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Made in us
Terrifying Doombull




Odd that the Stormraven twin plasma cannon shows both profiles.

Also unlike the devastator sheet, plasma cannon starts at D2 (and overcharges to D3).

This message was edited 2 times. Last update was at 2020/08/30 00:12:14


Efficiency is the highest virtue. 
   
Made in us
Longtime Dakkanaut




It fits the HPC going to 20 points though, and is at least semi-consistent with its different Gets Hot rule from 8th.
   
Made in gb
Twisting Tzeentch Horror






Just checking: last battlescribe update was titled 'eradicators to 85ppm'

I'm pretty positive this is glaringly obvious sarcasm, but I just want to check because if this is true this is the most gigantic nerf bat GW have ever employed

 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in us
Ultramarine Chaplain with Hate to Spare






^Did it mention their new "Quad Damage" ability?

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in gb
Decrepit Dakkanaut







 McMagnus Mindbullets wrote:
Just checking: last battlescribe update was titled 'eradicators to 85ppm'

I'm pretty positive this is glaringly obvious sarcasm, but I just want to check because if this is true this is the most gigantic nerf bat GW have ever employed


While there was an update to the Munitorum Field Manual on the 24th, the Eradicators weren't changed in it.

And I imagine we're still far too early for advance copies of the new SM 'dex to be floating around - and even if they were, they normally seem to be under a NDA until the week (or two?) before release.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in us
Resolute Ultramarine Honor Guard





The Newman wrote:
I do wonder why the Tac kit only comes with the Power Fist, Power Sword, and Chain Sword when they expect to be in melee eventually, and the Devastator box comes with all the melee options when they want to stay out of melee.


Because the Dev Kit was made when:

A) you no longer had to keep the Veteran Sergeant in the 4 heavy weapon combat squad to prevent the opponents assasin from autokilling your bolter marine when he reveals himself and wipes your Devs in one round of close combat
B) (I thnk?) before you wanted to keep the Sergeant in the Heavy Weapon combat squad for the signum/auspex/etc and they still had targetters on all four Heavy Weapons.

There was a period where had to keep the Sarge in the squad,
then there was a period where you gave him a CCW, 4 bolter meatshields, and a Razorback,
and now you keep him in the squad again, probably without the extra marines.


Automatically Appended Next Post:
Voss wrote:
Odd that the Stormraven twin plasma cannon shows both profiles.

Also unlike the devastator sheet, plasma cannon starts at D2 (and overcharges to D3).


That makes sense a bit for Plasma Cannon in general. A Rapid fire Plasma Gun had the potential to out damage the cannon, and mathematically probably averaged something too similar to justify extra points for a heavy weapon version.

This message was edited 1 time. Last update was at 2020/08/30 05:53:52


My WHFB armies were Bretonians and Tomb Kings. 
   
Made in us
Longtime Dakkanaut




 McMagnus Mindbullets wrote:
Just checking: last battlescribe update was titled 'eradicators to 85ppm'

I'm pretty positive this is glaringly obvious sarcasm, but I just want to check because if this is true this is the most gigantic nerf bat GW have ever employed


Battlescribe, or more specifically the group maintaining the 40k rules repository, has been doing community meta-commentary in their update titles for as long as I can remember. There have been no rules, or points, updates on Eradicators.

More on point, they also have a hard rule that any updates, even if theyre known in advance, arent incorporated into live rulesets until after street release date for their appropriate publication. We're not gonna see 2 wound marines or anything else in those files till October.

This message was edited 1 time. Last update was at 2020/08/30 12:02:13


 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

The Newman wrote:
I do wonder why the Tac kit only comes with the Power Fist, Power Sword, and Chain Sword when they expect to be in melee eventually, and the Devastator box comes with all the melee options when they want to stay out of melee.
Both the Tactical Squad and Devastator Squad have three sprues, but the Tactical Squad has 10 models while the Devastator Squad has 5. This means there was much more space to dedicate to weapon option in the Devastator box, space that the Tactical box dedicated to more models. Given that you can't even build a proper Devastator squad form one box (there are only 2 copies of each heavy weapon in the kit), it ensures you have lots of bits for kit-bashing other models in your army.
   
Made in gb
Decrepit Dakkanaut







 alextroy wrote:
The Newman wrote:
I do wonder why the Tac kit only comes with the Power Fist, Power Sword, and Chain Sword when they expect to be in melee eventually, and the Devastator box comes with all the melee options when they want to stay out of melee.
Both the Tactical Squad and Devastator Squad have three sprues, but the Tactical Squad has 10 models while the Devastator Squad has 5. This means there was much more space to dedicate to weapon option in the Devastator box, space that the Tactical box dedicated to more models. Given that you can't even build a proper Devastator squad form one box (there are only 2 copies of each heavy weapon in the kit), it ensures you have lots of bits for kit-bashing other models in your army.

Define a "proper" Devastator squad, especially in an edition where split fire is a thing.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in pl
Fixture of Dakka




 Dysartes wrote:

Define a "proper" Devastator squad, especially in an edition where split fire is a thing.


Kind of a hard to build a proper squad, when one box gives you half(thank you auto correct) the weapons you need. Still much better then CSM players needing to buy 4 boxs to get 4 reaper canons for one unit of havocks.

This message was edited 1 time. Last update was at 2020/08/30 19:06:40


If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in fi
Locked in the Tower of Amareo





 Dysartes wrote:
 alextroy wrote:
The Newman wrote:
I do wonder why the Tac kit only comes with the Power Fist, Power Sword, and Chain Sword when they expect to be in melee eventually, and the Devastator box comes with all the melee options when they want to stay out of melee.
Both the Tactical Squad and Devastator Squad have three sprues, but the Tactical Squad has 10 models while the Devastator Squad has 5. This means there was much more space to dedicate to weapon option in the Devastator box, space that the Tactical box dedicated to more models. Given that you can't even build a proper Devastator squad form one box (there are only 2 copies of each heavy weapon in the kit), it ensures you have lots of bits for kit-bashing other models in your army.

Define a "proper" Devastator squad, especially in an edition where split fire is a thing.


Splitfire might be a thing but only reason to mix weapons is flak missiles and the hbolter mw thing. 40k is specialization rather than generalism.

2024 painted/bought: 109/109 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

 Dysartes wrote:
 alextroy wrote:
The Newman wrote:
I do wonder why the Tac kit only comes with the Power Fist, Power Sword, and Chain Sword when they expect to be in melee eventually, and the Devastator box comes with all the melee options when they want to stay out of melee.
Both the Tactical Squad and Devastator Squad have three sprues, but the Tactical Squad has 10 models while the Devastator Squad has 5. This means there was much more space to dedicate to weapon option in the Devastator box, space that the Tactical box dedicated to more models. Given that you can't even build a proper Devastator squad form one box (there are only 2 copies of each heavy weapon in the kit), it ensures you have lots of bits for kit-bashing other models in your army.

Define a "proper" Devastator squad, especially in an edition where split fire is a thing.
I will leave this as a exercise for the reader. Two hints: there are 2 copies of each heavy weapon in the box; a Devastator squad can have up to 4 heavy weapons.
   
Made in gb
Sadistic Inquisitorial Excruciator




 alextroy wrote:
 Dysartes wrote:
 alextroy wrote:
The Newman wrote:
I do wonder why the Tac kit only comes with the Power Fist, Power Sword, and Chain Sword when they expect to be in melee eventually, and the Devastator box comes with all the melee options when they want to stay out of melee.
Both the Tactical Squad and Devastator Squad have three sprues, but the Tactical Squad has 10 models while the Devastator Squad has 5. This means there was much more space to dedicate to weapon option in the Devastator box, space that the Tactical box dedicated to more models. Given that you can't even build a proper Devastator squad form one box (there are only 2 copies of each heavy weapon in the kit), it ensures you have lots of bits for kit-bashing other models in your army.

Define a "proper" Devastator squad, especially in an edition where split fire is a thing.
I will leave this as a exercise for the reader. Two hints: there are 2 copies of each heavy weapon in the box; a Devastator squad can have up to 4 heavy weapons.



Therefore a proper devastator squad is a 2/2 split, possibly split into two combat squad squads for flexibility?

Alternately, 1 heavy weapon, 3 bolter marines and a sigum + Cherub is fine too.

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in us
Longtime Dakkanaut




I just want to point out, again, death guard, without these changes, are dominating tournaments with regularity whenever they happen.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






stratigo wrote:
I just want to point out, again, death guard, without these changes, are dominating tournaments with regularity whenever they happen.

Please provide a source for all the tournaments they are dominating.

Because frankly, every single person I asked for a source so far went silent afterwards, and the analysis of data actually available says the opposite.

So either back up that claim with facts, or stop spreading it.

This message was edited 1 time. Last update was at 2020/08/31 08:37:15


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ch
The Dread Evil Lord Varlak





 Jidmah wrote:
stratigo wrote:
I just want to point out, again, death guard, without these changes, are dominating tournaments with regularity whenever they happen.

Please provide a source for all the tournaments they are dominating.

Because frankly, every single person I asked for a source so far went silent afterwards, and the analysis of data actually available says the opposite.

So either back up that claim with facts, or stop spreading it.

i too would like to see that.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Shadowy Grot Kommittee Memba






stratigo wrote:
I just want to point out, again, death guard, without these changes, are dominating tournaments with regularity whenever they happen.



Yeah uh, nope. Death Guard are currently chilling at about a 40% winrate I believe? "General Chaos Soup" is doing slightly better but not cracking 50%.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Sadistic Inquisitorial Excruciator




The situation is even worse for me. I've not played death guard at all this edition, so they're currently on a 0% winrate!


[The source of the statistics matter people. Cite your sources!]

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






AdmiralHalsey wrote:
The situation is even worse for me. I've not played death guard at all this edition, so they're currently on a 0% winrate!


[The source of the statistics matter people. Cite your sources!]


Exalted

This is the only reliable data I'm aware of can be found here, which also seems to be scotsman's source:
https://www.goonhammer.com/go-first-and-prosper-looking-at-the-9th-edition-meta/

This message was edited 1 time. Last update was at 2020/08/31 12:25:40


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




 Jidmah wrote:

This is the only reliable data I'm aware of can be found here, which also seems to be scotsman's source:
https://www.goonhammer.com/go-first-and-prosper-looking-at-the-9th-edition-meta/


There's a related but separate rountable from Goonhammer talking about impressions of 9th so far, and one of the things they discuss is how DG arent doing as well (by the numbers) as most folks expected to, and dig into a few of the reasons why.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Good to know, haven't gotten around to reading it, thanks

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Shadowy Grot Kommittee Memba






Sterling191 wrote:
 Jidmah wrote:

This is the only reliable data I'm aware of can be found here, which also seems to be scotsman's source:
https://www.goonhammer.com/go-first-and-prosper-looking-at-the-9th-edition-meta/


There's a related but separate rountable from Goonhammer talking about impressions of 9th so far, and one of the things they discuss is how DG arent doing as well (by the numbers) as most folks expected to, and dig into a few of the reasons why.


So when you said "I just want to point out, again, death guard, without these changes, are dominating tournaments with regularity whenever they happen."

you meant "I just want to point out, again, death gaurd, without these changes, aren't dominating tournaments with any regularity but I believe extenuating circumstances are at play that explain those losses."

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Longtime Dakkanaut




the_scotsman wrote:
Sterling191 wrote:
 Jidmah wrote:

This is the only reliable data I'm aware of can be found here, which also seems to be scotsman's source:
https://www.goonhammer.com/go-first-and-prosper-looking-at-the-9th-edition-meta/


There's a related but separate rountable from Goonhammer talking about impressions of 9th so far, and one of the things they discuss is how DG arent doing as well (by the numbers) as most folks expected to, and dig into a few of the reasons why.


So when you said "I just want to point out, again, death guard, without these changes, are dominating tournaments with regularity whenever they happen."

you meant "I just want to point out, again, death gaurd, without these changes, aren't dominating tournaments with any regularity but I believe extenuating circumstances are at play that explain those losses."


Check your quotes, you're replying to the wrong person.
   
Made in us
Shadowy Grot Kommittee Memba






Sterling191 wrote:
the_scotsman wrote:
Sterling191 wrote:
 Jidmah wrote:

This is the only reliable data I'm aware of can be found here, which also seems to be scotsman's source:
https://www.goonhammer.com/go-first-and-prosper-looking-at-the-9th-edition-meta/


There's a related but separate rountable from Goonhammer talking about impressions of 9th so far, and one of the things they discuss is how DG arent doing as well (by the numbers) as most folks expected to, and dig into a few of the reasons why.


So when you said "I just want to point out, again, death guard, without these changes, are dominating tournaments with regularity whenever they happen."

you meant "I just want to point out, again, death gaurd, without these changes, aren't dominating tournaments with any regularity but I believe extenuating circumstances are at play that explain those losses."


Check your quotes, you're replying to the wrong person.


Ah, mb. Sorry.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Omnipotent Necron Overlord






 H.B.M.C. wrote:
Has the Stormraven weapon sheet been posted yet?



1. I guess that's the rockets?
2. Twin Heavy Bolters.
3. Twin Multi-Meltas.
4. Twin Missile Launchers (both profiles this time).
5. Hurricane Bolters.
6. Twin Lascannons.
7. Twin Assault Cannons.
8. Twin Plasma Cannons (both profiles this time).

I don't notice any glaring errors here.


Any look at the unit stats for the SR?

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

That's all I got, sorry.

This message was edited 1 time. Last update was at 2020/08/31 15:09:03


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Decrepit Dakkanaut




I don't get the inconsistency of giving the Overcharged profile on the Plasma Cannons for the Stormraven but not elsewhere.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Have you had a look at any of the datasheets in 8th edition boxes? Some of the DG charcters have nothing but their statline printed on them, what the hell is the point of that?

These are pretty much of the same quality.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Jidmah wrote:
Have you had a look at any of the datasheets in 8th edition boxes? Some of the DG charcters have nothing but their statline printed on them, what the hell is the point of that?

These are pretty much of the same quality.


What if there isn't one anywhere else, it might shift the game again.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






All these datasheets tell you to look at the codex for proper rules.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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