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Made in gb
Longtime Dakkanaut




Except this things pump out 4 Shots at 30 inches with AP-1 flat, Ap-2 turn 2&3 with Ap -2 Swords turn 4+

These guys are looking like 50 points each area in 9th edition points while a Custodes biker is 90 in 8th, likely to be almost double the points for nothing like double the performance as Primaris are being heavily under pointed since Codex 2.0
   
Made in us
Shadowy Grot Kommittee Memba






 Daedalus81 wrote:
the_scotsman wrote:


Their bikes grant them an additional +2A on the charge for reasons.

it matters because it is hilariously, patently obvious that GW is simply pushing every single new thing as "the biggest and the best" and then the new thing after that as "The bigestest and the besterest" and it immediately leads to extremely comical results.

marine bike 1A
OK that means the fancy-pantsy ravenwing bike needs 2A
Hmm not enough attack better give them all a bonus so 3A
Custode bikes come out gotta make sure those are 4A
New primaris special snowflake outriders gotta bump that bad boy up to 6A!

Say, how are we comparing to other factions now? How about I don't know Harlequins? oh, two of them on a bike throw 1/2 the attacks of the new primaris extra special big boy bikers?

This is the unrelenting escalating stupidity of primaris marines. GW spent 4 editions making marines, then special marines (BA And SW), then specialer marines (GK), then secret super all-veteran batman marines (DW), then marines so mariney they've got shiny golden codpieces and shoulderpads on their shoulderpads (Custodes) and now we have to one up THOSE fething guys with the new-new-new-new-NEW marines, or else nobody would think they're the biggest or the best anymore! It's gotten to the point where the comparison of the stats of the models in the very same box is just absolutely comical - they previewed the new necron warrior gun option and the shiny new PISTOL that the primaris lieutenant had was a stronger statline. Because of course he can't have a regular plasma pistol, we've made 18 primaris lieutenant models with plasma pistols so he's got to have a neo-volkite schmatulator.


Your whole concept falls flat on its face, because the new marine bikes do not meet the level of Custodes.

Bananas are 2+/4++ T6 with 4 attacks that are S6 AP3 D3 reroll wounds on the charge with WS2. Not to mention three times the shots with BS2. If your bar for better is a couple of S4 attacks then I dunno what to say.

What we got was a doubled up bike. Twice the wounds, twice the attacks (except in shooting), and likely twice the points. It just looks better.



So it's just cool that every other faction in the game including custodes gets +1W for their bikers and once again primaris marines throw a pile of dice every turn and make everything else in the game look ridiculously weak? That's normal now? We're a couple editions removed from "space wolves are just marines +1, they get free chainswords AND boltguns? Chainswords and boltguns, ridiculous!" and now we've got the new assault intercessors with their assault 2 bolt carbines and 4 AP-1 melee attacks on the charge and everyone is just like... "Meh, I guess a basic tactical marine is just a genestealer with a boltgun for a dick, that's fine. Loyalist space marines just fight like a pair of chaos space marines I guess, nobody's gonna use them because they can't squat 30" away from enemy troops and make Tau blush with how good they are at being stationary gun turrets. Speaking of which cant wait to find out the stats for the new space marine stationary gunship and GW's reasoning for why it's got BS2+ rerollable and an extra special twin autocannon that gets 18 shots."

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Longtime Dakkanaut




 Gadzilla666 wrote:
the_scotsman wrote:
Also, we are talking about a model throwing down 10 BS3+ S4 AP-1 attacks between its 30" range dakka and its melee attacks, and that's just A-OK on what is being speculated as a 40pt model.

I remember when land speeders had a heavy bolter on them and that was a fast antiinfantry scout vehicle. 3 shots.

But that's a loyalist marines primaris model. They need to be powerful and costed cheaply compared to all of us mooks. The "good guys" need to look awesome next to the other factions. How else do you expect all these new models to sell? They need to mow down all those evil hordes that totally dominated 8th at their expense.

Honestly, they may be 60ppm, but I doubt it. Loyalist marines will continue to dominate until other factions get their 9th edition codexes.

I doubt that will change much and it sounds like we can expect a far slower release schedule than we had for 8th so whoever gets the last update is going to be playing a very different game than those with oth edition books.
   
Made in us
Decrepit Dakkanaut





 Gadzilla666 wrote:
the_scotsman wrote:
Also, we are talking about a model throwing down 10 BS3+ S4 AP-1 attacks between its 30" range dakka and its melee attacks, and that's just A-OK on what is being speculated as a 40pt model.

I remember when land speeders had a heavy bolter on them and that was a fast antiinfantry scout vehicle. 3 shots.

But that's a loyalist marines primaris model. They need to be powerful and costed cheaply compared to all of us mooks. The "good guys" need to look awesome next to the other factions. How else do you expect all these new models to sell? They need to mow down all those evil hordes that totally dominated 8th at their expense.

Honestly, they may be 60ppm, but I doubt it. Loyalist marines will continue to dominate until other factions get their 9th edition codexes.


Like how Aggressors started at W2? Or Primaris didn't have an extra attack on the charge? Or an AP1 CS? And they couldn't get two shots at full range if they stood still? And no fancy traits of doctrines?

Those good guys? Are we now suddenly expecting GW to walk back all the changes that made marines more worthwhile even if they went overboard?


Automatically Appended Next Post:
the_scotsman wrote:


So it's just cool that every other faction in the game including custodes gets +1W for their bikers and once again primaris marines throw a pile of dice every turn and make everything else in the game look ridiculously weak? That's normal now? We're a couple editions removed from "space wolves are just marines +1, they get free chainswords AND boltguns? Chainswords and boltguns, ridiculous!" and now we've got the new assault intercessors with their assault 2 bolt carbines and 4 AP-1 melee attacks on the charge and everyone is just like... "Meh, I guess a basic tactical marine is just a genestealer with a boltgun for a dick, that's fine. Loyalist space marines just fight like a pair of chaos space marines I guess, nobody's gonna use them because they can't squat 30" away from enemy troops and make Tau blush with how good they are at being stationary gun turrets. Speaking of which cant wait to find out the stats for the new space marine stationary gunship and GW's reasoning for why it's got BS2+ rerollable and an extra special twin autocannon that gets 18 shots."


A pile of dice as compared to what? What were Centurions throwing for dice? Why is it offensive to see bikes trade the dice of aggressors for speed and durability?

Two Primaris Intercessors do what now? Four AP1 shots from 30" and 6 S4 attacks on W4...for...40 points. For what reason would you take a W3 bike that has the same number of shots and melee attacks and likely costs more points and won't see cover as much as Intercessors?

This message was edited 1 time. Last update was at 2020/06/16 18:40:21


 
   
Made in us
Ultramarine Chaplain with Hate to Spare






Primaris are straight up bad for faction balance.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 Daedalus81 wrote:
 Gadzilla666 wrote:
the_scotsman wrote:
Also, we are talking about a model throwing down 10 BS3+ S4 AP-1 attacks between its 30" range dakka and its melee attacks, and that's just A-OK on what is being speculated as a 40pt model.

I remember when land speeders had a heavy bolter on them and that was a fast antiinfantry scout vehicle. 3 shots.

But that's a loyalist marines primaris model. They need to be powerful and costed cheaply compared to all of us mooks. The "good guys" need to look awesome next to the other factions. How else do you expect all these new models to sell? They need to mow down all those evil hordes that totally dominated 8th at their expense.

Honestly, they may be 60ppm, but I doubt it. Loyalist marines will continue to dominate until other factions get their 9th edition codexes.


Like how Aggressors started at W2? Or Primaris didn't have an extra attack on the charge? Or an AP1 CS? And they couldn't get two shots at full range if they stood still? And no fancy traits of doctrines?

Those good guys? Are we now suddenly expecting GW to walk back all the changes that made marines more worthwhile even if they went overboard?

All of them? No. But instead of continuing to buff them and give them "newer better" units constantly maybe they should start fixing some other factions. Loyalist marines have the second newest codex in the game and continue to get attention. Gw needs to hurry up updating other factions. And no, pa didn't do it for most. Even the new core rules they've previewed either benefit loyalists or are something they already have the tools to sidestep.

All Loyalist Marines All The Time is getting old.
   
Made in us
Shadowy Grot Kommittee Memba






 Daedalus81 wrote:
 Gadzilla666 wrote:
the_scotsman wrote:
Also, we are talking about a model throwing down 10 BS3+ S4 AP-1 attacks between its 30" range dakka and its melee attacks, and that's just A-OK on what is being speculated as a 40pt model.

I remember when land speeders had a heavy bolter on them and that was a fast antiinfantry scout vehicle. 3 shots.

But that's a loyalist marines primaris model. They need to be powerful and costed cheaply compared to all of us mooks. The "good guys" need to look awesome next to the other factions. How else do you expect all these new models to sell? They need to mow down all those evil hordes that totally dominated 8th at their expense.

Honestly, they may be 60ppm, but I doubt it. Loyalist marines will continue to dominate until other factions get their 9th edition codexes.


Like how Aggressors started at W2? Or Primaris didn't have an extra attack on the charge? Or an AP1 CS? And they couldn't get two shots at full range if they stood still? And no fancy traits of doctrines?

Those good guys? Are we now suddenly expecting GW to walk back all the changes that made marines more worthwhile even if they went overboard?


Automatically Appended Next Post:
the_scotsman wrote:


So it's just cool that every other faction in the game including custodes gets +1W for their bikers and once again primaris marines throw a pile of dice every turn and make everything else in the game look ridiculously weak? That's normal now? We're a couple editions removed from "space wolves are just marines +1, they get free chainswords AND boltguns? Chainswords and boltguns, ridiculous!" and now we've got the new assault intercessors with their assault 2 bolt carbines and 4 AP-1 melee attacks on the charge and everyone is just like... "Meh, I guess a basic tactical marine is just a genestealer with a boltgun for a dick, that's fine. Loyalist space marines just fight like a pair of chaos space marines I guess, nobody's gonna use them because they can't squat 30" away from enemy troops and make Tau blush with how good they are at being stationary gun turrets. Speaking of which cant wait to find out the stats for the new space marine stationary gunship and GW's reasoning for why it's got BS2+ rerollable and an extra special twin autocannon that gets 18 shots."


A pile of dice as compared to what? What were Centurions throwing for dice? Why is it offensive to see bikes trade the dice of aggressors for speed and durability?

Two Primaris Intercessors do what now? Four AP1 shots from 30" and 6 S4 attacks on W4...for...40 points. For what reason would you take a W3 bike that has the same number of shots and melee attacks and likely costs more points and won't see cover as much as Intercessors?


You are highlighting the problem here. Primaris stuff HAS to continually top itself, and it HAS to top existing marine stuff, so it becomes this escalating scale of ridiculousness that devolves into pure comedy.

The longest-range static gunline troop in the game throws 3A per model, uh oh, what the actual feth are we going to do to make people want to use these mobile bikers, or this melee version? We're going to have to make them actually ludicrous or nobody is going to even give them a second thought!

The Space Marine obsolescence curve has gotten so bonkers that there are PRIMARIS MARINE models you'd never consider taking because they're so out of date! What does a reiver do that the half-dozen other plastic kits they've shoved out since then in the exact same role of boltgun/melee primaris trooper doesn't do better? How could you possibly go about creating a role for reivers to fill that isn't taken up by the 4 different kinds of intercessor and 2 different kinds of infiltrator? Everything has to keep escalating and escalating and escalating because they just. can't. stop. won't. stop. making. new. space. marines!

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Decrepit Dakkanaut





the_scotsman wrote:

You are highlighting the problem here. Primaris stuff HAS to continually top itself, and it HAS to top existing marine stuff, so it becomes this escalating scale of ridiculousness that devolves into pure comedy.

The longest-range static gunline troop in the game throws 3A per model, uh oh, what the actual feth are we going to do to make people want to use these mobile bikers, or this melee version? We're going to have to make them actually ludicrous or nobody is going to even give them a second thought!

The Space Marine obsolescence curve has gotten so bonkers that there are PRIMARIS MARINE models you'd never consider taking because they're so out of date! What does a reiver do that the half-dozen other plastic kits they've shoved out since then in the exact same role of boltgun/melee primaris trooper doesn't do better? How could you possibly go about creating a role for reivers to fill that isn't taken up by the 4 different kinds of intercessor and 2 different kinds of infiltrator? Everything has to keep escalating and escalating and escalating because they just. can't. stop. won't. stop. making. new. space. marines!


Let's step back and review the alternate reality. Outriders with W3 and A4. What makes you think Outriders would be more worthwhile than Inceptors with better shooting and slightly worse melee? And what makes it worth considering them over aggressors as a shooting or melee platform? Two piddly attacks doesn't change the calculus. A wound might though.

Your characterization of 'absolutely ludicrous' is way off base. As for Reivers? Wait to see what the attrition rules will be and if GW can live up to the promise. Infiltrators and Incursors are not an escalation - both are also more points. Suppressors are not an escalation. Redemptors "escalated", but got a damage table and still no one uses them, so it is really? Invictors are under costed - you got me there, but then points are going up... Impulsors "escalate", but barely see use, because few armies choose to deliver primaris to melee.

I get that you don't like that Primaris 'come with more stuff', but its sort of necessary to even make Primaris a worthwhile concept to begin with.

The biggest problem with marines is all the extra rules they get. What GW intends to do there I have no idea, - Blood Angel Outrides will be very good, but then we finally have some significant unit presenting a melee threat for marines that does not require a stratagem or WL trait to get them there.





   
Made in us
Ultramarine Chaplain with Hate to Spare






 Daedalus81 wrote:
I get that you don't like that Primaris 'come with more stuff', but its sort of necessary to even make Primaris a worthwhile concept to begin with.
Viola! That's because they're NOT a good concept to begin with.

Buuuut Imagine instead of making them 2W, they were T5 and we kept the old wound chart. S3 wounds them on 6+, S4 on a 5+ and S5 on a 4+. Then Outrider could ave been T6 2W and so on. You cut down on the inflation necessary to engage them, which in turn leaves more breathing room for the other units in the game. But you still make them doubly tough vs. Guardsmen, and so the old Marine's vs. horde scenario works out better.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Shadowy Grot Kommittee Memba






Why do we need to make primaris a worthwile comcept? Why can these not just be a new biker model? Why do we need constant marine releases that add to the impossibly bloated marine range rather than just replacing outdated sculpts like every other faction is perfectly content with?

Do these new necron warriors need to be a new unit that exists alongside normal warriors but with better base stats and some stupid new gimmick to justify their existence? Why not have every unit just metastasize into the meta with similar but just different enough stats so youll buy it and a new way to cause mortal wounds on a 6?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Decrepit Dakkanaut





 Insectum7 wrote:
 Daedalus81 wrote:
I get that you don't like that Primaris 'come with more stuff', but its sort of necessary to even make Primaris a worthwhile concept to begin with.
Viola! That's because they're NOT a good concept to begin with.

Buuuut Imagine instead of making them 2W, they were T5 and we kept the old wound chart. S3 wounds them on 6+, S4 on a 5+ and S5 on a 4+. Then Outrider could ave been T6 2W and so on. You cut down on the inflation necessary to engage them, which in turn leaves more breathing room for the other units in the game. But you still make them doubly tough vs. Guardsmen, and so the old Marine's vs. horde scenario works out better.


There's a whole pile of unintended consequences to that experiment. The 'inflation necessary to engage them' is commensurate with their cost. You don't suddenly struggle to kill an LRBT over a predator just because it is T8 unless your list lacks a proper answer to anti-tank. If you have D2 weapons for Primaris you have the proper weapon for bikes, but instead of killing two marines you kill one bike - and for every bike there will be two less (or more) Intercessors.
   
Made in us
Shadowy Grot Kommittee Memba






Theyve even started for getting to make full kits for them. Want to bet suppressors won't even be in marine codex 3.0 in two months?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Daedalus81 wrote:
 Insectum7 wrote:
 Daedalus81 wrote:
I get that you don't like that Primaris 'come with more stuff', but its sort of necessary to even make Primaris a worthwhile concept to begin with.
Viola! That's because they're NOT a good concept to begin with.

Buuuut Imagine instead of making them 2W, they were T5 and we kept the old wound chart. S3 wounds them on 6+, S4 on a 5+ and S5 on a 4+. Then Outrider could ave been T6 2W and so on. You cut down on the inflation necessary to engage them, which in turn leaves more breathing room for the other units in the game. But you still make them doubly tough vs. Guardsmen, and so the old Marine's vs. horde scenario works out better.


There's a whole pile of unintended consequences to that experiment. The 'inflation necessary to engage them' is commensurate with their cost. You don't suddenly struggle to kill an LRBT over a predator just because it is T8 unless your list lacks a proper answer to anti-tank. If you have D2 weapons for Primaris you have the proper weapon for bikes, but instead of killing two marines you kill one bike - and for every bike there will be two less (or more) Intercessors.
I really don't see the problem with that, and you solve the problem of things like Heavy Bolters, heck, Bolters and Gauss Rifles, not being able to one-shot Primaris. Besides, you take D2 weapons because everything uses wounds now, including tanks. So D2 ramains useful regardless of whether Primaris are around or not.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Shadowy Grot Kommittee Memba






As we all know, heavily pushing a T8 5++ superheavy to be a part of normal play had no consequence of escalating antitank weaponry and the mortal wound mechanic and in no way caused ordinary vehicles without invulns to feel super crappy to play.

So I cant see how making primaris a central part of the game could ever do that to infantry.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Decrepit Dakkanaut





the_scotsman wrote:
As we all know, heavily pushing a T8 5++ superheavy to be a part of normal play had no consequence of escalating antitank weaponry and the mortal wound mechanic and in no way caused ordinary vehicles without invulns to feel super crappy to play.

So I cant see how making primaris a central part of the game could ever do that to infantry.


You know that it isn't anywhere near the scale of difference.


Automatically Appended Next Post:
 Insectum7 wrote:
I really don't see the problem with that, and you solve the problem of things like Heavy Bolters, heck, Bolters and Gauss Rifles, not being able to one-shot Primaris. Besides, you take D2 weapons because everything uses wounds now, including tanks. So D2 ramains useful regardless of whether Primaris are around or not.


And then Primaris aren't 20 points. There is no way anyone would use them. They'd be far closer to the cost of mini-marines, which pushes them into the dust-heap. So, sure you can kill a Primaris with one bolter shot, but now there is 50% more of them.

This message was edited 1 time. Last update was at 2020/06/16 22:29:03


 
   
Made in us
Longtime Dakkanaut




Which is how it should have been. Primaris were just a really craven way for GW to replace the entire army list of its most-played army to force the players to rebuy the army a second time, while at the same time deflating everybody else's points costs so they have to buy more of their armies' models too.

But it's obviously too late now, primaris are here to stay and the damage to the game's rules is here to stay as well.

This message was edited 2 times. Last update was at 2020/06/16 22:39:13


 
   
Made in gb
Longtime Dakkanaut




the_scotsman wrote:
As we all know, heavily pushing a T8 5++ superheavy to be a part of normal play had no consequence of escalating antitank weaponry and the mortal wound mechanic and in no way caused ordinary vehicles without invulns to feel super crappy to play.

So I cant see how making primaris a central part of the game could ever do that to infantry.


Knights skew things because T8/3+/5++ makes so many smaller units feel like a complete waste of time.

Primaris by contrast are just mooks with 2 wounds.
They are too good because they are too cheap.

Its very hard to stand here and say Intercessors were a problem from say the start of 8th until mid way through 2019.

But it turns out that
If you lower their points cost
and give them bolter discipline
and then give them another attack in the first round of combat
and let the sergeant have a thunder hammer so he hits more or less like a character who costs three times as many points and better than various factions can build,
and then give them improved chapter tactics and loads of extra stratagems and warlord traits and relics and other synergies, lets say IH which kind of nullified bolter discipline for the period but it meant you can jog around with heavy weapons hitting on 3s rerolling 1s.
And then give them easy access to a 5++/5+++ save auras and non-spells to boost their damage output even further.

At some point its not surprising you end up with a rather broken thing. Which GW have then attempted to claw back, but its been a pretty weak clawing.

But if you just said "screw it, Intercessors (and infiltrators and whatever) are now 40+ points a model, and the new bikes are 100 points a model etc", they wouldn't be bad for the game - because they'd just be crap.

2 wound infantry and 4 wound bikers are not some inherent problem with the game. The issue is getting those wounds and all the rest far too cheap.
Unfortunately its not clear GW is going to do anything about this - but still.
   
Made in us
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But that's ignoring why all those other things happened. All those other things happened because they were trying to make a 2W troop choice work, and to make that work, you need to vastly inflate their offense as well as their defense or you just end up with a troops choice that is hard to kill but doesn't actually do anything to kill anybody else. Which is not Space Marines (TM). And then you also end up with 3W and 4W elite infantry that has to have truly absurd levels of lethality for their points cost or there is just no point to them compared to the already lethal base troops.

The whole thing is just bad.

This message was edited 1 time. Last update was at 2020/06/16 22:51:51


 
   
Made in ch
The Dread Evil Lord Varlak





Well they wanted to pay Off their Investment in the new primaris moulds .

Reminds me of the wratihknight debacle

This message was edited 1 time. Last update was at 2020/06/16 22:56:22


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Daedalus81 wrote:

 Insectum7 wrote:
I really don't see the problem with that, and you solve the problem of things like Heavy Bolters, heck, Bolters and Gauss Rifles, not being able to one-shot Primaris. Besides, you take D2 weapons because everything uses wounds now, including tanks. So D2 ramains useful regardless of whether Primaris are around or not.

And then Primaris aren't 20 points.
Literally, so what?

The problem, the big FAT problem, is that Primaris are flat out better than a bunch of other units that they shouldn't be that much better than is some respective area/s. Of course if you equalize them, they will cost less in comparison.

Also, the value of a model varies on the rule set around it. If you wanted to make them valued up to 20 points or whatever arbitrary number you desire, you can design around that. Conversely, you can boost the value of supporting units and you'd also see fewer Primaris because other units would be viable as well. If LAnd Raiders and Terminators were more viable, you'd see less of the Power Armor swarm, and it would change the way the army manifested on the table. It's not like this is some impossible task.

Also, you're talking to a guy who think classics are plenty worth their points, so you're barking up the wrong tree saying they'd move to the dust bin.

This message was edited 1 time. Last update was at 2020/06/16 22:57:26


And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Decrepit Dakkanaut





yukishiro1 wrote:
But that's ignoring why all those other things happened. All those other things happened because they were trying to make a 2W troop choice work, and to make that work, you need to vastly inflate their offense as well as their defense or you just end up with a troops choice that is hard to kill but doesn't actually do anything to kill anybody else. Which is not Space Marines (TM). And then you also end up with 3W and 4W elite infantry that has to have truly absurd levels of lethality for their points cost or there is just no point to them compared to the already lethal base troops.

The whole thing is just bad.



We don't even know their points cost yet...so I don't know how that assertion can be made.

Lethal base troops is hyperbole. An Intercessor did the exact same thing 6 months before the marine codex as it does now. Everyone just now thinks they're bonkers, because of all the things surrounding them and are unable to properly divest one issue from another. It isn't even Intercessors doing most of the work. It's eliminators, TFCs, cents/aggs, chaplain dreads, and other models (half of which are not primaris) able to abuse the edges of the rules available to them. Intercessors are not miracle workers.
   
Made in ca
Longtime Dakkanaut




 Insectum7 wrote:

Also, you're talking to a guy who think classics are plenty worth their points, so you're barking up the wrong tree saying they'd move to the dust bin.


They are.

With all the buffs, super doctrines, doctrines, psychic powers (etc) stackable, I'm sure tac marines and their ilk are very, very good. Probably even top tier.

But it's just all of that, but better, for very few extra points.
   
Made in us
Decrepit Dakkanaut





 Insectum7 wrote:

Also, you're talking to a guy who think classics are plenty worth their points, so you're barking up the wrong tree saying they'd move to the dust bin.


There is far less difference between a T4 and T5 model than there is a W1 and W2 model.

What incentive do I have to use a 12 point T4 model over a 13 or 14 point T5 model with the same weapons? Conversely -- is it worth losing a wound for 8 points for more flexibility? There's a lot more distinction to be made there.
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

No, they didn't "do the exact same thing 6 months before the marine codex as they do now". They didn't have doctrines, multi part chapter tactics, super doctrines, bolter discipline, or shock assault. They added all that and then dropped their price. That made them play just a little bit different. They piled on too many rules too fast, and made a troops choice that is better than many elites options. That's the problem. If intercessors were an elites choice they wouldn't be so bad.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Gadzilla666 wrote:
No, they didn't "do the exact same thing 6 months before the marine codex as they do now". They didn't have doctrines, multi part chapter tactics, super doctrines, bolter discipline, or shock assault. They added all that and then dropped their price. That made them play just a little bit different. They piled on too many rules too fast, and made a troops choice that is better than many elites options. That's the problem. If intercessors were an elites choice they wouldn't be so bad.
It'd still be bad, since Imperial Marines don't really need CP to do their things.

They help, of course, but their units stand on their own, by and large. Compare that to a lot of other armies, and, well...

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Daedalus81 wrote:
 Insectum7 wrote:

Also, you're talking to a guy who think classics are plenty worth their points, so you're barking up the wrong tree saying they'd move to the dust bin.


There is far less difference between a T4 and T5 model than there is a W1 and W2 model.

What incentive do I have to use a 12 point T4 model over a 13 or 14 point T5 model with the same weapons? Conversely -- is it worth losing a wound for 8 points for more flexibility? There's a lot more distinction to be made there.
Of course the difference is smaller, that's by design. And lucky for you T isn't their only distinction. How much is an additional 6" of range, additional AP, additional attack worth?

Also, as mentioned above, they'd be exactly as additionally tough vs. Guardsmen, who would be wounding them on 6s.

We have an example, and that's Sternguard. They are 14 points, have an additional attack and better gun. They're a great unit. This change would be one less AP, but one higher toughness.

This message was edited 1 time. Last update was at 2020/06/16 23:44:37


And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 JNAProductions wrote:
 Gadzilla666 wrote:
No, they didn't "do the exact same thing 6 months before the marine codex as they do now". They didn't have doctrines, multi part chapter tactics, super doctrines, bolter discipline, or shock assault. They added all that and then dropped their price. That made them play just a little bit different. They piled on too many rules too fast, and made a troops choice that is better than many elites options. That's the problem. If intercessors were an elites choice they wouldn't be so bad.
It'd still be bad, since Imperial Marines don't really need CP to do their things.

They help, of course, but their units stand on their own, by and large. Compare that to a lot of other armies, and, well...

Oh believe me I know that. And now in 9th they'll have even more cp to buff those already solid on their own units. Whereas the rest of us need those strategems just to make our stuff work.
   
Made in us
Decrepit Dakkanaut





 Gadzilla666 wrote:
No, they didn't "do the exact same thing 6 months before the marine codex as they do now". They didn't have doctrines, multi part chapter tactics, super doctrines, bolter discipline, or shock assault. They added all that and then dropped their price. That made them play just a little bit different. They piled on too many rules too fast, and made a troops choice that is better than many elites options. That's the problem. If intercessors were an elites choice they wouldn't be so bad.


No... - shock assault and bolter discipline existed before the dex. What do most chapter tactic do for a bolt rifle? You can super doc them to AP2, sure, but that isn't the argument made here. It is the general unit is over powered, which isn't true. Again - unable to divest the issues from the unit.

CA2018 has Intercessors @ 17 points - like 8 months before the dex:


Bolter Discipline was introduced a month later in January:
https://www.warhammer-community.com/2019/01/21/21st-jan-introducing-better-beta-boltersgw-homepage-post-4/

Shock Assault came about a month before the dex, but I guess the points and the bolter weren't enough to edge them over but that did?
   
Made in us
Ultramarine Chaplain with Hate to Spare






^That's basically just a technicality.

The bonuses just exacerbated a problem that was already there, which is the relationship between base-Primaris and common units of other factions, specifically the ones that are also supposedly "elite".

Imo Bolter Discipline and Shock Assault brought Tacs up to about where they should be. Super Doctrines pushed them over the top. Intercessors are out of control.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Decrepit Dakkanaut





 Insectum7 wrote:


We have an example, and that's Sternguard. They are 14 points, have an additional attack and better gun. They're a great unit. This change would be one less AP, but one higher toughness.



Sternguard makes the point for me. Sternguard exist in a zone, because there isn't enough room to make them not 14 points and still be usable. As it is they *smother* regular marines and the only reason they aren't used more is because they aren't troops. Raising the points will allow for the distinction to show more.
   
 
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