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![[Post New]](/s/i/i.gif) 2023/09/25 18:08:23
Subject: Re:The 40K- all things old editions topic.
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Master Engineer with a Brace of Pistols
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Fugazi wrote:
What is that lovely domed building with the cupola? I don't recognize it.
The tan and dark grey buildings are all from the 3d printed terrain store of sacrusmundus. he has custom sets for every race ion the 40K universe.
https://www.myminifactory.com/users/Sacrusmundus
Here are his imperial city sets for 40K that some of my terrain came from.
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GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP |
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![[Post New]](/s/i/i.gif) 2023/09/25 18:33:54
Subject: The 40K- all things old editions topic.
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Focused Dark Angels Land Raider Pilot
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What a resource! Thanks for sharing. Did you print them yourself?
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![[Post New]](/s/i/i.gif) 2023/09/25 22:14:59
Subject: The 40K- all things old editions topic.
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Longtime Dakkanaut
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insaniak wrote:All part of the GW design pendulum. Everyone took transports in 3rd because they were so good... So they were toned down in 4th, and in GW style they took the changes too far so everyone stopped using transports. So for 5th, they made them even better than they had been in 3rd.
Typical of GW, they were good and terrible. They were terrible because they were slower than walking, couldn't fire main guns ("ordnance") and other weapons and had to be stationary to do it and dreadnoughts got wrecked.
On the other hand, the Rhino Rush was a dominating tactic. My response was to mount my marines in old school Razorbacks with tac squads either firing out of the doors or using them as mobile cover. Either way, the AP3 you could put out that way was superb, and since everyone was doing rhino rushes, getting effectively two lascannons per squad was vital to stopping it.
3rd edition was a paradox for me. I was really, really good with my marines, far better than I ever was in 2nd. I only lost two games with them, and one was to my wife (who used asymmetrical warfare to defeat me). But I didn't like the play style, it didn't feel right. It was just min-maxing and running the percentages. The other game I lost was where the percentages simply didn't come through. The tactics were textbook, wouldn't have changed a thing, I just needed to roll better.
I switched to IG, which was much more interesting, and Chaos Marines for a bit, but it just wasn't the same, so I quit for a while and then went back to 2nd.
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![[Post New]](/s/i/i.gif) 2023/09/25 22:46:11
Subject: The 40K- all things old editions topic.
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Longtime Dakkanaut
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dreadblade wrote:Does anyone know where the rules for the Rogue Trader Inquisitor in Terminator Armour and Ordo Malleus Daemonhunter in Terminator Armour were published?
The (metal) miniatures came out in the Rogue Trader era, and I had a vague recollection that the rules were either in Slaves to Darkness or the Compilation. But looking online that doesn't look to be the case. The Ordo Malleus and Grey Knights are in Slaves to Darkness, but that was pre-Terminators. Grey Knight Terminators are in the Compilation, but I don't see the Inquisitor or Daemonhunter...
Realm of Chaos, Slaves to Darkness- the Dark Millennium Section, Pgs 246-250; also had Space Hulk rules (no source listed, but probably White Dwarf); artwork (and maybe some rules?) appear in WD 135.
Here's a link with pics and more details:
http://www.rogueheresy.com/2017/04/ordo-malleus-inquisitor-in-terminator.html
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![[Post New]](/s/i/i.gif) 2023/09/25 23:10:23
Subject: The 40K- all things old editions topic.
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Rhino rush was a defining facet of 40k back in the day. Hell, some entire Guard strategies revolved around stopping the rush before it could happen (and it's why the Autocannon was superior to the Missile Launcher). That was a fun time of efficient use of firepower, firing hierarchies, and almost using a flow-chart for each shooting phase. It was a challenge from back in my more competitive times.
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![[Post New]](/s/i/i.gif) 2023/09/25 23:12:12
Subject: The 40K- all things old editions topic.
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Regular Dakkanaut
Edgewood, Washington state
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I'm pretty late to this thread but I started playing 40K when 5th edition just came out with the two player set Assault on Black Reach. I played a few games and loved it and honestly wish I could continue just playing 5th edition. 8th edition was alright. I didn't really care much for 9th edition, mainly because my opponents were more obsessed with stratagems and didn't let the dice Gods take the wheel.
During those times I played games of 4th edition and a few of 5th edition. I loved them both. Recently I ordered a copy of 3rd edition because I noticed a facebook group I was in have been reminiscing. Soon I saw pictures of their 3rd edition games and that piqued my interest.
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![[Post New]](/s/i/i.gif) 2023/09/26 00:00:45
Subject: The 40K- all things old editions topic.
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Longtime Dakkanaut
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H.B.M.C. wrote:Rhino rush was a defining facet of 40k back in the day. Hell, some entire Guard strategies revolved around stopping the rush before it could happen (and it's why the Autocannon was superior to the Missile Launcher). That was a fun time of efficient use of firepower, firing hierarchies, and almost using a flow-chart for each shooting phase. It was a challenge from back in my more competitive times. 
That's what I mean, you could grid out your army on a firepower matrix and simply select optimal loads for any given situation.
Because the Rhino Rush was so prevalent, having an army that could creep backwards while firing at full power each turn was highly useful, and the use of Razorbacks, tac squads with lascannon and even a AT dreadnought created crippling attrition.
Yet even that wasn't enough! They still made contact! That when when my veteran assault squad without jump packs surged into the fray, shadowing the point of impact like a linebacker stalking a QB. It was fun to figure it out, and then it was figured out.
My IG army was different and used a bunch of rules exploits to keep opponents off balance. Yes, I had a parade-ground formation, but key parts where an assassin, sentinels and their pre-game move, a basilisk hammering away from the far corner...
It was more challenging, less successful, but it looked neat. I did XXIV Praetorians in Boer War khaki. It was a cool army. I sold it off and got a good price for it. No regrets, I hope the current owner enjoys it.
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![[Post New]](/s/i/i.gif) 2023/09/26 00:21:54
Subject: The 40K- all things old editions topic.
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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To be fair, I fought against Eldar more than I did Marines, so Wave Serpents rushing at me were more of a factor.
I liked the option to either keep the enemy in combat and rush everyone else nearby away (dooming the squad in combat, but whatever; they're Guardsmen!) or just swarming them with nearby squads to overwhelm them with sheer weight of numbers.
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![[Post New]](/s/i/i.gif) 2023/09/26 02:10:58
Subject: The 40K- all things old editions topic.
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Warrior with Repeater Crossbow
Bischofsheim
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Thanks for the replies, our game is tomorrow and it is Blood Angels (Chaplain and Death Company on jumpacks, 2: 6 man Tactical squads with Plasma gun, and 5 man scouts) vs Fallen Angels (Cypher, 5 Fallen Vets, 10 Chaos Marines, 1 Dreadnought).
According to the Chaos book the Cypher list is illegal, but that is not a problem for us.
Is there a better fallen list somewhere for 3rd edition?
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![[Post New]](/s/i/i.gif) 2023/09/26 05:13:34
Subject: The 40K- all things old editions topic.
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Automated Rubric Marine of Tzeentch
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PenitentJake wrote: dreadblade wrote:Does anyone know where the rules for the Rogue Trader Inquisitor in Terminator Armour and Ordo Malleus Daemonhunter in Terminator Armour were published?
The (metal) miniatures came out in the Rogue Trader era, and I had a vague recollection that the rules were either in Slaves to Darkness or the Compilation. But looking online that doesn't look to be the case. The Ordo Malleus and Grey Knights are in Slaves to Darkness, but that was pre-Terminators. Grey Knight Terminators are in the Compilation, but I don't see the Inquisitor or Daemonhunter...
Realm of Chaos, Slaves to Darkness- the Dark Millennium Section, Pgs 246-250; also had Space Hulk rules (no source listed, but probably White Dwarf); artwork (and maybe some rules?) appear in WD 135.
Here's a link with pics and more details:
http://www.rogueheresy.com/2017/04/ordo-malleus-inquisitor-in-terminator.html
Slaves to Darkness included the Ordo Malleus army list, but didn't include the Terminator datasheets.
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This message was edited 2 times. Last update was at 2023/09/26 17:22:26
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![[Post New]](/s/i/i.gif) 2023/09/26 05:49:25
Subject: The 40K- all things old editions topic.
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Master Engineer with a Brace of Pistols
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Fugazi wrote:What a resource! Thanks for sharing. Did you print them yourself?
I have a friend with 3d printers that does all my stuff. the buildings are nice with PLA since it is fast, inexpensive and doesn't require higher levels of detail needed for resin. i just had him do a project from corvus gaming terrain for all my infinity buildings-
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GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP |
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![[Post New]](/s/i/i.gif) 2023/09/26 08:03:13
Subject: The 40K- all things old editions topic.
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Witch Hunter in the Shadows
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Commissar von Toussaint wrote:Because the Rhino Rush was so prevalent, having an army that could creep backwards while firing at full power each turn was highly useful, and the use of Razorbacks, tac squads with lascannon and even a AT dreadnought created crippling attrition.
The 5th edition rhino rush was ironically something of a vicious circle. Heavy weapons to pound on the transports kept getting cheaper leading to greater incentive to hide your troops in transports to avoid being blown away by the greater number of heavy weapons.
3e rhino rush on the other hand was the Blood Angels player charging you on turn 1...
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![[Post New]](/s/i/i.gif) 2023/09/26 10:58:30
Subject: The 40K- all things old editions topic.
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Keeper of the Flame
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A.T. wrote:Commissar von Toussaint wrote:Because the Rhino Rush was so prevalent, having an army that could creep backwards while firing at full power each turn was highly useful, and the use of Razorbacks, tac squads with lascannon and even a AT dreadnought created crippling attrition.
The 5th edition rhino rush was ironically something of a vicious circle. Heavy weapons to pound on the transports kept getting cheaper leading to greater incentive to hide your troops in transports to avoid being blown away by the greater number of heavy weapons.
3e rhino rush on the other hand was the Blood Angels player charging you on turn 1...
Yep, the BA codex essentially broke people's perception of 3rd. I was far more worried about Wave Serpent Rush, Trukk Rush, and Raider Rush as Incubi could roll up a unit viciously.
And that Veteran Squad in Rhino mentioned earlier? It was almost 350 points kitted out.
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www.classichammer.com
For 4-6th WFB, 2-5th 40k, and similar timeframe gaming
Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
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![[Post New]](/s/i/i.gif) 2023/09/26 11:18:14
Subject: The 40K- all things old editions topic.
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Calculating Commissar
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Just Tony wrote:A.T. wrote:Commissar von Toussaint wrote:Because the Rhino Rush was so prevalent, having an army that could creep backwards while firing at full power each turn was highly useful, and the use of Razorbacks, tac squads with lascannon and even a AT dreadnought created crippling attrition.
The 5th edition rhino rush was ironically something of a vicious circle. Heavy weapons to pound on the transports kept getting cheaper leading to greater incentive to hide your troops in transports to avoid being blown away by the greater number of heavy weapons.
3e rhino rush on the other hand was the Blood Angels player charging you on turn 1...
Yep, the BA codex essentially broke people's perception of 3rd. I was far more worried about Wave Serpent Rush, Trukk Rush, and Raider Rush as Incubi could roll up a unit viciously.
And that Veteran Squad in Rhino mentioned earlier? It was almost 350 points kitted out.
In fairness, at least those are all very lore-friendly, more so than the very prevalent deathstar lists in later editions.
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ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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![[Post New]](/s/i/i.gif) 2023/09/26 18:58:33
Subject: The 40K- all things old editions topic.
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Posts with Authority
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My 2nd edition box arrived and I just finished stripping all the models that came in the box. Anyone interested in grabbing the models, check out my swap shop posting on the subject. These monopose dudes need a new home where they'll be appreciated!
https://www.dakkadakka.com/dakkaforum/posts/list/811667.page#11593612
If posting this violates some guidelines, my apologies and you have my permission to delete this post
Just did some calculations, it should cost about 200€ to replace the Ork minis from this box with modern equivalents (Ork Battleforce + 4 boxes of Gretchin). Marines are sorted already with my remaining AoD beakies and extra weapons from the HH2 upgrade sprues. Oh yes, I saw some nifty 2nd ed plastic tokens on ebay the other day, might as well grab a set soon
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This message was edited 3 times. Last update was at 2023/09/26 19:00:35
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" |
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![[Post New]](/s/i/i.gif) 2023/10/02 20:09:06
Subject: The 40K- all things old editions topic.
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Automated Rubric Marine of Tzeentch
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I'll be playing some 10th edition games at Warhammer World in a couple of weeks, but I've reserved copies of Rogue Trader and the Realm of Chaos books to pick up while I'm there. I'm super-excited to be getting a nostalgia overload (and of course the 1st edition army lists for GK and TSons).
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This message was edited 1 time. Last update was at 2023/10/03 00:17:02
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![[Post New]](/s/i/i.gif) 2023/10/09 22:51:57
Subject: The 40K- all things old editions topic.
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Regular Dakkanaut
Edgewood, Washington state
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I don't know if my question should be it's own thread. But I'm curious if people still play older editions?
A vast majority people in my area are brand new to 40K. They only know 8th edition up to 10th. There are a few that have been around since 3rd or 4th edition. But they refuse to play an earlier edition of 40K whether for competitive or casual play.
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![[Post New]](/s/i/i.gif) 2023/10/09 23:23:57
Subject: The 40K- all things old editions topic.
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Keeper of the Flame
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The meta tends to chase the new hotness. I have a very small group that plays 3rd and there are several people in this forum who also play older editions as well.
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www.classichammer.com
For 4-6th WFB, 2-5th 40k, and similar timeframe gaming
Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
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![[Post New]](/s/i/i.gif) 2023/10/10 02:49:18
Subject: The 40K- all things old editions topic.
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Regular Dakkanaut
Edgewood, Washington state
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Just Tony wrote:The meta tends to chase the new hotness. I have a very small group that plays 3rd and there are several people in this forum who also play older editions as well.
I recently picked up a copy of 3rd edition after talking to a friend who told me he missed the earlier editions. Since we don't get to play often we figured that we should go back to 3rd edition. No worries about rule changes or faq's.
I couldn't help but noticed your banner promoting older editions of Warhammer both fantasy and 40K. I'll check it out!
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![[Post New]](/s/i/i.gif) 2023/10/10 05:07:59
Subject: Re:The 40K- all things old editions topic.
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Ferocious Blood Claw
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Are there many people still playing 2nd edition?
Am keen to get back into it...not super interested in 10th.
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![[Post New]](/s/i/i.gif) 2023/10/10 07:03:17
Subject: The 40K- all things old editions topic.
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Master Engineer with a Brace of Pistols
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Grensche wrote:I don't know if my question should be it's own thread. But I'm curious if people still play older editions?
A vast majority people in my area are brand new to 40K. They only know 8th edition up to 10th. There are a few that have been around since 3rd or 4th edition. But they refuse to play an earlier edition of 40K whether for competitive or casual play.
That is kind of the point of this entire topic. everything prior to 8th edition is a very different game. since most players are just playing with randoms at a store they pretty well have to play whatever is current. when you get into veteran groups who have been playing together for years or decades you run into players who enjoy other editions rather it be 6th or 8th ed fantasy or one of the older editions of 40K. i have been playing 40K pretty well non-stop from 3rd-5th, a bit of 7th and early 8th then went back to 5th because our group like it best. watching people play 10th makes me want to beat my head on the table.
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GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP |
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![[Post New]](/s/i/i.gif) 2023/10/10 12:52:24
Subject: The 40K- all things old editions topic.
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Keeper of the Flame
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Grensche wrote: Just Tony wrote:The meta tends to chase the new hotness. I have a very small group that plays 3rd and there are several people in this forum who also play older editions as well.
I recently picked up a copy of 3rd edition after talking to a friend who told me he missed the earlier editions. Since we don't get to play often we figured that we should go back to 3rd edition. No worries about rule changes or faq's.
I couldn't help but noticed your banner promoting older editions of Warhammer both fantasy and 40K. I'll check it out!
Good to hear, and feel free to check out that link in my sig. We could use the membership/traffic and there are a few goodies to read over there as well, including some BatReps I posted.
JesusFreak wrote:Are there many people still playing 2nd edition?
Am keen to get back into it...not super interested in 10th.
Several people post about their games in 2nd in this thread, and my memory may be going shoddy but I seem to recall someone with the same flag as you discussing it.
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www.classichammer.com
For 4-6th WFB, 2-5th 40k, and similar timeframe gaming
Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
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![[Post New]](/s/i/i.gif) 2023/10/10 20:49:12
Subject: Re:The 40K- all things old editions topic.
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Longtime Dakkanaut
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JesusFreak wrote:Are there many people still playing 2nd edition?
Am keen to get back into it...not super interested in 10th.
Yep, I play 2nd. Follow the link in my sig to resources and additional thoughts on that specific edition.
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![[Post New]](/s/i/i.gif) 2023/10/10 22:21:30
Subject: The 40K- all things old editions topic.
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Regular Dakkanaut
Edgewood, Washington state
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aphyon wrote:Grensche wrote:I don't know if my question should be it's own thread. But I'm curious if people still play older editions?
A vast majority people in my area are brand new to 40K. They only know 8th edition up to 10th. There are a few that have been around since 3rd or 4th edition. But they refuse to play an earlier edition of 40K whether for competitive or casual play.
That is kind of the point of this entire topic. everything prior to 8th edition is a very different game. since most players are just playing with randoms at a store they pretty well have to play whatever is current. when you get into veteran groups who have been playing together for years or decades you run into players who enjoy other editions rather it be 6th or 8th ed fantasy or one of the older editions of 40K. i have been playing 40K pretty well non-stop from 3rd-5th, a bit of 7th and early 8th then went back to 5th because our group like it best. watching people play 10th makes me want to beat my head on the table.
I don't play as often as I used to anymore. Trying to keep up with GW's release schedule isn't worth it to me. Nu- 40K just doesn't feel like 40K to me. I agree, I would like to stay with an edition or two and just learn those and have fun.
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![[Post New]](/s/i/i.gif) 2023/10/10 22:37:55
Subject: The 40K- all things old editions topic.
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Armored Iron Breaker
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Grensche wrote: aphyon wrote:Grensche wrote:I don't know if my question should be it's own thread. But I'm curious if people still play older editions?
A vast majority people in my area are brand new to 40K. They only know 8th edition up to 10th. There are a few that have been around since 3rd or 4th edition. But they refuse to play an earlier edition of 40K whether for competitive or casual play.
That is kind of the point of this entire topic. everything prior to 8th edition is a very different game. since most players are just playing with randoms at a store they pretty well have to play whatever is current. when you get into veteran groups who have been playing together for years or decades you run into players who enjoy other editions rather it be 6th or 8th ed fantasy or one of the older editions of 40K. i have been playing 40K pretty well non-stop from 3rd-5th, a bit of 7th and early 8th then went back to 5th because our group like it best. watching people play 10th makes me want to beat my head on the table.
I don't play as often as I used to anymore. Trying to keep up with GW's release schedule isn't worth it to me. Nu- 40K just doesn't feel like 40K to me. I agree, I would like to stay with an edition or two and just learn those and have fun.
Grensch: It looks like both you and Aphyon are in the same region of the country. I suggest that guys start DMing each other and see if it is possible to set something up. It seems like Washington State has a lot of folks who are into playing classic editions of 40K. As a reminder JT and I are both on the same forum for older games. Don't know of anyone else in your area, but please feel free to sign up.
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![[Post New]](/s/i/i.gif) 2023/10/16 01:40:45
Subject: Re:The 40K- all things old editions topic.
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Master Engineer with a Brace of Pistols
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Did a 2k game with our house 5th ed rules as always.
the terrain was space marine outpost via war scenery's dawn of war terrain series.
there were 5 objectives. i decided to change things up a bit and went infantry heavy and tosses in a firestorm fortification because i knew he was bringing air cav with valkyries and vendettes.
it was a tough fight with both sides down to about a dozen infantry left alive on each side.
it came down to objectives with the guard squeezing out a win by 1 my scouts were 1" to far away to score the center objective.
Game 2 we had to drop it o 1,500 but kept the 5 objectives. to work in his 10th ed predators we made sister versions from 30K relic predators with melta cannons and 3 heavy bolters. i went with some dreads, thunderfire cannons, and even a master of the forge on a bike with a conversion beamer.
It was a good fight forcing a tie breaker with the slamanders squeezing out a win by slay the warlord and line breaker.
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GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP |
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![[Post New]](/s/i/i.gif) 2023/10/16 18:46:00
Subject: The 40K- all things old editions topic.
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Calculating Commissar
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Those DoW-"inspired" scenery pieces look really good.
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I am trying to collate all of the various published 3rd edition and 4th edition 40k rules (incl. optional rules). Current focus is on 3rd edition (which is quite a task!).
I was not involved in 40k till the tail end of 4th, so this is all new territory for me. So far, I have identified the following as having 40k rules:
The main rulebook (3rd edition).
25 codices and expansions (including two each of Chaos and Imperial Guard codices and the three versions of Chapter Approved annuals).
White Dwarf (issues 226-296)- I know there are a variety of articles with rules, some in defined segments like Chapter Approved and others ad hoc. Not all the Chapter Approved articles made it into the annuals either. This is the part I have least access to currently and a lot of content seems to be there.
The Citadel Journal (issues 29-50)- even includes some Chapter approved stuff (Arbites), covers lots of older stuff like genestealer cults and harlequins.
GW websites- the main website and the global campaign sites for the 3rd War for Armageddon and the 13th Black Crusade are the main ones I am aware of. There are additional rules on these sites. A lot can still be accessed via the Wayback Machine.
Fanatic- I am not clear how much is here that is not covered by the above.
Have I missed anything?
Edit: forgot Imperial Armour
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This message was edited 1 time. Last update was at 2023/10/16 19:22:35
ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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![[Post New]](/s/i/i.gif) 2023/10/16 22:32:36
Subject: Re:The 40K- all things old editions topic.
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Longtime Dakkanaut
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Interesting stuff. I always enjoy seeing the photos.
5th ed. was after my time, so I'm not sure how much it differed from 3rd, but it seems thin on terrain to my aged 2nd ed. eyes.
It's often hard to figure out how to place models without doing volley fire on turn 1, and something we do is use 'field works' if it's appropriate to the scenario. Basically, we have squad-sized fighting positions that players plop down during deployment. The assumption is that unless it is a meeting engagement, the troops would have dug in upon coming into contact. The start of the game represents orders arriving and the battle commencing. I've got a game coming up, so maybe I'll get some photos of what one of our boards looks like for contrast.
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![[Post New]](/s/i/i.gif) 2023/10/16 23:21:27
Subject: The 40K- all things old editions topic.
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Ancient Venerable Dark Angels Dreadnought
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Unit1126PLL wrote:If my group picks up 3rd/4th, what do folks recommend for an Admech army? Almost looks more like they were playing in 2nd and got dropped till 7th
Sisters of Battle for Skitarii with Imperial Guard for allies should cover most of the bases. More suiting for how the Admech are supposed to function in terms of durability and firepower than the actual Admech army now too. Alternatively Space Marines but only using Scouts for infantry.
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This message was edited 1 time. Last update was at 2023/10/16 23:22:07
“There is only one good, knowledge, and one evil, ignorance.” |
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![[Post New]](/s/i/i.gif) 2023/10/16 23:37:43
Subject: The 40K- all things old editions topic.
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Decrepit Dakkanaut
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Wyzilla wrote: Unit1126PLL wrote:If my group picks up 3rd/4th, what do folks recommend for an Admech army? Almost looks more like they were playing in 2nd and got dropped till 7th
Sisters of Battle for Skitarii with Imperial Guard for allies should cover most of the bases. More suiting for how the Admech are supposed to function in terms of durability and firepower than the actual Admech army now too. Alternatively Space Marines but only using Scouts for infantry.
Good thinking, that also lets inquisitors as some of the whackier tech-adepts with a couple enginseers. That should be mighty fine!
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