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Made in ca
Commander of the Mysterious 2nd Legion





Every other marine unit in the indomatus box has gotten threads devoted to why they're OP and how GW makes everything OP. Let's discuss assault intercessors!


Seriously though, I'm curious what everyone thinks of this unit because I'm not seeing them being all that great.

Opinions are not facts please don't confuse the two 
   
Made in au
Dakka Veteran




Australia

It's better than any other faction's troops, but is eclipsed in power by almost any other marine unit.
   
Made in us
Ultramarine Chaplain with Hate to Spare






I can't imagine they're that good. They seem kinda tanky in CC for a troop but that's about it.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

It might just be I’ve been playing low point crusade games, but it seems like a quick trip to the assault doctrine. Turn 4-5 these guys would do a great job batting clean up. They should put out a ton of ap -2 attacks.

I still think they are a little “meh” but not without their merits.

   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

To me, their biggest issue is that they're kitted out for getting up close and personal, but as Troops, you also kinda want them sitting on objectives.
Of course, in a vacuum that makes them look bad but in reality, you can take them alongside other Intercessors or Tacs and have your Assault Intercessors push for further objectives, for instance those missions where you've got some in the enemy deployment zone or damn near to it.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in gb
Twisting Tzeentch Horror






I take 6x5 in my white scars. They're great. They become absolute beasts in T3 and before that I advance them every turn to hold the board and bog the board down with bodies.

I'm thinking of getting some intercessors with auto bolt rifles, but for now I think they're fine. (Fine, unlike the other things in indomitus. They don't need adjusting)

 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in ie
Regular Dakkanaut






They're definitely a great option for the veteran intersessors stratagem to give them extra punch.

I'm still holding off on making and painting mine until the codex comes out. I want to make sure the veterans strat stays and also see if the sergeants get the full list of melee options which will really give them a lot more punch in CC.

I think they'll be a fun unit, but not exactly OP. Rushing to the assault doctrine will give them a boost, but by the time you get there, they'll either have already reached combat and have lost impetus, or they'll have been held back, at which point you'd have been better with shooty intersessors anyway.

   
Made in ca
Commander of the Mysterious 2nd Legion





Sadly the vetern intercessors strat actually doesn't work on them. they don't have the intercessor squad keyword

Opinions are not facts please don't confuse the two 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Hey look, another "intercessors are OP thread" *takes shot* (Sorry Brian, had to say it)

They don't really impress me. Once the stat changes for csm infantry and chainswords come into effect Chosen will make them look kind of sad, unless gw prices them through the roof. Same number of wounds and attacks, full selection of every melee weapon in the csm arsenal, plus whatever special weapons you're willing to pay for and better leadership. The only thing assault intercessors will have going on for them will be being troops. If gw had given them the option to take jump packs they could have been a little more impressive, but they didn't.

This message was edited 1 time. Last update was at 2020/09/02 01:03:24


 
   
Made in ie
Regular Dakkanaut






Oh that's a shame! I hadn't realised that at all. I wonder will that change with the codex release...

   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Sentineil wrote:

I'm still holding off on making and painting mine until the codex comes out. I want to make sure the veterans strat stays and also see if the sergeants get the full list of melee options which will really give them a lot more punch in CC..


I built half of mine, but didn’t glue the arms on. For once, the push fit nature worked for me. If there are better options, it would be a simple job to retrofit magnets

The other half are waiting for next time I grab a normal Intercessor box to make them running with the autobolters.

   
Made in us
Longtime Dakkanaut




They would be great in any other codex. In the Space Marine codex, they suffer from the fact that Intercessors are better all-rounders, and there are about a bajillion choices that are better for actually killing stuff. So it has to be a pretty particular list for them to be better than taking normal intercessors or specialists.

So basically it's another case of "a good unit in a book full of ridiculous units doesn't look so good any more."
   
Made in ca
Longtime Dakkanaut






Overpowered, underpowered.

Doesn't matter to me. I'm just glad they gave me a reason to start my Black Templars again.

Square Bases for Life!
AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
40K is fantasy in space, not sci-fi 
   
Made in us
Banelord Titan Princeps of Khorne




Noctis Labyrinthus

 Eonfuzz wrote:
It's better than any other faction's troops, but is eclipsed in power by almost any other marine unit.


Stop this whiny hyperbole my man. For one easy example Nurglings are better than they are.
   
Made in us
Ultramarine Chaplain with Hate to Spare






I really really really want to know what adjustments will be made to Tyranid Warriors, if any. At the moment they can get 4 S4 AP-2 Attacks with Boneswords.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Wouldn't a 3+ save be nice...

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 H.B.M.C. wrote:
Wouldn't a 3+ save be nice...
Don't do that to me. . .

I'm at least hoping for the Deathspitter to go to D2, but I doubt it. Additional wounds/toughness would be much appreciated.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Committed Chaos Cult Marine





I haven't really considered Assault Intercessors nor any lists I want them in yet. That said...

My Space Marines are (almost) exclusively Primaris. I noticed when applying the transfers to my marines in a pretty huge batch that I have a lot of Close Support units. Like more than half the infantry models in my collection. I doesn't help that I have 23 Reivers (12 knife, 11 carbine) in my marine collection. Elite slots aren't that much of an issue for me either in that I have some Aggressors, a Redemptor and an Apothecary. What my collection does have is a lot of Troop slot models. I don't really want to create more than a single Battalion at least initially when crafting my army lists. I am struggling much more with Heavy Support and even Fast Attack slots than I am Elites slots right now.

I'm having a hard time giving up my Auto Bolt Rifle Intercessors, Bolt Rifle Intercessors or my Infiltrators to squeeze in Assault Intercessors. I also only have a single Impulsor so I don't really have good movement options compared to Reivers. I also really like Reiver models and don't like loading up to heavy on any one role type. I like balance, although; I do lean toward infantry and being able to counter infantry with my armies in general. I just don't see what Assault Intercessors bring to the table (pun intended) that can't get out of my favorite 40k model beyond doubling down on lots of med Strength, Low AP/Damage melee weapons.

I mean I like the models and glad they were made. They just don't offer me anything I don't already have covered right now. I suppose it will be up to the new codex any stratagems that might have me changing my tune.

For context, the spoiler has my most current photo of my Space Marines. It's not everything, but it is like 95% of my current collection.
Spoiler:
   
Made in us
Terrifying Doombull




They kind of want mobility they don't have. Or they're White Scars, which helps.

They're good at killing light infantry if they get there, but... the other Intercessors don't have to chase infantry around to kill them. And if close combat does around, the others are.. down an attack, which doesn't matter so much if they've whittled the enemy down with bolter fire.

This message was edited 1 time. Last update was at 2020/09/02 04:43:56


Efficiency is the highest virtue. 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

McMagnus Mindbullets wrote:I take 6x5 in my white scars. They're great. They become absolute beasts in T3 and before that I advance them every turn to hold the board and bog the board down with bodies.

I'm thinking of getting some intercessors with auto bolt rifles, but for now I think they're fine. (Fine, unlike the other things in indomitus. They don't need adjusting)


My Salamanders will be running 2x10(or 4x5) Assaults with 1x10(2x5) Auto Bolt Intercessors in my all Primaris list. I prob wont use any in my mixed(I love rhinos)instead full squads of Tacs or vets mobbing up the board supported by hellblasters & aggressors.

I really like the Assault Intercessor models tho and they give a good variety of poses when mixed into hellblasters or regular intercessors. My goal is to have 30 in total so at least one multipart box to build half and another to sprinkle poses into my hellblasters/intercessors.
   
Made in us
Monster-Slaying Daemonhunter





I'm a fan of them. As troops that are good in assault with an absolute gak-ton of attacks, they're really good at playing the mission to take or at least deny enemy objectives. Any troop grade unit short of Custodians fears a charge by them, and even like a block of IG or Tyranid infantry can pretty trivially be removed from a point by them.

However, they're mostly targeting troops, not big fancy stuff, so their offensive output isn't raising any red flags, and they're playing the objectives making them pretty "boring but practical".


Also, as of now, regular intercessors can take a thunder hammer sergeant, which assault intercessors can't do [yet] so as an actual general-purpose offensive melee unit regular intercessors are a little better.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Committed Chaos Cult Marine





 Inquisitor Lord Katherine wrote:
I'm a fan of them. As troops that are good in assault with an absolute gak-ton of attacks, they're really good at playing the mission to take or at least deny enemy objectives. Any troop grade unit short of Custodians fears a charge by them, and even like a block of IG or Tyranid infantry can pretty trivially be removed from a point by them.

However, they're mostly targeting troops, not big fancy stuff, so their offensive output isn't raising any red flags, and they're playing the objectives making them pretty "boring but practical".


Also, as of now, regular intercessors can take a thunder hammer sergeant, which assault intercessors can't do [yet] so as an actual general-purpose offensive melee unit regular intercessors are a little better.


The issue I see is that Auto Bolt Rifle Intercessors still seem like a better option for capturing objectives save the times they would have to make long charges to get there. It is easy enough to hose down the defenders with Primaris BARs (like the WWII weapon) then get into melee with them. The big issue being the opponent pulling the closest models making the charge far more difficult/impossible. Even then, nothing saying they have to fire with the rifles when they could switch to pistols or split fire if it is of concern. The defending unit should be crippled and the BAR Intercessors still hit well enough to bully GEQ and out Obsec MEQ Troops. And once defending they can still threaten anything they can see within 24". The only thing that might be of interest is it the extra points cost is worth all that.

But that could all be down to how I field my space marine army.
   
Made in fi
Locked in the Tower of Amareo





 Super Ready wrote:
To me, their biggest issue is that they're kitted out for getting up close and personal, but as Troops, you also kinda want them sitting on objectives.
Of course, in a vacuum that makes them look bad but in reality, you can take them alongside other Intercessors or Tacs and have your Assault Intercessors push for further objectives, for instance those missions where you've got some in the enemy deployment zone or damn near to it.


Midfield objectives are forward and where enemy will come. 9th is about fighting over midfield objectives. go there and if opponent DOESN'T come there(where your assault infiltrators are) he's basically giving up the game.

2024 painted/bought: 109/109 
   
Made in us
Ultramarine Chaplain with Hate to Spare






Feels like UM Fall-Back-And-Shoot is going to be extra helpful this edition.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

They die nicely to Battlecannons and can’t range me from the off. I’d love people to take more of these.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in ch
The Dread Evil Lord Varlak





It's a cqc unit that kinda needs prolonged Engagements.

Both are things that atleast in 8th were worse then shooting.
That said if you play a subfactions with no fallback then they actually could be interesting if you got movement shenanigans.

This message was edited 1 time. Last update was at 2020/09/02 07:33:50


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in pl
Fixture of Dakka




Unless they get the option to take vet sgts with TH or other power weapons, they seem to be weaker and less well rounded an option then regular intercessors with auto boltguns.

Nice models though.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in it
Waaagh! Ork Warboss




Italy

Overpowered? I don't know, not much experience against them so far to say so. Definitely extremely solid though.

 
   
Made in ch
The Dread Evil Lord Varlak





 Blackie wrote:
Overpowered? I don't know, not much experience against them so far to say so. Definitely extremely solid though.


aye, they are certainly no khorne berzerkers, but they are a threat, especially against better armored units, what with ap-1 /-2 depending on game plan.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Shadowy Grot Kommittee Memba






I'll admit it I did not have "unable to sate their oppression narrative with existing threads, marine players create their own marine salt thread in order to complain about how people are complaining about marines" on my dakka bingo card.


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
 
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