayed ones vs T4, you cause an average of 5 unsaved wounds vs 3+, 6 with the new rules.
Against T5 you cause an average of 3 unsaved wounds against 3+ with the old rules vs 2 with the current rules.
So it's not vastly superior at all. It's very slightly better against T5+, while the new rule being better on T4 and below. That's not even starting to get into the bonus' you can get between the stratagems and the Novokh Dynasty.
Long story short, they were bad before and are still bad now. It's a shame. I think if they had 4 attacks base each they would be viable
.. whats their points cost?
|
Opinions are not facts please don't confuse the two |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 12:56:40
Subject: Necron 9th edition general discussion thread.
|
 |
Decrepit Dakkanaut
|
BrianDavion wrote:Cynista wrote: Sasori wrote:
Just did the math on this 10 flayed ones vs T4, you cause an average of 5 unsaved wounds vs 3+, 6 with the new rules.
Against T5 you cause an average of 3 unsaved wounds against 3+ with the old rules vs 2 with the current rules.
So it's not vastly superior at all. It's very slightly better against T5+, while the new rule being better on T4 and below. That's not even starting to get into the bonus' you can get between the stratagems and the Novokh Dynasty.
Long story short, they were bad before and are still bad now. It's a shame. I think if they had 4 attacks base each they would be viable
.. whats their points cost?
13, so one down from prior. Sasori also gave the result in "unsaved wounds". The new models have AP1, which tilts it further into their advantage.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 13:05:23
Subject: Re:Necron 9th edition general discussion thread.
|
 |
Pyromaniac Hellhound Pilot
|
Necron melee is better, there might be a marginal difference in damage output when you compare old rules and new rules for Flayed Ones but they are a 1 wound model with the new RP rule. That means defensively they are far superior.
|
This message was edited 1 time. Last update was at 2020/10/04 13:15:17
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 13:27:36
Subject: Necron 9th edition general discussion thread.
|
 |
Been Around the Block
|
Another question; as Destroyers are now "Lokhust Destroyers" are the old Heavy Destroyers essentially re-done into the new "Lokhust Heavy" variant? Or are the old 'heavy destroyers' now just a weapon swap for 'lokhust destroyers'
Little confused.
|
This message was edited 1 time. Last update was at 2020/10/04 13:27:57
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 13:32:40
Subject: Necron 9th edition general discussion thread.
|
 |
Pyromaniac Hellhound Pilot
|
-Ňecrontyr- wrote:Another question; as Destroyers are now "Lokhust Destroyers" are the old Heavy Destroyers essentially re-done into the new "Lokhust Heavy" variant? Or are the old 'heavy destroyers' now just a weapon swap for 'lokhust destroyers'
Little confused.
We still have the old destroyers I think the name may have changed.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 13:36:58
Subject: Necron 9th edition general discussion thread.
|
 |
Oozing Plague Marine Terminator
|
-Ňecrontyr- wrote:Another question; as Destroyers are now "Lokhust Destroyers" are the old Heavy Destroyers essentially re-done into the new "Lokhust Heavy" variant? Or are the old 'heavy destroyers' now just a weapon swap for 'lokhust destroyers'
Little confused.
I'd say so. You take your old heavy destroyers as Lokhust heavy destroyers, your old destroyers as Lokhust destroyers and your destroyer lord as lokhust destroyer lord.Even the options stayed similar as you can still mix one heavy destroyer into a group of normal destroyers.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/10/04 14:00:39
Subject: Necron 9th edition general discussion thread.
|
 |
Been Around the Block
|
So essentially the old heavy destroyer has received an upgraded cannon.
|
|
 |
 |
|