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Made in de
Dakka Veteran




RedNoak wrote:
i am trying to make a list...
stupid question... why would i bother with 12 snaggaz in a trukk for 202 points, when for the same costs i could bring EIGHT squigriders?


Both cost roughly 200 points

Resilience:
8 squigriders have 24 T6 wounds 4+
while trukk and snaggaz have 10 T6 4+ wounds + 13 T5 wounds 6++ wounds

Damage potential:
8 squigriders have 24 s6 ap2 2d + 16 s6 ap1 2d + 8 s3 ap1 1d attacks
12 snaggaz have 33 s5 ap1 1d + 4 s7 ap2 2d attacks

Trukk is faster though (2”) but riders have a bigger charge range (2”)
   
Made in us
Longtime Dakkanaut




Hopefully we don’t have to wait for a faq for 3 weeks after the actual codex release at the end of august and instead we get the faq in august before it’s wide release.

I already sent my feedback I don’t expect a lot of actual changes and maybe just errataing specialist clan rules.

This message was edited 1 time. Last update was at 2021/07/21 18:49:06


 
   
Made in us
Regular Dakkanaut



Sheridan, WY

RedNoak wrote:
RedNoak wrote:
i am trying to make a list...
stupid question... why would i bother with 12 snaggaz in a trukk for 202 points, when for the same costs i could bring EIGHT squigriders?


Both cost roughly 200 points

Resilience:
8 squigriders have 24 T6 wounds 4+
while trukk and snaggaz have 10 T6 4+ wounds + 13 T5 wounds 6++ wounds

Damage potential:
8 squigriders have 24 s6 ap2 2d + 16 s6 ap1 2d + 8 s3 ap1 1d attacks
12 snaggaz have 33 s5 ap1 1d + 4 s7 ap2 2d attacks

Trukk is faster though (2”) but riders have a bigger charge range (2”)


I don't understand these type comparisons. Squig riders are in the fast attack slot. Trukk boyz are troops. They serve two completely different roles in any army. One is required in some detachments, one isn't. One is obsec, one isn't. You are comparing apples to oranges.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

the issue is for some reason GW treats troops like a tax rather than a backbone of an army.
The elite stuff should be few but instead its troopers. Nobody wants to bring troops beyond the minimum requirement.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Regular Dakkanaut



Sheridan, WY

 Vineheart01 wrote:
the issue is for some reason GW treats troops like a tax rather than a backbone of an army.
The elite stuff should be few but instead its troopers. Nobody wants to bring troops beyond the minimum requirement.


admech and drukhari say hello.
   
Made in de
Dakka Veteran




BDBurrow wrote:
RedNoak wrote:
RedNoak wrote:
i am trying to make a list...
stupid question... why would i bother with 12 snaggaz in a trukk for 202 points, when for the same costs i could bring EIGHT squigriders?


Both cost roughly 200 points

Resilience:
8 squigriders have 24 T6 wounds 4+
while trukk and snaggaz have 10 T6 4+ wounds + 13 T5 wounds 6++ wounds

Damage potential:
8 squigriders have 24 s6 ap2 2d + 16 s6 ap1 2d + 8 s3 ap1 1d attacks
12 snaggaz have 33 s5 ap1 1d + 4 s7 ap2 2d attacks

Trukk is faster though (2”) but riders have a bigger charge range (2”)


I don't understand these type comparisons. Squig riders are in the fast attack slot. Trukk boyz are troops. They serve two completely different roles in any army. One is required in some detachments, one isn't. One is obsec, one isn't. You are comparing apples to oranges.


yes and in my army there are apples, oranges, melons, some steaks and a couple of tofu blocks. each competing with one another to be fielded. so yeah one is obsec (genuially a great point btw) but both need to get upfield and krump things off the objective. so yeah when one apple is far worse than the other orange, why bother with the apple? (as an instrument of damage dealing, if you just want obsec stick with boyz i guess?)

This message was edited 1 time. Last update was at 2021/07/21 19:04:31


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Overseas

 koooaei wrote:
So, freeboota lootas in a truck will shoot 4 d2 ap2 shots each at bs4...
That's not half bad

That sounds like a lot of fun, may give it a try. I've always loved Blood Axes but their kulture continues to be underwhelming.
   
Made in us
Krazed Killa Kan






 Vineheart01 wrote:


I'd also add "The Rokkit launcha is listed as 10pts for every unit except Killakanz, where its listed as 15pts. Was this a typo?"
Its the only 9th edition entry i can think of where a weapon has a different cost for a unit but the same cost for other weapons (skorcha still 5pts) and not technically called something different.


The only one?

Power Klaw 10 points warboss stormboyz warbikers and boyz
Power Klaw 8 points Nobs
Power Klaw 5 points Kommandos

Big Choppa 5 points Boyz warbikers and Kommandos
Big Choppa 3 points Nobs

Big Mek in Mega Armour 4" movement speed
Mega Nobz, Mega Boss - 5" movement speed

Choppa has no AP on Big Mek.



---

I'm really having trouble figuring out what to fill the 2nd HQ slot in a battalion with.

With a restriction on only one warboss or speedboss, that leaves makari, painboss, weirdboy, wurrboy, Zag, big mek and Snikrot.

Three are named characters who are clan specific. Big Mek just doesn't seem appealing with the inherent cost. Painboss heal is snagga locked. Makari has an FNP aura on the cheap but does nothing else. Weirdboy isn't that appealing. This sucks.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Shadowy Grot Kommittee Memba






 TedNugent wrote:
 Vineheart01 wrote:


I'd also add "The Rokkit launcha is listed as 10pts for every unit except Killakanz, where its listed as 15pts. Was this a typo?"
Its the only 9th edition entry i can think of where a weapon has a different cost for a unit but the same cost for other weapons (skorcha still 5pts) and not technically called something different.


The only one?

Power Klaw 10 points warboss stormboyz warbikers and boyz
Power Klaw 8 points Nobs
Power Klaw 5 points Kommandos

Big Choppa 5 points Boyz warbikers and Kommandos
Big Choppa 3 points Nobs


kommando nob must take a big choppa, no? So 5pts is difference?

And discount for nobz squads is probably due to concentration of weaponry - you have to kill the whole squad to get to the lone PK/BC in normal squads where the nob is the sarge. also the base cost of the nobz in the nobz squads are higher (18) vs the boss nobz in boyz/kommandos squads.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Krazed Killa Kan






 the_scotsman wrote:

kommando nob must take a big choppa, no? So 5pts is difference?



No, they come with choppa/slugga and +5 is for big choppa.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Flashy Flashgitz




North Carolina

I feel the same way filling out battalions. Weirdboyz no longer feel like an auto take and the KFF is really pricey for what it is. The only HQ I really want multiples of are bosses and they're one per detachment.
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

gungo wrote:
Hopefully we don’t have to wait for a faq for 3 weeks after the actual codex release at the end of august and instead we get the faq in august before it’s wide release.

I already sent my feedback I don’t expect a lot of actual changes and maybe just errataing specialist clan rules.


The problem with the people here is, that you don 't trust me. I said a long time ago, we' ll have a codex in Orktober. Well.. it seems to be little non-standard way but I will be true.

Fake release now.
Real release with the same bugs (because it has to been already printed, there is no other way) in September, than about month for FAQ to make it actualy working - voalá Orktober!

This message was edited 1 time. Last update was at 2021/07/21 20:06:14


10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in us
Longtime Dakkanaut




Anyone noticed the 5++ 9in kff strat destroys the kff rest of game. That’s a pricey 1 turn game effect. Couldn’t they just leave the once a game limit.
   
Made in us
Shadowy Grot Kommittee Memba






gungo wrote:
Anyone noticed the 5++ 9in kff strat destroys the kff rest of game. That’s a pricey 1 turn game effect. Couldn’t they just leave the once a game limit.


HAHAHAHAHAHAHAHAAAAAAA...

god DAMN there are parts of this codex that really feel like malice. Like the fact that they removed Cheeky Zoggers and replaced it with the new specialist ladz thing for grots and described it as "your grots are all covered in gak and piss and they stink SO BAD that they get obsec, AND they make your army -1 to hit because feth you."

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Hey… this is strong. One unite killed, all other better BS. And in Fight phase again!
[Thumb - F30B3802-D5DE-4246-BB6F-4D66242E1A61.jpeg]

This message was edited 1 time. Last update was at 2021/07/21 20:25:26


10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in fr
Lead-Footed Trukkboy Driver





gungo wrote:
Anyone noticed the 5++ 9in kff strat destroys the kff rest of game. That’s a pricey 1 turn game effect. Couldn’t they just leave the once a game limit.

I can't believe they did this... Wtf where they thinking ? Do they hate Orks (and Orks players) so much ??

Deffskullz desert scavengers
Thousand Sons 
   
Made in us
Stealthy Grot Snipa





Atlanta, GA

 the_scotsman wrote:
gungo wrote:
Anyone noticed the 5++ 9in kff strat destroys the kff rest of game. That’s a pricey 1 turn game effect. Couldn’t they just leave the once a game limit.


HAHAHAHAHAHAHAHAAAAAAA...

god DAMN there are parts of this codex that really feel like malice. Like the fact that they removed Cheeky Zoggers and replaced it with the new specialist ladz thing for grots and described it as "your grots are all covered in gak and piss and they stink SO BAD that they get obsec, AND they make your army -1 to hit because feth you."



It's really feeling a lot like the design studio had an ork player who helped engineer and write the 8th edition codex, and then that person left before any work on the 9th ed one started, so the remainder of the non-ork playing design team just kind of threw random stuff together and pulled a "voila! It's orky!" on us.
   
Made in us
Longtime Dakkanaut




 Dendarien wrote:
I feel the same way filling out battalions. Weirdboyz no longer feel like an auto take and the KFF is really pricey for what it is. The only HQ I really want multiples of are bosses and they're one per detachment.

I know it’s clan locked but I really like zagstruk stormboys are so good and he’s not only great klaw nob but his morale aura is the best in the codex. Reducing all casualties by half for stormboys (rounded down) essentially means you will never lose more then 1-2 models to a failed morale even with a max unit.
   
Made in fr
Mekboy Hammerin' Somethin'






Kebabcito wrote:
Apparently ork 3-0 somewhere in streams wh40k.

Lots of kommandos and stormboyz (i assume for secondaries).
Warbikes
like 3 Squiggbuggy shooting everywhere from nowhere
trukk with megawarboss (i supose converted) and boyz


Hah hah that is exactly my list my game Saturday. Kommandos are for mudering stuff (Goff) and stormboyz art for stealing primaries (deathskulls). 3*1 sguigbuggies (deathskulls) to get rid of pesky hiding stuff.

And also play a mega boss and boys !! (Goff) hah hah that is funny, apparently others have come to the same conclusions regarding this codex

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in us
Regular Dakkanaut



Sheridan, WY

I really like the Big Mek in MA with the Kustom Weapons KJ. Either throw in a KFF or a tellyporta blasta depending on your list. Very well priced HQ.


Automatically Appended Next Post:
Does anyone know of a good 3rd party mini for Zagstrukk?

This message was edited 1 time. Last update was at 2021/07/21 21:09:07


 
   
Made in us
Krazed Killa Kan






Oh wow. I knew you could use the kff booster once per game but it literally duds the KFF full stop.

You literally get 5++ then nothing. No 6++. Nothing.

2 CP and 85 points well spent kerplunk.

This borders on abusive, lol. They know we have 6+ saves, right?

It also doesn't affect transport when embarked any more.

Why would I take this garbage other than being forced to to fill an HQ slot for a battalion?

Hot garbage. Steaming pile.

This message was edited 4 times. Last update was at 2021/07/21 21:28:11


Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

yeah i dont see myself ever using that unless i desperately needed a unit to not die that turn.

Assuming they dont immediately faq it to once again go "Oops we forgot to say its shooting only" that 5++ does apply in melee.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in fr
Mekboy Hammerin' Somethin'






 Vineheart01 wrote:
yeah i dont see myself ever using that unless i desperately needed a unit to not die that turn.

Assuming they dont immediately faq it to once again go "Oops we forgot to say its shooting only" that 5++ does apply in melee.


I don’t think you lose the KFF after using the strat, you guys are overinterpreting what is written. You get 5++ against shooting then it goes back to being a regular kff

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in us
Shadowy Grot Kommittee Memba






If I deal enough damage to have killed the trukk out from under the squighogs, ive killed 3 out of one unit of 4 and I have a 50-50 shot of taking a fourth as a bonus from morale.

If I wanted to use any multidamage s<8 guns on them, I wouldnt have ramshackle to get through.

I have reduced the squighogs combat effectiveness by half.


Automatically Appended Next Post:
 addnid wrote:
 Vineheart01 wrote:
yeah i dont see myself ever using that unless i desperately needed a unit to not die that turn.

Assuming they dont immediately faq it to once again go "Oops we forgot to say its shooting only" that 5++ does apply in melee.


I don’t think you lose the KFF after using the strat, you guys are overinterpreting what is written. You get 5++ against shooting then it goes back to being a regular kff


Its literally cut off in the original leak image dawg look at the one that is a pic of the strat page.

Hahahahaha!!!

This message was edited 1 time. Last update was at 2021/07/21 21:39:06


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in fr
Been Around the Block









What the F?! For real? We are paying 2 CP to destroy a 30 points equipment now?! What the hell?!
   
Made in us
Regular Dakkanaut



Sheridan, WY

Horde orks still exists.
Brigade
Warboss
Big mek
Zagstruk
9x10 boyz
3x10 kommandos
3x10 stormboys
3x1 Mek guns
   
Made in us
Longtime Dakkanaut




You know what would be orky and make the kff actually cool and orky…
If they simply made the kff strat cost 0cp

Making this strat free and once per game would be orky and a last resort sort of thing instead of the first turn once per game 2cp strat. You can use it first turn but the cost would be permant loss. Or use it late game like 3rd turn or later.

This message was edited 1 time. Last update was at 2021/07/21 23:22:32


 
   
Made in gb
Fresh-Faced New User




Because orks having a KFF was the thing that broke the game balance right guys...right ?...
   
Made in us
Regular Dakkanaut




GW ain't gettin a dime from me on Orks. This is insulting given the recent Drukhari, Admech, and Sisters codexs.

We finally get invuls in a codex to help with our garbage saves and they take that all away and replace it with this.
   
Made in us
Nasty Nob




Crescent City Fl..

The KFF stratagem "problem" wouldn't be so bad if that mek had something productive to do after the KFF burned out aside from fix vehicels and if it wasn't the only KFF. I again wish twe could put that shinny shoota on a basic KFF Mek, or give him something worth the trouble.
I'd leave him on the home objective or something.

Why does GW hate Orks so much.

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
 
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