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![[Post New]](/s/i/i.gif) 2020/05/28 17:16:00
Subject: 9th Edition wishlist by army
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Oozing Plague Marine Terminator
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AnomanderRake wrote:Sgt. Cortez wrote: JNAProductions wrote:Sgt. Cortez wrote:Unfortunatly my personal Impression matches quite well with the Scotsman. It seems with every CA, supplement or other update there is continuous increase in firepower and much less in durability. When greater good hit I was unpleasantly surprised about all the stratagems for more IG firepower even if I play them
I'm not disagreeing with that.
Personally (but that's probably more on topic for the general thread) I'd be open for a whole list of modifiers to shooting:
-1 to hit the target when you're more than half of your max range away
- 1 to hit when the firing unit lost a model last turn
- 1 to hit when firing unit had to do a morale check last turn
-1 to hit when enemy unit is obscured (anything that's between firing and target unit means the target unist is obscured, don't look for each model, unit counts)
+1 to hit when firing unit didn't move
+1 to hit when firing at vehicles and monsters
-1 to hit if you fire all of your shots with twin weapons
+1 to hit if you fire half of your shots with twin weapons
gets hot is only on a natural 1, natural 6's always hit. Pistols, grenades and weapons with a random number of shots ignore these (or some of them, adjust accordingly).
Knowing GW, even if they implement modifiers like these half of the armies in the game probably ignore 2/3 of these after the first round of Codizes, but it's an idea to tone down shooting without needing to rewrite all shooting weapons in the game.
The bolded bits are basically synonyms. If you lose any models, you take a morale test.
Well, it's worded poorly right now from my side probably. What I meant is you get a -1 to hit if you lose any model in the unit and an additional -1 to hit when you lost so many models that the unit had to roll for morale (and I don't even care if a model actually fled, the unit has been hit so much so that they struggle to keep morale). Both of these are to simulate a pinning effect.
In 8e a unit has to roll for morale if they lose a single model, whether or not they could fail. It's not important most of the time (except for the Daemon Icons of regenerate models on a 1 on a morale test) but your suggestion here would give a unit -2 to hit if they lost a single model.
Well, we're in a wishlisting thread for a new edition, so there's no better time to change the morale rule a bit.  I guess both of you got my intent, it's just my english skills that suck apparently.
Since morale overall is pretty unimportant due to many armies outright ignoring it or min squads never actually being able to fail if they're not fighting Night Lords or other factions with morale penalties I'd consider it an interesting mechanic if it forced penalties to hit (or other things - like movement). It would also open up choices - do you weaken several units or concentrate on killing one whole unit after the other? Of course one could open up the whole thing to -1 to hit when a model was lost to shooting or CC, an additional -1 if you lost a model to morale...
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![[Post New]](/s/i/i.gif) 2020/05/28 17:16:22
Subject: Re:9th Edition wishlist by army
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Ancient Venerable Dark Angels Dreadnought
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Some good things here....I really liked the concept of AP being different for Infantry vs Tanks, but that would need to be tightened up through the use of keywords. problems for terminators is the incredible number of AP-1 or 2 weapons out there that makes that 2+ save worthless. Primaris Intercessors in Tactical Doctrine make terminators look like ragdolls....that is just dumb. There needs to be some delineation in the AP values, so sure those Ap-2 bolt rifles shred basic infantry, but doesn't really scratch tanks, dreadnoughts etc. Then you have to use keywords to identify where certain units belong, and terminators would drift into a category that is not "infantry", therefore versus Anti-infantry weapons, they would always get their 2+ save, but vs an AT classified weapon, the AP is counted (up to the invulnerable). Then things like Stormshields would have to be changed of course (probably to melee only), but that would make sense.
As for other armies, for me it's mostly Aedlari based where I want to see changes.
Craftworlds need better relics and warlord traits, they are God-awful. The Wraithknight needs massive improvements as do Aspect Warriors. I do think we'll see some more plastic eldar in 9th, they got very little throughout 8th.
Harlequins need expanded units, a character on a bike for example, maybe some unique units from the fluff. Their PA in WD is outstanding though, so kudos for GW for that.
As for Drukhari, i really liked the Patrol concept...but they need more HQs to allow that to work properly. I hope it doesn't totally go away, but it needs ot be revamped.
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This message was edited 1 time. Last update was at 2020/05/28 17:18:41
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![[Post New]](/s/i/i.gif) 2020/05/28 17:17:04
Subject: 9th Edition wishlist by army
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Locked in the Tower of Amareo
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I don't think GW fully grasps the concept of *ancient race*. A wraithknight should be capable of downing human titans. That's how tech works.
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![[Post New]](/s/i/i.gif) 2020/05/28 17:19:47
Subject: 9th Edition wishlist by army
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Humming Great Unclean One of Nurgle
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Martel732 wrote:I don't think GW fully grasps the concept of *ancient race*. A wraithknight should be capable of downing human titans. That's how tech works.
Yes, because societies never backslide in the slightest. And everyone advances at the same rate over time, with outside factors having absolutely no impact.
Not to mention... Game. It's a game. Even if some stuff doesn't make a ton of sense, I'd rather have quality game with odd abstractions than a poor game that models "reality" better.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/05/28 17:21:00
Subject: Re:9th Edition wishlist by army
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Gore-Soaked Lunatic Witchhunter
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bullyboy wrote:Some good things here....I really liked the concept of AP being different for Infantry vs Tanks, but that would need to be tightened up through the use of keywords. problems for terminators is the incredible number of AP-1 or 2 weapons out there that makes that 2+ save worthless. Primaris Intercessors in Tactical Doctrine make terminators look like ragdolls....that is just dumb. There needs to be some delineation in the AP values, so sure those Ap-2 bolt rifles shred basic infantry, but doesn't really scratch tanks, dreadnoughts etc. Then you have to use keywords to identify where certain units belong, and terminators would drift into a category that is not "infantry", therefore versus Anti-infantry weapons, they would always get their 2+ save, but vs an AT classified weapon, the AP is counted (up to the invulnerable). Then things like Stormshields would have to be changed of course (probably to melee only), but that would make sense...
Which is what the Strength v. AV/damage table mechanism in 3e-7e was for. (I'm amused at how many complaints about 8e would have been solved if they'd just tried to strip the bloat out of 7e instead of burning the core rules and starting over.)
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![[Post New]](/s/i/i.gif) 2020/05/28 17:31:17
Subject: 9th Edition wishlist by army
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Ancient Venerable Dark Angels Dreadnought
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JNAProductions wrote:Martel732 wrote:I don't think GW fully grasps the concept of *ancient race*. A wraithknight should be capable of downing human titans. That's how tech works.
Yes, because societies never backslide in the slightest. And everyone advances at the same rate over time, with outside factors having absolutely no impact.
Not to mention... Game. It's a game. Even if some stuff doesn't make a ton of sense, I'd rather have quality game with odd abstractions than a poor game that models "reality" better.
But in game they are truly awful. Look at Imperial Knights and their codex......and now they are getting more stuff in Engine war, then look at the poor wraithknight (and yes, Stompa lovers...I hear those keys on the computer getting pressed vigorously). You got a wraith host detachment in Vigilus that basically did nothing for it (perfect opportunity to add Character keyword and relic/ WT), and again nothing specific in Phoenix Rising (although I do like using the Wrath of the Dead as one of my army traits).
I would absolutely love to see an Eldar Knights mini-supplement, with a new lighter knight (between a wraithlord and a knight) with all the relics, warlord traits etc. Heck, just start out by allowing the damn thing to mix it's weapons, because that is dumb currently. They are all in one box for heaven's sake.
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![[Post New]](/s/i/i.gif) 2020/05/28 17:33:29
Subject: 9th Edition wishlist by army
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Humming Great Unclean One of Nurgle
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bullyboy wrote: JNAProductions wrote:Martel732 wrote:I don't think GW fully grasps the concept of *ancient race*. A wraithknight should be capable of downing human titans. That's how tech works.
Yes, because societies never backslide in the slightest. And everyone advances at the same rate over time, with outside factors having absolutely no impact.
Not to mention... Game. It's a game. Even if some stuff doesn't make a ton of sense, I'd rather have quality game with odd abstractions than a poor game that models "reality" better.
But in game they are truly awful. Look at Imperial Knights and their codex......and now they are getting more stuff in Engine war, then look at the poor wraithknight (and yes, Stompa lovers...I hear those keys on the computer getting pressed vigorously). You got a wraith host detachment in Vigilus that basically did nothing for it (perfect opportunity to add Character keyword and relic/ WT), and again nothing specific in Phoenix Rising (although I do like using the Wrath of the Dead as one of my army traits).
I would absolutely love to see an Eldar Knights mini-supplement, with a new lighter knight (between a wraithlord and a knight) with all the relics, warlord traits etc. Heck, just start out by allowing the damn thing to mix it's weapons, because that is dumb currently. They are all in one box for heaven's sake.
Oh, definitely. Wraithknights aren't good. But they should stay in the Knight range-somewhere around 300 to 800 points.
If they could really easily crush Imperial Knight Titans, they'd have to cost a lot more.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/05/28 17:33:33
Subject: 9th Edition wishlist by army
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Gore-Soaked Lunatic Witchhunter
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bullyboy wrote:...I would absolutely love to see an Eldar Knights mini-supplement, with a new lighter knight (between a wraithlord and a knight) with all the relics, warlord traits etc. Heck, just start out by allowing the damn thing to mix it's weapons, because that is dumb currently. They are all in one box for heaven's sake.
Oooh, would it come with a plastic Skathach conversion sprue?
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![[Post New]](/s/i/i.gif) 2020/05/28 17:44:10
Subject: 9th Edition wishlist by army
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Slaanesh Chosen Marine Riding a Fiend
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bullyboy wrote: I would absolutely love to see an Eldar Knights mini-supplement, with a new lighter knight (between a wraithlord and a knight) with all the relics, warlord traits etc. Heck, just start out by allowing the damn thing to mix it's weapons, because that is dumb currently. They are all in one box for heaven's sake.
That would be really cool, and, at the risk of shameless self-interest, a Drukhari 'mega-Talos' Knight could round out the supplement.
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VAIROSEAN LIVES! |
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![[Post New]](/s/i/i.gif) 2020/05/28 17:46:17
Subject: 9th Edition wishlist by army
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Shadowy Grot Kommittee Memba
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Yeah, it's pretty funny to see the "Hyper-advanced technology" of races like Necrons, Eldar and Tau fall flat on their faces when compared to the crazy gak that the admech and marines have now.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/05/28 17:55:13
Subject: 9th Edition wishlist by army
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Ancient Venerable Dark Angels Dreadnought
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harlokin wrote: bullyboy wrote: I would absolutely love to see an Eldar Knights mini-supplement, with a new lighter knight (between a wraithlord and a knight) with all the relics, warlord traits etc. Heck, just start out by allowing the damn thing to mix it's weapons, because that is dumb currently. They are all in one box for heaven's sake.
That would be really cool, and, at the risk of shameless self-interest, a Drukhari 'mega-Talos' Knight could round out the supplement.
Ugh, a giant Talos monstrosity? Sounds terrible..............in all the right ways
Yes, that would be a great addition to Drukhari I think, could probably look super sinister too.
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![[Post New]](/s/i/i.gif) 2020/05/28 18:33:05
Subject: Re:9th Edition wishlist by army
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Killer Klaivex
The dark behind the eyes.
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I remembered I posted some wishlisting in a different thread not long ago, so I thought I'd re-post it here:
Archon
The current rules read like GW had a competition for who could design the most mind-numbingly boring HQ with the fewest relevant options and the least synergy with his own faction.
In terms of the improvements I'd like to make:
- Replace his useless aura with an ability that's actually worth a damn. Preferably something that affects the entire army.
Change the Shadowfield into something along the lines of 5++ with a -1 to hit.
- Bring back option for Clone Field in some form.
- Bring back options in general. e.g. Ghostplate Armour (4+/6++), Soul Trap (Each time the Archon kills a Character or Monster, he heals 1 wound and gains +1S and +1A for the remainder of the game), Combat Drugs, etc.
- Bring back option for a Blaster (without having to go into Legends)
- Add options for Wings, Skyboard and Jetbike.
- Make weapons - particularly melee weapons - actually worth a damn. e.g.:
- Blast Pistol: Increase range to 12"
- Venom Blade: S- AP-1 D2, Poison 2+
- Agoniser: S- AP-4 D1, Poison 3+
- Huskblade: S: User AP-2 Dd3, Wither: wound rolls of 5+ inflict d3 Mortal Wounds in place of normal damage.
The above are just possibilities but the overall idea is to both improve the DE melee weapons (they're supposed to be glass cannons, not wet socks), but also to differentiate them a bit. Above, I made the Agoniser more effective against multi-wound units, whilst the Huskblade is something of a wild-card, lacking the advantage of Poison but having the potential to deal a chunk of Mortal Wounds. Also, given that the Huskblade is unique to the Archon (implying that it's a good deal rarer), it seemed reasonable that it should have a more noteworthy effect.
Haemonculus
Whilst not quite as bad as the Archon the Haemonculus is still a very boring unit with abysmal weapon options.
- I'd like to see his aura adjusted somewhat. I'm not even sure he should have a conventional aura. Maybe instead something like "At the start of the game, if your army contains one or more Haemonculi, choose d3+1 non-Vehicle units and then 2 additional (non-Vehicle) unit for each Haemonculus after the first. The chosen units receive +1 to their Inured to Suffering rolls for the duration of the game.
Again, the details can be tweaked but the idea is that the units have been modified prior to the battle, so they don't need the Haemonculus to sit next to them the entire time.
- I'd give Haemonculi a heal ability similar to that of Apothecary-type units.
- As with Archons, I'd make various changes to their weapons:
- Hexrifle: Assault 1 S- AP-3 D2 Sniper, always wounds on a 2+
- Liquifier Gun: +1S
- Venom Blade: S- AP-1 D2, Poison 2+
- Agoniser: S- AP-4 D1, Poison 3+
(same as above)
- Electrocorrosive Whip: S+1 AP-1 D2, Haywire
- Mindphase Gauntlet: S8 AP-3 Dd3, Mental Onslaught: This weapon wounds against Ld instead of Toughness.
- Scissorhand: S+1, AP-3, D1 The user can make 2 additional attacks with this weapon. Reroll failed wound rolls with this weapon.
Again, just rough ideas but overall trying to make the weapons more useful and have them serve some different rolls, rather than all of them doing near enough the same thing but with different levels of aptitude.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2020/05/28 18:35:51
Subject: 9th Edition wishlist by army
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Gore-Soaked Lunatic Witchhunter
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bullyboy wrote: harlokin wrote: bullyboy wrote: I would absolutely love to see an Eldar Knights mini-supplement, with a new lighter knight (between a wraithlord and a knight) with all the relics, warlord traits etc. Heck, just start out by allowing the damn thing to mix it's weapons, because that is dumb currently. They are all in one box for heaven's sake.
That would be really cool, and, at the risk of shameless self-interest, a Drukhari 'mega-Talos' Knight could round out the supplement.
Ugh, a giant Talos monstrosity? Sounds terrible..............in all the right ways
Yes, that would be a great addition to Drukhari I think, could probably look super sinister too.
I really like the DE Wraithknight conversions I've seen with wings made out of spare Raider sails...
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![[Post New]](/s/i/i.gif) 2020/05/28 18:56:07
Subject: 9th Edition wishlist by army
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Slaanesh Chosen Marine Riding a Fiend
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AnomanderRake wrote: bullyboy wrote: harlokin wrote: bullyboy wrote: I would absolutely love to see an Eldar Knights mini-supplement, with a new lighter knight (between a wraithlord and a knight) with all the relics, warlord traits etc. Heck, just start out by allowing the damn thing to mix it's weapons, because that is dumb currently. They are all in one box for heaven's sake.
That would be really cool, and, at the risk of shameless self-interest, a Drukhari 'mega-Talos' Knight could round out the supplement.
Ugh, a giant Talos monstrosity? Sounds terrible..............in all the right ways
Yes, that would be a great addition to Drukhari I think, could probably look super sinister too.
I really like the DE Wraithknight conversions I've seen with wings made out of spare Raider sails...
That sounds really cool, I'll need to take a look.
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VAIROSEAN LIVES! |
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![[Post New]](/s/i/i.gif) 2020/05/28 18:58:22
Subject: 9th Edition wishlist by army
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Monster-Slaying Daemonhunter
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Karol wrote: Amishprn86 wrote:So? Something has to be shot at, not matter how strong a unit will be, enough hooting will take them down. The point is to make them good as take lots of small arms damage. High AP is meant to kill them and then they will still have a better save (over 50%) than what they do now (33% b.c of 5++). They will become better at livig.
That is not how armour works. you could be shoting a 9mm at a armour apc all day, and you would be just achiving the goal of paint stripping.
Terminators aren't tank-armored in the fluff either, though.
I read a story where a termintor was stomped on by a titan and he stood up. A predator or land raider that was stomped on by a warlod titant would be a blown up wreck. Termintors should be borderline invunerable to all incoming fire. And the fact that they are build on ddesigns of suits made to walk in plasma reactors means they should take zero damage from plasma unless it is something huge like a plasma anihilator or a blastgun mounted on a warhound.
There's also a BL short about a Crisis Suit's S6 Plasma Rifles cutting through the armored hull of a spaceship.
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This message was edited 1 time. Last update was at 2020/05/28 19:09:40
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! |
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![[Post New]](/s/i/i.gif) 2020/05/28 19:02:40
Subject: 9th Edition wishlist by army
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Gore-Soaked Lunatic Witchhunter
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Inquisitor Lord Katherine wrote:Karol wrote: Amishprn86 wrote:So? Something has to be shot at, not matter how strong a unit will be, enough hooting will take them down. The point is to make them good as take lots of small arms damage. High AP is meant to kill them and then they will still have a better save (over 50%) than what they do now (33% b.c of 5++). They will become better at livig.
That is not how armour works. you could be shoting a 9mm at a armour apc all day, and you would be just achiving the goal of paint stripping.
Terminators aren't tank-armored in the fluff either, though.
I read a story where a termintor was stomped on by a titan and he stood up. A predator or land raider that was stomped on by a warlod titant would be a blown up wreck. Termintors should be borderline invunerable to all incoming fire. And the fact that they are build on ddesigns of suits made to walk in plasma reactors means they should take zero damage from plasma unless it is something huge like a plasma anihilator or a blastgun mounted on a warhound.
There's also a BL short about a Crisis Suit's S6 Plasma Rifles cutting through the armored hull of a spaceship.
Heresy stories about people killing Dreadnaughts with single lucky bolt pistol shots. The Ultramarines movie where loyalist bolt rounds overpenetrate straight through CSM power armour while the CSM can't hit anything. Generic random Dreadnaught (not even Venerable) whacking Karandras in a Craftworld novel in an edition where the rules have that fight going completely the other way.
GW fluff is wildly inconsistent and using it to justify rules doesn't work very well.
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![[Post New]](/s/i/i.gif) 2020/05/28 19:10:49
Subject: 9th Edition wishlist by army
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Monster-Slaying Daemonhunter
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AnomanderRake wrote: Inquisitor Lord Katherine wrote:Karol wrote: Amishprn86 wrote:So? Something has to be shot at, not matter how strong a unit will be, enough hooting will take them down. The point is to make them good as take lots of small arms damage. High AP is meant to kill them and then they will still have a better save (over 50%) than what they do now (33% b.c of 5++). They will become better at livig.
That is not how armour works. you could be shoting a 9mm at a armour apc all day, and you would be just achiving the goal of paint stripping.
Terminators aren't tank-armored in the fluff either, though.
I read a story where a termintor was stomped on by a titan and he stood up. A predator or land raider that was stomped on by a warlod titant would be a blown up wreck. Termintors should be borderline invunerable to all incoming fire. And the fact that they are build on ddesigns of suits made to walk in plasma reactors means they should take zero damage from plasma unless it is something huge like a plasma anihilator or a blastgun mounted on a warhound.
There's also a BL short about a Crisis Suit's S6 Plasma Rifles cutting through the armored hull of a spaceship.
Heresy stories about people killing Dreadnaughts with single lucky bolt pistol shots. The Ultramarines movie where loyalist bolt rounds overpenetrate straight through CSM power armour while the CSM can't hit anything. Generic random Dreadnaught (not even Venerable) whacking Karandras in a Craftworld novel in an edition where the rules have that fight going completely the other way.
GW fluff is wildly inconsistent and using it to justify rules doesn't work very well.
Exactly. The various short stories and things really don't have a whole lot of stock going towards "accurate representation" of the fluff.
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This message was edited 1 time. Last update was at 2020/05/28 19:11:21
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! |
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![[Post New]](/s/i/i.gif) 2020/05/28 19:10:54
Subject: 9th Edition wishlist by army
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Locked in the Tower of Amareo
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JNAProductions wrote:Martel732 wrote:I don't think GW fully grasps the concept of *ancient race*. A wraithknight should be capable of downing human titans. That's how tech works.
Yes, because societies never backslide in the slightest. And everyone advances at the same rate over time, with outside factors having absolutely no impact.
Not to mention... Game. It's a game. Even if some stuff doesn't make a ton of sense, I'd rather have quality game with odd abstractions than a poor game that models "reality" better.
Backslides are temporary, or else we would have the internet. I don't think GW gets just how long millions of years is. Imperium would be ants to such a species.
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![[Post New]](/s/i/i.gif) 2020/05/28 19:14:11
Subject: 9th Edition wishlist by army
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Fixture of Dakka
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AnomanderRake wrote: bullyboy wrote: harlokin wrote: bullyboy wrote: I would absolutely love to see an Eldar Knights mini-supplement, with a new lighter knight (between a wraithlord and a knight) with all the relics, warlord traits etc. Heck, just start out by allowing the damn thing to mix it's weapons, because that is dumb currently. They are all in one box for heaven's sake.
That would be really cool, and, at the risk of shameless self-interest, a Drukhari 'mega-Talos' Knight could round out the supplement.
Ugh, a giant Talos monstrosity? Sounds terrible..............in all the right ways
Yes, that would be a great addition to Drukhari I think, could probably look super sinister too.
I really like the DE Wraithknight conversions I've seen with wings made out of spare Raider sails...
I'd rather have a giant Coven beast thing that they got from the warp and it'll be the size of a knight. Something like the Giant Chaos spawn meats GUO
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![[Post New]](/s/i/i.gif) 2020/05/28 19:30:43
Subject: 9th Edition wishlist by army
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Humming Great Unclean One of Nurgle
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I play Tyranids and deeply dislike that the best way to run them is to mash three different hive fleets together in the same battle. I want see either a benefit for sticking to one hive fleet for the whole army, or a penalty for mixing them.
I also play Daemons and would like a benefit for running them all of the same god, seeing that there is already a penalty for mixing them.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2020/05/28 20:05:39
Subject: 9th Edition wishlist by army
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Fixture of Dakka
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NinthMusketeer wrote:I play Tyranids and deeply dislike that the best way to run them is to mash three different hive fleets together in the same battle. I want see either a benefit for sticking to one hive fleet for the whole army, or a penalty for mixing them..
Yeah this, i always hated doing that too.
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![[Post New]](/s/i/i.gif) 2020/05/28 20:45:36
Subject: Re:9th Edition wishlist by army
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Mechanicus
-Add Skitarii HQs x2. One, the "Alpha Primus" would be equivalent to a Techpriest Dominus. The other, the "Primus", would be equivalent to a Techpriest Enginseer.
-Onagers regain squadroning capabilities.
-Add Infiltration capabilities back to Skitarii Rangers, stratagem for Galvanic Rifles to gain Sniper targeting.
Tau Empire
-Add a few new HQ choices in the form of 'lone wolf' character types. Effectively a Stealth Suit/Ghostkeel type that is geared towards being an evolution of Darkstrider--and a Darkstrider Lite in the form of a Fireblade specialized in working with Pathfinders.
Guard
...how long you got?
-Remove "Company" and "Platoon" Commander unit names. Return them to "Senior" and "Junior" Officers.
-Lasguns for Sergeants, Senior/Junior Officers, Masters of Ordnance, and Hotshots for Tempestor Primes and Tempestors.
-Tempestors as an Elite choice, unlocking Command Squads and having Orders.
-Tempestors in Scion Squads get access to Orders but only for their squad.
-"Heavy Weapons Teams" are removed from Guard Infantry+Veteran Squads. Weapons are reclassified into "Squad Support", "Special Issue Weapons", and "Heavy Weapons" categories.
Squad Support Weapons are Grenade Launchers, Missile Launchers, Flamers, and Heavy Stubbers.
Special Issue Weapons are Plasma Guns, Meltaguns, Heavy Flamers, Antitank Rifles, and Sniper Rifles.
Heavy Weapons are Heavy Bolters, Autocannons, Mortars, and Lascannons.
-Heavy Weapon Squads become a unit consisting of Heavy Weapons Teams that are deployed as one, but then are separate units for the remainder of the game. HWTs come standard with Vox-Casters.
-Infantry and Veteran Squads get 1x Squad Support Weapon, 1x Special Issue Weapon, with the option to add a Demolition Charge to the unit--or an additional Special Issue/Squad Support Weapon if you opt to not take the Demolition Charge.
-Scions get access to their own Special and Heavy Weapon Squads in Heavy Support. 'Special' encompasses the weapons classified as Squad Support Weapons while Heavy is Special Issue Weapons plus Hotshot Volley Guns.
-Tempestus pattern Sentinel. Gains Deep Strike/Infiltrate but cannot be squadroned. Can take the Taurox Battle Cannon.
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![[Post New]](/s/i/i.gif) 2020/05/28 21:09:52
Subject: Re:9th Edition wishlist by army
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Gore-Soaked Lunatic Witchhunter
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Kanluwen wrote:... Guard...-Heavy Weapon Squads become a unit consisting of Heavy Weapons Teams that are deployed as one, but then are separate units for the remainder of the game. HWTs come standard with Vox-Casters...
This would be awful. Any and all Orders and Stratagems would be incredibly inefficient applied to heavy weapon teams, and needing to estimate how to best split up your fire to deal with a huge number of single-model two-wound units wouldn't add anything to the game and would just be irritating.
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![[Post New]](/s/i/i.gif) 2020/05/28 21:30:44
Subject: Re:9th Edition wishlist by army
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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AnomanderRake wrote: Kanluwen wrote:... Guard...-Heavy Weapon Squads become a unit consisting of Heavy Weapons Teams that are deployed as one, but then are separate units for the remainder of the game. HWTs come standard with Vox-Casters...
This would be awful. Any and all Orders and Stratagems would be incredibly inefficient applied to heavy weapon teams, and needing to estimate how to best split up your fire to deal with a huge number of single-model two-wound units wouldn't add anything to the game and would just be irritating.
Yeah, there's a reason why I said "...how long you got?".
I've gone into detail in the past about how I would do "Orders". They would be layered things, not simply "dErP, a SiNgLe UnIt DoEs ThE tHiNg!1!!". That method is trash and it's long since past its time.
Senior Officers would get a set of 'Orders' they could give...and it doesn't matter how many SOs you have, only one can be active at a time. These would be things like changing Rapid Fire weapons to Assault for a turn if targeting a unit that is holding an Objective, turning Heavy weapons to Rapid Fire if the Guard player's units are holding an Objective, etc. They would last until the Guard player's next turn... and would affect all <Regiment> Infantry. Conscripts, naturally, become Militarum Auxilia so they cannot ever benefit.
Tank Officers would get their own set of Orders, applying just to Leman Russes.
Junior Officers would get their own set of 'Orders', wherein they have to choose a specific Guard unit keyword(Heavy Weapon Team, Infantry Squad, Special Weapon Squad, etc)--and then those units within the current Orders range get to benefit from the Junior Officer's Order. This might be something like a benefit vs Vehicle keyworded enemies, a benefit vs enemies in cover, etc.
Tempestor Primes get their own set of Orders, and the Tempestors I suggested as an Elite choice gain the "Junior Officer" keyword.
And frankly, I don't care if it "would just be irritating". This is wishlisting. If I had my way, I'd burn the whole Guard book down around its ears and start over from scratch--and I'd just say "Guilliman says the Imperial Army is now a thing again".
Oh and while we're at it?
Every single army gets a one per detachment unit.
For Marines(and Marine Equivalents)? Captains, Librarians, and Chaplains. Not "one per fancy datasheet"--just one per Detachment.
Aeldari? Autarchs and Farseers.
Guard? Senior Officers and Lord Commissars.
Tau? Add Ethereals to the list alongside of Commanders.
Drukhari? I don't think this would help them-- unless it's accompanied by new Underling HQs!
Tyranids? Hive. Tyrants. Get. This. Treatment. Make the Warrior HQ slot matter more!
Necrons? Overlords, I guess? They look to be getting LT equivalents so that's cool.
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![[Post New]](/s/i/i.gif) 2020/05/28 21:36:32
Subject: 9th Edition wishlist by army
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Walking Dead Wraithlord
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bullyboy wrote: JNAProductions wrote:Martel732 wrote:I don't think GW fully grasps the concept of *ancient race*. A wraithknight should be capable of downing human titans. That's how tech works.
Yes, because societies never backslide in the slightest. And everyone advances at the same rate over time, with outside factors having absolutely no impact.
Not to mention... Game. It's a game. Even if some stuff doesn't make a ton of sense, I'd rather have quality game with odd abstractions than a poor game that models "reality" better.
But in game they are truly awful. Look at Imperial Knights and their codex......and now they are getting more stuff in Engine war, then look at the poor wraithknight (and yes, Stompa lovers...I hear those keys on the computer getting pressed vigorously). You got a wraith host detachment in Vigilus that basically did nothing for it (perfect opportunity to add Character keyword and relic/ WT), and again nothing specific in Phoenix Rising (although I do like using the Wrath of the Dead as one of my army traits).
I would absolutely love to see an Eldar Knights mini-supplement, with a new lighter knight (between a wraithlord and a knight) with all the relics, warlord traits etc. Heck, just start out by allowing the damn thing to mix it's weapons, because that is dumb currently. They are all in one box for heaven's sake.
If we can trust what wa saaid there is a high chance we might be able to put our wraithknights in DS which is SOMETHING.
Its certainly not on the same plane as IK or chaos knights in terms of rules, traits,relics.. But its somrthing.. I would like a reason to buy and paint a scatatch wraith knight knight...I would alos like a reason to build my normal wraithknight lol.
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![[Post New]](/s/i/i.gif) 2020/05/28 21:45:54
Subject: Re:9th Edition wishlist by army
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Gore-Soaked Lunatic Witchhunter
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Kanluwen wrote:...And frankly, I don't care if it "would just be irritating". This is wishlisting. If I had my way, I'd burn the whole Guard book down around its ears and start over from scratch--and I'd just say "Guilliman says the Imperial Army is now a thing again"...
Oooh, if Guilliman is resurrecting the Imperial Army could we have plastic Solar Auxilia? Automatically Appended Next Post: Argive wrote:...If we can trust what wa saaid there is a high chance we might be able to put our wraithknights in DS which is SOMETHING.
Its certainly not on the same plane as IK or chaos knights in terms of rules, traits,relics.. But its somrthing.. I would like a reason to buy and paint a scatatch wraith knight knight...I would alos like a reason to build my normal wraithknight lol.
Having tried to make a Skathach ( FW variant that can Deep Strike) work in 8e I can tell you that just adding Deep Strike to the Wraithknight really wouldn't be enough. The fundamental problem is that a Wraithknight has about half the firepower of an equivalently-costed Imperial Knight and has to give up a chunk of that firepower to have an Invulnerable save.
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This message was edited 1 time. Last update was at 2020/05/28 21:47:57
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![[Post New]](/s/i/i.gif) 2020/05/28 22:11:31
Subject: 9th Edition wishlist by army
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Longtime Dakkanaut
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Orks
please decide what the Stompa is meant to be, point and stat it accordingly..
if its a 'knight', as it was in Epic when released, give it knights points and abilities (slower, nastier when it does catch something though, and tough)
if its a "titan" give is the stats and points of the Slasha Gargant you would expect from a small titan
also +1 to the previous idea of Orks being able to prevent falling back as they bite people and just swarm them, possibly an Ld test to avoid this, and maybe a second combat round (for both sides)? if the enemy tries to pull back
Sisters of Silence...
give them a HQ or roll them into Custards
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![[Post New]](/s/i/i.gif) 2020/05/28 22:14:29
Subject: 9th Edition wishlist by army
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Gore-Soaked Lunatic Witchhunter
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leopard wrote:...Sisters of Silence...
give them a HQ or roll them into Custards
They really need a weapon expansion sprue. The 30k rules have a bunch of options they don't make models for, on top of HQ models (Krole is probably dead by the 41st Milennium, though) and the Kharon (skimmer squad car loaded for psyker containment).
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![[Post New]](/s/i/i.gif) 2020/05/28 22:17:29
Subject: 9th Edition wishlist by army
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Longtime Dakkanaut
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For the game in general...
allow 1+, 0+ and -1+ type saves, and remove "a 1 always fails", now and actual tank can be immune to side arms, you also have a roll for 'anti tank' guns to have AP-6 or more, such will splat infantry but likely be one or two shots.
or give vehicles and actual anti vehicle weapons more damage Automatically Appended Next Post: failing this.. find a copy of V1 Space Marine, change cm for inches and then make no the changes other than 28mm scale
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This message was edited 1 time. Last update was at 2020/05/28 22:19:40
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![[Post New]](/s/i/i.gif) 2020/05/28 22:25:32
Subject: Re:9th Edition wishlist by army
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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AnomanderRake wrote: Kanluwen wrote:...And frankly, I don't care if it "would just be irritating". This is wishlisting. If I had my way, I'd burn the whole Guard book down around its ears and start over from scratch--and I'd just say "Guilliman says the Imperial Army is now a thing again"...
Oooh, if Guilliman is resurrecting the Imperial Army could we have plastic Solar Auxilia?
No...but we could damn well bring some of those elements into the Militarum Tempestus.
The idea for them had to have come from somewhere, right?
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