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![[Post New]](/s/i/i.gif) 2020/07/28 16:22:34
Subject: Ideas to make Flamers not useless any more!
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Humming Great Unclean One of Nurgle
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some bloke wrote:With this edition, we have a simple rule which would improve flamers effectiveness against hordes and such; Blast.
if flamers always rolled max hits against hordes, they'd be a heck of a lot more use. Coupled with hordes (usually) going for CC and flamers being good at overwatch, it would make a lot of sense.
But then you couldn't use them as point-defense weapons on tanks, as you can't fire Blasts while in CC.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/07/28 18:30:06
Subject: Ideas to make Flamers not useless any more!
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Gore-Soaked Lunatic Witchhunter
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JNAProductions wrote: some bloke wrote:With this edition, we have a simple rule which would improve flamers effectiveness against hordes and such; Blast.
if flamers always rolled max hits against hordes, they'd be a heck of a lot more use. Coupled with hordes (usually) going for CC and flamers being good at overwatch, it would make a lot of sense.
But then you couldn't use them as point-defense weapons on tanks, as you can't fire Blasts while in CC.
Special rule: Flamer. As per Blast but may be used in melee.
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![[Post New]](/s/i/i.gif) 2020/07/28 19:56:18
Subject: Ideas to make Flamers not useless any more!
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Longtime Dakkanaut
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AnomanderRake wrote: JNAProductions wrote: some bloke wrote:With this edition, we have a simple rule which would improve flamers effectiveness against hordes and such; Blast.
if flamers always rolled max hits against hordes, they'd be a heck of a lot more use. Coupled with hordes (usually) going for CC and flamers being good at overwatch, it would make a lot of sense.
But then you couldn't use them as point-defense weapons on tanks, as you can't fire Blasts while in CC.
Special rule: Flamer. As per Blast but may be used in melee.
That would do it.
good catch on blasts not working in CC. I'm still on my first steps with 9th!
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![[Post New]](/s/i/i.gif) 2020/07/29 05:58:29
Subject: Ideas to make Flamers not useless any more!
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Stubborn Dark Angels Veteran Sergeant
Vancouver, BC
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Flamers could have a moral component as that has generally been their most effect component IRL.
The other option would be to let them hit all models in the selected unit within their range but take away their strength and have them wound infantry on a 5+ and vehicles on a 6+. Heavy flamers wound infantry on a 4+ instead.
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![[Post New]](/s/i/i.gif) 2020/07/29 08:47:39
Subject: Ideas to make Flamers not useless any more!
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The Dread Evil Lord Varlak
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or you could make flamers decent if you make terrain decent, garrisoning ruins and buildings should be possible, vice versa flamers should be prefered to dig such units out of their hidey holes.
but that runs into the issue of gw's wish to simplify everything .-
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/07/29 14:33:25
Subject: Ideas to make Flamers not useless any more!
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Powerful Phoenix Lord
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Another option that could make Flamer weapons appealing is to say units using only Flamer weapons to Overwatch may do so without needing to use the Stratagem.
You could also say Flamers may CHOOSE to use the Blast rule without actually giving it to them. That would solve the Vehicles with Flamers issue
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![[Post New]](/s/i/i.gif) 2020/07/31 02:46:39
Subject: Ideas to make Flamers not useless any more!
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Fixture of Dakka
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Galef wrote:Another option that could make Flamer weapons appealing is to say units using only Flamer weapons to Overwatch may do so without needing to use the Stratagem.
You could also say Flamers may CHOOSE to use the Blast rule without actually giving it to them. That would solve the Vehicles with Flamers issue
That all sounds great to me.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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