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2021/01/18 20:46:38
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
New necron player here. I just got the necron part from Indomitus and 20 extra warriors. Planning to add some Doom stalkers (love the model) as well as some wraiths.
How would you gear up your warriors? Don't like mixing though.
What would you add to the force? (Ps: don't like ghost arcs, so ugly :( )
2021/01/19 01:11:56
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
At the moment the reapers are better for warriors. I do not think that the flayers will outperform them in the next year, even if we get a decent stratagem for them, so you probably should go with the assault weapon.
A second box of skorphekh destroyers and a unit of immortals would bring you together with two doomstalkers to a nice 1500p army.
I still use flayers though.
As a stay behind unit, to screen the doomstalkers.
Put a technomancer in between that buffs the doomstalkers and warriors and you have strong backbone.
Expensive yes. But it has worked for me. It probably will for others to.
2021/01/19 07:41:11
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
savemelmac wrote: At the moment the reapers are better for warriors. I do not think that the flayers will outperform them in the next year, even if we get a decent stratagem for them, so you probably should go with the assault weapon.
A second box of skorphekh destroyers and a unit of immortals would bring you together with two doomstalkers to a nice 1500p army.
Thanks for the advice!
Why do people take immortals so often? Their fun does not appear to be that much of an improvement to warriors plus they are a smaller unit size.
Are skarabs and wraiths still good?
2021/01/19 07:43:49
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Immortals do a good job of sitting on backfield objectives with their longer range guns. Wraiths are still good. Scarabs are considered one of the best units in the army.
2021/01/19 09:00:27
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
Thanks for the advice!
Why do people take immortals so often? Their fun does not appear to be that much of an improvement to warriors plus they are a smaller unit size.
Are skarabs and wraiths still good?
Scarabs and wraith are still very good units. In general, we do not have many units that are bad enough that you would hamstring yourself by playing them, as far as general consensus goes. A few are very situational, like ophydian destroyers or the hexmark destroyer, but against the right target even they work very well.
I like immortals especially for their longer range gun and their smaller footprint on the table. It is much easier to fit 10 Immortals behind a wall or into a ruin than 20 warriors, and model for model they are much more durable. Also, a 5 man unit is the cheapest troop choice for us and therefore the easiest way to upgrade into a battallion without splitting the warrior units.
2021/01/19 09:31:02
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
So the question about flayers Vs reapers comes down to how they are used I guess.
What about 2x 10 with flayers to pressure the midfield from my backline and to screen the stalkers and 20 reapers to rush up the board together with scarabs and wraiths?
With bs 3+ I think even advancing is a solid option for reapers.
Thinking about it.... Since most enemies would want to contest the mid objective, I don't think range will be much of an issue. Maybe 2x 20 reapers instead?
2021/01/19 09:31:29
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
I used the immortals (5) as cheap troop choise.
But i started an crusade campaigne and have a unit of 10 immortals and now they really shine and made me appreciate them more.
Longer range, so faster rapid fire. Their weapon is good. Str 5 ap-2.
T5 is great. And, i only noticed now, they have 2 attacks!
So in cc they can punch back. With the +1 to hit from overlord and the +1str strata to hurt even more, they can really kill stuff in cc.
As for wraits, i think they are great. They are fast, can potentially charge first turn depending on mission and if you do a 6inch pregame move or not.
They can retreat and still shoot and charge. Which is great necause you probably charge a screen unit, retreat trough the unit to something more juicy to charge.and with str 6 and flat2 dmg they can kill stuff. I find it hard to leave these at home and in favor off skorpekh destroyers, altough taking both isnt a bad thing either.
This message was edited 2 times. Last update was at 2021/01/19 10:47:46
2021/01/19 10:59:17
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
So the question about flayers Vs reapers comes down to how they are used I guess.
What about 2x 10 with flayers to pressure the midfield from my backline and to screen the stalkers and 20 reapers to rush up the board together with scarabs and wraiths?
With bs 3+ I think even advancing is a solid option for reapers.
Thinking about it.... Since most enemies would want to contest the mid objective, I don't think range will be much of an issue. Maybe 2x 20 reapers instead?
Splitting the warriors into 10 man units is usually not worth it, unless you are putting them into a ghost ark. They are only so durable because of their RP and numbers, their base profile is not especially strong with T4 and Sv4+. Also, you have a much harder time buffing them with MWBD and cryptec auras, stratagems are less effective, etc.
If you want something to screen out the backfield, I would take scarabs. If you need something to hold backfield objectives, I like immortals and deathmarks. And if you want something to push up the board, big blobs of warriors and lychguard excel.
10 warriors in long range shooting with flayers pressure nothing, unfortunately. That is maybe 1 dead space marine or 4-5 dead guardsman, so not enough to really threaten anything on their own. I have 40 flayer warriors, but only because they were the only option when I started
Today, I would build them either as all reaper or 20 reaper 20 flayer. And as long as you do not have differently equipped squads, you can always proxy one for the other. Nobody I know minds that, as long as it is clear from the start what is supposed to be what.
2021/01/19 11:30:51
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Well, I prefer reapers over flayers as they are better vs. Primaris.
The downside is the range but in the current incarnation of the game the center of the battlefield is the major spot and so range should not be a problem.
SK is a beat stick for an army with lots of Warriors.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
20 man blobs of reaper warriors are for sure the way to go if you're considering running warriors. The smaller board size, coupled with the fact you can advance and fire (still hitting on 3s if you've buffed the unit with my will be done) actually gives these guys a very similar threat range to the flayers anyway, as well as more versatility.
They're surprisingly fast too, especially when buffed by a couple units with relentless march. Add an extra 1" from the sudden storm protocol and all of a sudden your warriors have a base 8" move. If you wanna take it even further you can use the 6" pregame move dynastic trait to have your warriors reliably move 14" turn one (before advancing) which really pushes their threat range through the roof!
lets not forget about the free movement you get from RP too. A model doesnt have to be set back up in the same position it was killed, it just needs to be put back in coherency. If you're running big blobs of warriors you have a much better chance to reanimating, and, therefore, a better chance of having your warriors string out onto far away objectives.
This message was edited 1 time. Last update was at 2021/01/19 12:28:21
2021/01/19 12:45:30
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
TheNEWnew wrote: 20 man blobs of reaper warriors are for sure the way to go if you're considering running warriors. The smaller board size, coupled with the fact you can advance and fire (still hitting on 3s if you've buffed the unit with my will be done) actually gives these guys a very similar threat range to the flayers anyway, as well as more versatility.
They're surprisingly fast too, especially when buffed by a couple units with relentless march. Add an extra 1" from the sudden storm protocol and all of a sudden your warriors have a base 8" move. If you wanna take it even further you can use the 6" pregame move dynastic trait to have your warriors reliably move 14" turn one (before advancing) which really pushes their threat range through the roof!
lets not forget about the free movement you get from RP too. A model doesnt have to be set back up in the same position it was killed, it just needs to be put back in coherency. If you're running big blobs of warriors you have a much better chance to reanimating, and, therefore, a better chance of having your warriors string out onto far away objectives.
My approach is 3x20 Warriors w/ reapers buffed by a SK and backed up by some shooty support and cc units at the 2000 pt level atm.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Hey guys. I have been away from competitive play and the meta ever since 9th launched, but am finally looking to build a new army for 2021.
Can anyone recommend any articles/videos/etc... that review all things Necron post-codex? I feel overwhelmed by the prospect of reading 30+ pages here, so some notes would be greatly appreciated.
So far, all I own are Szeras and the Cron half of three Indomitus boxes. With meta in mind, where do I go from here?
Are any of the new 9th Ed units competitive, as aesthetically I love stuff like the new Skorpekhs.
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted)
2021/01/19 16:24:34
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
From the indomitus box alone it's not very easy to get a competitive list.
Useful are the Warriors, preferably with reapers, Scarabs, and Skorpekhs including the Lord.
I'd run at least 2x20 Warriors and 1x5 or 1x6 Skorpekhs.
Scarabs are good for screening units or holding objectives if possible.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
So what purchases am I looking to make if I want to try a stab at competitive Necron? Silent King, Void Dragon, etc...? I'm able to throw a few hundo at 40k this week, but want to avoid buying duds.
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted)
2021/01/19 18:39:31
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
NewTruthNeomaxim wrote: So what purchases am I looking to make if I want to try a stab at competitive Necron? Silent King, Void Dragon, etc...? I'm able to throw a few hundo at 40k this week, but want to avoid buying duds.
Good luck finding anything. Necrons are heavily sold out.
It all depends on the style of army you want, too. There's so many interesting ways to build Necrons beyond the soup du jour.
2021/01/19 18:53:43
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
The goonhammer guides are pretty exhaustive on this matter and as far as I can tell quite accurate. If you want summed up advice, probable the best address to start.
2021/01/20 03:16:11
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
savemelmac wrote: The goonhammer guides are pretty exhaustive on this matter and as far as I can tell quite accurate. If you want summed up advice, probable the best address to start.
Not super familiar with them, but I will look 'em up. Thanks!
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted)
2021/01/20 06:35:14
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
If you want/need good anti Tank go for the LHD 3w3 damage is 6 in average. We got nothing as good as this to kill the Tanks.
You could otherwise look at Bloodofkittens. They always post the newest lists wich at least placed Top3.
Edit: 1 missing / :-)
This message was edited 1 time. Last update was at 2021/01/20 06:35:57
2021/01/20 11:49:00
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
Daedalus81 wrote: Are people running Skorpekhs as 6 mans? It seems required to get them anywhere since 3 mans got cleared pretty easily.
Any strong opinions on doing a sling shot on Convergence into the back field for Linebreaker / Engage?
I guess more importantly - what secondaries are people usually taking against marines?
I'm firmly in the 6 man skorpekh camp. I know some people like running 5 to avoid blast but, IMO as one of our strongest counter punch units you want them to be punching back as hard as possible. A hammer for your anvil as it were. A unit of 6 is a natural target for the chronomancers 5++ and re-roll charges too
I run mine with the plasmacyte and often keep a CP in my back pocket just in case you do roll a 1. For 15pts extra having every model get +1S and +1A certainly makes a difference when you need to guaranteed delete something off an objective.
As for secondaries it depends on the army your fielding. I've really liked the changed to While we Stand seeing as you can now slap it onto a very durable unit of 20 warriors (and put them into reserves for a couple turns if you really need to). Having said that, plasma inceptors are one of the few things that can rinse through a full warriors unit in a single round so I might not necessarily take that against marines.
The other option i really like at the moment is Purge the Vermin. Because its scored at the end of your turn it gives you a decent chance to clear anything that does pop its head up in your backfield/unwanted table quarters.
Necrons are a great board control army as is, and with proper screening you can get 10/12 VP from this in 3 turns pretty reliably.
In general I think those warrior spam lists are great at sitting in the midboard and saying "if you dont come a deal with me, im gonna steal your points". So, if you build those lists around controlling your half of the board, while being able to deny your opponent big points on primary, you've got a strong base to win the game with from there
2021/01/20 12:25:05
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
They're surprisingly fast too, especially when buffed by a couple units with relentless march. Add an extra 1" from the sudden storm protocol and all of a sudden your warriors have a base 8" move. If you wanna take it even further you can use the 6" pregame move dynastic trait to have your warriors reliably move 14" turn one (before advancing) which really pushes their threat range through the roof!
You can’t benefit from Relentless March more than once per unit. Same named Auras don’t stack.
2021/01/20 12:31:26
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
I run mine with the plasmacyte and often keep a CP in my back pocket just in case you do roll a 1. For 15pts extra having every model get +1S and +1A certainly makes a difference when you need to guaranteed delete something off an objective.
Just a quick note: you can't re-roll the Plasmacyte roll. The re-roll strat has a very specific range of things it applies to now. Plasmacytes are still good though, especially with alrge squads. Even if you roll a 1 you still get the buff and that more than compensates for the loss of a single Skorpekh in almost all cases.
2021/01/20 13:32:58
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
I run mine with the plasmacyte and often keep a CP in my back pocket just in case you do roll a 1. For 15pts extra having every model get +1S and +1A certainly makes a difference when you need to guaranteed delete something off an objective.
Just a quick note: you can't re-roll the Plasmacyte roll. The re-roll strat has a very specific range of things it applies to now. Plasmacytes are still good though, especially with alrge squads. Even if you roll a 1 you still get the buff and that more than compensates for the loss of a single Skorpekh in almost all cases.
You're absolutely right, thank you!
You can’t benefit from Relentless March more than once per unit. Same named Auras don’t stack.
Where's it say they cant stack bro? I might be being slow but i cant seem to find that rule anywhere?
2021/01/20 15:09:57
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King