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Made in us
Shadowy Grot Kommittee Memba






TheAvengingKnee wrote:
the_scotsman wrote:
Yeah, they're also giving necrons special army-wide "dynastic codes" which you get 1 of just for playing necrons and 2 of for playing mono-dynasty necrons.

Bet you a shiny nickel those will be flat, army-wide special rules akin to the sisters of battle ones, intended to be equivalent to doctrines.


That wouldn’t be to bad at all, the sisters ones seem pretty good, not broken but a nice little boost for running mono faction.


Yeah, Gw always either goes bonkers over the top crazy or super undershoots with their "new thing we want to try and then roll thru the codexes".

Combat Doctrines are looking more like a "6th ed Valkyrie/Heldrake/Night Scythe" or a "7th ed decurion" then they are a "7th ed first few formations" or a "8th ed Marine/CSM/Admech/Eldar chapter tactics"

then they forget about it for the rest of the edition and just leave the players to deal with their mistake.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

the_scotsman wrote:
TheAvengingKnee wrote:
the_scotsman wrote:
Yeah, they're also giving necrons special army-wide "dynastic codes" which you get 1 of just for playing necrons and 2 of for playing mono-dynasty necrons.

Bet you a shiny nickel those will be flat, army-wide special rules akin to the sisters of battle ones, intended to be equivalent to doctrines.


That wouldn’t be to bad at all, the sisters ones seem pretty good, not broken but a nice little boost for running mono faction.


Yeah, Gw always either goes bonkers over the top crazy or super undershoots with their "new thing we want to try and then roll thru the codexes".

Combat Doctrines are looking more like a "6th ed Valkyrie/Heldrake/Night Scythe" or a "7th ed decurion" then they are a "7th ed first few formations" or a "8th ed Marine/CSM/Admech/Eldar chapter tactics"

then they forget about it for the rest of the edition and just leave the players to deal with their mistake.


After the nerfs the basic doctrines aren’t to bad a bonus to ap for various weapons that changes each turn is nice, now they just need to reign in some of the super doctrines a bit. The BA one adding 1 extra attack on the first turn of close combat turn 3 and on is neat but rarely do I actually get to make use of it, as the melee units are dead or the opponent is. Some of the other chapters super doctrines are way to good.

I think scrapping the doctrines and rolling some of the bonuses into a 1 use stratagem or stratagems might be better, you pay x CP to activate a doctrine for 1 turn and can’t use it more than once(maybe just make it a single strat so you only get 1 doctrine for 1 turn and no more), then give the various chapters something closer to on par with the sisters bonuses where you can pick one small buff or 2 if you roll(could have some unique ones for more unique chapters like BA, SW, and DA.

This message was edited 3 times. Last update was at 2020/08/04 15:49:25


Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in de
Longtime Dakkanaut



Bamberg / Erlangen

the_scotsman wrote:
Oh good, just what we needed, buffs to the melon-fething invictor warsuit, everyone's favorite miserable to play against piece of trash that deploys 9" away from your lines, destroys twice its points value and then explodes dealing d6 mortal wounds to your whole army.

boy oh boy do I love games being decided by who wins the roll off for turn 1.

Two of them sound awesome as an addition to my new Eradicators, Outriders and Bladegaurd Veterans. I have to make a few calls now with GT organisers, as they can save themselves the hussle this year and simply declare me the winner. As nobody could possible every win against Marines, right?

Hyperbole much? The warsuit is a good unit, but really not at all like you try to make it out to be, even with the buffs.

   
Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

a_typical_hero wrote:
the_scotsman wrote:
Oh good, just what we needed, buffs to the melon-fething invictor warsuit, everyone's favorite miserable to play against piece of trash that deploys 9" away from your lines, destroys twice its points value and then explodes dealing d6 mortal wounds to your whole army.

boy oh boy do I love games being decided by who wins the roll off for turn 1.

Two of them sound awesome as an addition to my new Eradicators, Outriders and Bladegaurd Veterans. I have to make a few calls now with GT organisers, as they can save themselves the hussle this year and simply declare me the winner. As nobody could possible every win against Marines, right?

Hyperbole much? The warsuit is a good unit, but really not at all like you try to make it out to be, even with the buffs.


I run 3 because if I don’t go first I usually lose 1 to 2 in my opponents first turn, this may change a little with the new terrain rules.

Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in ca
Implacable Skitarii




Ottawa, Canada

The Invader datasheet was leaked, and Multimeltas appear to have gone up to Heavy 2. The half range ability was changed to D6+2 damage instead of roll twice/take better.

| | Krieg | |
30k: Alpha Legion | | Blackshields 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Stolen from the necron thread:




Automatically Appended Next Post:
And yes I do think the turret is mental

This message was edited 1 time. Last update was at 2020/08/04 16:29:33


 
   
Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

With the rules change I’m going to have to consider picking up one or two of the new primaris razorbacks with the close range anti tank load out, twin las talon and what looks like 2 multimeltas.

Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in us
Virulent Space Marine dedicated to Nurgle




I would hope that if the new codex doesn't drastically alter doctrines (or standstill and fire twice) that event organizers start doing something to address the imbalance.

Heavy 6 AC? Heavy 4 lascannon? On a platform that is probably 80-100 points based on the PL?

The real kick in the teeth will be when there's not another day 1 patch FAQ to give chaos, guard, sisters, etc heavy 2 multimeltas.

   
Made in gb
Mighty Vampire Count






UK

Yeah lets hope its not all Multi-meltas are created equal from day one....

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

 Mr Morden wrote:
Yeah lets hope its not all Multi-meltas are created equal from day one....


You don’t want them to buff multimeltas for other armies when they change it for loyalist marines?

Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in gb
Fixture of Dakka







TheAvengingKnee wrote:
 Mr Morden wrote:
Yeah lets hope its not all Multi-meltas are created equal from day one....


You don’t want them to buff multimeltas for other armies when they change it for loyalist marines?


I was leaning to the Animal Farm interpretation - all multi-meltas are equal, but some are more equal than others...

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My Pile of Potential - updates ongoing...

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in gb
Longtime Dakkanaut




These datasheets/booklets just seem a bit weird. (Can't say I'd be surprised if they buffed Praetorians/Lichguard though - or a repackaged spider.)

I mean I guess you could move to "datasheet is stats, special rules are in the codex somewhere else" - but it seems unlikely.

So while there isn't really any reason to doubt them, I feel we are missing something.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





The firestrike turret with Las option is 130 or 140pts (its in manual), thats pretty pricey for such an easy kill. Hits like a truck, but easy to take out.
   
Made in us
Longtime Dakkanaut





Denison, Iowa

Anyone else notice the Firestrike Turrets lack the "primaris" key word?
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 cuda1179 wrote:
Anyone else notice the Firestrike Turrets lack the "primaris" key word?


None of the Primaris vehicles have the Primaris keyword.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in gb
Mighty Vampire Count






UK

 Dysartes wrote:
TheAvengingKnee wrote:
 Mr Morden wrote:
Yeah lets hope its not all Multi-meltas are created equal from day one....


You don’t want them to buff multimeltas for other armies when they change it for loyalist marines?


I was leaning to the Animal Farm interpretation - all multi-meltas are equal, but some are more equal than others...


Thats kind - wish i had thought of it - but no I wrote it badly :( and yes I hope all Multi meltas are changed!

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Shadowy Grot Kommittee Memba






what's interesting to me is that the new melta rule (the damage +2 thing) is not on the eradicator datasheet. They have the usual, half range, roll twice rule.

If they were planning on +2 damage being the new core rule, why wouldn't they change it for eradicators?

and if those datasheets are just "filler" and the core changes are coming in the new 'dex, then why would Storm Shields be changed in the new datasheets? Why not just leave off all changes to the codex?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Sneaky Sniper Drone




the_scotsman wrote:
what's interesting to me is that the new melta rule (the damage +2 thing) is not on the eradicator datasheet. They have the usual, half range, roll twice rule.

If they were planning on +2 damage being the new core rule, why wouldn't they change it for eradicators?

and if those datasheets are just "filler" and the core changes are coming in the new 'dex, then why would Storm Shields be changed in the new datasheets? Why not just leave off all changes to the codex?


Seems pretty GW to not have any consistency with this sort of thing. They probably were printed at different deadlines and they changed stuff in between or the intern that does the pack-in pamphlet datasheets just used the wrong one "Is it 'Invictor 9.0v2v4 (latest)" or is it 'Invictor 9.1v1v3'?" situation

This message was edited 2 times. Last update was at 2020/08/04 17:28:16


 
   
Made in us
Shadowy Grot Kommittee Memba






rbstr wrote:
the_scotsman wrote:
what's interesting to me is that the new melta rule (the damage +2 thing) is not on the eradicator datasheet. They have the usual, half range, roll twice rule.

If they were planning on +2 damage being the new core rule, why wouldn't they change it for eradicators?

and if those datasheets are just "filler" and the core changes are coming in the new 'dex, then why would Storm Shields be changed in the new datasheets? Why not just leave off all changes to the codex?


Seems pretty GW to not have any consistency with this sort of thing. They probably were printed at different deadlines and they changed stuff in between or the intern that does the pack-in pamphlet datasheets just used the wrong one "Is it 'Invictor 9.0v2v4 (latest)" or is it 'Invictor 9.1v1v3'?" situation


Oh, if ONLY we had some kind of universal, game-wide change method we could use to take these shared profiles and update them all at once, across all factions.

Would that we could do that sort of thing during an edition change, but alas, we have so many OTHER things we need to do then, like interpreting the pattern of gak our caged chimpanzee throws at the wall to determine the new points values of everything! We also have to hit ourselves repeatedly on the head so we avoid remembering any lessons we learned over the course of the previous edition.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Sneaky Sniper Drone




Good thing there's a Codex coming soon?

You gotta find some chill, the plastic spacemans are just not worth getting this worked-up.
   
Made in gb
Mighty Vampire Count






UK

the_scotsman wrote:
what's interesting to me is that the new melta rule (the damage +2 thing) is not on the eradicator datasheet. They have the usual, half range, roll twice rule.

If they were planning on +2 damage being the new core rule, why wouldn't they change it for eradicators?

and if those datasheets are just "filler" and the core changes are coming in the new 'dex, then why would Storm Shields be changed in the new datasheets? Why not just leave off all changes to the codex?


Good point - maybe they figured they were already overpowered and decided to give them lesser versions

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Longtime Dakkanaut




Annandale, VA

Rapier: Has treads, is self-propelled, gunners can walk alongside it.

3" movement, shoots at -1 on the move.

Firestrike: Has fixed legs, and one dude in the seat who must have to hop out and carry the thing piggyback to redeploy.

3" movement, shoots at full effectiveness on the move.

?????????

I want to get off Mr. Cawl's Wild Ride.

   
Made in us
Monster-Slaying Daemonhunter





Wait yeah, how the hell does the servoturret move?

It doesn't even have grav pads or anything, it's just a cruciform carraige!

This message was edited 1 time. Last update was at 2020/08/04 17:52:48


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
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Fixture of Dakka




Maybe it hovers on grav plates?

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
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The techmarine Flintstones it.

Yabadaba Do-n't think too hard about Primaris tech heresy.
   
Made in us
Terrifying Doombull




the_scotsman wrote:
what's interesting to me is that the new melta rule (the damage +2 thing) is not on the eradicator datasheet. They have the usual, half range, roll twice rule.

If they were planning on +2 damage being the new core rule, why wouldn't they change it for eradicators?

and if those datasheets are just "filler" and the core changes are coming in the new 'dex, then why would Storm Shields be changed in the new datasheets? Why not just leave off all changes to the codex?


I'm beginning to wonder if they aren't from a draft version of Edge of Silence (the pamphlet in Indomitus). The format is very similar, down to the picture and quote in the sidebar.
It would also explain why these things all have points at the back of CA2020 as well.

No idea why they don't have any special rules though (beyond 'its a draft version). The Invader should at least have Angels of Death, since its a Biker unit.


Efficiency is the highest virtue. 
   
Made in us
Ultramarine Chaplain with Hate to Spare






Time to bust out my Multimelta Devastator bits, finish my Attack Bikes and re-equip my Land Speeders for 2 shot Multimeltas.

Can I still put two Multimeltas on my Land Speeders using the Index? I'm going to assume I can't.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
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 Insectum7 wrote:
Time to bust out my Multimelta Devastator bits, finish my Attack Bikes and re-equip my Land Speeders for 2 shot Multimeltas.

Can I still put two Multimeltas on my Land Speeders using the Index? I'm going to assume I can't.


I'd suggest waiting. This changes nothing for any other multimelta.

Efficiency is the highest virtue. 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 catbarf wrote:
Rapier: Has treads, is self-propelled, gunners can walk alongside it.

3" movement, shoots at -1 on the move.

Firestrike: Has fixed legs, and one dude in the seat who must have to hop out and carry the thing piggyback to redeploy.

3" movement, shoots at full effectiveness on the move.

?????????

I want to get off Mr. Cawl's Wild Ride.
Lol/sigh. Honestly I'm just tuning out Primaris stuff at the moment.


Automatically Appended Next Post:
Voss wrote:
 Insectum7 wrote:
Time to bust out my Multimelta Devastator bits, finish my Attack Bikes and re-equip my Land Speeders for 2 shot Multimeltas.

Can I still put two Multimeltas on my Land Speeders using the Index? I'm going to assume I can't.


I'd suggest waiting. This changes nothing for any other multimelta.
Says "Multimelta", not Heavy Onslaught MacroMultiMelta or anything. If the points leaks were right and the Lascannon was 15 while the Multimelta is 20, this would be a good reason.

This message was edited 1 time. Last update was at 2020/08/04 18:16:00


And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Insect-Infested Nurgle Chaos Lord






the_scotsman wrote:
ERJAK wrote:
to me, the invictors new statline says no more combat doctrines, at least how they exist now.


why? Because they buffed the weapons on a space marine thing?

You think GW buffing some aspect of a space marine thing means they're going to nerf some other aspect? Boy oh boy do I have a bridge in brooklyn to sell you my friend.


And they shall know no unfavourable rules changes!


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