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Made in us
Agile Revenant Titan






Austin, Texas.

Some thoughts: In regards to taking more support characters, be careful about giving up too many points for the assassinate secondary.
Each one of those support characters can be 3VP to the opponent, and if your bringing morty + a battalion with 2 hqs + a couple of support characters and all of a sudden your list has 5+ characters, enabling your opponent to get close to, if not max out a secondary.


As for deamon prince vs LoC discussion, Im not sure if we should write off the DP yet.

35 point difference between the two for
+3" move, a better combat profile, +1 toughness, +2 wounds, +1 attack (2 if you include claw attack), and gets a psychic power.
I think those differences are pretty notable and a good deal for only 35 points.
Now the debate between typhus and a DP might be a little more of a debate, but I still don't think one is just strictly better.


I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 ninjafiredragon wrote:
Some thoughts: In regards to taking more support characters, be careful about giving up too many points for the assassinate secondary.
Each one of those support characters can be 3VP to the opponent, and if your bringing morty + a battalion with 2 hqs + a couple of support characters and all of a sudden your list has 5+ characters, enabling your opponent to get close to, if not max out a secondary.


Not really though? If anything, assassinate is a trap choice against DG since at least two of those support characters are running with blocks of terminators and none of the lords are easy to kill. Anything near deathshroud can't be killed at all, not even by snipers. In games where you lose 5 characters you are probably getting tabled anyways, also causing you to fail while we stand and despoiled ground. At that point losing some more VP hardly matters. My most common casualty is usually my plague caster blowing himself up and one other support character which got sniped in some melee brawl situation.

This message was edited 1 time. Last update was at 2021/02/19 18:11:48


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in it
Contagious Dreadnought of Nurgle





 ninjafiredragon wrote:
Some thoughts: In regards to taking more support characters, be careful about giving up too many points for the assassinate secondary.
Each one of those support characters can be 3VP to the opponent, and if your bringing morty + a battalion with 2 hqs + a couple of support characters and all of a sudden your list has 5+ characters, enabling your opponent to get close to, if not max out a secondary.


As for deamon prince vs LoC discussion, Im not sure if we should write off the DP yet.

35 point difference between the two for
+3" move, a better combat profile, +1 toughness, +2 wounds, +1 attack (2 if you include claw attack), and gets a psychic power.
I think those differences are pretty notable and a good deal for only 35 points.
Now the debate between typhus and a DP might be a little more of a debate, but I still don't think one is just strictly better.


loc is more durable, 2+/4++, +3" contagion range... honestly i prefer a LoC

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Made in de
Commoragh-bound Peer



Nordor

Hi all,

I was asking myself: what is your basic tactical approach for certain GT missions?

I can think of ways how to handle the 5-Marker-Missions (32-Sweep&Clear, 33-PrioTarget, 23-Scouring) ... and also 11-Retrieval Mission & 31-Overrun. Here one can concentrate the own army somehow on the battlefield.

But how do you guys approach the 6-Marker-Missions with Dawn-Of-War Deployment (21-Surround&Destroy, 12-Scorched Earth) where the battlefield is basically devided into two flanks with 3 markers each but the marker in the deployment zone quite far away from each other.

And what abot the 4-Marker-Mission (22-Battlelines)?

How do you deploy your armies (basically, of course also dependent on opponents army)?
What secondaries do you take?

Bye,
Stoni
   
Made in nl
Jovial Plaguebearer of Nurgle





Well I took a break from this forum and the hobby for a while due to IRL circumstances, but yesterday I finally got to play my first game with the new rules. It was less than ideal because my Codex still hasn't arrived yet and we had to look up rules online all the time and I kinda half-assed my army building. But I have to say, the book doesn't look half bad so far. Still not happy with the weird PM wargear restrictions and the loss of proper DR, but we look solid.
But yeah as outlined by others, secondaries still seem iffy to me. There don't seem to be any stand outs to me, and the book specific ones seem mediocre to me. Does anyone else have advice for them? And how are people taking their PM these days? I took mine in 10 man squads and they seemed fine but my local meta is kinda casual, and I'm still not sure how to equip them properly under the new rules.
   
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Longtime Dakkanaut





It will take a lot more experimenting with secondaries. But grind them down seems to be a good one. Our units are hardy, so we should be able to kill off more units compared to the opponent killing our units each turn.

Domination for the 5 obj missions. Because we should be contesting and holding 3 obj out of 5 obj on the board. (If we are not, we are playing DG wrong).

Spread the sickness we need to kinda run some poxwalkers to get the efficiency out of it. But 9 points is decent and we only need to contaminate 3 obj for that.

The thing about secondaries, if we can get 8 to 10 on each secondary, thats great already. We shouldnt be aiming to get 15 on each secondary. Thats kind of aiming too high.

If we can get 10 on all three secondary, thats 30 points. And then 45 on primary, plus 10 for painting. Thats 85 points. If we still lose a game after scoring 85 points, I don't think I will feel too bad about that. lol

Sometimes it depends on matchup. If we have a big block of terminators we intend to move up the center that we know the opponent is not going to approach we can also maybe try for something like data intercept.

Need to play more games to experiment with various secondaries.
   
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there are NOT preset secondaries, depend by list, opponent and mission.

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Longtime Dakkanaut





Yup, as blackmage said, it depends on the list, opponent and the mission.
   
Made in gb
Crazed Spirit of the Defiler





While I agree there are no definitive covers i think there are some secondaries we can definitely lean into. I have a few reasonably set options such as the above mentioned domination on any of the five objective missions.

I always tend to choose between WWSWF or Grind depending on the opponents list.

I generally avoid action based secondaries if I can, except spread the sickness on a 6 objective mission if I think I've got a solid chance of picking up 9pts. I don't take cultists and early game I want my stuff that can shoot to get shots off and my melee stuff to advance, apart from poxwalkers most of my units are too expensive to waste a turn doing actions.

So I'll take mission specific if it doesn't involve an action except maybe the scouring since you can pick up a bunch of points in one turn late game

Finally depending on opponents list, I'll take Titan hunters or assassinate if they look like they're giving up easy points.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 blackmage wrote:
there are NOT preset secondaries, depend by list, opponent and mission.


Would you mind going in detail on which objectives should be picked under which circumstances?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in it
Contagious Dreadnought of Nurgle





 Jidmah wrote:
 blackmage wrote:
there are NOT preset secondaries, depend by list, opponent and mission.


Would you mind going in detail on which objectives should be picked under which circumstances?

what i can say is...
-spread the sickness (if you have poxwalkers) is a must take in most cases, almost always it get you 9 points
-if you relay on big blocks of termies or Pm, while we stand we fight also grant decent amount of points
-despoiled ground is better than engage on all fronts for Dg, not alwys you can regularly score it early game, despolied ground consider how much durable DG is grant you point end game.
Those are 3 secondaries that are not much dependent from opponent/mission, as i said is difficult take as "the best" set of secondaries, there are too many variables, in my few games i always took spread the sickness and despoiled ground, the 3rd all depend by what im playing and against who.

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I have found Despoiled ground to be completely useless.

I have even tabled my opponent and still scored 0 with it! The restrictions are just to restrictive, I doubt I will ever try this again.

Spread the sickness is a feel bad for me taking the mortals, and if you are playing to win you have to take the mortals.

Just for clarity you can only select 1 secondary from the DG list, cant take Spread the Sickness and Despoiled ground together!

I think the poor secondaries are going to be a huge problem when competitions start back up mainstream. Most armies have at least 1 or more auto picks and at the minute DG have none!
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

I have only taken spread the sickness once and scored 9pts with no effort. My poxwalkers typically just screen and take up space, and this first game that I took it, they did that AND scored me 9pts.


Automatically Appended Next Post:
And 12pts wasn’t out of the question either, it just made more sense for my one of my units to hang back and score more on the primary one turn. It’s main issue is that only one unit in your army and spread the sickness each turn. If that restriction didn’t exist, it would be an automatic take every game IMO.


Automatically Appended Next Post:
And can you point me to where it says we can only take one Death Guard secondary?

This message was edited 2 times. Last update was at 2021/02/22 14:48:50


Fly Molo of Dark Future Gaming!
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Made in gb
Regular Dakkanaut





I am still on the fence with spread the sickness, I think a reasonable amount of points can be generated, it just feels bad to take D3 mortals!
Why are we taking mortals to throw up over an objective? No one else takes mortals to perform actions. Everyone seems to think it's ok on pox walkers but what about on Deathshroud?

To use this secondary you can deepstrike into backfield, try and charge onto the enemy holding their home objective, fight and clear the objective, survive through the enemies turn then complete this objective, at which point one of your 50 point combat monsters dies. That is definately a feel bad right there!

The page in the codex listing the secondaries tells you it's one only, last line of the first paragraph. It's the same for all books. Marines get around it as they allowed 1 from their supplement as well as 1 from the main marine book.
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

FAQ Update: https://www.warhammer-community.com/wp-content/uploads/2021/02/JO62MoTw7DJ1MzcW.pdf

Most notable is they removed the Lords of the Deathguard from Daemon Prince, so you can now take it and a DG lord. Also clarified that Difficult ground DOES work with inexorable.

Pretty major buff on the DP part I think.

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Tremble wrote:
I have found Despoiled ground to be completely useless.

I have even tabled my opponent and still scored 0 with it! The restrictions are just to restrictive, I doubt I will ever try this again.

Spread the sickness is a feel bad for me taking the mortals, and if you are playing to win you have to take the mortals.

Just for clarity you can only select 1 secondary from the DG list, cant take Spread the Sickness and Despoiled ground together!

I think the poor secondaries are going to be a huge problem when competitions start back up mainstream. Most armies have at least 1 or more auto picks and at the minute DG have none!

maybe you dont play right then, DG have a big end game board presence, hard to believe you score 0. Who care to take mortals on poxwalkers?

This message was edited 1 time. Last update was at 2021/02/22 17:35:04


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So does that mean tanglefoot grenades now work on DG as well.

What things reduce a models movement characteristic?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The Droning

Also, tremor shells.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Regular Dakkanaut




Sounds pretty much useless bar the odd very specific circumstance then.

Inexorble advance basically just allows rapid fire bolters when moving.
   
Made in us
Jovial Plaguebearer of Nurgle





Kansas, United States

Doohicky wrote:
Sounds pretty much useless bar the odd very specific circumstance then.

Inexorble advance basically just allows rapid fire bolters when moving.


Which, to be fair, ain't bad.

Death Guard - "The Rotmongers"
Chaos Space Marines - "The Sin-Eaters"
Dark Angels - "Nemeses Errant"
Deathwatch 
   
Made in us
Agile Revenant Titan






Austin, Texas.

 Jidmah wrote:
 ninjafiredragon wrote:
Some thoughts: In regards to taking more support characters, be careful about giving up too many points for the assassinate secondary.
Each one of those support characters can be 3VP to the opponent, and if your bringing morty + a battalion with 2 hqs + a couple of support characters and all of a sudden your list has 5+ characters, enabling your opponent to get close to, if not max out a secondary.


Not really though? If anything, assassinate is a trap choice against DG since at least two of those support characters are running with blocks of terminators and none of the lords are easy to kill. Anything near deathshroud can't be killed at all, not even by snipers. In games where you lose 5 characters you are probably getting tabled anyways, also causing you to fail while we stand and despoiled ground. At that point losing some more VP hardly matters. My most common casualty is usually my plague caster blowing himself up and one other support character which got sniped in some melee brawl situation.


I do wish I had a big block of Blightlord termies, but unfortunately I do not. And they appear totally sold out in America. Oh well, another time.
My thoughts were coming off games where my list was built primarily around plague marines and a few support daemon engines. I am starting to suspect that plague marines are not tier one, unless maybe you spam the board with them in lieu of supporting damage dealers. Because while the minus 1 damage helps, and t5 is huge, plague marines really are just as susceptible to a wide range of medium arms fire that normal marines are. Sure, if your opponent is not playing one of the top meta armies, or he isn't trying to bring his full strength to bear, maybe plague marines can go off. But I, and I think most of us here, are talking in a tournament setting with the goal to be playing optimally against other optimal lists. And I think optimal meta lists can deal with plague marines the same way they can deal with normal marines, lots of ap -1/-2 weapons. Again, I dont think they are bad necessarily, but unless you reach a critical mass, I dont think they are going to be over performing, especially since their ranged damage is low unless you sink more points into them.
Which is what lead to assassinate being effective against me in previous games, as 30+ bodies of plague marines was not enough to stop my marine opponent from getting into my juicy characters. Even with a plague surgeon buffing them.
I think you are right though, a 10 man terminator squad is much more resistant than plague marines due to 2+/4++. Prob much better at hiding characters.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Longtime Dakkanaut





So our chapter trait IA is odd now.

You take a -2 penalty if you walk through difficult terrain, but don’t take it if you advance or charge through it?

It seems to work against tanglefoot.


Really our chapter trait is quite literally the worst in the game. Even getting to move and rapid fire always with bolters ONLY matters on PMs since all terminators already could do it. The IA movement nerf just made a bad chapter trait worse. Just stupid how the terrible IA only works on 1/3 our stuff.
   
Made in us
Damsel of the Lady




broxus wrote:
So our chapter trait IA is odd now.

You take a -2 penalty if you walk through difficult terrain, but don’t take it if you advance or charge through it?

It seems to work against tanglefoot.


Really our chapter trait is quite literally the worst in the game. Even getting to move and rapid fire always with bolters ONLY matters on PMs since all terminators already could do it. The IA movement nerf just made a bad chapter trait worse. Just stupid how the terrible IA only works on 1/3 our stuff.


Advancing still counts as moving so you'd still get it. Charging I'd have to look.

Tanglefoot will effect you in the charge phase but NOT the movement phase'.
   
Made in it
Contagious Dreadnought of Nurgle





I think you are right though, a 10 man terminator squad is much more resistant than plague marines due to 2+/4++. Prob much better at hiding characters.

Use deathshrouds they work fine protecting charactes at lest against ranged attacks.

This message was edited 1 time. Last update was at 2021/02/22 19:24:23


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 blackmage wrote:
Tremble wrote:
I have found Despoiled ground to be completely useless.

I have even tabled my opponent and still scored 0 with it! The restrictions are just to restrictive, I doubt I will ever try this again.

Spread the sickness is a feel bad for me taking the mortals, and if you are playing to win you have to take the mortals.

Just for clarity you can only select 1 secondary from the DG list, cant take Spread the Sickness and Despoiled ground together!

I think the poor secondaries are going to be a huge problem when competitions start back up mainstream. Most armies have at least 1 or more auto picks and at the minute DG have none!

maybe you dont play right then, DG have a big end game board presence, hard to believe you score 0. Who care to take mortals on poxwalkers?


Not a very helpful post Blackmage!

I tabled my opponent so I did something right!

The problem is the scoring conditions are very specific and NOT easy to achieve.

Score 4VP if you have Bubonic Astartes wholly within your own and opponents deployement zones.

Score 4VP if you have Bubonic astartes wholly within 3 quarters or 6VP if wholly within all 4 quarters.

Score 4VP if at end battle if Bubonic astartes hold more than half of objectives.

Score 4VP if every objective is covered by contagion ability.

How many Bubonic astartes units are you intending to field? I normally can only fit in 2 or 3 plague marine squads and maybe 1 or 2 termy squads.

The support chars count but need to stay with the squads to be any use.

I cant leave any of those units in my own deployement as they are too expensive to act as backfield campers.

Once the enemy kills even 1 or 2 units you cannot score.

The daemon engines dont count, pox walkers dont count. How are you getting these slow units all over the board?

With regard to Spread the Sickness I agree it is ok for poxwalkers when you have 2 or 3 easy to reach objectives, but I dont want to have elite infantry performing actions that then kills them!
   
Made in us
Agile Revenant Titan






Austin, Texas.

I have found despoiled ground much to ambitious a goal to reliably even score 8 points off it. But again, Im trying it without terminators, so YMMV.

Also, DG FAQ out and Deamon Princes are no longer Lords of the death guard! We can take them and LoC in the same detachment! Woo!

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Audustum wrote:
broxus wrote:
So our chapter trait IA is odd now.

You take a -2 penalty if you walk through difficult terrain, but don’t take it if you advance or charge through it?

It seems to work against tanglefoot.


Really our chapter trait is quite literally the worst in the game. Even getting to move and rapid fire always with bolters ONLY matters on PMs since all terminators already could do it. The IA movement nerf just made a bad chapter trait worse. Just stupid how the terrible IA only works on 1/3 our stuff.


Advancing still counts as moving so you'd still get it. Charging I'd have to look.

Tanglefoot will effect you in the charge phase but NOT the movement phase'.


...IA units can ignore any or all modifiers to move characteristics, advance rolls, and charge rolls.

Tanglefoot won’t work on IA units in either the charge or movement phase.

Also, the way IA is worded if you advance or charge through difficult terrain you won’t suffer the penalty.

This message was edited 2 times. Last update was at 2021/02/22 21:51:42


 
   
Made in it
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Tremble wrote:
 blackmage wrote:
Tremble wrote:
I have found Despoiled ground to be completely useless.

I have even tabled my opponent and still scored 0 with it! The restrictions are just to restrictive, I doubt I will ever try this again.

Spread the sickness is a feel bad for me taking the mortals, and if you are playing to win you have to take the mortals.

Just for clarity you can only select 1 secondary from the DG list, cant take Spread the Sickness and Despoiled ground together!

I think the poor secondaries are going to be a huge problem when competitions start back up mainstream. Most armies have at least 1 or more auto picks and at the minute DG have none!

maybe you dont play right then, DG have a big end game board presence, hard to believe you score 0. Who care to take mortals on poxwalkers?


Not a very helpful post Blackmage!

I tabled my opponent so I did something right!

The problem is the scoring conditions are very specific and NOT easy to achieve.

Score 4VP if you have Bubonic Astartes wholly within your own and opponents deployement zones.

Score 4VP if you have Bubonic astartes wholly within 3 quarters or 6VP if wholly within all 4 quarters.

Score 4VP if at end battle if Bubonic astartes hold more than half of objectives.

Score 4VP if every objective is covered by contagion ability.

How many Bubonic astartes units are you intending to field? I normally can only fit in 2 or 3 plague marine squads and maybe 1 or 2 termy squads.

The support chars count but need to stay with the squads to be any use.

I cant leave any of those units in my own deployement as they are too expensive to act as backfield campers.

Once the enemy kills even 1 or 2 units you cannot score.

The daemon engines dont count, pox walkers dont count. How are you getting these slow units all over the board?

With regard to Spread the Sickness I agree it is ok for poxwalkers when you have 2 or 3 easy to reach objectives, but I dont want to have elite infantry performing actions that then kills them!

sorry i explain better..
when i choose despoiled ground i have at least 5/6 bubonic astartes unit, BL,deathshouds x2 and couple of units of Pm. Wasn't intended to say you played wrong..but usually you can get at least 8pts with despoiled ground no need to max it anytime, this is why i said at start secondaries depend by LIST AND MISSION, if a 5 obj mission with about 4 bubonic astartes units you can score at least 8/12pts with despoiled ground.
an example last time i played a list like this...

Spoiler:

++ Battalion Detachment 0CP (Chaos - Death Guard) [103 PL, 7CP, 1,999pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Plague Company: The Inexorable

+ Stratagems +

Gifts of Decay [-2CP]: 2x Additional Relics

+ HQ +

Lord of Virulence [7 PL, 140pts]: Acidic Malady, Ferric Blight, Warlord

Malignant Plaguecaster [5 PL, 95pts]: 1. Miasma of Pestilence, 4. Putrescent Vitality

+ Troops +

Plague Marines [12 PL, 250pts]
. Plague Champion: Boltgun, Plague knife
. 2x Plague Marine w/ blight launcher: 2x Blight grenades, 2x Blight launcher, 2x Krak grenades, 2x Plague knife
. 5x Plague Marine w/ boltgun: 5x Blight grenades, 5x Boltgun, 5x Krak grenades, 5x Plague knife
. Plague Marine w/ flail: Flail of corruption
. Plague Marine w/ sigil: Sigil of decay

Plague Marines [12 PL, 250pts]
. Plague Champion: Boltgun, Plague knife
. 2x Plague Marine w/ blight launcher: 2x Blight grenades, 2x Blight launcher, 2x Krak grenades, 2x Plague knife
. 5x Plague Marine w/ boltgun: 5x Blight grenades, 5x Boltgun, 5x Krak grenades, 5x Plague knife
. Plague Marine w/ flail: Flail of corruption
. Plague Marine w/ sigil: Sigil of decay

Plague Marines [12 PL, 250pts]
. Plague Champion: Boltgun, Plague knife
. 2x Plague Marine w/ blight launcher: 2x Blight grenades, 2x Blight launcher, 2x Krak grenades, 2x Plague knife
. 5x Plague Marine w/ boltgun: 5x Blight grenades, 5x Boltgun, 5x Krak grenades, 5x Plague knife
. Plague Marine w/ flail: Flail of corruption
. Plague Marine w/ sigil: Sigil of decay

Poxwalkers [5 PL, 75pts]
. 15x Poxwalker: 15x Improvised weapon

+ Elites +

Blightlord Terminators [20 PL, -1CP, 420pts]
. Blightlord Champion: Balesword, Champion of Disease, Combi-bolter, Plaguebringer
. Blightlord Terminator: Flail of corruption
. Blightlord Terminator: Blight launcher, Bubotic Axe
. Blightlord Terminator: Flail of corruption
. Blightlord Terminator: Blight launcher, Bubotic Axe
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter

Deathshroud Terminators [14 PL, 220pts]
. Deathshroud Champion: Chimes of contagion, 2x Plaguespurt gauntlet
. 3x Deathshroud Terminator: 3x Manreaper, 3x Plaguespurt gauntlet

Foul Blightspawn [5 PL, -1CP, 85pts]: 4. Arch-Contaminator, Plaguechosen, Revolting Stench-vats, Viscous Death

Plague Surgeon [4 PL, 75pts]: Fugaris' Helm

Tallyman [4 PL, 70pts]: Tollkeeper

+ Fast Attack +

Chaos Spawn [3 PL, -1CP, 69pts]: Grandfatherly Influence
. 3x Chaos Spawn: 3x Hideous mutations

++ Total: [103 PL, 7CP, 1,999pts] ++

Created with BattleScribe

you have 10 bubotic astartes units, consider take out 10 PM and play 2 PBC you still have 9 bubotic astartes units, hard to believe you cant score at least 8pts.

This message was edited 1 time. Last update was at 2021/02/22 22:03:15


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Made in us
Damsel of the Lady




broxus wrote:
Audustum wrote:
broxus wrote:
So our chapter trait IA is odd now.

You take a -2 penalty if you walk through difficult terrain, but don’t take it if you advance or charge through it?

It seems to work against tanglefoot.


Really our chapter trait is quite literally the worst in the game. Even getting to move and rapid fire always with bolters ONLY matters on PMs since all terminators already could do it. The IA movement nerf just made a bad chapter trait worse. Just stupid how the terrible IA only works on 1/3 our stuff.


Advancing still counts as moving so you'd still get it. Charging I'd have to look.

Tanglefoot will effect you in the charge phase but NOT the movement phase'.


...IA units can ignore any or all modifiers to move characteristics, advance rolls, and charge rolls.

Tanglefoot won’t work on IA units in either the charge or movement phase.

Also, the way IA is worded if you advance or charge through difficult terrain you won’t suffer the penalty.


There was a FAQ today. GW disagrees. It says Difficult Terrain is not effecting the Move characteristic, just the movement distance, which is separate. Thus, Difficult Terrain is not stopped by IA as IA only protects the Move characteristic. Advancing still uses your Move distance.

Similarly, in the chage phase, Tanglefoot grenade does not effect the charge roll, just the charge distance.

This message was edited 2 times. Last update was at 2021/02/22 22:02:33


 
   
Made in us
Agile Revenant Titan






Austin, Texas.

Spoiler:

 blackmage wrote:
Tremble wrote:
 blackmage wrote:
Tremble wrote:
I have found Despoiled ground to be completely useless.

I have even tabled my opponent and still scored 0 with it! The restrictions are just to restrictive, I doubt I will ever try this again.

Spread the sickness is a feel bad for me taking the mortals, and if you are playing to win you have to take the mortals.

Just for clarity you can only select 1 secondary from the DG list, cant take Spread the Sickness and Despoiled ground together!

I think the poor secondaries are going to be a huge problem when competitions start back up mainstream. Most armies have at least 1 or more auto picks and at the minute DG have none!

maybe you dont play right then, DG have a big end game board presence, hard to believe you score 0. Who care to take mortals on poxwalkers?


Not a very helpful post Blackmage!

I tabled my opponent so I did something right!

The problem is the scoring conditions are very specific and NOT easy to achieve.

Score 4VP if you have Bubonic Astartes wholly within your own and opponents deployement zones.

Score 4VP if you have Bubonic astartes wholly within 3 quarters or 6VP if wholly within all 4 quarters.

Score 4VP if at end battle if Bubonic astartes hold more than half of objectives.

Score 4VP if every objective is covered by contagion ability.

How many Bubonic astartes units are you intending to field? I normally can only fit in 2 or 3 plague marine squads and maybe 1 or 2 termy squads.

The support chars count but need to stay with the squads to be any use.

I cant leave any of those units in my own deployement as they are too expensive to act as backfield campers.

Once the enemy kills even 1 or 2 units you cannot score.

The daemon engines dont count, pox walkers dont count. How are you getting these slow units all over the board?

With regard to Spread the Sickness I agree it is ok for poxwalkers when you have 2 or 3 easy to reach objectives, but I dont want to have elite infantry performing actions that then kills them!

sorry i explain better..
when i choose despoiled ground i have at least 5/6 bubonic astartes unit, BL,deathshouds x2 and couple of units of Pm. Wasn't intended to say you played wrong..but usually you can get at least 8pts with despoiled ground no need to max it anytime, this is why i said at start secondaries depend by LIST AND MISSION, if a 5 obj mission with about 4 bubonic astartes units you can score at least 8/12pts with despoiled ground.
an example last time i played a list like this...

[spoiler]
++ Battalion Detachment 0CP (Chaos - Death Guard) [103 PL, 7CP, 1,999pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Plague Company: The Inexorable

+ Stratagems +

Gifts of Decay [-2CP]: 2x Additional Relics

+ HQ +

Lord of Virulence [7 PL, 140pts]: Acidic Malady, Ferric Blight, Warlord

Malignant Plaguecaster [5 PL, 95pts]: 1. Miasma of Pestilence, 4. Putrescent Vitality

+ Troops +

Plague Marines [12 PL, 250pts]
. Plague Champion: Boltgun, Plague knife
. 2x Plague Marine w/ blight launcher: 2x Blight grenades, 2x Blight launcher, 2x Krak grenades, 2x Plague knife
. 5x Plague Marine w/ boltgun: 5x Blight grenades, 5x Boltgun, 5x Krak grenades, 5x Plague knife
. Plague Marine w/ flail: Flail of corruption
. Plague Marine w/ sigil: Sigil of decay

Plague Marines [12 PL, 250pts]
. Plague Champion: Boltgun, Plague knife
. 2x Plague Marine w/ blight launcher: 2x Blight grenades, 2x Blight launcher, 2x Krak grenades, 2x Plague knife
. 5x Plague Marine w/ boltgun: 5x Blight grenades, 5x Boltgun, 5x Krak grenades, 5x Plague knife
. Plague Marine w/ flail: Flail of corruption
. Plague Marine w/ sigil: Sigil of decay

Plague Marines [12 PL, 250pts]
. Plague Champion: Boltgun, Plague knife
. 2x Plague Marine w/ blight launcher: 2x Blight grenades, 2x Blight launcher, 2x Krak grenades, 2x Plague knife
. 5x Plague Marine w/ boltgun: 5x Blight grenades, 5x Boltgun, 5x Krak grenades, 5x Plague knife
. Plague Marine w/ flail: Flail of corruption
. Plague Marine w/ sigil: Sigil of decay

Poxwalkers [5 PL, 75pts]
. 15x Poxwalker: 15x Improvised weapon

+ Elites +

Blightlord Terminators [20 PL, -1CP, 420pts]
. Blightlord Champion: Balesword, Champion of Disease, Combi-bolter, Plaguebringer
. Blightlord Terminator: Flail of corruption
. Blightlord Terminator: Blight launcher, Bubotic Axe
. Blightlord Terminator: Flail of corruption
. Blightlord Terminator: Blight launcher, Bubotic Axe
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter

Deathshroud Terminators [14 PL, 220pts]
. Deathshroud Champion: Chimes of contagion, 2x Plaguespurt gauntlet
. 3x Deathshroud Terminator: 3x Manreaper, 3x Plaguespurt gauntlet

Foul Blightspawn [5 PL, -1CP, 85pts]: 4. Arch-Contaminator, Plaguechosen, Revolting Stench-vats, Viscous Death

Plague Surgeon [4 PL, 75pts]: Fugaris' Helm

Tallyman [4 PL, 70pts]: Tollkeeper

+ Fast Attack +

Chaos Spawn [3 PL, -1CP, 69pts]: Grandfatherly Influence
. 3x Chaos Spawn: 3x Hideous mutations

++ Total: [103 PL, 7CP, 1,999pts] ++

Created with BattleScribe
you have 10 bubotic astartes units, consider take out 10 PM and play 2 PBC you still have 9 bubotic astartes units, hard to believe you cant score at least 8pts.


https://youtu.be/XJ6frEo0_FA

Here is a useful mathhammer video. Sigal of Decay is a trap, more effective to use points elsewhere. Honestly this guy is quickly becoming my favorite DG tactics channel.


I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
 
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