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![[Post New]](/s/i/i.gif) 2020/08/24 19:40:38
Subject: Spreading the "One commander" rule.
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Longtime Dakkanaut
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DE are a prime example of the NPC treatment the unfavored factions get. Not only do they only get new stuff once in a blue moon, they actually get as much or more stuff taken away than added.
Meanwhile they release 12 different Space Marine Lieutenant models and dozens of other new Space Marine units.
It's not really any surprise their facebook is flooded with "stop releasing space marines!"
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This message was edited 1 time. Last update was at 2020/08/24 19:41:07
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![[Post New]](/s/i/i.gif) 2020/08/24 20:01:06
Subject: Re:Spreading the "One commander" rule.
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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VladimirHerzog wrote: Mr Morden wrote:As I understand it Dark Eldar, Sisters and some others are getting new HQs anyway?
for dark eldar we're getting a new model for lelith, a named character locked to a subfaction's subfaction that is already in the codex.
Just throwing something out there, but it's possibly a dual build kit.
We have a few in AoS and 40k where it's a generic or named based upon two different weapon options and a different head. Naeve Blacktalon/Knight Zephyros for Stormcast? It's just taking the helmeted or unhelmeted head that shows which is which! Nork Deddog? Different head and can take a gun with a knife and armor as an Ogryn rather than Bullgryn.
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![[Post New]](/s/i/i.gif) 2020/08/24 21:05:16
Subject: Re:Spreading the "One commander" rule.
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Killer Klaivex
The dark behind the eyes.
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Kanluwen wrote: VladimirHerzog wrote: Mr Morden wrote:As I understand it Dark Eldar, Sisters and some others are getting new HQs anyway?
for dark eldar we're getting a new model for lelith, a named character locked to a subfaction's subfaction that is already in the codex.
Just throwing something out there, but it's possibly a dual build kit.
While not impossible, I'm struggling to think of any dual-kit that would fit Lelith while actually being useful for DE players. The most obvious dual-kit would be Lelith and a generic Succubus . . . so yet another model that DE already have.
The only other model it could possibly be would be Lady Malys, though I find that highly unlikely as she'd be such a random character to bring back on her own. And while it would be nice to at least get something new, a single 'new' character limited to a specific sub-subfaction doesn't really make up for the myriad of other characters and options DE have lost.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2020/08/24 21:20:15
Subject: Spreading the "One commander" rule.
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Honestly, the thing that comes to mind is Syrens becoming a 'Lieutenant' level HQ option for Wych Cults and Lelith being available as a 'Supreme Commander' level character for Wych Cults.
This is all just random speculation, mind you.
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![[Post New]](/s/i/i.gif) 2020/08/24 22:53:52
Subject: Re:Spreading the "One commander" rule.
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Longtime Dakkanaut
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Kanluwen wrote:Just throwing something out there, but it's possibly a dual build kit.
We have a few in AoS and 40k where it's a generic or named based upon two different weapon options and a different head. Naeve Blacktalon/Knight Zephyros for Stormcast? It's just taking the helmeted or unhelmeted head that shows which is which!
Just like Sisters of Battle flying seat, a perfect model to make a dual kit with a simple head and rod swap using just a tiny bit of plastic, was one? Oh wait, it was not, because 40K for some dumb reason does zero dual kits. Even that DA master started just as a generic monobuild captain and if the sculptor didn't manage to cram in extra sword arm it would have stayed the same. The fact that the only thing even remotely "dual" build in 40K came by accident at last minute because they had a tiny hole in the sprue to fill, not by plan, speaks volumes. Hell, look at all the Necron characters, chances to do dual builds all around, yet unlike the AoS bony boys they got a grand total of zero duals out of it...
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![[Post New]](/s/i/i.gif) 2020/08/24 23:09:32
Subject: Re:Spreading the "One commander" rule.
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Killer Klaivex
The dark behind the eyes.
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Irbis wrote: Kanluwen wrote:Just throwing something out there, but it's possibly a dual build kit.
We have a few in AoS and 40k where it's a generic or named based upon two different weapon options and a different head. Naeve Blacktalon/Knight Zephyros for Stormcast? It's just taking the helmeted or unhelmeted head that shows which is which!
Just like Sisters of Battle flying seat, a perfect model to make a dual kit with a simple head and rod swap using just a tiny bit of plastic, was one? Oh wait, it was not, because 40K for some dumb reason does zero dual kits. Even that DA master started just as a generic monobuild captain and if the sculptor didn't manage to cram in extra sword arm it would have stayed the same. The fact that the only thing even remotely "dual" build in 40K came by accident at last minute because they had a tiny hole in the sprue to fill, not by plan, speaks volumes. Hell, look at all the Necron characters, chances to do dual builds all around, yet unlike the AoS bony boys they got a grand total of zero duals out of it...
Hell, there are many cases where I have to wonder if you even need a dedicated kit for a character at all.
e.g. I'm pretty sure you could build a reasonable succubus out of the standard Wych kit. All you really need is few extra bits (most notably a Glaive).
Lelith might be a bit trickier, but only because of her hair and tendency to forego any sort of armour (or indeed clothing  ). But even this would require, what, an extra torso and head for the Wych kit? Maybe an extra pair of legs if you want to emphasise her calm demeanour.
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This message was edited 1 time. Last update was at 2020/08/24 23:09:54
blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2020/08/24 23:26:32
Subject: Re:Spreading the "One commander" rule.
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Ultramarine Chaplain with Hate to Spare
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Irbis wrote:. . . because 40K for some dumb reason does zero dual kits.
Malaceptor/Toxicrene
Tervigon/Tyrannofex
Tyrannocyte/Sporocyst
Zoanthrope/Toxicrene
Harpy/Hive Crone
Hive Tyrant(winged and non)/Swarmlord
Trygon/Mawloc
Hive Guard/Tyrant Guard
Exocrene/Haruspex
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![[Post New]](/s/i/i.gif) 2020/08/24 23:31:05
Subject: Re:Spreading the "One commander" rule.
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Gore-Soaked Lunatic Witchhunter
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Insectum7 wrote: Irbis wrote:. . . because 40K for some dumb reason does zero dual kits.
Malaceptor/Toxicrene
Tervigon/Tyrannofex
Tyrannocyte/Sporocyst
Zoanthrope/Toxicrene
Harpy/Hive Crone
Hive Tyrant(winged and non)/Swarmlord
Trygon/Mawloc
Hive Guard/Tyrant Guard
Exocrene/Haruspex
Rhino/anything built on the same chassis, Deathwing Command Squad/Terminator Squad/Knights, Ravenwing Command Squad/Bike Squad/Black Knights, Ravenwing plane, Ravenwing land speeder, Infiltrators/Incursors, Venerable Dreadnaught/normal Dreadnaught, Centurions, Knights, most Custodian kits (Vexilla, Shield-Captain, and squad), every AdMech kit... Automatically Appended Next Post: vipoid wrote: Irbis wrote: Kanluwen wrote:Just throwing something out there, but it's possibly a dual build kit.
We have a few in AoS and 40k where it's a generic or named based upon two different weapon options and a different head. Naeve Blacktalon/Knight Zephyros for Stormcast? It's just taking the helmeted or unhelmeted head that shows which is which!
Just like Sisters of Battle flying seat, a perfect model to make a dual kit with a simple head and rod swap using just a tiny bit of plastic, was one? Oh wait, it was not, because 40K for some dumb reason does zero dual kits. Even that DA master started just as a generic monobuild captain and if the sculptor didn't manage to cram in extra sword arm it would have stayed the same. The fact that the only thing even remotely "dual" build in 40K came by accident at last minute because they had a tiny hole in the sprue to fill, not by plan, speaks volumes. Hell, look at all the Necron characters, chances to do dual builds all around, yet unlike the AoS bony boys they got a grand total of zero duals out of it...
Hell, there are many cases where I have to wonder if you even need a dedicated kit for a character at all.
e.g. I'm pretty sure you could build a reasonable succubus out of the standard Wych kit. All you really need is few extra bits (most notably a Glaive).
Lelith might be a bit trickier, but only because of her hair and tendency to forego any sort of armour (or indeed clothing  ). But even this would require, what, an extra torso and head for the Wych kit? Maybe an extra pair of legs if you want to emphasise her calm demeanour.
I think there are two better options for characters than the single blisters: do character bits in the standard kit like for the Custodians (this works best when the character is the same size as the troopers and wearing the same armour), or do a "box of characters" kit like for the Thousand Sons Exalted Sorcerers. If they did an Exalted Sorcerers-style kit for Tech-Priests that would be the greatest thing ever invented.
Doesn't work as well for named characters, but it does get irritating having only one pose for a generic character you might want to take a bunch of.
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This message was edited 1 time. Last update was at 2020/08/24 23:34:45
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![[Post New]](/s/i/i.gif) 2020/08/25 00:43:33
Subject: Re:Spreading the "One commander" rule.
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Confessor Of Sins
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GW released probably the best multi-character kit in a decade when they released the Adepta Sororitas Canoness kit. Two character sprues and you have a model that can be armed with:
* Right Hand: Chainsword, Power Sword, Blessed Blade, Brazier of Holy Fire, or a Null Rod
* Left Hand: Bolt Pistol, Condemner Boltgun, Plasma Pistol, Inferno Pistol
* Backpack: With or without Chainsword
There are enough leftover bits in this kit to convert up a second, possibly 3rd Canoness from other kits (the Repentia Superior screams convert me). And this doesn't even cover kit-bashing in more options for the Canoness from other kits.
Now GW needs to do this for more factions HQ models. Then we wouldn't have fixed options for SM Captains spread out over no longer in production models.
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![[Post New]](/s/i/i.gif) 2020/08/25 00:51:02
Subject: Spreading the "One commander" rule.
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Longtime Dakkanaut
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The CSM Terminator Lord/Sorceror is also a very good kit with a massive amount of options for both arms.
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![[Post New]](/s/i/i.gif) 2020/08/25 00:53:12
Subject: Spreading the "One commander" rule.
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Confessor Of Sins
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yukishiro1 wrote:The CSM Terminator Lord/Sorceror is also a very good kit with a massive amount of options for both arms.
It's a good kit in terms of options, but how old is that kit? 20 Years? More?
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![[Post New]](/s/i/i.gif) 2020/08/25 01:00:06
Subject: Spreading the "One commander" rule.
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Longtime Dakkanaut
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I don't think it's that old. Maybe 10? But it doesn't really matter, it's a good kit that's aged well. I mean like the Eldar vehicle chassis is 20 years old now, and still great.
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![[Post New]](/s/i/i.gif) 2020/08/25 01:05:45
Subject: Spreading the "One commander" rule.
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Committed Chaos Cult Marine
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yukishiro1 wrote:I don't think it's that old. Maybe 10? But it doesn't really matter, it's a good kit that's aged well. I mean like the Eldar vehicle chassis is 20 years old now, and still great.
I can't really agree with that. I think the old and new Chaos Terminators mix together well, but that Chaos Terminator Lord/Sorcerer looks pretty bad these days to me. I don't even like fielding my Terminator Sorcerer Lord anymore with the refreshed models. It just sticks out too much for my tastes, and I don't mind the old finecast Sorcerer Lord and Dark Apostle in my army. To each their own though.
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![[Post New]](/s/i/i.gif) 2020/08/25 01:12:56
Subject: Spreading the "One commander" rule.
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Dakka Veteran
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vipoid wrote:
Sure.
Well, for starters, DE are a faction based around mobility... with 0 access to mobility options for their HQs.
They used to be able to take skyboards and jetbikes on Archons and Haemonculi, but those were all removed and currently don't even exist in Legends.
Second, as you already alluded to, they have no junior HQs. They used to have both Archons and Dracons, and Haemonculi and Haemonculi Ancient. However, the lesser versions were removed in both cases in the 7th edition book. So currently each subfaction has just a single generic character to its name. This means that a lot of detachments are basically forced to use two of the same HQ and is really annoying from a fluff/flavour perspective (as if I don't want to include special characters, I have to include 2 Archons in a Kabal Battalion - who absolutely do not jointly lead raids.)
Third, the 7th edition book also removed 5/8 of DE's special characters - including the supreme leader Vect (this would be the equivalent of removing Abaddon from CSM or Ghazghkull from Orks). These were never returned to the codex, nor were they ever replaced with other characters or even other generic HQs.
Finally, on a purely personal note, I've always wanted a Mandrake HQ. For me they're one of the most interesting DE units and have some of the nicest models, in spite of their age. However, with the loss of Kheradruakh the Decapitator (one of the casualties of the 7th edition book) they've been left without any HQ representation at all. This is something I find very sad, as I've always wanted a Mandrake-themed army. However, whilst I freely admit that this is a personal request, I do think it would serve multiple purposes on a mechanic front:
- Mandrakes currently can't benefit from the auras of any other HQs, so giving them their own HQ would provide a means to actually buff them a little.
- The current army-building rules are very restrictive, especially in terms of HQs, but a Mandrake HQ would give a generic option that could be taken in Kabal, Coven or Cult detachments (as opposed to, say, a remake of Lelith - who can only be taken by Cult detachments, and then only if they're Cult of Strife).
- Given that Mandrakes have repeatedly demonstrated pseudo-magic abilities in the fluff, a Mandrake character could be the DE equivalent of a psyker, giving the army some much-needed support abilities.
(I could also make an argument for a Scourge HQ, but honestly I think that would be served just fine by an Archon with wings and a better selection of wargear.)
Anyway, hopefully this has helped answer your question. 
Thank you, this was *very* helpful! I haven't seen DE on the table in years and years, so I didn't know it had gotten quite so dire.
Certainly sounds like there's some room for some VERY needed expansion in this regard. At the *very* least the return of the Dracon, but likely a few other add-ons as well.
Thank you again!
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![[Post New]](/s/i/i.gif) 2020/08/25 01:22:21
Subject: Re:Spreading the "One commander" rule.
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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alextroy wrote:Now GW needs to do this for more factions HQ models. Then we wouldn't have fixed options for SM Captains spread out over no longer in production models.
I think there should be a Primaris Captain kit that mirrors the previous First Born Captain kit. Yes, by today's standards that kit is pretty primitive and if remade today would take up a 1/3rd the space or have 3x the options, but it just allowed so much choice. Now we have Primaris Captains that only have access to power fists because GW released a Ltd. Ed. model and had to include the option for legacy reasons.
A full Primaris Captain kit (and a Libby one that at least allows for Sword/Axe/Staff), with various options from Relic Shields to Lightning Claws to Bolt Rifles to giant novelty foam hands - everything - would be a big boon to that range.
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![[Post New]](/s/i/i.gif) 2020/08/25 01:24:48
Subject: Re:Spreading the "One commander" rule.
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Insectum7 wrote: Irbis wrote:. . . because 40K for some dumb reason does zero dual kits.
Malaceptor/Toxicrene
Tervigon/Tyrannofex
Tyrannocyte/Sporocyst
Zoanthrope/Toxicrene
Harpy/Hive Crone
Hive Tyrant(winged and non)/Swarmlord
Trygon/Mawloc
Hive Guard/Tyrant Guard
Exocrene/Haruspex
Raptors/warp talons
Csm/Chosen
Forge fiend/mauler fiend
Baneblade/bane, storm, sword etc etc
IS squad/conscripts/veterans
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![[Post New]](/s/i/i.gif) 2020/08/25 01:31:03
Subject: Spreading the "One commander" rule.
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Infantry Squad doesn't count. It was actually intended to have a Veteran kit and Conscript kit added to it at one point.
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![[Post New]](/s/i/i.gif) 2020/08/25 02:34:01
Subject: Re:Spreading the "One commander" rule.
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Longtime Dakkanaut
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VladimirHerzog wrote:the worst part is how easy these options are to convert, if only GW broke their own rules for us just like they do with their space marines captains on bike
Uh, no: https://www.games-workshop.com/en-GB/Space-Marine-White-Scars-Commander
SM get to have one, because model does exist. If you want faction that can break your rule, look at IG. SM are actually one of the worst and dumbest examples of 'no model no rule', especially primaris melee weapons (when squatmarines get to completely ignore this and freely swap bits) and the whole Deathwatch (who, despite being faction of all the wargear in fluff, is plagued by idiotic 'yes bit, no rule' examples on their own frakking kits, never mind the gear other SM can freely take  )
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![[Post New]](/s/i/i.gif) 2020/08/25 04:14:38
Subject: Re:Spreading the "One commander" rule.
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Irbis wrote: VladimirHerzog wrote:the worst part is how easy these options are to convert, if only GW broke their own rules for us just like they do with their space marines captains on bike
Uh, no: https://www.games-workshop.com/en-GB/Space-Marine-White-Scars-Commander
SM get to have one, because model does exist. If you want faction that can break your rule, look at IG. SM are actually one of the worst and dumbest examples of 'no model no rule', especially primaris melee weapons (when squatmarines get to completely ignore this and freely swap bits) and the whole Deathwatch (who, despite being faction of all the wargear in fluff, is plagued by idiotic 'yes bit, no rule' examples on their own frakking kits, never mind the gear other SM can freely take  )
Nope, sorry, that kit is specifically named White Scars Commander On Bike (it's right there in your link). If you can convert that into a Ultramarine Captain On Bike there's no reason I can't convert a csm biker into a Chaos Lord on Bike or an Orks player can't use the fw Warboss On Bike model as a Warboss On Bike.
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![[Post New]](/s/i/i.gif) 2020/08/25 06:03:31
Subject: Re:Spreading the "One commander" rule.
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Locked in the Tower of Amareo
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Irbis wrote:kurhanik wrote:Yeah, with Guard it would kind of suck unless they add a higher tier officer that becomes limit: 1. Or put in more units that can give orders, and ideally more than 1 order.
Yeah, if they want to limit anything, it should be Colonel grade HQ (slightly weaker generic Creed?). Limiting lieutenants and such would be dumb and unfluffy, the whole point of the guard is the fact they are just regular humans needing extensive chain of command to function well in battle.
Of course fluff wise it's 1 company commander per 18-30 squads with 3-5 platoon commanders among them. That's the extensive chain of command.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/08/25 06:08:32
Subject: Spreading the "One commander" rule.
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Dakka Veteran
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BaconCatBug wrote:I really hate this kind of arbitrary design restriction.
The issue isn't taking multiple captains, the issues are Auras are too good. Remove all auras and replace them with Order/ MWBD type effects, imho.
The issue is smash captains, that are able to kill 3-4 times their cost units by themself.
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![[Post New]](/s/i/i.gif) 2020/08/25 06:25:06
Subject: Spreading the "One commander" rule.
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Fixture of Dakka
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alextroy wrote:yukishiro1 wrote:The CSM Terminator Lord/Sorceror is also a very good kit with a massive amount of options for both arms.
It's a good kit in terms of options, but how old is that kit? 20 Years? More?
You'd best stop complaining that it's old. It's BECAUSE it's old that you get all those options. When you get your wish & a new one arrives? Then you'll be lamenting that you have a kit with only 1 option.
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![[Post New]](/s/i/i.gif) 2020/08/25 07:21:50
Subject: Re:Spreading the "One commander" rule.
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Dakka Veteran
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tneva82 wrote: Irbis wrote:kurhanik wrote:Yeah, with Guard it would kind of suck unless they add a higher tier officer that becomes limit: 1. Or put in more units that can give orders, and ideally more than 1 order.
Yeah, if they want to limit anything, it should be Colonel grade HQ (slightly weaker generic Creed?). Limiting lieutenants and such would be dumb and unfluffy, the whole point of the guard is the fact they are just regular humans needing extensive chain of command to function well in battle.
Of course fluff wise it's 1 company commander per 18-30 squads with 3-5 platoon commanders among them. That's the extensive chain of command.
Hrm. Wonder what else should *be* an option for Guard HQ, I wonder?
Company Commander (Captain) for certain.
Should Platoon Commander (LT) become a 0-2 choice and move to HQ as well, you think?
Tank Commander would probably get flagged as "Counts as a Company Commander", so you could have one or the other but not both, or maybe one of each? IIRC, the olden days had a platoon as 30 men or 3 tanks, while a company was 90 men or 9 tanks, so the rank should be the same-ish between Company Command and Tank Command, but, it's been YEARS since I dug through the Guard unit schemes and, of course, they all vary wildly based on the planet that they're drawn from.
Should a Commissar be an HQ option or only the Lord Commissaar?
Now there's a bit of an open floor: What types of HQ options *should* there be for the Guard?
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![[Post New]](/s/i/i.gif) 2020/08/25 08:58:19
Subject: Re:Spreading the "One commander" rule.
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Storm Trooper with Maglight
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Wakshaani wrote:tneva82 wrote: Irbis wrote:kurhanik wrote:Yeah, with Guard it would kind of suck unless they add a higher tier officer that becomes limit: 1. Or put in more units that can give orders, and ideally more than 1 order.
Yeah, if they want to limit anything, it should be Colonel grade HQ (slightly weaker generic Creed?). Limiting lieutenants and such would be dumb and unfluffy, the whole point of the guard is the fact they are just regular humans needing extensive chain of command to function well in battle.
Of course fluff wise it's 1 company commander per 18-30 squads with 3-5 platoon commanders among them. That's the extensive chain of command.
Hrm. Wonder what else should *be* an option for Guard HQ, I wonder?
Company Commander (Captain) for certain.
Should Platoon Commander (LT) become a 0-2 choice and move to HQ as well, you think?
Tank Commander would probably get flagged as "Counts as a Company Commander", so you could have one or the other but not both, or maybe one of each? IIRC, the olden days had a platoon as 30 men or 3 tanks, while a company was 90 men or 9 tanks, so the rank should be the same-ish between Company Command and Tank Command, but, it's been YEARS since I dug through the Guard unit schemes and, of course, they all vary wildly based on the planet that they're drawn from.
Should a Commissar be an HQ option or only the Lord Commissaar?
Now there's a bit of an open floor: What types of HQ options *should* there be for the Guard?
Split the Company Commander into Senior officer (0-1, 3 orders) and junior officer (1-3, 2 orders).
3 orders would also make vox casters more useful.
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![[Post New]](/s/i/i.gif) 2020/08/25 09:05:23
Subject: Re:Spreading the "One commander" rule.
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Dakka Veteran
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Wakshaani wrote:tneva82 wrote: Irbis wrote:kurhanik wrote:Yeah, with Guard it would kind of suck unless they add a higher tier officer that becomes limit: 1. Or put in more units that can give orders, and ideally more than 1 order.
Yeah, if they want to limit anything, it should be Colonel grade HQ (slightly weaker generic Creed?). Limiting lieutenants and such would be dumb and unfluffy, the whole point of the guard is the fact they are just regular humans needing extensive chain of command to function well in battle.
Of course fluff wise it's 1 company commander per 18-30 squads with 3-5 platoon commanders among them. That's the extensive chain of command.
Hrm. Wonder what else should *be* an option for Guard HQ, I wonder?
Company Commander (Captain) for certain.
Should Platoon Commander (LT) become a 0-2 choice and move to HQ as well, you think?
Tank Commander would probably get flagged as "Counts as a Company Commander", so you could have one or the other but not both, or maybe one of each? IIRC, the olden days had a platoon as 30 men or 3 tanks, while a company was 90 men or 9 tanks, so the rank should be the same-ish between Company Command and Tank Command, but, it's been YEARS since I dug through the Guard unit schemes and, of course, they all vary wildly based on the planet that they're drawn from.
Should a Commissar be an HQ option or only the Lord Commissaar?
Now there's a bit of an open floor: What types of HQ options *should* there be for the Guard?
It really depends on the structure of the army. I personally am in favour of detachments tailored to certain armies. Almost like formations but without dumb bonuses. Or failing that, a return to platoons consisting of several infantry squads and a command squad. Perhaps with an option for heavy and special weapons squads. That however would require some way to keep the command and other specialist squads alive because right now, they're even easier to kill for more value.
But, assuming that the basic setup stays the same, I would move platoon commanders to HQ, probably at multiple per slot. Then I would have company and regiment commanders as well. With regiment commanders having a hard 0-1 limit. There's no real way to make them worth a stratagem compared to what marines get for their chapter masters.
I think I'd keep commissars in elite and also put a restriction on all other HQs to make them 0-1 per detachment. That really puts the focus on the officers.
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![[Post New]](/s/i/i.gif) 2020/08/25 14:38:06
Subject: Re:Spreading the "One commander" rule.
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Arch Magos w/ 4 Meg of RAM
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Gadzilla666 wrote: Irbis wrote: VladimirHerzog wrote:the worst part is how easy these options are to convert, if only GW broke their own rules for us just like they do with their space marines captains on bike
Uh, no: https://www.games-workshop.com/en-GB/Space-Marine-White-Scars-Commander
SM get to have one, because model does exist. If you want faction that can break your rule, look at IG. SM are actually one of the worst and dumbest examples of 'no model no rule', especially primaris melee weapons (when squatmarines get to completely ignore this and freely swap bits) and the whole Deathwatch (who, despite being faction of all the wargear in fluff, is plagued by idiotic 'yes bit, no rule' examples on their own frakking kits, never mind the gear other SM can freely take  )
Nope, sorry, that kit is specifically named White Scars Commander On Bike (it's right there in your link). If you can convert that into a Ultramarine Captain On Bike there's no reason I can't convert a csm biker into a Chaos Lord on Bike or an Orks player can't use the fw Warboss On Bike model as a Warboss On Bike.
agreed, it still requires conversion work to make it work.
Tell me how that kit allows you to take :
Combi weapons, chainsword, lightning claw, power weapons or a thunderhammer?
Also tell me how that face and these charms on the front of the bike aren't obviously white-scar-y?
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![[Post New]](/s/i/i.gif) 2020/08/25 15:20:33
Subject: Re:Spreading the "One commander" rule.
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Esmer wrote: Split the Company Commander into Senior officer (0-1, 3 orders) and junior officer (1-3, 2 orders).
That would be kinda goofy, seeing as when we actually had those ranks? Heroic Senior Officers were Captains or Colonels that were Super Cool/Heroic. Senior Officers were Captains or Colonels that weren't Super Cool/Heroic. Junior Officers(the ones that literally became Platoon Commanders) were Lieutenants. The Doctrines book literally had it so you could not take Senior Officers in the Command Squad for a Platoon, it had to be a Junior. It wasn't until the goofy Cruddace book that stripped Lasguns from Officers that we started this Platoon/Company Commander nonsense. 3 orders would also make vox casters more useful.
Putting it kinda bluntly here... Vox-Casters won't ever be more useful until the Order system is overhauled and voxes are made more available across the army. There's three actual units in the army that can take Vox-Casters: Veterans, Infantry Squads, and Scions. Command Squads(Veteran and Scion flavored) can both take Vox-Casters as well. There's some Stratagems for Chimeras to have Voxes. All in all, it's a limited piece of wargear that has no reason to be if it's going to be such a critical piece of the linkage for the army. Marines, annoyingly enough, got a better version with the Infiltrator Comms-Array granting auras from Phobos LTs and Captains anywhere on the board. Automatically Appended Next Post: Dolnikan wrote: It really depends on the structure of the army. I personally am in favour of detachments tailored to certain armies. Almost like formations but without dumb bonuses. Or failing that, a return to platoons consisting of several infantry squads and a command squad. Perhaps with an option for heavy and special weapons squads. That however would require some way to keep the command and other specialist squads alive because right now, they're even easier to kill for more value.
Ehhh....platoons aren't coming back and hopefully never will. Said it before, saying it again though for those in the back: Heavy and Special Weapon Squads need to be purchased like vehicle squadrons: you buy one bulk unit, then each specific setup gets deployed and acts as an individual unit. Does that make them easier to kill? Possibly. It also lets you swamp the board with them rather than just having one big blob. But, assuming that the basic setup stays the same, I would move platoon commanders to HQ, probably at multiple per slot. Then I would have company and regiment commanders as well. With regiment commanders having a hard 0-1 limit. There's no real way to make them worth a stratagem compared to what marines get for their chapter masters.
I mean, there is. But the problem lies with the idea of a "regiment commander" being some step up for an officer--which here would likely just be "he brings throat lozenges so can shout one more time". In an ideal world, a Regimental Commander would have special Stratagems keyed to him and him alone on his datasheet. Things like a once per game ability to coordinate a massed volley of fire from all of the infantry and tanks, an ability to call in a lance or deathstrike missile centered on a structure or map point, etc. I think I'd keep commissars in elite and also put a restriction on all other HQs to make them 0-1 per detachment. That really puts the focus on the officers.
I'd remove Commissars from the army entirely...but that's because I think they're a terrible thing for us to continue having. If they have to remain in the army, they need to have a better role than "tHeY cAn ShOoT yOuR dUdEs". It's a shame to see what happened because back in WD 308, we had the High Command Headquarters Group as a CA article. It gave you a 'General' equivalent character, whose bodyguards were Stormtroopers/Kasrkin grade rather than the standard Veterans. It's where we got the first "Regimental Advisors"(Master of the Fleet, Ordnance, etc) as concepts too.
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This message was edited 2 times. Last update was at 2020/08/25 15:35:19
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![[Post New]](/s/i/i.gif) 2020/08/25 15:40:06
Subject: Spreading the "One commander" rule.
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Dakka Veteran
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So, in theory, you'd have:
Senior Command (0-1)
With a note that this is usually "Captain" but some branches use a different term, but it's the highest level officer normally found at the battlefield level, with an extra level of issuing orders.
Junior Command (0-3)
With a note that this is usually called "Lieutenant" but some branches use a different term, but it's the "standard" level officer for command of smaller units and used in support of a higher level officer for larger conflicts. You get 1-3 for a single HQ slot (similar to how marine LTs are two in one slot) and they have the basic level of issuing orders.
There could be an additional option:
Regimental Command (1)
Far beyond the ordinary ranks seen on the battlefield, (fluff) … this is a Supreme Command Detachment option that does really cool stuff on par with a Chapter Master/
Which sounds solid.
But there should be 1-3 more HQ options. Lord Commissar is one of those, then... Primaris Psycher? Or should the Psychers be moved fully to an Elite slot since they're never in command of a group?
Is just Sr Officer, Jr Officer, and Lord Commissar enough?
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![[Post New]](/s/i/i.gif) 2020/08/25 15:51:39
Subject: Spreading the "One commander" rule.
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Fixture of Dakka
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As a DE i'm happy other DE players are speaking up, also as someone that play nids too. Why would Nids be effected by this rule at all? Its literally against their fluff, one of the stories the Norn Queen sent out like 9 Hive Tyrants at once. PS DE did have a Mandrake HQ at one point in time  and i've always said give us a Scourge HQ so we can fit it in all factions for DE. But really just remove the faction limitations from DE like it used to be and we wouldn't have that problem.
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This message was edited 2 times. Last update was at 2020/08/25 15:53:25
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![[Post New]](/s/i/i.gif) 2020/08/25 16:19:57
Subject: Spreading the "One commander" rule.
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Wakshaani wrote:So, in theory, you'd have:
Senior Command (0-1)
With a note that this is usually "Captain" but some branches use a different term, but it's the highest level officer normally found at the battlefield level, with an extra level of issuing orders.
Just gonna throw this out there:
This is for a Mechanised Infantry Regiment. It's from the Taros Campaign book and the numbers are for the outset of a campaign where they operated more or less as one large detachment.
There are 21 Captains and 91 Lieutenants.
And you want to put "Senior Command"(which is Captains and Colonels, per GW's own fluff) as 0-1?
Junior Command (0-3)
With a note that this is usually called "Lieutenant" but some branches use a different term, but it's the "standard" level officer for command of smaller units and used in support of a higher level officer for larger conflicts. You get 1-3 for a single HQ slot (similar to how marine LTs are two in one slot) and they have the basic level of issuing orders.
At this point, no. Not if you're locking Seniors to 0-1.
There could be an additional option:
Regimental Command (1)
Far beyond the ordinary ranks seen on the battlefield, (fluff) … this is a Supreme Command Detachment option that does really cool stuff on par with a Chapter Master/
Which sounds solid.
Not really. Supreme Command is a Big Deal, and nothing the Guard can currently put out there would qualify anywhere near a Primarch. Not unless, as mentioned, Orders are turned into a wildly different beast.
But there should be 1-3 more HQ options. Lord Commissar is one of those, then... Primaris Psycher? Or should the Psychers be moved fully to an Elite slot since they're never in command of a group?
By that logic, Lord Commissars should be Elites too. Because it's rare for Commissars to be given command of anything larger than a squad.
Is just Sr Officer, Jr Officer, and Lord Commissar enough?
No.
The correct answer for HQs for Guard is for them to actually be Guard HQs.
Tempestor Primes are HQs--there needs to be a 'standard' Tempestor as well, if we're just cramming Junior Officers into HQs and Primes need to be buffed to match Seniors.
Tank Commanders are HQs, and appropriately so.
Master of Ordnance needs to be made into an HQ choice.
A Sentinel Commander needs to be made into an HQ choice.
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