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Made in de
Nihilistic Necron Lord






Germany

Doomstalker stays at BS4. Doom Scythes can FLY, they can be placed on top of ruins. Both are inferior to the DDA, its still the best heavy support choice.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 p5freak wrote:
Doomstalker stays at BS4. Doom Scythes can FLY, they can be placed on top of ruins. Both are inferior to the DDA, its still the best heavy support choice.

DDA's are no choice for me - I hate these models.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Omnipotent Necron Overlord






 wuestenfux wrote:
Well, my vote now goes for 2 Doomscythes and 1x3 LHDs.
They can fit into a Patrol, while 3 flyers cannot.

This sounds pretty good actually - it is a lot of firepower you can't hide from. I'm trying to get my hands on some heavy destroyers but GW really messed up producing enough of these guys.


Automatically Appended Next Post:
 p5freak wrote:
Doomstalker stays at BS4. Doom Scythes can FLY, they can be placed on top of ruins. Both are inferior to the DDA, its still the best heavy support choice.

It is a little big which ends up being a problem in deployment. It is a good choice for sure though.

This message was edited 1 time. Last update was at 2020/11/17 16:02:27


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I'm trying to get my hands on some heavy destroyers but GW really messed up producing enough of these guys.

Frankly, don't like these old-school models.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Omnipotent Necron Overlord






 wuestenfux wrote:
I'm trying to get my hands on some heavy destroyers but GW really messed up producing enough of these guys.

Frankly, don't like these old-school models.
I like the newschool ones. Just can't get any. I actaully ordered 3 of them and GW refunded me saying they wont be able to fill the order for 30-45 days.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Roarin' Runtherd




That makes sense mine is still on back order and it was ordered about a month ago
   
Made in us
Omnipotent Necron Overlord






russellmoo wrote:
That makes sense mine is still on back order and it was ordered about a month ago
I dont know why it is an issue with these new LHD but the 2 Warhammer stores in my area received a total of 2 LHD between the two. Plus they can't fill orders. I think it has to be more than just a supply not meeting demand issue. I just don't think there is a supply really.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Dakka Veteran




punisher357 wrote:
Is the general opinion still that reaper warriors > flayer warriors?


From batreps I've watched, I think so. Flayers aren't really highly effective until 12" anyway. Also, reaper lets you advance and still shoot, so in a way, it's got a longer effective range than the flayer.
   
Made in us
Freaky Flayed One




The thing I have seen Doomscythes used to great effect is to run them up and move block with them. The game is won or lost in the mid board and having your opponent not able to move forward for one whole turn is well worth the cost. There are only 4 rounds you can score on Objectives and cutting that to 3 is game winning good.

Their weapon is propa scary now as well so I think they have a place.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Pyrothem wrote:
The thing I have seen Doomscythes used to great effect is to run them up and move block with them. The game is won or lost in the mid board and having your opponent not able to move forward for one whole turn is well worth the cost. There are only 4 rounds you can score on Objectives and cutting that to 3 is game winning good.

Their weapon is propa scary now as well so I think they have a place.


<Airbourne> Units and flyers can't move block in 9th any more. But yeah, the gun is still much improved. Just wish the darn flyers were even slightly durable

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

it can still impede them as they cant stop on their base or in engagement range.
Base is big enough where unless they were right against it, odds are they cant move through. More than likely it will force an advance to try to get the extra inches needed.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Omnipotent Necron Overlord






 Vineheart01 wrote:
it can still impede them as they cant stop on their base or in engagement range.
Base is big enough where unless they were right against it, odds are they cant move through. More than likely it will force an advance to try to get the extra inches needed.
Yeah you can use to tactically block where they can place their models - they can just move through you.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Freaky Flayed One




With the large base and needing to be outside of 1" they have a big area to deny movement.
   
Made in us
Dakka Veteran




What do people think about night scythes? Too expensive pts and CP wise? Too fragile? I like the ability to go after back field objectives.
   
Made in fi
Locked in the Tower of Amareo





 iGuy91 wrote:
Pyrothem wrote:
The thing I have seen Doomscythes used to great effect is to run them up and move block with them. The game is won or lost in the mid board and having your opponent not able to move forward for one whole turn is well worth the cost. There are only 4 rounds you can score on Objectives and cutting that to 3 is game winning good.

Their weapon is propa scary now as well so I think they have a place.


<Airbourne> Units and flyers can't move block in 9th any more. But yeah, the gun is still much improved. Just wish the darn flyers were even slightly durable


Not many foot unit can clear through base. If it's ork boy etc unit that's impossible. You can even marines limit to couple inch move.

2024 painted/bought: 109/109 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Move blocking with Doom Scythes is definitely still a thing. Combined with their ability to get to things hiding behind terrain, and the fact that they do only slightly less damage per point than Lokhust Heavies, I think it makes them the best choice offensively. They lose out to other choices on durability though, and not being able to hold objectives (I believe they can help score Engage On All Fronts though).

The fact that they take up the flyer slots also makes it easier to fit a 2k list into a patrol.

   
Made in us
Omnipotent Necron Overlord






Great news about LHD. They are now available and shipping - got 3 last night. They build quick and look great - like really great. Can't wait to use them.

Think I am gonna use them as single units for my Szarkhan SK list.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Xenomancers wrote:
Great news about LHD. They are now available and shipping - got 3 last night. They build quick and look great - like really great. Can't wait to use them.

Think I am gonna use them as single units for my Szarkhan SK list.

My plan is to use 3 LHDs and 2 Doomscythes although Doomstalkers would also be an option.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Furious Fire Dragon




UK

If CDS and DDA's didn't have the idiotic low power profile for moving they might be open for consideration.

But really with how restrictive a good 9th board is in terms of LOS and how focused on movement the missions are, I'm quite happy to shelve these units and never see them until the next edition. The DDA especially since I'm sick of it after 8th.

Nazi punks feth off 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

That alternate profile wouldnt bug me if it was a "different target profile" sort of thing.
Such as it cant focus on the same target long enough to get the high profile, so it spreadshots hitting a large swathe of units.

Nomove = anti tank
Move = anti numbers

But its not. The weaker gun feels like "hurt light vehicles with this" which usually never actually is worth firing at light vehicles.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 p5freak wrote:
Doomstalker stays at BS4. Doom Scythes can FLY, they can be placed on top of ruins. Both are inferior to the DDA, its still the best heavy support choice.


Well then, I guess it's a good thing that my Scythes aren't in the Heavy Support slot. I get to have my cake & eat it too - pts permitting
Pts not permitting? I'll take my Scythes. I like the model more than I've ever liked the DDA & they have uses the ark doesn't.
   
Made in au
Hissing Hybrid Metamorph






At about 1.5k points, what’s a good way to run a Novokh army? I like Lychguard so a block of 10 with swords and shields would be a good unit? They’d be getting 50 attacks with an overlord close by and some spent CP’s, which seems pretty damn killy considering.


Automatically Appended Next Post:
Hmm, what about something along these lines?

HQ
- Command Barge (warlord) w/ Novokh relic, Eternal Madness
- Technomancer
TROOPS
- 20x Warriors
ELITES
- 10x Lychguard w/ Sword&Board
- 3x Spyders
FAST ATTACK
- 6x Wraiths
- 6x Scarabs
HEAVY SUPPORT
- Doomsday Ark

This message was edited 2 times. Last update was at 2020/11/21 17:52:16


 
   
Made in us
Deranged Necron Destroyer





 Tiberius501 wrote:
At about 1.5k points, what’s a good way to run a Novokh army? I like Lychguard so a block of 10 with swords and shields would be a good unit? They’d be getting 50 attacks with an overlord close by and some spent CP’s, which seems pretty damn killy considering.


Automatically Appended Next Post:
Hmm, what about something along these lines?

HQ
- Command Barge (warlord) w/ Novokh relic, Eternal Madness
- Technomancer
TROOPS
- 20x Warriors
ELITES
- 10x Lychguard w/ Sword&Board
- 3x Spyders
FAST ATTACK
- 6x Wraiths
- 6x Scarabs
HEAVY SUPPORT
- Doomsday Ark


Gut feeling feels like Novak isn't to useful for scarabs and those 90 points could be put into a unit of cryptothralls, control node for the technomancer and equip all the spyders with twin particle bearers and be better off for it.


Also side note, not sure anyone else has pointed this out but thrall of the silent king warlord trait works with rad-wreathed since it is an aura ability extending it to 4" instead of 1" making it able to give shooting units the bonus. Combo with isolationist and immortals are wounding t4 units on 2+ at <12". Normal warriors with flayers wounding on 3+ on t4 with the rad bonus. Destroyers with gauss cannons wounding on 2+ vs new. Granted its a small bubble but it enables range to shoot with the toughness penalty which is something I guess.

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in gb
Regular Dakkanaut




The rad wreathed aura expansion is interesting for sure.

Slap it on a CCB with thrall of the silent king and during a turn that you're being affected by the protocol of the conquering tyrant you've got quite a large model with a 7" bubble of -1 toughness around it that also works in the shoot phase

If you build the SK himself into the list you could also get that 7" bubble for 2 turns because of his WL trait. Food for thought

This message was edited 1 time. Last update was at 2020/11/22 10:02:49


 
   
Made in au
Hissing Hybrid Metamorph






Thanks for the suggestions Oberron, they sound like really good ideas so I’ll switch that up.

Also, I did a game today at 1.5k (different list though due to not having all those models yet), trying out Novokh to see if I enjoyed them. Damn they can be super choppy!
I was not expecting my 20 warrior blob to end up being able to get 2 attacks each (extra attack for Novokh strat) with 2+ to hit (MWBD), S6 (+1 from the Hungry Void protocol and +1 from the strat), having -1AP for getting charged and an extra -1 for 6’s to wound also from Hungry Void. They rip and tear!

This message was edited 3 times. Last update was at 2020/11/22 09:57:15


 
   
Made in de
Nihilistic Necron Lord






Germany

Warriors can get 3 attacks with anrakyr, in addition to the novokh strat.

This message was edited 1 time. Last update was at 2020/11/22 12:10:39


 
   
Made in au
Hissing Hybrid Metamorph






Oh yeah, lol. I’m really enjoying Novokh, interested in trying out big units of, like, 6 Skorpekhs, or 15-20 Flayed Ones and stuff, if even just their warriors can be so killy.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

 p5freak wrote:
Warriors can get 3 attacks with anrakyr, in addition to the novokh strat.


i actually just did that against a Greyknight player and butchered his 10man squad of .. whatever his troop marines are actually called that put out a lot of low strength/ap dakka and have spears.
Caught him totally off guard. It was glorious and i loved it.

13 warriors when they got their chance, 3A at S4 AP1 hitting on 2s since MYWB does not exclude melee. Man that was awesome.

This message was edited 1 time. Last update was at 2020/11/22 13:26:56


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in au
Hissing Hybrid Metamorph






 Vineheart01 wrote:
 p5freak wrote:
Warriors can get 3 attacks with anrakyr, in addition to the novokh strat.


i actually just did that against a Greyknight player and butchered his 10man squad of .. whatever his troop marines are actually called that put out a lot of low strength/ap dakka and have spears.
Caught him totally off guard. It was glorious and i loved it.

13 warriors when they got their chance, 3A at S4 AP1 hitting on 2s since MYWB does not exclude melee. Man that was awesome.


Yeah, having warriors do well in melee is really fun I must say haha. +1S on them as well for S5 is amazing for even hurting elite units.
   
Made in us
Deranged Necron Destroyer





TheNEWnew wrote:
The rad wreathed aura expansion is interesting for sure.

Slap it on a CCB with thrall of the silent king and during a turn that you're being affected by the protocol of the conquering tyrant you've got quite a large model with a 7" bubble of -1 toughness around it that also works in the shoot phase

If you build the SK himself into the list you could also get that 7" bubble for 2 turns because of his WL trait. Food for thought


That is pretty huge at that point. Wonder if a list can be built with that in mind. And conquer ing tyrant effects everything right so the whole army will have a 4" bubble while ccb has 7"

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
 
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