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![[Post New]](/s/i/i.gif) 2022/06/06 21:07:02
Subject: Re:Imperial Guard 9th Edition Tactics
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Regular Dakkanaut
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Going to a tournament and I'm too slow to run all the foot guard I'd like. Thinking of going with an all tank list for speed. Not expecting to win. Was thinking about 10 tanks with punishers and bolters just for simplicity (with jury rig repairs and spotter details in a spearhead). What would you take differently for an all armor list that might be better?
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![[Post New]](/s/i/i.gif) 2022/06/06 21:17:43
Subject: Imperial Guard 9th Edition Tactics
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Storm Trooper with Maglight
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caladancid wrote:I'd like to get my transport game ready prior to the new book- any good insights on Tauroxes vs Chimerae?
The Taurox looks awful, especially due to the cumbersome and ridiculous tracks with double mudguard. If you can swap these little tracks for big sized resin wheels, the taurox looks much nicer.
As fellow dakkaites, I'm on wait mode, for the next codex. I'm only touching up unfinished projects, so no new transports for now, and few experimentations. So I don't have appropriate advice to give. What you can do however, if buying second-hand vehicles does not bother you, is scouring ebay. Its is when a codex is old and has weak winrates, that second-hand sources are the least sought-after, with the most interesting prices.
Also, check the arguments given by Mordian Glory in its todays video about Chimeras :
https://www.youtube.com/watch?v=LrKr77kBykY
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This message was edited 2 times. Last update was at 2022/06/06 21:33:49
longtime Astra Militarum neckbeard |
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![[Post New]](/s/i/i.gif) 2022/06/07 00:00:04
Subject: Imperial Guard 9th Edition Tactics
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Longtime Dakkanaut
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caladancid wrote:I'd like to get my transport game ready prior to the new book- any good insights on Tauroxes vs Chimerae?
ATM chimera all the way. The Taurox is just too expensive for what it does. If the Taurox was around 75 points it'd actually be a decent option. Faster and better guns for the point cost, but less transport capacity and durability.
No rumours on either of them in the next codex sadly.
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![[Post New]](/s/i/i.gif) 2022/06/08 01:24:15
Subject: Imperial Guard 9th Edition Tactics
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Regular Dakkanaut
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Ravajaxe wrote:caladancid wrote:I'd like to get my transport game ready prior to the new book- any good insights on Tauroxes vs Chimerae?
The Taurox looks awful, especially due to the cumbersome and ridiculous tracks with double mudguard. If you can swap these little tracks for big sized resin wheels, the taurox looks much nicer.
As fellow dakkaites, I'm on wait mode, for the next codex. I'm only touching up unfinished projects, so no new transports for now, and few experimentations. So I don't have appropriate advice to give. What you can do however, if buying second-hand vehicles does not bother you, is scouring ebay. Its is when a codex is old and has weak winrates, that second-hand sources are the least sought-after, with the most interesting prices.
Also, check the arguments given by Mordian Glory in its todays video about Chimeras :
https://www.youtube.com/watch?v=LrKr77kBykY
Jarms48 wrote:caladancid wrote:I'd like to get my transport game ready prior to the new book- any good insights on Tauroxes vs Chimerae?
ATM chimera all the way. The Taurox is just too expensive for what it does. If the Taurox was around 75 points it'd actually be a decent option. Faster and better guns for the point cost, but less transport capacity and durability.
No rumours on either of them in the next codex sadly.
Thank you both!
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![[Post New]](/s/i/i.gif) 2022/06/08 05:42:46
Subject: Re:Imperial Guard 9th Edition Tactics
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Longtime Dakkanaut
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RegularGuy wrote:Going to a tournament and I'm too slow to run all the foot guard I'd like. Thinking of going with an all tank list for speed. Not expecting to win. Was thinking about 10 tanks with punishers and bolters just for simplicity (with jury rig repairs and spotter details in a spearhead). What would you take differently for an all armor list that might be better?
All tank lists are slower than infantry. Unless you mean chess clock speed. Armoured lists aren’t very good. No objective holding power, not enough damage, no survivability.
If you want to have fun though, go for it. It’s not like our most competitive lists are winning either.
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![[Post New]](/s/i/i.gif) 2022/06/11 13:16:04
Subject: Imperial Guard 9th Edition Tactics
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Regular Dakkanaut
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If you take leman-russes in a spearhead they gain ob-sec, also if you field cheap chimeras and 60 pt kitted out infantry squads you can play objectives
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![[Post New]](/s/i/i.gif) 2022/06/12 20:23:02
Subject: Imperial Guard 9th Edition Tactics
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Hurr! Ogryn Bone 'Ead!
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bat702 wrote:If you take leman-russes in a spearhead they gain ob-sec, also if you field cheap chimeras and 60 pt kitted out infantry squads you can play objectives
I put together a 1250pt spearhead tank list (plus one astropath and one tech priest for fun) recently. Still haven't had the chance to play it, but while I was putting the list together it dawned on me that (unless I'm mistaken) LRBT in a spearhead still only count as a single model and so can be out-obsec'd by pretty much everything with obsec
The squads in chimeras obviously makes up for that, but then I'm not sure spearhead is the way to go in that case
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This message was edited 1 time. Last update was at 2022/06/12 20:24:41
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![[Post New]](/s/i/i.gif) 2022/06/12 22:22:57
Subject: Re:Imperial Guard 9th Edition Tactics
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Longtime Dakkanaut
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Narrative Campaign Tips:
Thought I'd do something different and suggest some builds for narrative.
Tank Commanders:
Take Assassins - Eversor Assassin:
Take Assassins - Callidus Assassin:
Take a Rogue Trader:
Primaris Psyker or Astropath:
Ogryn Bodyguard:
Death Rider Squadron Commander:
Personally I wouldn't suggest taking Inquisitors, as Astropaths and Primaris Psykers can be buffed to do their job better. The one exception is Inquisitor Coteaz who is amazing for their PL cost, which is the same as a regular Inquistor. Great statline, has a Master-crafted Nemesis Daemon Hammer, Spy Network, can cast 3 powers and deny 2 powers.
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This message was edited 6 times. Last update was at 2022/06/13 08:46:09
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![[Post New]](/s/i/i.gif) 2022/06/14 14:28:18
Subject: Imperial Guard 9th Edition Tactics
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Regular Dakkanaut
Washington State
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New secondaries, special orders seems pretty interesting.
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![[Post New]](/s/i/i.gif) 2022/06/14 20:20:26
Subject: Re:Imperial Guard 9th Edition Tactics
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Storm Trooper with Maglight
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Boots on the Ground seems interesting too, assuming Scions count, not hard to get at least 3 or even 4 table quarters, and drop a regimental standard in the center, or in enemy deployment zone.
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![[Post New]](/s/i/i.gif) 2022/06/15 03:33:22
Subject: Imperial Guard 9th Edition Tactics
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Been Around the Block
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Sounds like they didn't know how to make Astra works in 9ed so they went on giving them points for basic things like deploy, kill guys on objective and trying to stay alive on the board to me.
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![[Post New]](/s/i/i.gif) 2022/06/15 04:27:44
Subject: Imperial Guard 9th Edition Tactics
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Storm Trooper with Maglight
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From what I've heard about the default lethality of 9e combined with the abject frailty of our units, I'd say "trying to stay alive" would be a challenge worthy of some extra VP if we succeed.
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![[Post New]](/s/i/i.gif) 2022/06/15 20:19:14
Subject: Re:Imperial Guard 9th Edition Tactics
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Morally-Flexible Malleus Hearing Whispers
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Kcalehc wrote:Boots on the Ground seems interesting too, assuming Scions count, not hard to get at least 3 or even 4 table quarters, and drop a regimental standard in the center, or in enemy deployment zone.
It likely doesn't. Unless you go 100% Scions, as the new stuff limits or heavily curtails multiple sub faction lists. Also, Scions don't have a regimental Standard, they have a Platoon Standard. Look it up. This almost certainly scrues the Scions.
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![[Post New]](/s/i/i.gif) 2022/06/16 17:55:19
Subject: Re:Imperial Guard 9th Edition Tactics
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Storm Trooper with Maglight
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What do you think about the shakup in metagame that is brought in by the new CP allocation ?
I will reserve my jugement for later, when I will see these new CP allocation in action. For now, what I see is other armies than guard having much stronger relics than us, much stronger warlord traits than us, and overall stronger stratagem combos than us, and they rule the scene. Having less CP at the beginning of the battle means all of these CP shenanigans will be toned down. I admit that we are hit too, but less so. It is common practice to field a pair of "full payload" artillery (manticores or basilisks), as almost mandatory selections in guard. Here is our 2 CP expense. Very few other pre-battle expenses are worth it, so we will begin the battles with 4 CP + 1 at start, minus what you may pay for a second detachment. I think Astra Militarum will go through this change relatively unscathed.
There is another point to consider : most of the times, Astra Militarum players are happy to take a battalion or two. While other codexes players make big use of specialist detachments. They will have an incentive to revert to leaner, and a bit weaker army builds. On top of that, Astra Militarum is among the very few codexes that has access to a relatively easy to field, cheap brigade with good troops selection, and few tax (near worthless) units. I don't think I have seen brigades in any of other codexes competitive lists. I think fielding a brigade will be the way to go for Astra Militarum, at least if you dont take the route of a mechanised battalion.
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This message was edited 1 time. Last update was at 2022/06/16 19:41:51
longtime Astra Militarum neckbeard |
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![[Post New]](/s/i/i.gif) 2022/06/16 20:24:11
Subject: Imperial Guard 9th Edition Tactics
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Morally-Flexible Malleus Hearing Whispers
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I Don't see how most factions that consider themselves "Elite" function after this. Custodes are done. Astartes may well be ruined for several subfactions. SlamCaptains are gone for sure. DW/GW is/are wrecked.
Factions with the ability to muck around with the cost of Strats got a big boost out of this. Isn't there an assassin that has Reign of Confusion or whatever, costs double to use a strat?
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![[Post New]](/s/i/i.gif) 2022/06/16 20:59:15
Subject: Re:Imperial Guard 9th Edition Tactics
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Storm Trooper with Maglight
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FezzikDaBullgryn wrote: Kcalehc wrote:Boots on the Ground seems interesting too, assuming Scions count, not hard to get at least 3 or even 4 table quarters, and drop a regimental standard in the center, or in enemy deployment zone.
It likely doesn't. Unless you go 100% Scions, as the new stuff limits or heavily curtails multiple sub faction lists. Also, Scions don't have a regimental Standard, they have a Platoon Standard. Look it up. This almost certainly scrues the Scions.
Don't see why it wouldn't Scions have the <regiment> keyword, its just locked. And yeah the 'Platoon Standard', had never occurred to me the name was different. Still, not hard to get a Regimental Standard to the center of the battlefield - maybe keeping it alive for more than one turn, sure
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![[Post New]](/s/i/i.gif) 2022/06/17 00:13:58
Subject: Re:Imperial Guard 9th Edition Tactics
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Longtime Dakkanaut
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Ravajaxe wrote:What do you think about the shakup in metagame that is brought in by the new CP allocation ?
I will reserve my jugement for later, when I will see these new CP allocation in action. For now, what I see is other armies than guard having much stronger relics than us, much stronger warlord traits than us, and overall stronger stratagem combos than us, and they rule the scene. Having less CP at the beginning of the battle means all of these CP shenanigans will be toned down. I admit that we are hit too, but less so. It is common practice to field a pair of "full payload" artillery (manticores or basilisks), as almost mandatory selections in guard. Here is our 2 CP expense. Very few other pre-battle expenses are worth it, so we will begin the battles with 4 CP + 1 at start, minus what you may pay for a second detachment. I think Astra Militarum will go through this change relatively unscathed.
There is another point to consider : most of the times, Astra Militarum players are happy to take a battalion or two. While other codexes players make big use of specialist detachments. They will have an incentive to revert to leaner, and a bit weaker army builds. On top of that, Astra Militarum is among the very few codexes that has access to a relatively easy to field, cheap brigade with good troops selection, and few tax (near worthless) units. I don't think I have seen brigades in any of other codexes competitive lists. I think fielding a brigade will be the way to go for Astra Militarum, at least if you dont take the route of a mechanised battalion.
As much as it's going to hurt us, I do think this change will hurt other armies more.
Our relics and warlord traits are pretty bad, so not a huge loss there. I'm seeing less and less manticores in competitive armies now mainly because AoC kinda killed their usefulness, so not much change there for tank aces. The biggest thing the CP changes have done is ruin triple battalions. Though we can get around that by taking more brigades.
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This message was edited 1 time. Last update was at 2022/06/17 00:14:38
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![[Post New]](/s/i/i.gif) 2022/06/17 00:17:12
Subject: Re:Imperial Guard 9th Edition Tactics
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Storm Trooper with Maglight
Cadia
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The big problem is that alternative detachments are crippled. That neat thing with objective secured on LRBTs? Pretty cool idea for an armored regiment? Nope, once you pay for your detachment and two tank aces you're starting at 1 CP and it's zero CP if you want to take a relic (like maybe that relic battle cannon that a tank army might want). Want to take a Baneblade squadron? Zero starting CP and you don't get a relic or WLT or tank aces at all.
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THE PLANET BROKE BEFORE THE GUARD! |
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![[Post New]](/s/i/i.gif) 2022/06/17 00:51:38
Subject: Imperial Guard 9th Edition Tactics
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Morally-Flexible Malleus Hearing Whispers
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It's clear that for some reason, GW currently hates scions, and is on purpose excluding them from all the big nasty buffs. I worry that there will be something even buffier or nastier then HotE waiting in the wings, which will inevitably cause them to get nerfed.
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This message was edited 1 time. Last update was at 2022/06/17 00:52:13
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![[Post New]](/s/i/i.gif) 2022/06/17 05:40:06
Subject: Re:Imperial Guard 9th Edition Tactics
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Longtime Dakkanaut
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Jarms48 wrote:Narrative Campaign Tips:
Thought I'd do something different and suggest some builds for narrative.
Tank Commanders:
Take Assassins - Eversor Assassin:
Take Assassins - Callidus Assassin:
Take a Rogue Trader:
Primaris Psyker or Astropath:
Ogryn Bodyguard:
Death Rider Squadron Commander:
Personally I wouldn't suggest taking Inquisitors, as Astropaths and Primaris Psykers can be buffed to do their job better. The one exception is Inquisitor Coteaz who is amazing for their PL cost, which is the same as a regular Inquistor. Great statline, has a Master-crafted Nemesis Daemon Hammer, Spy Network, can cast 3 powers and deny 2 powers.
I did a more detailed post over on Reddit for Guard crusade builds. You can find it here.
https://www.reddit.com/r/TheAstraMilitarum/comments/vb8nns/imperial_guardastra_militarum_crusade_builds/?utm_source=share&utm_medium=web2x&context=3
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![[Post New]](/s/i/i.gif) 2022/06/22 15:06:06
Subject: Re:Imperial Guard 9th Edition Tactics
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Storm Trooper with Maglight
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Munitorum Field Manual, version 2022.6 : point changes for Astra Militarum :
Straken : no change.
Yarrick : 105 ==> 110 points.
Company Commander : free power sword, free bolt weapons ; power fist 10==>5 points.
Gaunt ghosts : no change.
Pask : no change.
Creed : no change.
Lord Commissar : plasma pistol unchanged, free bolter, free power sword, power fist 10==>5 points.
Tank Commander Leman Russ : no change.
Tempestor Prime : plasma pistol unchanged, free power sword, bolt pistol and command rod ; power fist 10==>5 points.
Conscripts : no change
Infantry Squad : no change from previous dataslate (60 points, free wargear).
Militarum tempestus Scions : few changes, free vox caster, bolt pistol, power sword ; power fist 10==>5 points.
Astropath : no change.
sergeant Kell : no change.
Bullgryns : 35==>30 points.
Command Squad : free regimental standard, vox caster, medipack.
Commissar : free bolter.
Crusaders : no change.
Master of Ordnance : no change.
Militarum Tempestus Command Squad : free regimental standard, vox caster, medipack.
Priest : no change.
Nork Deddog : no change.
Officer of the Fleet : no change.
Ogryn Bodyguard : no change.
Ogryns : no change.
Platoon Commander : power fist 10==>5 points, all other wargear free.
Ratlings : no change.
sergeant Harker : no change.
Servitors : no change.
Severina Raine : no change.
Sly Marbo : no change.
Special Weapons Squad : 40==>45 points for 3 snipers configuration ; 49 ==>45 points for all other special weapons configurations.
Techpriest : no change.
Veterans : 65==>70 points, free heavy weapons, vox caster, sniper rifles ; free sergeant power sword, plasma pistol and bolt weapons ; power fist 10==>5 points.
Wyrdvane Psykers : no change.
Armoured Sentinel : 35==>40 points, free heavy weapons (except hunter-killer missile).
Hellhounds : no change.
Scout Sentinel : 35==>40 points, free heavy weapons (except hunter-killer missile).
Basilisks : no change.
Deathstrike : no change.
Heavy Weapons Squad : free lascannons and missile launchers.
Hydra : no change.
Leman Russ Battle Tank : no change.
Manticore : no change.
Wyvern : no change.
Chimera : no change.
Taurox : no change.
Taurox Prime : no change.
Valkyrie : no change.
all Baneblade super-heavy variants : base unchanged, free options, except lascannon 50==>30 points.
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This message was edited 9 times. Last update was at 2022/06/23 09:27:40
longtime Astra Militarum neckbeard |
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![[Post New]](/s/i/i.gif) 2022/06/22 16:09:50
Subject: Re:Imperial Guard 9th Edition Tactics
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Storm Trooper with Maglight
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Thank you for that excellent and well put together summary!
Liking the 'free' upgrades. Confused about Ogryn being the same but bullgryns being cheaper. Overall not a bad selection, may save me a few points here and there - may have to rejigger my squads to include more heavy weapons.
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![[Post New]](/s/i/i.gif) 2022/06/22 16:22:56
Subject: Re:Imperial Guard 9th Edition Tactics
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Junior Officer with Laspistol
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Do I understand correctly that the Lascannon Sentinel basically went down 10 points?
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~7510 build and painted
1312 build and painted
1200 |
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![[Post New]](/s/i/i.gif) 2022/06/22 17:10:11
Subject: Imperial Guard 9th Edition Tactics
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Morally-Flexible Malleus Hearing Whispers
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So Yarrick costs 3 Lord Commissars with plasma pistols? And LC HWTs are now 90ppu?
I'm sorry, I can't tell if these are in ppm or ppu?
It doesn't make sense anyway, that LR gets no change, but Sentinels get a points drop and free HWs
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![[Post New]](/s/i/i.gif) 2022/06/22 17:14:19
Subject: Re:Imperial Guard 9th Edition Tactics
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Junior Officer with Laspistol
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Technically Sentinels either get a points drop OR they get a small points hike (from 35 base to 40 base) and free HW. But not both.
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~7510 build and painted
1312 build and painted
1200 |
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![[Post New]](/s/i/i.gif) 2022/06/22 17:19:23
Subject: Re:Imperial Guard 9th Edition Tactics
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Storm Trooper with Maglight
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Kcalehc wrote:Thank you for that excellent and well put together summary!
Liking the 'free' upgrades. Confused about Ogryn being the same but bullgryns being cheaper. Overall not a bad selection, may save me a few points here and there - may have to rejigger my squads to include more heavy weapons.
Confused by Ogryns too. They have never been remotely good, sadly.
Pyroalchi wrote:Do I understand correctly that the Lascannon Sentinel basically went down 10 points?
Absolutely. If you were fielding sentinels with multilasers, for cheap placeholder purposes you are hit by a +5 points hike. If you were fielding sentinels for heavy weapons support (lascannons, plasma cannons etc...) you are granted a -10 points rebate.
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This message was edited 1 time. Last update was at 2022/06/22 17:24:59
longtime Astra Militarum neckbeard |
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![[Post New]](/s/i/i.gif) 2022/06/22 17:31:18
Subject: Imperial Guard 9th Edition Tactics
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Dakka Veteran
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Looks like GW didn't even look at our FW-tanks.
Macharius BT is still massively overpriced junk for instance.
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5500 pts
6500 pts
7000 pts
9000 pts
13.000 pts
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![[Post New]](/s/i/i.gif) 2022/06/22 17:50:54
Subject: Re:Imperial Guard 9th Edition Tactics
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Longtime Dakkanaut
London
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Ravajaxe wrote:Munitorum Field Manual, version 2022.6 : point changes for Astra Militarum :
Yarrick : 105 ==> 110 points.
That will stop all that Yarrick abuse! I assume the studio has an Ork army doing an Armageddon campaign...
Veterans : 65==>70 points, free heavy weapons, vox caster, sniper weapons ; free sergeant power weapon, plasma pistol and bolt weapons ; power fist 10==>5 points.
So Vets are now 100 points for Sarge with plasma pistol; and power sword, Lascannon team, Heavy Flamer, Vox caster, and 3 meltaguns? Catachan version has 3 flamers for 85 points. Still a flimsy suicide squad, but if you can get it into range...
all Baneblade super-heavy variants : base unchanged, free options, except lascannon 50==>30 points.
Take that vastly superior knights! Automatically Appended Next Post: Kcalehc wrote:Thank you for that excellent and well put together summary!
Liking the 'free' upgrades. Confused about Ogryn being the same but bullgryns being cheaper. Overall not a bad selection, may save me a few points here and there - may have to rejigger my squads to include more heavy weapons.
I would love it if adding a heavy weapons team meant adding it the 10 man squad (taking it to 12). The box is 10 men, the transports hold 12 men. Would just make more sense...
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This message was edited 1 time. Last update was at 2022/06/22 17:52:31
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![[Post New]](/s/i/i.gif) 2022/06/23 01:05:18
Subject: Imperial Guard 9th Edition Tactics
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Longtime Dakkanaut
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Militarum tempestus Scions : few changes, free bolt pistol, power sword ; power fist 10==>5 points.
They got free voxes too. Automatically Appended Next Post:
Slightly less than that, 3 LC with plasma is 120 points. Yarrick went up by 5 points. No idea why, I've never seen him used.
They didn't change, not sure where you even got that. They're 50 points for the squad.
Sentinels went UP 5 points and got free heavy weapons. No point to use the multi-laser now. You're better off taking a heavy flamer, lascannon, or plasma cannon.
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This message was edited 1 time. Last update was at 2022/06/23 01:09:34
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![[Post New]](/s/i/i.gif) 2022/06/23 01:49:16
Subject: Imperial Guard 9th Edition Tactics
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Hurr! Ogryn Bone 'Ead!
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Re: no point in the multilaser, maybe taking it to fish for 6s? No clue if it'd be worth it. I'm not going to dig into the math, but it's a thought
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