Switch Theme:

40K Point Jumps Across the Board  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Do You Like the Idea of GW Raising Point Values?
Yes
No
Unsure

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Gore-Soaked Lunatic Witchhunter







An across-the-board points jump doesn't do that much to balance, but it does mean that they've got space to adjust points values more precisely.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Damsel of the Lady




I have only seen 100+ model armies from Orks I believe, despite going to tournaments. The big tournaments don't seem to have had lots of time issues since introducing chess clocks. It's trying to fix a problem that wasn't a real problem anymore.

I like more granularity. I dislike 'across the board' hikes. Custodes could already barely make a TAC. You just hike everything 20%-50% and they're gonna be in real trouble.

This message was edited 2 times. Last update was at 2020/06/04 17:29:36


 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

 Sabotage! wrote:
Personally I think this is one of the best things that can happen to the game. The armies were just getting way too big and games were taking way too long, as Joe moves his swarm of two hundred gaunts/cultists/guardsmen across the table. I really wish the games were dialed back in size to the size they were in 4th. Having less models means quicker games, more room to maneuver, and easier start-up for new players.


I'm genuinely curious why you think GW increasing the points value of units will have any effect on how many models players choose to play with.

VAIROSEAN LIVES! 
   
Made in us
Stubborn Prosecutor





 harlokin wrote:
 Sabotage! wrote:
Personally I think this is one of the best things that can happen to the game. The armies were just getting way too big and games were taking way too long, as Joe moves his swarm of two hundred gaunts/cultists/guardsmen across the table. I really wish the games were dialed back in size to the size they were in 4th. Having less models means quicker games, more room to maneuver, and easier start-up for new players.


I'm genuinely curious why you think GW increasing the points value of units will have any effect on how many models players choose to play with.


I'm confused. If each model costs more points, then I have less models I can fit within the point limit. If I'm a 2000 point tournament player and each of my models costs 5 more points, I'll have to choose some models to drop from that list. It'll also have a meta-shift. If the hordes player has to drop a couple dozen grunts to make things work, horde armies become much weaker to attrition than they were previously, while elite small-model count armies don't lose out as much. I might shift my own firepower away from being as hordes-focused as it was in 8th.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Pious Palatine




So just looking at the jumps of intercessors vs cultists, it looks like the average point level is going up about 20% with the worst increases, percentage wise, happening to the cheapest units.


Automatically Appended Next Post:
 harlokin wrote:
 Sabotage! wrote:
Personally I think this is one of the best things that can happen to the game. The armies were just getting way too big and games were taking way too long, as Joe moves his swarm of two hundred gaunts/cultists/guardsmen across the table. I really wish the games were dialed back in size to the size they were in 4th. Having less models means quicker games, more room to maneuver, and easier start-up for new players.


I'm genuinely curious why you think GW increasing the points value of units will have any effect on how many models players choose to play with.


Basic understanding of how math works?

This message was edited 1 time. Last update was at 2020/06/04 17:33:31



 
   
Made in it
Longtime Dakkanaut





Because the hike will not be so big as to make people abandon the 2k rang. Going over 2k means changing table, changing missions, changing CPs.... It's not just a simple number incresase.
   
Made in us
Pious Palatine




Audustum wrote:
I have only seen 100+ model armies from Orks I believe, despite going to tournaments. The big tournaments don't seem to have had lots of time issues since introducing chess clocks. It's trying to fix a problem that wasn't a real problem anymore.

I like more granularity. I dislike 'across the board' hikes. Custodes could already barely make a TAC. You just hike everything 20%-50% and they're gonna be in real trouble.


You're ignoring the fact that A. Not all tournaments have chess clocks, and B. Most of those games still only make it to turn 3, they just end up having the non-ork player getting a free turn or two in depending on how slow the Ork player is. Hell, a big part of why the Harlequin player in the semi-finals or w/e got creamed as hard as he did was because he had to rush out his last 2-3 turns in like 15 total minutes to not give the IH guy free time.

Time is still an issue with Chess Clocks, it's just not as UNFAIR of an issue.

This message was edited 1 time. Last update was at 2020/06/04 17:38:24



 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

 ChargerIIC wrote:
 harlokin wrote:
 Sabotage! wrote:
Personally I think this is one of the best things that can happen to the game. The armies were just getting way too big and games were taking way too long, as Joe moves his swarm of two hundred gaunts/cultists/guardsmen across the table. I really wish the games were dialed back in size to the size they were in 4th. Having less models means quicker games, more room to maneuver, and easier start-up for new players.


I'm genuinely curious why you think GW increasing the points value of units will have any effect on how many models players choose to play with.


I'm confused. If each model costs more points, then I have less models I can fit within the point limit. If I'm a 2000 point tournament player and each of my models costs 5 more points, I'll have to choose some models to drop from that list. It'll also have a meta-shift. If the hordes player has to drop a couple dozen grunts to make things work, horde armies become much weaker to attrition than they were previously, while elite small-model count armies don't lose out as much. I might shift my own firepower away from being as hordes-focused as it was in 8th.


Because that 2'000 point total wasn't handed down by god. It is simply an army size that allows for a certain amount of customisation and decsion making, while providing a game that can be completed within a certain time period. To my mind, doubling the points cost of units across the board, all other things being equal, would simply result in 4'000 point tournaments.


Automatically Appended Next Post:
ERJAK wrote:
So just looking at the jumps of intercessors vs cultists, it looks like the average point level is going up about 20% with the worst increases, percentage wise, happening to the cheapest units.


Automatically Appended Next Post:
 harlokin wrote:
 Sabotage! wrote:
Personally I think this is one of the best things that can happen to the game. The armies were just getting way too big and games were taking way too long, as Joe moves his swarm of two hundred gaunts/cultists/guardsmen across the table. I really wish the games were dialed back in size to the size they were in 4th. Having less models means quicker games, more room to maneuver, and easier start-up for new players.


I'm genuinely curious why you think GW increasing the points value of units will have any effect on how many models players choose to play with.


Basic understanding of how math works?


Amazing that you can't ask a reasonable question without someone acting like a witch.

This message was edited 1 time. Last update was at 2020/06/04 17:46:24


VAIROSEAN LIVES! 
   
Made in us
Pious Palatine




 harlokin wrote:
 ChargerIIC wrote:
 harlokin wrote:
 Sabotage! wrote:
Personally I think this is one of the best things that can happen to the game. The armies were just getting way too big and games were taking way too long, as Joe moves his swarm of two hundred gaunts/cultists/guardsmen across the table. I really wish the games were dialed back in size to the size they were in 4th. Having less models means quicker games, more room to maneuver, and easier start-up for new players.


I'm genuinely curious why you think GW increasing the points value of units will have any effect on how many models players choose to play with.


I'm confused. If each model costs more points, then I have less models I can fit within the point limit. If I'm a 2000 point tournament player and each of my models costs 5 more points, I'll have to choose some models to drop from that list. It'll also have a meta-shift. If the hordes player has to drop a couple dozen grunts to make things work, horde armies become much weaker to attrition than they were previously, while elite small-model count armies don't lose out as much. I might shift my own firepower away from being as hordes-focused as it was in 8th.


Because that 2'000 point total wasn't handed down by god. It is simply an army size that allows for a certain amount of customisation and decsion making, while providing a game that can be completed within a certain time period. To my mind, doubling the points cost of units across the board, all other things being equal, would simply result in 4'000 point tournaments.


Couple of reasons this isn't true:

1. It isn't double. It's MAYBE 20% on the whole and it's already shown to not be evenly distributed. Some of the units that are severe underperformers may see no increases at all. There's no reason to adjust tournament sizes when any adjustment that would be made is ultimately just some arbitrary (and small) amount of 'Up'.

2. Games were getting too big as it is, at least at the tournament level. Even with chess clocks, a lot of armies face a significant time crunch in 2:45 to 3 hour games, especially for people who are still in the process of really learning the nuances of their army (i.e. locals.)

3. People like round numbers. 2000 is a good standard to have because it's simple and easy. Sure, 2134 may be more accurate to the overall size and scope of the game now, but that's an ugly value to build a list to. Same as it's been in the last couple of CAs that saw mostly across the board drops.

4. The new CP system means that going up 1 point would net another 6CP, which isn't technically handed down by god either, but GW is as close as it gets for 40k. Pretty much only the ITC has the influence to overrule them on a large scale and even then, only in certain regions of North America.



This message was edited 3 times. Last update was at 2020/06/04 17:54:10



 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

That makes sense, thanks.

This message was edited 1 time. Last update was at 2020/06/04 17:54:20


VAIROSEAN LIVES! 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Audustum wrote:
I have only seen 100+ model armies from Orks I believe, despite going to tournaments. The big tournaments don't seem to have had lots of time issues since introducing chess clocks. It's trying to fix a problem that wasn't a real problem anymore.
It addresses a problem that events were forced to introduce an element outside the rules to address (the clock), which also impacted people from bringing certain kinds of armies due to time issues. Now the issue might able to be addressed within the scope of the game without potentially having to artificially effectively ban certain types of army builds as the scope in general will be smaller.

I like more granularity. I dislike 'across the board' hikes. Custodes could already barely make a TAC. You just hike everything 20%-50% and they're gonna be in real trouble.
You can't get more granularity by only increasing cost on some units, otherwise it's just a straight nerf to those units and you just move the granularity issue up the cost range. Everything will go up, and most armies will have to cut some things. We'll have to see where everything ends up.

Spoletta wrote:
Because the hike will not be so big as to make people abandon the 2k rang. Going over 2k means changing table, changing missions, changing CPs.... It's not just a simple number incresase.
Yeah, it sounds like there's a lot of moving pieces involved here, and that there's still a fair bit to be unveiled.

This message was edited 2 times. Last update was at 2020/06/04 18:06:04


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in fr
Boom! Leman Russ Commander





France

As pretty much anything depends on how it is handled. But I'd regard it as a positive move, since as stated it gives more room for precise point adjustement, and at the same time won't necesseraly change the fact you can still play 40K-ish overssized carnage games as well, just have to double the minimal amount of point per side I guess!

40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.

"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.  
   
Made in gb
Screaming Shining Spear





We've not seen enough to make any kind of judgement yet.
Intercessor weapons could be going up whilst auto guns are free which changes the relative value of the units significantly, we've just got to be patient and see the whole picture before making any real judgements.

 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

I would be glad they are increasing the points cost of everything, allows for finer tuning - but GW will just use it as a springboard to drop points with each book release to spur buying more models/sell more books & CA.

This message was edited 1 time. Last update was at 2020/06/04 19:38:19


It never ends well 
   
Made in us
Fixture of Dakka




NE Ohio, USA

All raising the pts values is going to do in my circles is to potentially cause our "standard" games to be played at a higher pt value.
   
Made in us
Pulsating Possessed Chaos Marine




IMHO (and this is important to read that it is indeed my opinion) from what ive seen of 9th I have zero intrest in playing it. Its the first edition to have this effect on me. OP shooting hasn't been addressed and that should have been one of the first problems tackled and previewed.

This point increase, im hoping, does not translate to the sales they think it will. Perhaps it will. If I want a small game ill play a 1000 point game. Raising unit points across the board is one of the worst ideas I have ever seen come out of GW. And they have had some really, really, really bad takes in the past.

And while I will certainly wait to see the rules in full before retiring my armies for the edition...this is the first time I have had very little hope.
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

The point of raising the pts value is to have more room.
That way you can have more granularity between guardsmen, conscripts, cultists and termagants instead of all of them costing the same

People will likely play "bigger" games to make up for the increased cost, so I doubt the number of models will actually change.
   
Made in us
Keeper of the Flame





Monticello, IN

jeff white wrote:Now. If only there were a 1500 point level standard, on 8x4tables, with realistic terrain interactions, slower aberage movement, no random charge distances, and tanks that cant be hurt with boltpistols ...


I have that now because I still play 3rd Ed.

Vector Strike wrote:In general, yes. Less miniatures means a cheaper game. I'm starting a new army, so it is really good.

However, it also must come with balance.


Actually, you're on to something. Price hikes across the board for models happens right as they're announcing less models to use in games, can't be a coincidence.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in us
Fixture of Dakka






About 10% of their line goes up every June, so no its not coincidence. We all knew it was coming b.c it always comes.

   
Made in us
Keeper of the Flame





Monticello, IN

 Amishprn86 wrote:
About 10% of their line goes up every June, so no its not coincidence. We all knew it was coming b.c it always comes.




No, I meant the fact that they're lowering the size of the game (in theory) timed around a price "adjustment".

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in pl
Fixture of Dakka




If this means that more games would be under 2000pts, in todays points, it would be great. If it means we are going to play 3000 as the new standard, making the new games the same old 2000pts games or more points it is going to be not so fun.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in fi
Locked in the Tower of Amareo





 Brutus_Apex wrote:
I have mixed feelings about this.

On one hand, we had really nowhere to go on the bottom end of points.

On the other hand, I'm a fluff player who has a hard time fitting everything I want to take into my armies already. I always build my armies around 3000 points anyway. I don't like the idea of not being able to take that extra unit.

I guess I'll never understand people's desire for small quick games.

When I set up any game I want it to be epic. Like watching the LotR trilogy in one sitting.


Well I don't have 8'x6' board and 6'x4' is already too cramped in 8th ed 2k games. Been too cramped for several editions already. Removes importance from movement and makes game less strategic, more of just roll dices.


Automatically Appended Next Post:
ccs wrote:
All raising the pts values is going to do in my circles is to potentially cause our "standard" games to be played at a higher pt value.



I hope your group isn't going to complain about price of 40k in money? Because that would be two faced thing. GW makes it cheaper, players make it more expensive and then complain about cost of armies.


Automatically Appended Next Post:
Table wrote:
IMHO (and this is important to read that it is indeed my opinion) from what ive seen of 9th I have zero intrest in playing it. Its the first edition to have this effect on me. OP shooting hasn't been addressed and that should have been one of the first problems tackled and previewed.

This point increase, im hoping, does not translate to the sales they think it will. Perhaps it will. If I want a small game ill play a 1000 point game. Raising unit points across the board is one of the worst ideas I have ever seen come out of GW. And they have had some really, really, really bad takes in the past.

And while I will certainly wait to see the rules in full before retiring my armies for the edition...this is the first time I have had very little hope.


You a) enjoy idea of 1 pts grots(as that's where they were heading with all the price drops) for HUGE swarms b) enjoy spending more money to models?

This message was edited 2 times. Last update was at 2020/06/05 09:18:16


2024 painted/bought: 109/109 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

I love this. Indirectly lower the size of 2k points without changing the points. It would be nice if 2k points was more like 1750 size wise.

- Wayne
Formerly WayneTheGame 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

lowering the points for "smaller games" is a GW fallacy. People already have the models, they will just up the points for their games so they can use the same models.

And anyways, GW will keep reducing points in each future book anyways, so we'll be right back where we started by the time they're ready to roll out 10th ed.

This is all just smoke and mirrors folks. Granting "official" permission to do the things folks have already doing for editions.

It never ends well 
   
Made in us
Pyromaniac Hellhound Pilot





The Wastes of Krieg

 Brutus_Apex wrote:
I have mixed feelings about this.

On one hand, we had really nowhere to go on the bottom end of points.

On the other hand, I'm a fluff player who has a hard time fitting everything I want to take into my armies already. I always build my armies around 3000 points anyway. I don't like the idea of not being able to take that extra unit.

I guess I'll never understand people's desire for small quick games.

When I set up any game I want it to be epic. Like watching the LotR trilogy in one sitting.


Sir, you speak to my heart. I’ve only ever played 2k games because that’s what everyone does. One day my dreams may come true.
   
Made in ca
Regular Dakkanaut





I think it's going to do much good. No idea who liked bringing 200+ models to the tables, if you're just gonna remove half of them anyway at the end of battle round 1. Yes people liked playing with all their toys, but really, were you playing with them if you just brought them out to remove them and put them back in the box?

Though, apparently one of the play testers said that his primaris marine army only lost like one squad in the transition from 8th to 9th, and we know that primaris marine themselves only increased by like 3 points. However, cultist increased by a whooping 50% points. So either swarm are getting nerfed to hell, or there's some marine bias and they will be very, very good!
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

The minimum table size will probably kill the shift towards playing larger points games to make up for the points increases. Of course, they are just guidelines and people will play however they want, but for many I suspect the "official guidance" which says to play 3000 point games on a table which is effectively 4'x8' or larger will probably be a deal breaker, especially for tournament organizers which tend to favor squeezing more players in by using smaller table sizes - its why 40k went from a 4x8 table recommendation in 4th edition to 4x6 in 5th.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Snivelling Workbot





I think it’s a little too early to decide if it’s good or bad. But according to some of the more experienced players that have been helping me understand the game, Custodes, Grey knights, and Imperial Knights for example don’t really need a point increase given how much they cost already. Whereas certain horde armies are likely to be hit much harder by this.

This message was edited 1 time. Last update was at 2020/06/08 01:13:04


 
   
Made in gb
Walking Dead Wraithlord






Yes but only if its done fairly consistently and balanced across all the faction. Simply so I dont have to remove as many models off the board right after putting them there. My T3 1w 5+ troops don't last long..

However... the likely hood of this happening in reality by GW? I would say maybe 5%. And im being generous.

This message was edited 2 times. Last update was at 2020/06/08 01:29:31


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Monster-Slaying Daemonhunter





 Brutus_Apex wrote:
I have mixed feelings about this.

On one hand, we had really nowhere to go on the bottom end of points.

On the other hand, I'm a fluff player who has a hard time fitting everything I want to take into my armies already. I always build my armies around 3000 points anyway. I don't like the idea of not being able to take that extra unit.

I guess I'll never understand people's desire for small quick games.

When I set up any game I want it to be epic. Like watching the LotR trilogy in one sitting.


Reducing the effective points allotment has many beneficial effects:
1: Shorter playtime. This means that you're more likely to actually finish the game before somebody has to go home, and you can finish multiple games under pressure in tournament settings. How many large apocalypse-scale games have you played that amounted to setting up huge armies for like 2-3 hours and then playing for 2 turns? Actually playing the game is a lot more fun than any sense of epic-ness.
2: Less intense startup. The cost of starting an army is high, reducing the model count of standard play allows new players to more easily enter into the hobby and for players to pick up new armies.
3: Less crowded board. The board is just too small for many armies right now; I've played games where I literally have no place to put down another vehicle between terrain and the small board size relative to army size. Reducing the crowing also opens up more freedom for position and maneuver and makes it matter more, since there's both room to do it and you can not longer have everything everywhere.
4: Finally, with lower allotment for things to bring, you also have to make more careful consideration of exactly what you're going to bring and how it's going to interact, and things brought are a more severe trade-off to what else could have been brought, so there's more care and depth to the planning and strategic part of the game too.


Obviously, there's a point where the game is too small, but I think that the current 2k is too big. Really, I think the past 1875 was too big.

This message was edited 1 time. Last update was at 2020/06/08 02:30:45


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
 
Forum Index » 40K General Discussion
Go to: