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2020/11/10 20:01:05
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
buddha wrote: With the new FW index, I'm wierdly liking the Tomb Stalker. A mere 90pts get you a fast and fairly deadly monster. Ya it's BS/WS 4 now but the low cost makes up for it. Seems like a cheap distraction carnifex and great in a Novokh list.
Other than being a distraction or objective grabber, I'm not sure what to think of it. Price is nice and all but the WS nerf really hurts the Stalker as it didn't gain any attacks and the +1 STR doesn't really help unless you are specifically going after light vehicles (which in fairness could be a decent use for it?). Big shame the claws are not +2 STR like the Spyder. STR8 attacks would have made it actually good.
2020/11/10 21:17:42
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Xyxel wrote: Triarch Praetorians in 5 or 10 models unit?
10 feels to big to hide and to squeez in tight combats. 5 feels to easy to delete in shooting.
Rest of army are 2x 20 Warriors blobs, command barge, cryptek, heavy destroyers. It needs some counter mele units and Flayed Ones are not fast enough.
If you are bringing Praetorians or Lychguard, you really want them in units of 10. RP really benefits from the larger units, and the TP killing power starts to really suffer once they lose a few models.
I'd consider some Sword and Board Lychguard as well to shore up your frontlines. They can take quite the beating and benefit from all the important buffs since they are CORE.
so what are people's thoughts on MW spamming?
you got death marks, c'tan (nightbringer melee might as well me MW), and plasmancers and their arkana.
mephrit's stratagem with deathmarks kinda doubles up their MW abily (up to 3).
malevolent arcing can give a small AOE mw to a doom scythe/tesla unit.
self-destruction with some scarab swarms can cause some MWs too.
Not as a super competitive build but does anyone think it is a doable one?
It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.
2020/11/11 02:31:23
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Oberron wrote: so what are people's thoughts on MW spamming?
you got death marks, c'tan (nightbringer melee might as well me MW), and plasmancers and their arkana.
mephrit's stratagem with deathmarks kinda doubles up their MW abily (up to 3).
malevolent arcing can give a small AOE mw to a doom scythe/tesla unit.
self-destruction with some scarab swarms can cause some MWs too.
Not as a super competitive build but does anyone think it is a doable one?
Yeah, I've seen some double Patrol MW spam lists that usually have Imotekh in one patrol, then Obsec+expanionist in the other patrol Multiple C'tan, T. Vault, Imotekh and others for MW spam.
Oberron wrote: so what are people's thoughts on MW spamming?
you got death marks, c'tan (nightbringer melee might as well me MW), and plasmancers and their arkana.
mephrit's stratagem with deathmarks kinda doubles up their MW abily (up to 3).
malevolent arcing can give a small AOE mw to a doom scythe/tesla unit.
self-destruction with some scarab swarms can cause some MWs too.
Not as a super competitive build but does anyone think it is a doable one?
I do not think you can enter a competitive event and expect to be placed at the top tables, but after quickly putting something together in BS it looks alright. I even have most of the models
+ Lord of War + Tesseract Vault [25 PL, 500pts]: Power of the C'tan: Antimatter Meteor, Power of the C'tan: Cosmic Fire, Power of the C'tan: Seismic Assault, Power of the C'tan: Transdimensional Thunderbolt
++ Total: [101 PL, 10CP, 2,000pts] ++
2020/11/11 17:49:17
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Can't take 4 plasmancers, rule of 3 still kicks in even though you can take 2 for only one HQ slot. You could drop a few scarabs and take a psychomancer with the smite arcana if you wanted, I guess.
I think we are presumably all on the same page that this is not actually a competitive concept, though. It will auto-lose against any sort of horde, for example.
2020/11/11 18:25:38
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
I'm struggling to make a 2k list that I like with the Nightbringer.
Do you suggest throwing a Skorpek Lord and Skorpek squad to go with? Scarabs?
Artillery Support? Troops?
This message was edited 1 time. Last update was at 2020/11/11 18:25:50
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2020/11/11 18:42:05
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
CKO wrote: Does the monolith get the benefits of the dynasty? If not where can I find that ruling so I can be informed on LOW?
It doesn't get it if you run it as a super heavy aux, per the detachment rules in the main rule book.
Good thing three Monoliths and 60 Warrior, and 2 Crypteks (Plasmancers for me, love the vibe they give off) fits in 2,000pts!
You could even run 5 Monoliths, one Lord/Psychomancer/Plasmancer, and 10 Warriors, take a VoD and teleport them warriors EVERYWHERE!
213PL 60PL 12PL 9-17PL (she/her)
2020/11/12 23:25:53
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
Sadly that won´t work for the same reason my 4 plasmancers doesn´t work....
Has anyone played/considered something of the custom dynasties besides eternal expansionists or rad-wreathed? Going through them I find some of them completely unusable like immovable phalanx (not move for+1 save) or severed (better protocols) and unmerciful horde (morale reroll). The only ones that are not very situational are artisans, martial and butchers, which is kind of boring...
2020/11/13 13:38:18
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
I had a game using PITILESS HUNTERS and RELENTLESSLY EXPANSIONIST to move a load of Flayer Warriors and Gauss Immortals froward pre-game, then stand still and rapid fire at max range turn 1. I was using the Silent King for his double MWBD and reroll to hit aura. It was a pretty devastating opening salvo that my opponent couldn't recover from.
I don't think it's really a very good combo though, just a bit of fun that happened to work well in that game.
2020/11/14 17:00:35
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
I finally get to play after a long time today. 1k point game Planning on going mephrit and use deathmarks and gauss immortals to make the most out of the traits. Deathmarks with -3 ap at 19.5 inches and immortals with -3 ap at 16.5 rapid fire seems really good for range control
edit:
Okay back from my game and i have to say mephrit immortals and deathmarks are really good. with the much smaller board size getting into rapid fire range is super easy turn two and i had the both benefits from vengeful stars hitting with AP -3 to -4 and ignore cover was destroying prime marines. had a single doomstalker that was less than impressive but it held an objective all came (we had cross fire for map). Talent for annilation on deathmarks nearly 1 shot my opponents warlord bringing him down to 1 wound from 7.
This message was edited 2 times. Last update was at 2020/11/15 03:45:26
It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.
2020/11/16 02:17:55
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
I think there is a case to be made for taking a single unit off flayers as you can have them sit in your deployment and do some damage, but 9th is much more about taking objectives and with a smaller tabletop it is also likely that your opponent is going to be within 12” of your warriors. So, generally speaking you are giving up 1 round of 20 S4 -1 ap shots to gain plus 1 strength and an additional -1 ap for the rest of your shots, and that is only when the enemy sits back or is a shooty army. There are ways to be within 12” on turn one, in which case you are trading in 40 str 4 ap -1 shots for 40 str 5 ap -2 shots.
In short, if you are planning on your warriors camping in the backfield you can take flayers, but most of the time you will want the reapers.
2020/11/16 09:40:26
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
When it comes to anti-tank, Necrons have several good options.
I'm toying with 3 Doomstalkers. They have decent weapons but are rather tall and therefore will hardly find cover. What's nice is their invulnerable save.
Another option would be Heavy Lockhurst Destroyers. They have decent weapons too but are smaller and so can be hidden partly.
What's the overall opinions about anti-tank?
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
wuestenfux wrote: When it comes to anti-tank, Necrons have several good options.
I'm toying with 3 Doomstalkers. They have decent weapons but are rather tall and therefore will hardly find cover. What's nice is their invulnerable save.
Another option would be Heavy Lockhurst Destroyers. They have decent weapons too but are smaller and so can be hidden partly.
What's the overall opinions about anti-tank?
I think Doomstalkers are probably better overall than LHDs but I do like the Infantry tag and the better accuracy on the LHDs, as well as potential synergy with a Destroyer Lord (maybe a Skorpekh Lord for the first turn). For the cost of 1 CDS you get 2 LHDs, which hit on 3+ and re-roll 1s and have more reliable damage, alongside higher maximum damage per shot (though not higher overall since the CDS can get up to 6 shots). The CDS has 12 wounds and better defensive stats though, so it probably sticks around longer to use its full firepower.
2020/11/16 13:43:24
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
I have not had a chance to test the doomstalkers. But for me, they do not differ too much from doomsday arks, as they share the same problem: Extremely swingy in their shooting and damage. Sets of multiples are really helpful to compensate. Seeing that the weapon profile of stalker and ark is roughly equivalent and you only reach the break even point with 3 stalkers + cryptek I am relatively unbiased going forward. Either one seems fine. I probably like the arks a bit more, as they still have the flayers and do not need to be clustered like the stalkers.
As discussed in another thread, the regular lokhust destroyers unfortunately are a little bit expensive at the moment and their downgrade on the stratagem hurts.
Ill guess we have to see how much tanks there will be anyway. I currently plan with 2 arks and 1 triarch stalker.
2020/11/16 14:05:27
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
I think all of our ranged anti-tank options have some issues. The swingy-ness of doom arks and stalkers has been mentioned, but I think they also have a big problem from obscuring terrain in 9th. I'm finding long range shooting in general to be less viable this edition, especially if it can't move and shoot effectively.
LHDs don't have either of these problems as the are much less swingy, and can move through terrain and shoot without issue. But they are also a lot less durable.
I'm currently favoring Doom Scythes as they are not swingy and can easily target anything on the table. They are also a little more durable than destroyers, although much harder to hide.
2020/11/16 14:31:57
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
LHDs don't have either of these problems as the are much less swingy, and can move through terrain and shoot without issue. But they are also a lot less durable.
The trick if possible is to position the LHD such that they can only been by their target.
If they destroy their target, the enemy has to move units in position to target the LHD.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
punisher357 wrote: Is the general opinion still that reaper warriors > flayer warriors?
I think it depends on your dynasty. Flayer warriors with sautekh work really good out of ghost arcs. In general though - warriors are a lot better when deployed by a deep strike or outflank - where the 12" range reaper isn't really an issue anymore. It is hands down better if you negate the range disparity. Plus - this gives you the option for 20 man units.
This message was edited 1 time. Last update was at 2020/11/16 14:47:02
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder
2020/11/16 15:06:23
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
As far as I can tell, the Phyclacternine Hive allows you to pop even a LHD back in with RoR if you've put them in a unit... 20 points to rescue 70 seems pretty decent.
I've managed to grab 2 Doomstalkers and 3 LHD and plan on running them in different games to compare how they do (when we can finally meet up again). Actually considering a 1000 point destroyer army with a Skorpekh Lord with Thrall of the Silent King meaning a have a decent chunk of my army is rerolling 1s to hit and to wound.
2020/11/16 21:27:05
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
unitled wrote: As far as I can tell, the Phyclacternine Hive allows you to pop even a LHD back in with RoR if you've put them in a unit... 20 points to rescue 70 seems pretty decent.
I've managed to grab 2 Doomstalkers and 3 LHD and plan on running them in different games to compare how they do (when we can finally meet up again). Actually considering a 1000 point destroyer army with a Skorpekh Lord with Thrall of the Silent King meaning a have a decent chunk of my army is rerolling 1s to hit and to wound.
With that set up - I'd probably run doom stakers and LHD.
Take both a techno with control node and a chronomancer. Chrono puts 5++ on the LHD and the techno buffs the doom stalkers and can bring back the first LHD loss. Then again - that is a lot of firepower in one place - pretty easy to hide from it.
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder
2020/11/17 04:20:13
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
unitled wrote: As far as I can tell, the Phyclacternine Hive allows you to pop even a LHD back in with RoR if you've put them in a unit... 20 points to rescue 70 seems pretty decent.
I've managed to grab 2 Doomstalkers and 3 LHD and plan on running them in different games to compare how they do (when we can finally meet up again). Actually considering a 1000 point destroyer army with a Skorpekh Lord with Thrall of the Silent King meaning a have a decent chunk of my army is rerolling 1s to hit and to wound.
With that set up - I'd probably run doom stakers and LHD.
Take both a techno with control node and a chronomancer. Chrono puts 5++ on the LHD and the techno buffs the doom stalkers and can bring back the first LHD loss. Then again - that is a lot of firepower in one place - pretty easy to hide from it.
Why not run the Void Dragon for AT? Not really swingy and WAY tougher than LHD's. Outside of VD I'd probably go with the LHD's or Deepstriking Doom Scythes.
2020/11/17 04:27:44
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
v0iddrgn wrote: Why not run the Void Dragon for AT? Not really swingy and WAY tougher than LHD's. Outside of VD I'd probably go with the LHD's or Deepstriking Doom Scythes.
I don't think the void Dragon comes into the discussion about ranged anti-tank. He does D6 mortals at 18" and one decent shot at 12". If you want to deal with vehicles in combat rather than at range he might be a contender.
I'm going to give my Tomb Sentinel a try, though I'm not expecting much. In a list that already has an advancing blob of Scarabs and Wraith with a Canoptek Control Node Technomancer, he fits in ok. He can keep up with the blob and hit on 3's with his Exile Cannon, which is a less swingy and more mobile version of the Doomsday Cannons.
2020/11/17 13:55:16
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Doom Scythes - where are You gona manouver with them on battlefield packed with ruins and units?
Doom Stalker - is is realistic to hide it? It weakens to BS5 and has BS4 and must remain stationary for tougher targets.
Void Dragon - so many points in one unit that can be out of range.
This message was edited 2 times. Last update was at 2020/11/17 14:48:09