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Made in us
Regular Dakkanaut




So, I think there is actually some answers to the shooting questions in the new forgeworld updates.

I really like the deep striking tomb sentinel as an alternative for anti-tank fire doubling up for anti-gravis fire. 125, native deep strike, Heavy D6 strength 10 AP -4 3 damage. I like that waaay more than the doomsday cannon.

At T7 9W it isn't trivial to kill, though sure it dies hard to anti-tank things lacking an invuln. Still, it is fast, has a free deepstrike and is short so much better at hiding. Also way stronger in melee. No 4++ hurts, and hurts a lot, but it is 15 points cheaper. I just like that gun so much more.

Acanthrites also look interesting at 40 points with their face meltas.
   
Made in de
Nihilistic Necron Lord






Germany

Oberron wrote:
TheNEWnew wrote:
The rad wreathed aura expansion is interesting for sure.

Slap it on a CCB with thrall of the silent king and during a turn that you're being affected by the protocol of the conquering tyrant you've got quite a large model with a 7" bubble of -1 toughness around it that also works in the shoot phase

If you build the SK himself into the list you could also get that 7" bubble for 2 turns because of his WL trait. Food for thought


That is pretty huge at that point. Wonder if a list can be built with that in mind. And conquer ing tyrant effects everything right so the whole army will have a 4" bubble while ccb has 7"


Except that the SK never gains a dynasty code, because he has the DYNASTIC AGENT keyword.
   
Made in fi
Locked in the Tower of Amareo





 p5freak wrote:
Oberron wrote:
TheNEWnew wrote:
The rad wreathed aura expansion is interesting for sure.

Slap it on a CCB with thrall of the silent king and during a turn that you're being affected by the protocol of the conquering tyrant you've got quite a large model with a 7" bubble of -1 toughness around it that also works in the shoot phase

If you build the SK himself into the list you could also get that 7" bubble for 2 turns because of his WL trait. Food for thought


That is pretty huge at that point. Wonder if a list can be built with that in mind. And conquer ing tyrant effects everything right so the whole army will have a 4" bubble while ccb has 7"


Except that the SK never gains a dynasty code, because he has the DYNASTIC AGENT keyword.


Idea was to expand other units dynasty code bonus with conquering tyrant protocol and use sk's warlord trait to extend conquering tyrant protocol to 2 turns.

Sk's dynasty code never comes to play. He just needs warlord trait he's hardwired and other units to use their dynasty code

2024 painted/bought: 109/109 
   
Made in gb
Regular Dakkanaut




Yeah thats absolutely right, the SK doesn't get the aura himself but uses his WL trait to extend the duration of the aura for <Dynasty> units for another turn. Even things like scarabs would have a 4" -1 toughness aura on them as long as you can keep them within 6" of a Necrons character.

The way I was thinking of running it was as a death star - have the SK, CCB with a res orb, and some support crypteks alongside 2 big units of buffed up warriors to take the mid board, then use fast moving units that can fly to tag your opponents more prominent threats. Fly is important so you can still fall back from things like fiends once you've got your aura expansion going (scarabs I'm looking at you), so as soon as the warriors get close, you can let them do their thing.

Chucking a few S6 weapons in there to wound anything that was once T4 on 2s could be brutal. The main thing you'd miss out on is dedicated anti-tank, but a deep striking tomb sentinel could be the answer

Here's a sample list:
Spoiler:
++ Patrol Detachment -2CP (Necrons) [31 PL, 9CP, 645pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment CP [-2CP]

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Rad-Wreathed, Dynasty: <Custom>

+ HQ +

Catacomb Command Barge [9 PL, -1CP, 185pts]: Gauss Cannon, Rarefied Nobility, Relic: Orb of Eternity, Resurrection Orb, Warlord Trait (Codex 4): Thrall of the Silent King, Warscythe

+ Troops +

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Flayer): 20x Gauss Reaper

+ Fast Attack +

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm: 5x Feeder Mandibles

Canoptek Tomb Sentinel [6 PL, 125pts]: Gloom Prism

++ Patrol Detachment -2CP (Necrons) [44 PL, -3CP, 895pts] ++

+ Configuration +

Detachment CP [-2CP]

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Rad-Wreathed, Dynasty: <Custom>

+ HQ +

Orikan the Diviner [6 PL, 110pts]

Technomancer [4 PL, -1CP, 75pts]: Dynastic Heirlooms, Relic: Voltaic Staff

+ Troops +

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Flayer): 20x Gauss Reaper

+ Fast Attack +

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm: 5x Feeder Mandibles

Triarch Praetorians [12 PL, 250pts]: Rod of Covenant, 10x Triarch Praetorian

+ Heavy Support +

Annihilation Barge [6 PL, 125pts]: Gauss Cannon

++ Supreme Command Detachment +2CP (Necrons) [23 PL, 5CP, 450pts] ++

+ Configuration +

Detachment CP [2CP]

Dynasty Choice: Dynasty: Szarekhan

+ Primarch | Daemon Primarch | Supreme Commander +

The Silent King [23 PL, 3CP, 450pts]
. 2x Triarchal Menhir: 2x Annihilator Beam

++ Total: [98 PL, 11CP, 1,990pts] ++

Created with BattleScribe


Although the praetorians dont get the aura themselves, they'd still benefit from it. I just really like them alongside the SK, you can get them hitting on 2, re-rolling 1s, and wounding gravis on 3s if you tag them with a rad wreathed model.

This message was edited 2 times. Last update was at 2020/11/23 14:57:27


 
   
Made in us
Omnipotent Necron Overlord






Is there any advantage to taking Silent king in a Szarekhan list over something else? I can't see one but I might just be missing it.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

If you have a unit that can repair vehicles they can repair him if theyre Szarekhan since even though he doesnt benefit from the Dynasty he still has the keyword.

Thats...it really. Rest doesnt matter on dynasty.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Regular Dakkanaut




 Xenomancers wrote:
Is there any advantage to taking Silent king in a Szarekhan list over something else? I can't see one but I might just be missing it.


It depends on how you build him into the list I guess - I mean he's a crazy good beat stick for core and praetorians to say the least; he's certainly a build around character but for 450pts I don't think he's an auto pick.

An extra synergy you get access to for running your detachments as Szarekhan is that you can heal him with canoptek spyders, if one has a fabricator claw array, for D3 lost wounds. Pretty sure a technomancer with the cloak can do the same thing too
   
Made in be
Regular Dakkanaut




Ow so the SK doesnt get the 5++ against MW as szarekan or if hes novok the +1 charge? Why is that?
   
Made in us
Irked Necron Immortal



Colorado

Because GW wants you to buy him on the merit of the sculpt alone. Honestly, they just didn't bother making him good.

This message was edited 1 time. Last update was at 2020/11/24 07:23:50


 
   
Made in fi
Locked in the Tower of Amareo





 Xenomancers wrote:
Is there any advantage to taking Silent king in a Szarekhan list over something else? I can't see one but I might just be missing it.


Very, very, VERY few things since his buffs apply for all and he doesn't even benefit from dynasty code. It's basically repair options and that's it.


Automatically Appended Next Post:
Krull wrote:
Ow so the SK doesnt get the 5++ against MW as szarekan or if hes novok the +1 charge? Why is that?


For one he can't be novok as he has szarekan keyword hardwired. And he doesnt' get his own dynasty code bonus because of dynastic agents keyword. MAYBE that's unintended and GW will eventually change it but missed first FAQ chance so dont' count on that.

This message was edited 1 time. Last update was at 2020/11/24 10:13:15


2024 painted/bought: 109/109 
   
Made in gb
Proud Triarch Praetorian





drakerocket wrote:
So, I think there is actually some answers to the shooting questions in the new forgeworld updates.

I really like the deep striking tomb sentinel as an alternative for anti-tank fire doubling up for anti-gravis fire. 125, native deep strike, Heavy D6 strength 10 AP -4 3 damage. I like that waaay more than the doomsday cannon.

At T7 9W it isn't trivial to kill, though sure it dies hard to anti-tank things lacking an invuln. Still, it is fast, has a free deepstrike and is short so much better at hiding. Also way stronger in melee. No 4++ hurts, and hurts a lot, but it is 15 points cheaper. I just like that gun so much more.

Acanthrites also look interesting at 40 points with their face meltas.
This

I intend on running the Tomb Sentinel in my new lists for basically this exact reason.

I also did build 3 wraiths upside down in the Scorpion pose to count as some Arcanthrites, but I've yet to run them as such

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Omnipotent Necron Overlord






Interesting combo for a Nobel Szarekhan.
Take the Sovereign coronal Relic and Triarchs will WL trait.

Now you can pick any protocol to be done twice AND all core dynasty within 9" of the bearer gain both effects. Only issue is only core will get full effect but core gets the most out of Command Protocols anyways.

It just seems pretty reliable. Great for tomb blades to get 2 turns of fall back and shoot and or two turns of ignore cover and 6's get additional ap-1. Great for Lych gaurd to get 2 turns of double buffed melee at +1 str and 6's additional ap-1. Plus you still get the very good 5+ FNP to mortals and reroll wound per phase.

Compared to the relic I was running on my CCB before (relic staff) this is certain to produce more positives in game. This build will be infinitely versatile.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Freaky Flayed One




Question:
If you have multiple Techs can you out multiple 'Fail Save Overcharger' on the same unit?

Most abilities have wording stopping stacking on the same unit. This does not.

Not really powerful but could find uses.
   
Made in fi
Locked in the Tower of Amareo





Pyrothem wrote:
Question:
If you have multiple Techs can you out multiple 'Fail Save Overcharger' on the same unit?

Most abilities have wording stopping stacking on the same unit. This does not.

Not really powerful but could find uses.


If ability wording doesn"t say otherwise and it's not aura(same named aura's don't stack by default) then yes

2024 painted/bought: 109/109 
   
Made in us
Irked Necron Immortal





Jackson, TN

Pyrothem wrote:
Question:
If you have multiple Techs can you out multiple 'Fail Save Overcharger' on the same unit?

Most abilities have wording stopping stacking on the same unit. This does not.

Not really powerful but could find uses.


The situation won't happen anyway, page 62, "An Army (or a Crusade force) cannot include the same item of Cryptek Arkana more than once"
   
Made in us
Freaky Flayed One




Right you are. Thanks.
   
Made in au
Been Around the Block




Thoughts on Starsteles as backfield DS/Reserve denial?

To me it seems that the teleport shenanigans or shooting are just a bonus, their primary usefulness being area denial as they an be spaced out to cover a significant zone. They just sit there and require non-trivial firepower to remove that your opponent would rather direct at other units.

For the cost, 6 Immortals or 10 Warriors are easier to shoot off to clear the way for deepstrikers, and don't remotely protect the same area. Sure, the Steles are less reactive to threats once they get there (DSing in at the edge of the bubble or fast units that made the trip), but they seem to make a decent job of preventing the usual suspects from landing where and when they want to and mess your backlines.

There's probably some LOS uses as well, obstructing a fire lane for the enemy, or hiding a lone survivor in the later turns.

All the better if their potshots do some damage every now and then, or you have a Cryptek around at an opportune time and it makes sense to zip one of the rocks somewhere, but I feel it's just an extra and not their primary value.
   
Made in fr
Longtime Dakkanaut






If you want to do FW necron units, especially the tomb stalker/sentinel, I recommend you pick up a box of wraiths and convert them.

I don't even know if failcast or farceworld has them available, and even if they do you can bet 3 wraiths are cheaper.

Here's a handy video guide you ya!




Also, if you want a tessaract ark (AND YOU SHOULD!) there's a DIY for that too, costs more but still less than a FCFW one.



This message was edited 1 time. Last update was at 2020/11/25 09:12:09


"But the universe is a big place, and whatever happens, you will not be missed..." 
   
Made in fi
Locked in the Tower of Amareo





Nostro wrote:
Thoughts on Starsteles as backfield DS/Reserve denial?

To me it seems that the teleport shenanigans or shooting are just a bonus, their primary usefulness being area denial as they an be spaced out to cover a significant zone. They just sit there and require non-trivial firepower to remove that your opponent would rather direct at other units.

For the cost, 6 Immortals or 10 Warriors are easier to shoot off to clear the way for deepstrikers, and don't remotely protect the same area. Sure, the Steles are less reactive to threats once they get there (DSing in at the edge of the bubble or fast units that made the trip), but they seem to make a decent job of preventing the usual suspects from landing where and when they want to and mess your backlines.

There's probably some LOS uses as well, obstructing a fire lane for the enemy, or hiding a lone survivor in the later turns.

All the better if their potshots do some damage every now and then, or you have a Cryptek around at an opportune time and it makes sense to zip one of the rocks somewhere, but I feel it's just an extra and not their primary value.


For me the big issue is simply terrain density. Odds of having good location where I can put so that each piece is more than 3" from terrain and within 12" of another part is pretty hard in these crowded 9e boards.

2024 painted/bought: 109/109 
   
Made in fr
Longtime Dakkanaut






Here's what you can make with a box of wraiths, and xacto knife and a lot of krazy glue.

Spoiler:
009 by matt swain, on Flickr


Spoiler:
010 by matt swain, on Flickr


Spoiler:
012 by matt swain, on Flickr

This message was edited 3 times. Last update was at 2020/11/25 09:49:55


"But the universe is a big place, and whatever happens, you will not be missed..." 
   
Made in pl
Regular Dakkanaut






Convergence of Dominion models are buildings/vehicles - can't they be placed within 3" of batleffield terrains?
Objective secured T8 W10 models nicely defend home objectives and block enemy deepstrike zones.

@Matt Swain
How many Wraiths lost their canoptek lives for this? Looks nice!

This message was edited 2 times. Last update was at 2020/11/25 09:51:24


 
   
Made in fr
Longtime Dakkanaut






If you should for whatever reason want some necron acanthrites, here:

https://youtu.be/KuhnzFutbvo

Wraiths were used for a lot of conversion even destroyers. It's because GW put them in a lot of boxed discount sets. (But never put destroyers in any.) So they were plentiful and relatively affordable.

"But the universe is a big place, and whatever happens, you will not be missed..." 
   
Made in gb
Proud Triarch Praetorian





I have done the Scorpion build to count as Arcanthrites, but I never trusted myself to be able to convert a pack of Wraiths into a Stalker, so I just bought one from FW

Although, at the time, FW prices weren't as scandalously expensive

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i definitely plan to kitbash a couple sentinels but considering the massive backlog of necrons i have to build/paint that wont happen for awhile.
i hate having a grey army.....few models whatever but i dont want the bulk of my army unpainted.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Regular Dakkanaut




Nostro wrote:
Thoughts on Starsteles as backfield DS/Reserve denial?

To me it seems that the teleport shenanigans or shooting are just a bonus, their primary usefulness being area denial as they an be spaced out to cover a significant zone. They just sit there and require non-trivial firepower to remove that your opponent would rather direct at other units.

For the cost, 6 Immortals or 10 Warriors are easier to shoot off to clear the way for deepstrikers, and don't remotely protect the same area. Sure, the Steles are less reactive to threats once they get there (DSing in at the edge of the bubble or fast units that made the trip), but they seem to make a decent job of preventing the usual suspects from landing where and when they want to and mess your backlines.

There's probably some LOS uses as well, obstructing a fire lane for the enemy, or hiding a lone survivor in the later turns.

All the better if their potshots do some damage every now and then, or you have a Cryptek around at an opportune time and it makes sense to zip one of the rocks somewhere, but I feel it's just an extra and not their primary value.


Would love to see a list that makes use of them for sure but I think their potential is only ever gonna be situational at best. I just think they'll be too easy to ignore and too difficult to effectively position 80% of the time to be competitive.

Having said that, how jokes would it be to slap them down mid board, use them to block los to a reanimator, then have a big warrior squad res on 4s re rolling 1s. We gotta do all we can to make the reanimator work boys
   
Made in fi
Locked in the Tower of Amareo





 Xyxel wrote:
Convergence of Dominion models are buildings/vehicles - can't they be placed within 3" of batleffield terrains?
Objective secured T8 W10 models nicely defend home objectives and block enemy deepstrike zones.

@Matt Swain
How many Wraiths lost their canoptek lives for this? Looks nice!


Page 247
Add the following sub-section:
FORTIFICATIONS
Units with the Fortifications Battlefield Role are terrain features
that are part of your army. Unless otherwise stated, when
setting Fortifications up on the battlefield, they cannot be set up
within 3" of any other terrain feature that is not part of its own
datasheet (excluding hills, page 260). If it is not possible to set up
a Fortification as a result, it cannot be deployed and counts as
having been destroyed. Fortifications can never be placed into
Strategic Reserves (pg 256).

Does datasheet say otherwise? If not above applies.

2024 painted/bought: 109/109 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

So, now that they've been out for a while, and we've had enough time to try them out.

Doomstalkers or Doomsday Arks?

The Locked BS4+ without a babysitting technomancer is a tough sell for me. That, and the doomsday packing 10 gauss flayers, and only being wounded on 4+ with 2 more wounds, makes them comparably durable.

Doomsdays have fly which makes them more maneuverable if need be (yes, not ideal)

Doomstalkers have their overwatch trick.

Technomancer with Canoptek Control Node
x3 Doomstalkers
510 pts

Vs
3 Doomsday Arks at 570

Which do you think is better? For 60 points, you're getting all those extra shots, more wounds (less healing ability though).

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

If you desperately need to save the 60pts or really need to fill an hq tax then sure. Otherwise the flexibility of the DDAs is well worth the extra points as well as the ability to not have to deploy and operate them all in a big ball.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in gb
Proud Triarch Praetorian





I was gonna use my DDAs as backfield long range artillaery, and send the Domstalker forward with the bulk of the army where the shorter range doesnt matter as much.

EDIT: To clarify, 2x DDA 1x Doomwalker is my theory right now.

This message was edited 1 time. Last update was at 2020/11/26 01:28:18


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Honestly, with the current meta I don't think you need much of either.

That being said, the Doomsday Arks are a bit of a conundrum. If you plan to use the flayer arrays to good effect, you are likely moving so you are not benefiting the big shots as often or as much. During 9th I found I often wanted the Anti-infantry fire over the big cannon in many games anyway, so this wasn't a big deal. That also of course meant that there are much better ways to spend your points.

For the Doomstalkers, I've seen the math run a few times, and 2x Doomstalkers with a Techno tends to be the sweet spot if you are going that way. I've found the Doomstalkers are tall enough that I don't really have as much of an issue seeing a good chunk of the battlefield. Obviously obscuring is a thing, but I've found I don't have to move these as much, but they do still have to be moved at least once a game usually.

Honestly, my current lists just pack a few LHD for dedicated anti-tank, and even those are starting to look less and less needed.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
 
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