Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2023/06/04 09:23:41
Subject: Mortarion's sons Death Guard tactica 9th ed
This message was edited 1 time. Last update was at 2023/06/04 09:23:49
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2023/06/04 13:20:26
Subject: Mortarion's sons Death Guard tactica 9th ed
I haven't seen the actual battlereports, but going from the leaked datasheets - maybe the Icon bearer received its own datasheet that we just haven't seen, yet?
Did they use Plague Marines with icons (that would have to be just a unitfiller) in one of these?
2023/06/04 17:15:46
Subject: Mortarion's sons Death Guard tactica 9th ed
I haven't seen the actual battlereports, but going from the leaked datasheets - maybe the Icon bearer received its own datasheet that we just haven't seen, yet?
Did they use Plague Marines with icons (that would have to be just a unitfiller) in one of these?
No they did not. As of right now most are hoping since you can buy the guy seperatly that he is a stand alone leader type.
Automatically Appended Next Post: So it looks like blighthualers are our best anti tank unit. How many does it take to drop a knight? Anybody know/ can run the numbers?
This message was edited 1 time. Last update was at 2023/06/04 17:27:58
2023/06/04 21:22:20
Subject: Re:Mortarion's sons Death Guard tactica 9th ed
You can make a full melee 5 man Plague Marine squad, either 3 x Heavy/2 x Bubotic or the other way around, but can only get 9 melee Plague Marines in a squad of 10. Although 2 x Heavy Flamer look a good option in a 10 man, just drop one melee weapon.
The Plagueburst Crawler and the Land Raider, a tale from 9th to 10th.
In 9th, a PBC did 4.6 wounds from Entropys/Mortar to a loyalist Land Raider. In 10th, a PBC does 3.4. So, less lethal edition, that makes some sense.
Note, Lethal hits turns the odds of hitting + wounding at BS3 and 5s to wound into the same as hitting and wounding at BS3 and 4s to wound. This was taken into account and didn't help .
So, in 9th a Land Raider did 3.6 wounds from Lascannons/Heavy Bolters to a PBC. In 10th, a Land Raider does 5.8 wounds to a PBC. Hmmm.
The PBC entropy cannon has lost range from 36 down to 24. Gained 1 move and a 2+ save. The extra save was taken into account and didn't help.
I didn't give either target cover.
So PBC was 145, Land Raider was 245 in 9th. Either a PBC is cheaper or a Land Raider is more expensive?
If we do the same figures for MBH vs LR assuming they are over 12" away from each other in the first few turns.
9th ed MBH (just krak/melta) did 2.5 wounds to the LR. 10th ed MBH does 2.5 wounds to the LR.
9th ed LR (just las/heavy bolter) did 3.6 wounds to the MBH. 10th ed LR does 6.7 wounds to the MBH.
MBH was down to 110 by the end of the edition to a LR's 245.
2023/06/04 21:42:43
Subject: Mortarion's sons Death Guard tactica 9th ed
Also, I was trying to wrap my head around Daemon Princes and they are now more like Grey Knight Grand Master Nemesis Dread Knights in 10th.
Both 2+/4++, but the GMNDK is T8 to the DP T11 but the DP is W10 to the GMNDK W13 (but degrades).
So 10th ed DP (ranged and then melee) into a GMNDK is 5.4 wounds while a GMNDK (psilencer/psycannon/sword) is 7 wounds (or 3.7 wounds for the 2nd GMNDK into a 2nd DP).
The flying DP does 6.6 wounds but a GMNDK now does 9.5 (or 5.4).
Given the GMNDK has more ranged attacks I feel like both types of DP should be coming in at less than one of them armed with psilencer/psycannon/sword.
2023/06/04 21:56:52
Subject: Mortarion's sons Death Guard tactica 9th ed
Boosykes wrote: Well at least we should have access to land Raiders hopefully they are good.
Yeah but that doesn't work unless Land Raiders get priced differently in different armies.
Because a DG Land Raider will not be as good as a World Eaters Land Raider (6+++) which will not be as good as a Thousand Sons Land Raider (remove all armour saves/free strategem) which will not be as good as a Space Marine Land Raider (Oaths of Moment/Fall back and shoot doctrine). So if our Land Raiders are ok, Space Marine Land Raiders are probably too good.
2023/06/04 22:10:35
Subject: Mortarion's sons Death Guard tactica 9th ed
But they may not be. Because right now in 9th, points for Land Raiders, Rhinos, Predators, etc are mainly the same.
A TS Predator with a 5++ is the same as a DG Predator.
An Iron Hands Predator with +1AP, re-roll 1s to hit, a 6+++ and less degrading is... Yes you guessed it, the same as a DG Predator.
And there was a stickyness in 9th of points for things like power armour marines and terminator marines across the various factions. It was baffling that Blightlords and Scarab Occults were both 40 points for the whole of 9th.
So, in 9th, GW were idiots in terms of costing these units.
In two weeks or so, we will know if GW are still idiots.
2023/06/05 00:32:09
Subject: Mortarion's sons Death Guard tactica 9th ed
To be fair I agree with you. When I made those two poll in general chat (strongest and weakest factions based solely on the faction focus I voted for death guard as worst and eldar as strongest. This was well before the exhibition matches.
Looking so far like I was right on the money but it's still too early to know if death guard are the weakest or simply very weak.
So I agree we look terrible. Now is their any way to make them work? How can we beat eldar for example.
At this point its obvious death guard are going to be near the bottom and eldar will be near the top but how can we squeeze every drop of puss out of this army and maybe find a combo that will do at least some work.
This message was edited 3 times. Last update was at 2023/06/05 13:23:20
2023/06/05 01:26:55
Subject: Re:Mortarion's sons Death Guard tactica 9th ed
Yes, he's less killy, but not much imo. But he's consistently tougher in this edition being T12 AND you can choose to keep Miasma up for +1 cover AND he's now 2+ save (instead of 3+ save in 9th).
Also, his Lord of the Death Guard Aura seems flavorful and interesting!
Live Ork, Be Ork. or D'Ork!
2023/06/05 18:23:56
Subject: Mortarion's sons Death Guard tactica 9th ed
Lord of the Death Guard is very interesting. As it prevents modifications to characteristics, it should include the OC characteristic i think? So even battleshocked DG units near him will keep their OC stat.
One other thing I think will need playtesting to understand is how good a 2+ armour save (Morty, PBCs, DPs, termies) is when getting cover. Testing how easy it is to get the cover and then how much survivability a 1+ gives.
2023/06/05 21:27:52
Subject: Mortarion's sons Death Guard tactica 9th ed
EightFoldPath wrote: Lord of the Death Guard is very interesting. As it prevents modifications to characteristics, it should include the OC characteristic i think? So even battleshocked DG units near him will keep their OC stat.
One other thing I think will need playtesting to understand is how good a 2+ armour save (Morty, PBCs, DPs, termies) is when getting cover. Testing how easy it is to get the cover and then how much survivability a 1+ gives.
Great insight I hadn't even thought of morty ignoring OC modification
2023/06/06 15:23:21
Subject: Mortarion's sons Death Guard tactica 9th ed
EightFoldPath wrote: Lord of the Death Guard is very interesting. As it prevents modifications to characteristics, it should include the OC characteristic i think? So even battleshocked DG units near him will keep their OC stat.
One other thing I think will need playtesting to understand is how good a 2+ armour save (Morty, PBCs, DPs, termies) is when getting cover. Testing how easy it is to get the cover and then how much survivability a 1+ gives.
Great insight I hadn't even thought of morty ignoring OC modification
It does look like Morty's aura ignores OC modification.
Given how it looks like Battleshock may be common, that's pretty dang good!
Live Ork, Be Ork. or D'Ork!
2023/06/07 18:43:15
Subject: Mortarion's sons Death Guard tactica 9th ed
One other thing I think will need playtesting to understand is how good a 2+ armour save (Morty, PBCs, DPs, termies) is when getting cover. Testing how easy it is to get the cover and then how much survivability a 1+ gives.
For any AP 1 or stronger, seems like maximizing cover would give quite a bit of benefit.
Live Ork, Be Ork. or D'Ork!
2023/06/07 20:18:45
Subject: Mortarion's sons Death Guard tactica 9th ed
The one silver lining in the underwhelming Blightlords datasheet is the 4 attacks per model in combat with the basic weapon. They basically have the 9th ed CSM accursed weapon with 1 less AP down to 2, lethal hits and a -1T aura in range.
40 attacks instead of 31 attacks on a "shooting" Blightlord unit is a significant improvement, and with only AP1 I would be tempted to at least try out dropping the flails (if they cost ponts again).
I quite like the look of 6 combi-weapons, 2 spewers, 2 autocannons.
Although I hate both Lethal Hits and Anti-Infantry 2+/4+ when their army rule is -1T.
I wonder if anyone ever suggested to GW to make their contagion -1S instead of -1T?
2023/06/08 03:43:52
Subject: Mortarion's sons Death Guard tactica 9th ed
The -1 toughness still comes in to play for all those 6 you didn't roll in the to hit phase, and the weapons in the squad that don't have anti in their description.
2023/06/08 21:44:45
Subject: Re:Mortarion's sons Death Guard tactica 9th ed
Long post... I was thinking that after the #foregworldmassacre DG are looking a little light on units to choose from and now have the Tyranids as a comparison (also throwing in TSons as fellow massacre victims).
You could argue that Leaders don't count as they are just unit attachments, and say the DG roster consists of 19 units.
Spoiler:
Leaders
Typhus
Lord of Contagion
Lord of Virulence
Sorcerer in Terminator Armour
Lord in Terminator Armour
Malignant Plaguecaster
Biologus Putrifier
Foul Blightspawn
Noxious Blightbringer
Plague Surgeon
Tallyman
Lord in Power Armour
TSons:
8 Leaders
3 Bodyguard
2 Misc Infantry/Beasts/Swarms
0 Lone Operatives
4 Monsters
8 Vehicles
25 Total (or 17 if not counting Leaders)
Spoiler:
Leaders
Ahriman
Exalted Sorcerer
Sorcerer
Infernal Master
Terminator Sorcerer
Ahriman on Disc (could be lone operative and some of the other items in this are a bit hand wavey as we don't know too much about the faction)
Exalted Sorcerer on Disc (could be lone operative)
Tzaangor Shaman
We still have 14 DG datasheets to see (6 of them are Leaders) and so far DG have 0 Lone Operatives, 0 Stealth, 0 Scouts, 0 Infiltrators, 0 Precision on weapons. Fingers crossed we get a 0CP per battle round when you do a strategem ability on LoC? And maybe a Cloud of Flies Stealth strat?
Comparing datasheets with Tyranids and I'm again believing that either DG points are going to be lower than some think or Tyranids points are going to be higher than some think. Or GW gonna GW.
2023/06/09 16:56:37
Subject: Mortarion's sons Death Guard tactica 9th ed
I won't be doing a breakdown of the SM sheets to compare for an obvious reason, but my gut feeling is they won't be missing forgeworld like DG miss Leviathans, Deredeos, Decimators or Dread Claw Drop Pods.
2023/06/12 19:06:26
Subject: Re:Mortarion's sons Death Guard tactica 9th ed