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2020/10/16 18:03:52
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Protocols is definitely worth it if you take the Silent King b/c of the two different ways he gives you to manipulate them to be more reliably useful, but if you don't, I'm not sure it's worth the trouble honestly.
The problem with the scytheguard bomb is that it fails that charge 50% of the time, and when it does, it just sits out there in the wind and dies, 5++ or no 5++. And it can just be screened out the way any other DS-based charge can be. You're very rarely going to get it into any prime target against a decent player, and it'll typically die the next round, even if it does get in. You pretty much have to run it Novokh to be worth trying, but even then, it's still less than a 70% chance of making the charge, and those are not odds I like.
2020/10/16 18:03:57
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Cynista wrote: I'm glad more and more people are seeing that command protocols are crap and best ignored. Been saying it from day 1
A little but surprised that nobody is hot on the Scytheguard bomb yet. Chronomancer with VoD can deep strike them with a 5++ and rerolling charges. Seems like a perfect combination to me. I've rewritten my list to include them at the expense of the Skorpekh's
Can you tell me more why you are going with them over any of the other melee options?
I really want to include some Lychguard but I don't know how to best use them.
My current plan for the Veil is dropping a 20 man Reaper Warrior bomb.
2020/10/16 18:06:37
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Yeah I like the 20 man reaper squad a lot better myself, just because you're guaranteed to end up in range. Right now I am trying to figure out whether it's better to have a royal warden or a psychomancer carrying the artefact.
2020/10/16 18:13:15
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
The problem with the scytheguard bomb is that it fails that charge 50% of the time... ...You pretty much have to run it Novokh to be worth trying, but even then, it's still less than a 70% chance of making the charge, and those are not odds I like.
It should be a 6" charge though, so 72% normally, or 83% with Novokh. Then you have a CP reroll to consider. I don't know how to work out a new % with that in mind.
2020/10/16 18:15:18
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
yukishiro1 wrote: Yeah I like the 20 man reaper squad a lot better myself, just because you're guaranteed to end up in range. Right now I am trying to figure out whether it's better to have a royal warden or a psychomancer carrying the artefact.
It's a tough choice. Probably depends a lot on what else is in your list. 1 Squad of 20 warriors - take plasmancer. 2 Squads of 40 - take warden. You can always outflank 1 then next turn OR can use a monolith or nightscythe to bring in another.
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder
2020/10/16 18:17:15
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
The problem with the scytheguard bomb is that it fails that charge 50% of the time... ...You pretty much have to run it Novokh to be worth trying, but even then, it's still less than a 70% chance of making the charge, and those are not odds I like.
It should be a 6" charge though, so 72% normally, or 83% with Novokh. Then you have a CP reroll to consider. I don't know how to work out a new % with that in mind.
No, that's the night scythe bomb, not the Veil of Darkness bomb. The night scythe delivery is around a 90% chance even without Novokh with the reroll, and you can therefore rely on it. But it requires a night scythe, obviously, and can only be done from T2 onwards.
This message was edited 1 time. Last update was at 2020/10/16 18:19:04
2020/10/16 18:17:15
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
I feel like I don't really see the usefulness of the Plasmancer.
With the Warden at least you get to double tap his decent gun, then if you get charged you have a chance of backing out and shooting again.
2020/10/16 18:21:27
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
dan2026 wrote: I feel like I don't really see the usefulness of the Plasmancer.
With the Warden at least you get to double tap his decent gun, then if you get charged you have a chance of backing out and shooting again.
Yeah I said psychomancer myself, not plasmancer. I wouldn't take a plasmancer as the VoD holder, to me it's between a warden and a psychomancer. The psychomancer's big problem is that its debuff is only 12" range and happens in the morale phase; if you use him as the VoD holder that gives you the option of pinging him to wherever he needs to be to debuff something even on T1.
2020/10/16 18:23:06
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Sorry I meant Psychomancer.
Stupid similar names lol.
My plan at the moment is to buff up the Warrior squad with a 5++ from a Chronomancer, then a MWBD from an Overlord and dropping them and a Warden where they can do the most damage.
This message was edited 1 time. Last update was at 2020/10/16 18:24:37
2020/10/16 18:27:37
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Cynista wrote: I'm glad more and more people are seeing that command protocols are crap and best ignored. Been saying it from day 1
A little but surprised that nobody is hot on the Scytheguard bomb yet. Chronomancer with VoD can deep strike them with a 5++ and rerolling charges. Seems like a perfect combination to me. I've rewritten my list to include them at the expense of the Skorpekh's
Can you tell me more why you are going with them over any of the other melee options?
I really want to include some Lychguard but I don't know how to best use them.
My current plan for the Veil is dropping a 20 man Reaper Warrior bomb.
I plan on veiling them early, up the board and behind cover to get -1 to hit and then the next turn hopefully getting a charge off on an objective. Of course every game will be different but it's true that they are too expensive for a throw away unit so have to be handled with care
Although I'm also taking Wraiths, Scarabs and Flayed Ones, so they aren't the only melee threat.
2020/10/16 18:30:51
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
dan2026 wrote: Sorry I meant Psychomancer.
Stupid similar names lol.
My plan at the moment is to buff up the Warrior squad with a 5++ from a Chronomancer, then a MWBD from an Overlord and dropping them and a Warden where they can do the most damage.
Yeah, it's a strong option for sure. You can get a really wide frontage on a 20-man unit too, so it becomes a very effective move-block. And since everything starts on the board, unlike with the night scythe bomb, you never need to commit to it; if the time isn't right, you can just wait.
This message was edited 1 time. Last update was at 2020/10/16 18:31:22
2020/10/16 19:08:44
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Plasmamancer just has a nice weapon you put in range of something juicy and then the mortal wound generation too. It is not much but damage wise I think he will out damage the royal warden.
You can get turn 2 fall back and shoot from your protocols. Also - if you get that 20 point orb for the plasmamancer - you can place it in the most inconvenient place for your opponent. 12" diameter zone of your are taking a smite this next turn is actually pretty fantastic for 20 points. Esp. if you drop it right in front of the access t your 20 man warrior squad.
dan2026 wrote: Sorry I meant Psychomancer.
Stupid similar names lol.
My plan at the moment is to buff up the Warrior squad with a 5++ from a Chronomancer, then a MWBD from an Overlord and dropping them and a Warden where they can do the most damage.
Yeah, it's a strong option for sure. You can get a really wide frontage on a 20-man unit too, so it becomes a very effective move-block. And since everything starts on the board, unlike with the night scythe bomb, you never need to commit to it; if the time isn't right, you can just wait.
Chronomancer can give the 5++ and someone else can be the taxis for the warriors. I wouldn't send a chrono to his dealt like that.
This message was edited 1 time. Last update was at 2020/10/16 19:10:27
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder
2020/10/16 19:28:21
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Xenomancers wrote: Plasmamancer just has a nice weapon you put in range of something juicy and then the mortal wound generation too. It is not much but damage wise I think he will out damage the royal warden.
You can get turn 2 fall back and shoot from your protocols. Also - if you get that 20 point orb for the plasmamancer - you can place it in the most inconvenient place for your opponent. 12" diameter zone of your are taking a smite this next turn is actually pretty fantastic for 20 points. Esp. if you drop it right in front of the access t your 20 man warrior squad.
dan2026 wrote: Sorry I meant Psychomancer.
Stupid similar names lol.
My plan at the moment is to buff up the Warrior squad with a 5++ from a Chronomancer, then a MWBD from an Overlord and dropping them and a Warden where they can do the most damage.
Yeah, it's a strong option for sure. You can get a really wide frontage on a 20-man unit too, so it becomes a very effective move-block. And since everything starts on the board, unlike with the night scythe bomb, you never need to commit to it; if the time isn't right, you can just wait.
Chronomancer can give the 5++ and someone else can be the taxis for the warriors. I wouldn't send a chrono to his dealt like that.
Don't get me wrong I'm not sending the Chronomancer or the Overlord with the Warriors, just using them to give buffs beforehand. That thing about the orb is interesting though.
2020/10/16 19:32:23
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
i actually like the plasmancer.
He's basically a smite-spammer that cant be countered. He doesnt really offer any synergy with other units which is a problem since like 99% of necron HQs are buffbots and its a highly contested slot, but its still amusing.
I really wish the warden wasnt an HQ. He really doesnt feel like he should be one.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2020/10/16 19:47:43
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
The Technomancer is good at repairing, reanimating and buffing Canoptek units.
The Chronomancer can give a 5++ to any unit and has a pocket lascanon.
The Plasmancer can throw out unblockable smites and has a decent D2 gun.
The only Cryptek unit I don't like is the Psychomancer.
He just doesn't seem very useful.
2020/10/16 19:51:28
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
imo, if he was at the end of the movement phase for his abilities, he'd be significantly better.
Main issue is most of his use takes an entire turn to even matter.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2020/10/16 19:58:31
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Vineheart01 wrote: i actually like the plasmancer.
He's basically a smite-spammer that cant be countered. He doesnt really offer any synergy with other units which is a problem since like 99% of necron HQs are buffbots and its a highly contested slot, but its still amusing.
I really wish the warden wasnt an HQ. He really doesnt feel like he should be one.
Well the great part about him is you are probably taking a technomancer or chronomancer anyways. So the slot is free for the palsmamancer. Royal warden really should be an elite IMO.
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder
2020/10/16 20:06:41
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
The Technomancer is good at repairing, reanimating and buffing Canoptek units.
The Chronomancer can give a 5++ to any unit and has a pocket lascanon.
The Plasmancer can throw out unblockable smites and has a decent D2 gun.
The only Cryptek unit I don't like is the Psychomancer.
He just doesn't seem very useful.
Tbh I think the Psychomancer could well be the most useful. Just situational. If you find yourself in a position where you'd really like to stop an enemy unit performing an action, he's golden
2020/10/16 22:21:45
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
When including the silent king in a list, does it matter if I bring him in a supreme command detachment for the Legion keywords, or just use the auxiliary detachment and not gain the keyword? Does it really matter?
2020/10/16 22:32:30
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
technically you can put SK in the aux detachment...
why would you ever do that though? Supreme Command is free, refunds a bat/pat cp cost, and if the unit going in there didnt have Agent denying the Dynasty Codes already he'd get them.
Theres 0 reason to put him in an aux superheavy and several to NOT put him in there.
Aux superheavy is one of the big reasons LoWs are so hard to use atm.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2020/10/17 01:49:29
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
I am planing on using the 20reaper bomb with a technomancer with the ablator. That way I can ensure that my warriors will be in cover no matter where they land.
2020/10/17 16:02:12
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King