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Made in ca
Longtime Dakkanaut





Somewhere in Canada

Wyldhunt wrote:
Combined with the new coherency rules, this is just annoying. I don't really play hordes, but I I feel for those who do. Plus, having to measure half inches is going to require I squint at the tape measure just a bit more.

I'm still mostly positive about 9th edition, but some of the more recent reveals have been like... the opposite of hype.

Maybe pile in moves will be increased to balance this out a bit?


I don't think anyone will measure 1/2 inch; I think everyone will just go base to base to base. Same way I don't think anyone will measure for coherency- I think they'll just eyeball it, erring on the side of caution and keep measuring for truly edge cases. Granted, I've only ever really played fairly casually- maybe 2 tournaments in 31 years?

But that's how me, and everyone I've ever played against is- set models up in a pattern. Measure movement for the first model. Then rebuild the pattern. If conforming to terrain causes issues for some models in the unit, they can be measured, but often the pattern method will suffice for most models in the unit- especially MSU. The other thing that makes it work is graciousness when and if your opponent calls shenanigans.

Consolidate and pile in help with ranking up and coherency.

I don't know- I could be wrong; I'm trying to imagine how all the new moving parts will interact, rather than playing and discovering how they interact. I'm curious.
   
Made in de
Oozing Plague Marine Terminator





From looking at it my Plague Bearers will be having a hard time at the start of 9th. And they've been shot of the board throughout 8th anyway. Well, guess my Plague Marines will continue to be the easy mode and Daemons will be brought when I'm up to a challenge
   
Made in pl
Fixture of Dakka




Wait, what happens if you are attacking 5 dudes on smaller bases with a unit of more then 5 and trying to pile in as close as possible to enemy models means some of your modesl are no longer within 2" of two other models and die because of not being in cohorency?

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Longtime Dakkanaut




Ute nation

A few things to like, 1st rank + 2nd rank seems pretty easy to explain how it works, the old system had quite a bit more nuance to it. The new system treats every base size equally, the old system let you get more people in if they were on smaller bases. The new system should require less measuring, with a smaller engagement range less models will be close enough to justify measuring.

I wish they had cleaned up pile in a bit, but it's still must end closer, which allows you to pull all sorts of pile in shenanigans, which admittedly matter a lot less now.

This message was edited 1 time. Last update was at 2020/07/02 05:47:53


Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in de
Oozing Plague Marine Terminator





Karol wrote:
Wait, what happens if you are attacking 5 dudes on smaller bases with a unit of more then 5 and trying to pile in as close as possible to enemy models means some of your modesl are no longer within 2" of two other models and die because of not being in cohorency?

The check is made in the morale phase, so you still have 3" of consolidation to be coherent again.
   
Made in us
Longtime Dakkanaut




Karol wrote:
Wait, what happens if you are attacking 5 dudes on smaller bases with a unit of more then 5 and trying to pile in as close as possible to enemy models means some of your modesl are no longer within 2" of two other models and die because of not being in cohorency?


Well, RAW, you just can't make that move to begin with. If you did it anyway, you violated the game rules unwittingly, and whatever happens when that happens happens.
   
Made in us
Decrepit Dakkanaut





Karol wrote:
Wait, what happens if you are attacking 5 dudes on smaller bases with a unit of more then 5 and trying to pile in as close as possible to enemy models means some of your modesl are no longer within 2" of two other models and die because of not being in cohorency?


Yes, that seems to be the case, so, move carefully. They've called it out very specifically when in melee. I don't understand what they were going for though.


This message was edited 1 time. Last update was at 2020/07/02 05:51:00


 
   
Made in de
Oozing Plague Marine Terminator





 Grimgold wrote:
A few things to like, 1st rank + 2nd rank seems pretty easy to explain how it works, the old system had quite a bit more nuance to it. The new system treats every base size equally, the old system let you get more people in if they were on smaller bases. The new system should require less measuring, with a smaller engagement range less models will be close enough to justify measuring.

I wish they had cleaned up pile in a bit, but it's still must end closer, which allows you to pull all sorts of pile in shenanigans, which admittedly matter a lot less now.

I think I have to measure more, first everybody that is in 1", then everybody that is in 1/2 ". Models that are within 1, but not 1/2 can fight but don't allow guys to fight behind them. Right?
   
Made in us
Decrepit Dakkanaut





Sgt. Cortez wrote:
 Grimgold wrote:
A few things to like, 1st rank + 2nd rank seems pretty easy to explain how it works, the old system had quite a bit more nuance to it. The new system treats every base size equally, the old system let you get more people in if they were on smaller bases. The new system should require less measuring, with a smaller engagement range less models will be close enough to justify measuring.

I wish they had cleaned up pile in a bit, but it's still must end closer, which allows you to pull all sorts of pile in shenanigans, which admittedly matter a lot less now.

I think I have to measure more, first everybody that is in 1", then everybody that is in 1/2 ". Models that are within 1, but not 1/2 can fight but don't allow guys to fight behind them. Right?


Yes, so a charge that just catches a unit won't get a second rank in.
   
Made in pl
Fixture of Dakka




 Daedalus81 wrote:
Karol wrote:
Wait, what happens if you are attacking 5 dudes on smaller bases with a unit of more then 5 and trying to pile in as close as possible to enemy models means some of your modesl are no longer within 2" of two other models and die because of not being in cohorency?


Yes, that seems to be the case, so, move carefully. They've called it out very specifically when in melee. I don't understand what they were going for though.




Okey what happens in w40k, this is my first time in to running in to such a rule problem. when two rules with no activation priority tell you to do a thing which you can't do because of another rule.

I have been thinking about it since GW showed those new cynpotek necron bodyguards too. If they are outside of LoS, but within 3" of a cryptek , and you see the cryptek you still have to target him, but you can't because the rule is worded in a such way that you have to target them first.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Longtime Dakkanaut




You never have to pile in, and you literally can't if it would take you out of coherency. There's no conflict in those two rules.
   
Made in gb
Stubborn White Lion




I was under the impression that you could only fight in two ranks in 8th anyway!

Playing wrong all edition, nice!
   
Made in pl
Fixture of Dakka




So what happens if I have a unit of 10 paladins set up like this

88888
charing a unit of 5 msu models set up like this
0-2"gap -0000
I have to leave some of the paladins at the back so they can't attack?

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Decrepit Dakkanaut





Karol wrote:
So what happens if I have a unit of 10 paladins set up like this

88888
charing a unit of 5 msu models set up like this
0-2"gap -0000
I have to leave some of the paladins at the back so they can't attack?


You can still get two ranks in. If the front rank is with 1/2" of the enemy and the second rank is w/i 1/2" of the front rank then they all fight.

This message was edited 1 time. Last update was at 2020/07/02 06:16:17


 
   
Made in pl
Fixture of Dakka




ah okey thanks

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Longtime Dakkanaut




 Castozor wrote:
It makes no sense unless, like me, you are beginning to suspect GW and their play testing baboons wanted to completely kill of big horde units. Why, beats me, no one was complaining about big combat blobs before to my understanding, unless it was about them slowing the game down.


I think this is the case. GW is trying to push "Can be played in a couple hours" pretty hard.
   
Made in fi
Locked in the Tower of Amareo





On flipside maybe puts end to the silly "you must rebase" silliness from certain tfg's


Automatically Appended Next Post:
stratigo wrote:
 Castozor wrote:
It makes no sense unless, like me, you are beginning to suspect GW and their play testing baboons wanted to completely kill of big horde units. Why, beats me, no one was complaining about big combat blobs before to my understanding, unless it was about them slowing the game down.


I think this is the case. GW is trying to push "Can be played in a couple hours" pretty hard.


Too bad they don't actually fix biggest slow downers

This message was edited 1 time. Last update was at 2020/07/02 09:29:34


2024 painted/bought: 109/109 
   
Made in it
Waaagh! Ork Warboss




Italy

stratigo wrote:
 Castozor wrote:
It makes no sense unless, like me, you are beginning to suspect GW and their play testing baboons wanted to completely kill of big horde units. Why, beats me, no one was complaining about big combat blobs before to my understanding, unless it was about them slowing the game down.


I think this is the case. GW is trying to push "Can be played in a couple hours" pretty hard.


Easy fix to do that? Cut off 90% of the re-rolls and set the standard format to 1500 points. Done.

No need to force all the factions to go elite style.

 
   
Made in gb
Longtime Dakkanaut




 Blackie wrote:
stratigo wrote:
 Castozor wrote:
It makes no sense unless, like me, you are beginning to suspect GW and their play testing baboons wanted to completely kill of big horde units. Why, beats me, no one was complaining about big combat blobs before to my understanding, unless it was about them slowing the game down.


I think this is the case. GW is trying to push "Can be played in a couple hours" pretty hard.


Easy fix to do that? Cut off 90% of the re-rolls and set the standard format to 1500 points. Done.

No need to force all the factions to go elite style.

Don't even realy need to go to 1500 points if it's not codex Rerolls everything vrs Codex Rerolls everything for a meta.
Sack off rerolls and you would speed up the game alot.
   
Made in it
Longtime Dakkanaut





They are actually speeding up the gate quite a bit.

5 turn games .

Less points on the battlefield.

Smaller boards (more action).

Less overwatch.

I wouldn't be surprised to see the rerolls being redesigned too. The new SM codex is coming, and this edition until now has been quite steamrolly in how it tackles problems to the game.
   
Made in gb
Longtime Dakkanaut




Might also explain why it doesn't feel like marines have even remotely fair points costs when you bring an LT and CM buffs.
But this is Marines and GW right now I'll believe it when I see it.
   
Made in it
Longtime Dakkanaut





I'm still convinced that those leaked points are fakes or at least outdated.

If not, I have a Seraphon army.
   
Made in gb
Longtime Dakkanaut




Spoletta wrote:
I'm still convinced that those leaked points are fakes or at least outdated.

If not, I have a Seraphon army.

At this point I am sadly left hoping against hope that they are fake as if not it looks like Marines got cheaper between playtesting and the community previews.

Also looks like we'll either get scalped for 2 CA in 2020 or we'll be stuck with any undercosted unit till next year unless we get hot fixes.
   
Made in it
Longtime Dakkanaut





I have a small hope that since CA2020 is now slotted in the app, we will receive the new points digitally.
   
Made in us
Terrifying Doombull




Karol wrote:
Wait, what happens if you are attacking 5 dudes on smaller bases with a unit of more then 5 and trying to pile in as close as possible to enemy models means some of your modesl are no longer within 2" of two other models and die because of not being in cohorency?


Nothing. You can't move out of coherency, so you have to redo the move into a legal position.


The only legal way to end up out of coherency is casualties.

This message was edited 1 time. Last update was at 2020/07/02 13:08:20


Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Karol wrote:
Wait, what happens if you are attacking 5 dudes on smaller bases with a unit of more then 5 and trying to pile in as close as possible to enemy models means some of your modesl are no longer within 2" of two other models and die because of not being in cohorency?
It causes a divide by 0 error and the table collapses into a singularity.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Regular Dakkanaut




This is solely to balance 25mm and 32mm bases
   
Made in us
Longtime Dakkanaut




tneva82 wrote:
On flipside maybe puts end to the silly "you must rebase" silliness from certain tfg's


Automatically Appended Next Post:
stratigo wrote:
 Castozor wrote:
It makes no sense unless, like me, you are beginning to suspect GW and their play testing baboons wanted to completely kill of big horde units. Why, beats me, no one was complaining about big combat blobs before to my understanding, unless it was about them slowing the game down.


I think this is the case. GW is trying to push "Can be played in a couple hours" pretty hard.


Too bad they don't actually fix biggest slow downers


Hordes, 100 percent, took the longest to play. Chaos cultists could get piles of rerolls, orks had to grab out every 6 to roll again, et cetera. Hordes didn’t tend to have fantastically fewer ancillary rules than marines do, on top of the time to roll their base dice pools and move the models


The number one longest dice roll interactions have always been multi wound weapons against fnp saves though, something that effected some hordes, but is very noticeable because the best marine army has a fnp
   
Made in us
Longtime Dakkanaut




Bitharne wrote:
This is solely to balance 25mm and 32mm bases


It's not a very good way of doing that, if that's the intent. Because it also radically reduces the amount of models on either base size you can get fighting.
   
Made in it
Waaagh! Ork Warboss




Italy

stratigo wrote:

Hordes, 100 percent, took the longest to play. Chaos cultists could get piles of rerolls, orks had to grab out every 6 to roll again, et cetera. Hordes didn’t tend to have fantastically fewer ancillary rules than marines do, on top of the time to roll their base dice pools and move the models


Nah, it's all a matter on how people play. I play two very different armies in terms of size and SW require me more time than orks despite I usually play 2x or 3x number of models when I use orks. I never go full hordes but still 40-60 SW models takes me more time than 90-120 ork models. Actually no real difference but between the two armies I'd consider SW to be slower to play. Way more dice rolling.

 
   
 
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