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I'm surprised Dakka can be considered worse than twitter or facebook.
   
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 Vermis wrote:
 Just Tony wrote:
I'd personally love to pick Tuomas Pirinen's brain over a recent rules question I came across from an older edition.


I think they pick a different part of their anatomy when they come up with 40K rules.

"Why GW staff don't post here, exhibit A"


Automatically Appended Next Post:
 Irkjoe wrote:
I'm surprised Dakka can be considered worse than twitter or facebook.

It's not. There's a lingering perception that forums are toxic and social media is somehow better... But there are large segments of the gaming community on Twitter and Facebook that are just awful.

This message was edited 1 time. Last update was at 2020/08/24 21:39:14


 
   
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 insaniak wrote:

 Irkjoe wrote:
I'm surprised Dakka can be considered worse than twitter or facebook.

It's not. There's a lingering perception that forums are toxic and social media is somehow better... But there are large segments of the gaming community on Twitter and Facebook that are just awful.


I figure one difference is that FB/Twitter the negativity can sometimes be more impersonal because of the fact that those groups and the way they work are less personal - whilst on a forum you tend to get to know people so the negativity feels worse because its a group of known people not just a vast group of faces.

That said FB/Social media negativity can be like a wildfire where hundreds of posts can turn toxic within seconds and bombard at a volume that puts forums, even at their height of popularity, to shame. It can turn toxic in a flash; of course it can also turn positive in a flash too; its a very fast moving beast and intimidating to many.

Forums can be just as up and down, but often slower and the means of membership means that its often far less of a volume and often only a handful of very active posters driving a conversation a certain way.




The other issue that all internet sites suffer from is that it costs nothing to join in. Both in terms of time and effort and in terms of money. So you can move on from GW and 40K and even wargames entirely; but you can still drop in on the forum. Indeed you might simply out of regular habit of checking your websites in the morning/evening/whenever. So you can retain people who have moved on and some of them can build quite a toxic relationship with aspects of the community/company/game/all of it. You don't tend to get this in a club or convention because it costs money to attend (even if its jsut fuel to get there); it takes more time; it takes effort and dedication to get up; go in and turn up. So a lot of those who move on just don't bother going so you don't get them forming part of the community that's active. That doesn't mean negativity doesn't happen, but its a different style.

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 Vermis wrote:
 Just Tony wrote:
I'd personally love to pick Tuomas Pirinen's brain over a recent rules question I came across from an older edition.


I think they pick a different part of their anatomy when they come up with 40K rules.


6th ed. WFB question, actually.

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 CthuluIsSpy wrote:
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It's unfortunate that the designers aren't reachable. The obvious disconnect between GW's rules and product-decision process, and the people who purchase their products and play with their rules is one of the reasons so many of us are dissatisfied with the GW experience.

Of course there would be negativity, even the toxic kind, but so what? Is it really better that they hide away, protecting their feelings, instead of engaging with the players, to better understand their experience with GW? Much of the negativity is a direct result of GW's rules, sculpts, and policies.

At the very least, the rules team should be getting on Twitch every week or two to (forthrightly) answer peoples' questions and explain their thought process.


Automatically Appended Next Post:
 insaniak wrote:
 Vermis wrote:
 Just Tony wrote:
I'd personally love to pick Tuomas Pirinen's brain over a recent rules question I came across from an older edition.


I think they pick a different part of their anatomy when they come up with 40K rules.

"Why GW staff don't post here, exhibit A"



That's a pretty mild remark he made. If you make a product, or provide a service, the public is going to have opinions. If you can't defend your work in public, perhaps you need to find a new line of work you are better suited for- and happier with.

This message was edited 2 times. Last update was at 2020/08/24 22:22:33


 
   
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Blastaar wrote:


Automatically Appended Next Post:
 insaniak wrote:
 Vermis wrote:
 Just Tony wrote:
I'd personally love to pick Tuomas Pirinen's brain over a recent rules question I came across from an older edition.


I think they pick a different part of their anatomy when they come up with 40K rules.

"Why GW staff don't post here, exhibit A"



That's a pretty mild remark he made. If you make a product, or provide a service, the public is going to have opinions. If you can't defend your work in public, perhaps you need to find a new line of work you are better suited for- and happier with.



So if you produced a product and chose to use your free time to come join a group of people who engage with part of the product that you helped produce - that you'd be ok with that kink of tone being directed at you? Perhaps from multiple people who might use even more scornful language?


I don't know about you, but it would fast sap any enthusiasm I'd have to engage with that community. In fact I'd wager most people would simply leave and go elsewhere. Even if you're looking for feedback and critique that level of discourse isn't constructive nor productive; again it serve no purpose other than to insult. Again I'd not expect anyone to hang around in such an atmosphere.

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Lol, yes, because we all want to go home after work and argue with anonymous basement-dwellers over the quality of our day job. Seriously, it would be pretty dumb to subject yourself to the internet like that.

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Blastaar wrote:
 techsoldaten wrote:
Yeah, GW instituted a no social media policy a while back. It applies to all full time employees and selectively to freelancers, who are mostly involved in design projects. I think they sign NDAs on a per-project basis.

You will find some freelancers on blog sites. If you look through their historical posts, you can see how they influenced some of the current designs. Here's an example:

https://leskouzes.blogspot.com/2016/02/obliterators-emperors-children.html

UK Labor law exempts long time GW staff from this policy. A few of them are still active on Dakka:

- Martel732, GW's Global VP for Community Engagement

- Slayer-Fan123, who's on the design team, mostly focused on rules

- BaconCatBug, Senior Playtester

- Peregrine, Group Finance Director for Games Workshop Group PLC


I wish they'd hire BCB...............

People would actually be thankful if BCB were on the rules writing and proof reading team.

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 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

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Blastaar wrote:
Of course there would be negativity, even the toxic kind, but so what? Is it really better that they hide away, protecting their feelings, instead of engaging with the players, to better understand their experience with GW?

Yes. Absolutely, it's better to not put themselves through that.

At best, being subjected to that sort of negativity on a constant basis is exhausting, demoralising, and bad for creativity and productivity. At worst, it's incredibly damaging to someone's mental health.

It's also pointless. When 90% of the 'feedback' that you're receiving is of the 'You suck and should die in a fire' kind, there is little value in wading through it trying to find the occasional gem of actual, practical critique. It's not going to give them an understanding of their customers' experience... it's just going to show them that a vocal section of the online community has no filter. Until the majority of people can learn to behave as if the guys in the studio are actual human beings, it's just not worth the bother of trying to sort through that.

This message was edited 2 times. Last update was at 2020/08/24 23:03:30


 
   
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Blastaar wrote:
It's unfortunate that the designers aren't reachable. The obvious disconnect between GW's rules and product-decision process, and the people who purchase their products and play with their rules is one of the reasons so many of us are dissatisfied with the GW experience.


I don't think that disconnect has anything to do with the designers. The designers know how people play, they read forums, FB, tournaments, etc. Its just that the designers create the games the way they play them - casual and fairly open-ended, a reason to get together with mates and push models around and have fun. And they have been very clear about that design ethos from comments in the past on GW's very own forums, to White Dwarf articles, to interviews on various podcasts, etc. Its just that the community (and when I say "community", I'm only speaking about those who post on Dakka) don't care, or hear it and dismiss it. Just look at the way GW did Batreps in the old WDs, a grab bag of various units, playing several times to get a "close" result, and not playing it in any kind of "serious, competitive" sense.

GW has always said that they provide the structure, rules, and miniatures for players to create their own games, play it their own way, and push models around the table with their friends. If the community decides not to do that, but instead to rail against how GW's rules aren't balanced, or their balanced enough, or produced too slow, or produced too fast, or have too much bloat, or too few options, or should have more FAQs, or less FAQs, etc., then that really falls squarely on the players. Not GW or the designers.

Players: GW! Tell us how to play.
GW: Here is how you play.
Players: No! That's not how you play. Tell us how to play!

I'm fortunate enough to play/have played with 99.7% of folks in basement/home/garage gaming, where we're all like minded, take a "let's have fun with the game, let's put on a spectacle, and let's not abuse the system just cause we can" type of approach, which I think is also how 95% of 40k gamers actually do it, but they all don't post on Dakka.

Lately, the "community" has wanted a "balanced, tournament" ruleset from 40k. You got 9th edition, with its pseudo technical rules writing. Well, be careful what you wish for.

This message was edited 1 time. Last update was at 2020/08/25 00:08:32


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Blastaar wrote:
It's unfortunate that the designers aren't reachable. The obvious disconnect between GW's rules and product-decision process, and the people who purchase their products and play with their rules is one of the reasons so many of us are dissatisfied with the GW experience.


The problem is that the disconnect in GW is internal. See this quote from James M Hewitt:

James: Whatever the case.. We’d gone through and put these rules in which we thought were evocative and interesting. They went up to review…

Lupe: Oh dear, yeah?

James: And they came back. And I think the problem was kind of a… the telephone game. Basically, to give an example of the problem, a manager on high gets offered a banana and says “I don’t fancy eating that banana”. The next manager, one rung down from them, who wants to be seen to be doing a good job says “oh, my boss does not like eating bananas, so I’ll stop sending bananas his way.” It might have been because that particular banana wasn’t what he wanted, or he wasn’t in the mood for a banana, but it results in all bananas being embargoed. And it carries on. “Top boss doesn’t like fruit!” says the next manager down, “Well, let’s not produce anything with fruit.” Then eventually it’s “So, the manager at the top doesn’t like eating food, never send food his way.”

It was a tense time, lots of pressure, and everyone was trying to please the person above them a little bit too much. From what I can tell it’s not quite as much of an issue these days. But what it meant was that if Top Manager at the top said “That rule is really colourful, and makes people play the game in a different way that’s not just rolling dice, that’s really cool”, that then trickles down to the rules team being told to add more silly rules, and it ends up with someone in the team going through all the compendiums replacing some rules that were more like “+1 to hit” with “+1 to hit… if it’s raining outside!”.


I think that the problem is that the people at the top don't actually engage in this hobby or really understand it or its playerbase. They may as well be working for a company making oven mitts. I was talking to my local GW guy and he said they were surprised at how fast Kill Team sold out. I mean, how on earth were they surprised? Or the Sisters box. They only ran a year long campaign and promoted the hell out of something that people were demanding for nearly 2 decades. Or the most recent with Indominus. Remember when they said they made boatloads of them and everyone was going to get a copy and then the webstore sold out worldwide in what, a whole 15 minutes? These examples show a HUGE level of disconnect between the people at the top and the customer base.


   
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If this thread isn't a perfect example of why designers would stay away.... lol. A completely warped, over-inflated sense of entitlement. The dross of dakka account for an infinitesimally small percentage of GW's customer base. They would be mad to listen to anyone on here.

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 Just Tony wrote:
GW designers, do they post here?
If you were them, would you?

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 H.B.M.C. wrote:
 Just Tony wrote:
GW designers, do they post here?
If you were them, would you?


Me, personally? Yes. I have this condition where I fear no living being, and am quite cocky enough to give them the 10 digit grid coordinate to my front door if they became stupid threatening. If I craft something I interact with the fanbase. Period. When I was in the local music scene I was on local message boards to answer questions or simply listen to feed back. Even being told one of my songs sounded like repetitious drivel didn't stop me from returning.

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 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
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 Hollow wrote:
If this thread isn't a perfect example of why designers would stay away.... lol. A completely warped, over-inflated sense of entitlement. The dross of dakka account for an infinitesimally small percentage of GW's customer base. They would be mad to listen to anyone on here.

Dakka gets more traffic than any other dedicated 40k site. Posts from here are quoted constantly on Facebook, Reddit and other sites.

That makes us influencers. One would think they'd be trying to accommodate us in some way.

I got about half of what I've been asking for with Grey Knights with Tides, and the 2W on CSM is something I've been bitching about for years. Feels like someone is listening, either directly or through messages that are reposted elsewhere.

   
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Oh, it's quite likely that someone's reading the forums, certainly. It's just not surprising that they're not making their presence known.

 
   
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 Just Tony wrote:
Yes. I have this condition where I fear no living being, and am quite cocky enough to give them the 10 digit grid coordinate to my front door if they became stupid threatening.

That's very noble, but you might want to ask Thomas Parrott how that's likely to go.

(Spoiler: You'd get fired.)

This message was edited 1 time. Last update was at 2020/08/25 06:39:00


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Blastaar wrote:
It's unfortunate that the designers aren't reachable. The obvious disconnect between GW's rules and product-decision process, and the people who purchase their products and play with their rules is one of the reasons so many of us are dissatisfied with the GW experience.

Of course there would be negativity, even the toxic kind, but so what? Is it really better that they hide away, protecting their feelings, instead of engaging with the players, to better understand their experience with GW? Much of the negativity is a direct result of GW's rules, sculpts, and policies.

At the very least, the rules team should be getting on Twitch every week or two to (forthrightly) answer peoples' questions and explain their thought process.


What would them here accomplish though? They wouldn't drop their marketing strategy just because people here could talk to them. You think they would suddenly balance game? It's not unbalanced because GW doesn't know it's unbalanced. Or that GW couldnt' get it balanced if they wanted it. It's unbalanced because it's marketing strategy from GW to have shifting imbalance to drive sales from what has sold so much there's no room for large gains anymore to units that have room.

GW guys couldn't really offer any truthful comments or reasons. It would be just marketing speech same as you get on warhammer community. They say stompa is " incredibly difficult to put down" in apocalypse when it's one shotted easily in 2k game. But you think GW would actually say how bad it is in marketing speech? They wouldn't put up any more honest text in forum. They wouldn't even be allowed. It would be just more half-truths and omissions and marketing speech.

Wouldn't give players anything useful, would just be headache for them. Nothing gained, plenty to lose.


Automatically Appended Next Post:
 Phobos wrote:
I think that the problem is that the people at the top don't actually engage in this hobby or really understand it or its playerbase. They may as well be working for a company making oven mitts. I was talking to my local GW guy and he said they were surprised at how fast Kill Team sold out. I mean, how on earth were they surprised? Or the Sisters box. They only ran a year long campaign and promoted the hell out of something that people were demanding for nearly 2 decades. Or the most recent with Indominus. Remember when they said they made boatloads of them and everyone was going to get a copy and then the webstore sold out worldwide in what, a whole 15 minutes? These examples show a HUGE level of disconnect between the people at the top and the customer base.




Or that they don't want to offer discount boxes too much least it hinders sales of full priced kits.

This message was edited 1 time. Last update was at 2020/08/25 06:41:42


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Gathering the Informations.

 Duskweaver wrote:
 Just Tony wrote:
Yes. I have this condition where I fear no living being, and am quite cocky enough to give them the 10 digit grid coordinate to my front door if they became stupid threatening.

That's very noble, but you might want to ask Thomas Parrott how that's likely to go.

(Spoiler: You'd get fired.)

Really? You want to make that joke?

Dude told off twits harassing someone in the 40k community and got fired for it thanks to a coordinated reporting campaign by those twits.
   
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 Kanluwen wrote:
 Duskweaver wrote:
 Just Tony wrote:
Yes. I have this condition where I fear no living being, and am quite cocky enough to give them the 10 digit grid coordinate to my front door if they became stupid threatening.

That's very noble, but you might want to ask Thomas Parrott how that's likely to go.

(Spoiler: You'd get fired.)

Really? You want to make that joke?

Dude told off twits harassing someone in the 40k community and got fired for it thanks to a coordinated reporting campaign by those twits.


Didn't he threaten them with death or something to that effect? A cursory glance at his posts tells me everything I need to know about this guy. Yeah, dakka is infinitely better than twitter.
   
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tneva82 wrote:
Blastaar wrote:
It's unfortunate that the designers aren't reachable. The obvious disconnect between GW's rules and product-decision process, and the people who purchase their products and play with their rules is one of the reasons so many of us are dissatisfied with the GW experience.

Of course there would be negativity, even the toxic kind, but so what? Is it really better that they hide away, protecting their feelings, instead of engaging with the players, to better understand their experience with GW? Much of the negativity is a direct result of GW's rules, sculpts, and policies.

At the very least, the rules team should be getting on Twitch every week or two to (forthrightly) answer peoples' questions and explain their thought process.


What would them here accomplish though? They wouldn't drop their marketing strategy just because people here could talk to them. You think they would suddenly balance game? It's not unbalanced because GW doesn't know it's unbalanced. Or that GW couldnt' get it balanced if they wanted it. It's unbalanced because it's marketing strategy from GW to have shifting imbalance to drive sales from what has sold so much there's no room for large gains anymore to units that have room.

GW guys couldn't really offer any truthful comments or reasons. It would be just marketing speech same as you get on warhammer community. They say stompa is " incredibly difficult to put down" in apocalypse when it's one shotted easily in 2k game. But you think GW would actually say how bad it is in marketing speech? They wouldn't put up any more honest text in forum. They wouldn't even be allowed. It would be just more half-truths and omissions and marketing speech.

Wouldn't give players anything useful, would just be headache for them. Nothing gained, plenty to lose.


There's also the investment/payoff angle. Ultimately games designers are investment costs. Those investments (i.e. producing rules and such) have a payoff. There's nothing to prevent GW from tripling the budget of the 40k games dev team, get in extra and more experienced peeps, maybe a high end data analyst. That may in time produce a better "balanced" game. But would it lead to more sales? Would it generate enough extra sales to make the multi year investment worth it? What's the risk of if not working, or even worse reduce sales?

And going back to the original point - the individual games designer doesn't make these kind of calls. They get a new model dumped on their desk on a Monday and told "we need the rules and points for this by Friday". They do what they do, and they do their best, but what a forum like this would be asking for they wouldn't be able to answer anyway...

   
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Gathering the Informations.

 Irkjoe wrote:
 Kanluwen wrote:
 Duskweaver wrote:
 Just Tony wrote:
Yes. I have this condition where I fear no living being, and am quite cocky enough to give them the 10 digit grid coordinate to my front door if they became stupid threatening.

That's very noble, but you might want to ask Thomas Parrott how that's likely to go.

(Spoiler: You'd get fired.)

Really? You want to make that joke?

Dude told off twits harassing someone in the 40k community and got fired for it thanks to a coordinated reporting campaign by those twits.


Didn't he threaten them with death or something to that effect? A cursory glance at his posts tells me everything I need to know about this guy. Yeah, dakka is infinitely better than twitter.

Ehhh...no. He didn't "threaten them with death". He made a comment about an ongoing issue that GW themselves posted about, and likened it to 'mold in a pool' in that you have to stop a party before cleaning it up and referred to someone as 'fashy as <expletive>".

He's been pretty upfront about what he said. And it's pretty clear that it tied in to something that has been heading towards a reckoning for a long time in the GW community.

This message was edited 1 time. Last update was at 2020/08/25 18:15:35


 
   
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Of course there would be negativity, even the toxic kind, but so what? Is it really better that they hide away, protecting their feelings, instead of engaging with the players, to better understand their experience with GW? Much of the negativity is a direct result of GW's rules, sculpts, and policies.


Honestly, yeah. For them it probably IS better to hide away, and I can't blame them one bit. Less mental stress. Since the game is still making money hand over fist, not engaging with the community on a forum, etc isn't really hurting them. They're making money and don't have to deal with the near constant personal attacks that will no doubt come their way no matter what they do. Reasoned discussion is a hard thing to find these days. There's too much "I have an opinion so I obviously need to be heard" for that to happen. Look no further than any thread discussion miniature quality if you need proof. "I dislike it, therefor it's trash" is like 90% of the posts because the posters can't tell the difference between a genuinely poorly done model and something that's actually well done but simply doesn't appeal to them from a style standpoint ...

I don't think that disconnect has anything to do with the designers. The designers know how people play, they read forums, FB, tournaments, etc. Its just that the designers create the games the way they play them - casual and fairly open-ended, a reason to get together with mates and push models around and have fun. And they have been very clear about that design ethos from comments in the past on GW's very own forums, to White Dwarf articles, to interviews on various podcasts, etc. Its just that the community (and when I say "community", I'm only speaking about those who post on Dakka) don't care, or hear it and dismiss it. Just look at the way GW did Batreps in the old WDs, a grab bag of various units, playing several times to get a "close" result, and not playing it in any kind of "serious, competitive" sense.


Honestly, I think there is a genuine disconnect. The amount of times a GW designer has said "We were genuinely surprised to see that's how people played that" is a sign that the disconnect does actually come directly from the design team and that they may be too insulated. Was it Adepticon at the start of 8th where Cavatore (or Cruddace? I don't remember who ...) saw how Storm Ravens and Smash Captains were used and basically had a tiny melt down. FAQ'd instantly while subtly shaming people for using the models that way in the first place? They have been in isolation too long IMO. To their credit, I think this is absolutely getting WAY better as we see the community being involved in things more than at any other time in recent memory, but yeah there has been a legitimate disconnect and it starts with the design team.

To be fair, this is also the same poor team who have to answer things like "When a model is killed, does it die" and "Can I still win if I;ve conceded?" so I really can't blame them for isolating a bit.

This message was edited 1 time. Last update was at 2020/08/25 18:18:04


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 techsoldaten wrote:
 Hollow wrote:
If this thread isn't a perfect example of why designers would stay away.... lol. A completely warped, over-inflated sense of entitlement. The dross of dakka account for an infinitesimally small percentage of GW's customer base. They would be mad to listen to anyone on here.

Dakka gets more traffic than any other dedicated 40k site. Posts from here are quoted constantly on Facebook, Reddit and other sites.

That makes us influencers. One would think they'd be trying to accommodate us in some way.


It does not. It makes Dakka a convenient warehouse for opinions, rather than going to multiple sites.
That's it. It isn't even a good one-stop, because truly casual players aren't particularly well-represented on any online presence, they're simply not that engaged.

Here, most folks posting are a small number really caught up in some aspect of the games or settings, and many strongly committed to be 'right' about their personal bugbears. That doesn't make anyone's stance particularly useful or valid, just strongly held.

This message was edited 3 times. Last update was at 2020/08/25 18:42:23


Efficiency is the highest virtue. 
   
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Dakka Veteran




tneva82 wrote:
Blastaar wrote:
It's unfortunate that the designers aren't reachable. The obvious disconnect between GW's rules and product-decision process, and the people who purchase their products and play with their rules is one of the reasons so many of us are dissatisfied with the GW experience.

Of course there would be negativity, even the toxic kind, but so what? Is it really better that they hide away, protecting their feelings, instead of engaging with the players, to better understand their experience with GW? Much of the negativity is a direct result of GW's rules, sculpts, and policies.

At the very least, the rules team should be getting on Twitch every week or two to (forthrightly) answer peoples' questions and explain their thought process.


What would them here accomplish though? They wouldn't drop their marketing strategy just because people here could talk to them. You think they would suddenly balance game? It's not unbalanced because GW doesn't know it's unbalanced. Or that GW couldnt' get it balanced if they wanted it. It's unbalanced because it's marketing strategy from GW to have shifting imbalance to drive sales from what has sold so much there's no room for large gains anymore to units that have room.


You're projecting. I said that the rules folks have an obligation to communicate with the players. Yes, to gain feedback, as well as explain their intentions with the rules.

As much as some Dakka posters believe it to be true, as much as some want it to be true, GW does not intentionally unbalance the game to sell models. This is disproven every time GW releases a new kit that sucks in the game. GW's design approach is "this is something to do for a laugh while drinking alcohol." There are repeated instances of the rules team being surprised by the things players do with their rules, because the rules team believes that people just won't do certain things, even if the rules allow it. It's a massive blindspot they have.

What I find puzzling is that, on the one hand, GW has LOTR SBG, which is pretty well-done. On the other, 40k and AOS.

GW's marketing strategy is their ecosystem of games, minis, and paints, and a basic social media presence where everything is AMAZING!!! and THE BEST EVARRRR!!!!! Aren't you EXICTED!!!!! New stuff to BUY!!! RAAAAAAWRRRRR!!!!!!!

GW guys couldn't really offer any truthful comments or reasons. It would be just marketing speech same as you get on warhammer community. They say stompa is " incredibly difficult to put down" in apocalypse when it's one shotted easily in 2k game. But you think GW would actually say how bad it is in marketing speech? They wouldn't put up any more honest text in forum. They wouldn't even be allowed. It would be just more half-truths and omissions and marketing speech.

Wouldn't give players anything useful, would just be headache for them. Nothing gained, plenty to lose.


That is another serious problem. GW's policy of lying to their customers, or concealing information. It creates mistrust between players and GW. They absolutely damn well should be forthright with us.

And note that I suggested they utilize Twitch for periodic discussions, and Q&As.

This message was edited 1 time. Last update was at 2020/08/25 19:06:50


 
   
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Ridin' on a Snotling Pump Wagon






 Irkjoe wrote:
I'm surprised Dakka can be considered worse than twitter or facebook.


It’s not worse in terms of content, but on FB I can fully block people who get on my pip, and remove their negativity from my online life.

   
Made in us
Clousseau




And here we are a day removed from the latest Conquest designer Q&A. Where the company holds regular Q&A sessions on their discord for the fans and players to directly message and communicate with the lore writers, the artists, and the rules devs.

And have been doing that the past year. Without much of any hostility.

You can read all of the q&a sessions, to include the one yesterday, on the underspire (in my sig) as an example.

Yeah for my $$$, goes a billion miles in the right direction when you can ask questions and get answers from the source.
   
Made in us
Elite Tyranid Warrior






 Mad Doc Grotsnik wrote:
 Irkjoe wrote:
I'm surprised Dakka can be considered worse than twitter or facebook.


It’s not worse in terms of content, but on FB I can fully block people who get on my pip, and remove their negativity from my online life.


Fair enough, why stress yourself. That said opposing opinions and mean comments don't bother me that much, others seem to wildly overreact.
   
Made in gb
Ridin' on a Snotling Pump Wagon






Depends on the frequency, and insistence of the complainant.

As touched on earlier, my job can be stressful. Mostly it’s easily handled, as I get some outcomes will be upsetting.

Yet. What sets off my anxiety, and from there my depression, are overly insistent complainants. Those that will phone regularly, demanding updates, despite me giving clear, immutable timescales. If I’ve given the other party two weeks to respond, I won’t be chasing them until that period is up.

Those are the sorts where I wish I could FB Ban. And if we’re honest, there’s a few here on Dakka that don’t seem to be willing to let stuff go.

   
 
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