Switch Theme:

Favorite new army  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
What is your favorite new (post 6th edition) army
Imperial Knights
Adeptus Mechancus
Death Watch
Genestealer Cults
Adeptus Custodes
Death Guard
1000 Sons
Chaos Knights
Ynnari

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Commander of the Mysterious 2nd Legion





So since 6th edition (which gave us Imperial Knights) we've gotten an amazing amount of armies, I'm curious which one is everyone's favorite?

BTW I had to think long and hard about including Ynnari on this list as they're only 3 models and modifers to soup, but I figured that I'll be generous. I didn't include sisters of battle because despite only being plastic now they where actually always here. and thus technicly are not a NEW army

Opinions are not facts please don't confuse the two 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






It's a close tie between costed and DG. Considering how I only play the later, I voted for them.
I really never gave Death Guard a second thought beyond "damn those stupid bikers" - I wouldn't even have been able to name their primarch before he got a model.
Then a friend wanted to get into the game with Dark Imperium and was looking to split the DG part with someone.
Reading up on the fluff and their rules the became more and more interesting, both from a game perspective and their lore. Mind you, not the parts about fluids leaking everywhere, but more the odd mindset that convinces the followers of nurgle to be doing the one thing that is right despite their endless suffering. Mortarion is bad-ass, relatable, rational and bat-gak insane at the same time while Typhus is perfect mirror of him in being a charismatic, manipulative and arrogant guy who is very aware of where he stands in the universe.
The army itself feels like a large number of tiny interlocking gears, which makes them very interesting to play.

Custodes have the charm of every single being a one-man army, more knowledgeable and powerful than anyone one else. I also like how they tend to treat marines as insolent children.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in it
Waaagh! Ork Warboss




Italy

Adepta Sororitas which are criminally missing in the poll!!! They were in the catalogue since decades but only in 6th they became a real faction, they were part of a larger Witch Hunter codex before.

Finally in plastic, awesome models and kits with tons of bitz to differentiate and well equip the miniatures.

I actually don't like any of the factions listed in the poll, maybe Ad Mech but they still not impress me. I'm talking about how they look and their style of playing, not if they are competitive or not.

This message was edited 2 times. Last update was at 2020/09/27 10:33:26


 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

I went with Death Guard, because I gotta vote Chaos, and zombies are cooler than ancient Egyptian themed sorcerers, and the only other chaos faction is an army of super heavys, and as much as I love super heavys, an entire faction of them....well, let's just not drag this off topic.
   
Made in de
Oozing Plague Marine Terminator





BrianDavion wrote:
I didn't include sisters of battle because despite only being plastic now they where actually always here. and thus technicly are not a NEW army


Well, DG aren't a new army by that definition, they existed since 3rd edition... I started them at the end of 5th and merely expanded on the army with 8th edition.
   
Made in gb
Longtime Dakkanaut





I wouldn’t count genestealer cults as a new army either. I played against them back in 2nd Ed.
   
Made in de
Oozing Plague Marine Terminator





Aash wrote:
I wouldn’t count genestealer cults as a new army either. I played against them back in 2nd Ed.


I think with them it's a little easier since they didn't exist from 3rd to 7th edition DG simply got expanded and outsourced, SoB got a complete replacement with additional units.

Btw. one should probably include Primaris Marines because they got more kits than all the other new armies mentioned
   
Made in de
Longtime Dakkanaut




Ynnari.

Really made the whole Eldar (as a whole)/Aeldari lore interesting for once, giving them a stake / story / reason to exist in the actual "current" 40K instead of the tired Tolkien-knock-off story of "they had stuff happen thousands of years ago and a few still hang around without much consequence".

Also love the Yncarne. One of my favourite models ever.
   
Made in gb
Storm Trooper with Maglight





I have both a Deathwatch army and a Genestealer Cult army. I voted Deathwatch.

I understand and actually agree with the argument that 40K is too Marine focused. Still I think the background of Deathwatch is super cool, and pretty much how Marines should be represented in 40K. I waited for them for as long as I can remember (were they mentioned in 2nd edition?) and when they were finally released I wasn't disappointed.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Sgt. Cortez wrote:
Aash wrote:
I wouldn’t count genestealer cults as a new army either. I played against them back in 2nd Ed.


I think with them it's a little easier since they didn't exist from 3rd to 7th edition DG simply got expanded and outsourced, SoB got a complete replacement with additional units.

Btw. one should probably include Primaris Marines because they got more kits than all the other new armies mentioned


It's more like they have been re-invented rather than expanded. The overlap between a typical DG army before 8th and a current one are fairly slim.
I'd very much say it's a new army under an old name,

This message was edited 1 time. Last update was at 2020/09/27 11:48:07


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Boom! Leman Russ Commander





Genestealer Cults, easily.

El Torro wrote:
I have both a Deathwatch army and a Genestealer Cult army. I voted Deathwatch.

I understand and actually agree with the argument that 40K is too Marine focused. Still I think the background of Deathwatch is super cool, and pretty much how Marines should be represented in 40K. I waited for them for as long as I can remember (were they mentioned in 2nd edition?) and when they were finally released I wasn't disappointed.

There had been Deathwatch Kill-Teams floating around in the rules before. Imo that's how they should've stayed, similar to the Inquisition now where you 'can' but probably won't take a full roster of them in your armies. That, or they did Codex: Alienhunters like originally planned but that got scrapped for whatever reason.
   
Made in it
Dakka Veteran




The most unique army they made out of them, i.e Genestealer Cults; some are just too similar gameplay-wise to what's already existing whilst others were just expanded a bit more
   
Made in es
Wicked Wych With a Whip





Ynnari here too. It gave us Elf players a way to go lorewise, but of course we need better rules.

The Bloody Sails
 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Australia

Mechanicus or DG.

The Circle of Iniquity
The Fourth Seal
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Hmm... hard choice.

Genestealer Cults, Adeptus Mechanicus and Deathwatch are all so very near and dear to me, so much so that I had a Deathwatch and AdMech armies before it was cool GW even made models/rules for them (outside of the odd piece here and there).

So... I have to pick AdMech. To me they were the holy grail of 40K forces, something that I thought we'd never see (along with Adeptus Custodes). Amazingly we got both.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Sister Oh-So Repentia





As someone who actually played Genestealer Cult in 2nd ed (and lost every single game) I am over the moon with the new models and the fact the army is more real and unique then it ever was before as an appendix in Codex: Tyranids.

That said I am voting Ynnari. I have never been an Eldar player but the lore implications and potential there are amazing and make me interested in a faction I have mostly disliked for decades now. Here's hoping GW develops it into an actual army sometime this decade.

Custodes and AdMech are up there in cool factor too but I think they were fine as factions to exist in the background.

This message was edited 1 time. Last update was at 2020/09/27 14:21:00


 
   
Made in us
Fixture of Dakka




NE Ohio, USA

It was close to a tie for me between the AdMech & The GSC.

In the end I went with the GSC as I like more of their models/range.
But GSC is not technically a NEW army. We've had rules for them in 2e, & 3e. The 3e rules also functioned 4e+ until the codex & new model range arrived.
But the GSC of today is quite different/greatly expanded vrs what came before. As well as being leaps & bounds better model wise.
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Genestealer Cults for me. I say this, not actually having any of the above forces, so my criteria was simple - if I was given a few hundred quid to get the Codex and a small army of one of these, which would I choose?
AdMech came very, very close.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in de
Longtime Dakkanaut





No contest:

IMPERIAL KNIGHTS!

NEVER before could you play Battle mech in 40K.

Second place would be GSC.
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

I really think SoB should have been included, for all intents and purposes they are pretty much a new army. Would have had my vote.


Thousand Sons is the army from this list that I play, and I really enjoy them. All of these are great armies though, and I'm glad are a part of the game now.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in ca
Longtime Dakkanaut






Custodes.

I love gold and their playstyle. You just have to spend crazy amounts of money on forgeworld.

Square Bases for Life!
AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
40K is fantasy in space, not sci-fi 
   
Made in ca
Commander of the Mysterious 2nd Legion





 H.B.M.C. wrote:
Hmm... hard choice.

Genestealer Cults, Adeptus Mechanicus and Deathwatch are all so very near and dear to me, so much so that I had a Deathwatch and AdMech armies before it was cool GW even made models/rules for them (outside of the odd piece here and there).

So... I have to pick AdMech. To me they were the holy grail of 40K forces, something that I thought we'd never see (along with Adeptus Custodes). Amazingly we got both.


yeah I choose admech myself. the models are gorgous, and finally brought an army into 40k that REAAAAAAALY needed to be brought in.

Opinions are not facts please don't confuse the two 
   
Made in us
Terrifying Doombull




GSC by a mile. Look good, conceptually interesting.

Four of those I wish they hadn't done at all.
2 because they're the wrong scale for the game

1 because the fluff says they shouldn't be in the game (and should only be equipped with spears, helmets and leather pants)

and the last because GW introduced them and then utterly failed to do anything with them.

Efficiency is the highest virtue. 
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

Wait: how can the TS be so low while the DG are so high ?
They were both already existing Chaos warbands that got expanded.
Is it because DG is better (and thus more played) or has way more models / exposure ?
Yanni for example are higher than TS in the poll but have what, 3 models ?
Just curious


Automatically Appended Next Post:
Voss wrote:
GSC by a mile. Look good, conceptually interesting.

Four of those I wish they hadn't done at all.
2 because they're the wrong scale for the game

1 because the fluff says they shouldn't be in the game (and should only be equipped with spears, helmets and leather pants)

and the last because GW introduced them and then utterly failed to do anything with them.

Quoted for Truth

This message was edited 1 time. Last update was at 2020/09/27 22:11:09


   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

 godardc wrote:
Wait: how can the TS be so low while the DG are so high ?
They were both already existing Chaos warbands that got expanded.
Is it because DG is better (and thus more played) or has way more models / exposure ?
Yanni for example are higher than TS in the poll but have what, 3 models ?
Just curious


I can't speak for anyone else on this - but I've never really liked the Thousand Sons that much. It's mostly to do with their appearance, I just don't think the Egyptian theme fits power armour, and I hate the way the colour scheme looks. Blue and gold? Fine. Blue and yellow? Fine. Blue and yellow and gold? Get out and don't come back.

I suspect Death Guard being so popular in comparison has a lot to do with their much wider model range. Let's face it, Thousand Sons did get an update to go with their Codex, but only a handful of units.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 godardc wrote:
Wait: how can the TS be so low while the DG are so high ?
They were both already existing Chaos warbands that got expanded.
Is it because DG is better (and thus more played) or has way more models / exposure ?
Yanni for example are higher than TS in the poll but have what, 3 models ?
Just curious


I can think of multiple reasons for the difference between DG and TS.
- The DG range consist of nurgly tanks, daemon engines and marines as terminators, characters and rank&file. Many people have exclaimed their dislike for how TS got a bunch of AoS models instead of a "real" 40k range.
- Despite the limited range, DG actually have multiple ways to play them before even adding daemons, while TS always revolve around casting the same powerful psychic powers.
- DG were in the starter sets of 8th and the conquest magazine, so they were cheap to get, their lore was everywhere for some people this might even have been their first army.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Commander of the Mysterious 2nd Legion





Death Guard ultimately feel like a distinct army with a distinct play style. 1k Sons... mostly feels like you're playing a CSM variation that "really didn't need it's own codex" I hope GW's got a plan to expand on 1k sons though as they're a neat faction.


Opinions are not facts please don't confuse the two 
   
Made in gb
Twisting Tzeentch Horror






Custodes having a criminally low showing!!

Show the golden boys the love that deserve

 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

I love my Admech Taghmata and have many things to add, mostly from 30k(whenever that happens).

Ynarri need a specific unit or two to really feel like they have something the other 3 branches of Aeldari don't.
   
Made in ca
Commander of the Mysterious 2nd Legion





what they need to do is put out a Ynnari Codex, that is distinctly it's own thing, that runs a mix of CWE and DE units as well as some of their own stuff and yes this means not ALL the DE and CWE stuff, the only way ynnari will work is if they are willing to make them their own codex with their own faction.

Opinions are not facts please don't confuse the two 
   
 
Forum Index » 40K General Discussion
Go to: