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2021/01/25 08:10:00
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
AduroT wrote: Play Nephrekh. Veil one blob of twenty Warriors with the character of your choice. Use the Nephrekh Strategem to Deep Strike additional blobs for 1 CP a piece.
Indeed, Nephrekh is an option.
It allows to move an additional block of Warriors around.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
So I watched a game of white scars vs DG recently, where the white scars player fielded attack bikes and basically did a really good job of kiting the DG player.
Admittedly the death guard player wasn't fielding Mortarion but it got me thinking regardless - speed is clearly gonna be one of the better ways of dealing with them.
On that note, I think tomb blades might get a new lease of life. I know a few people are keen on them already, but i can certainly see a lot of those SK core builds leaning into them a little more
How do you guys feel about them?
This message was edited 1 time. Last update was at 2021/01/25 11:11:40
2021/01/26 01:52:46
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
My dreams of a necron melee tournament build took a hit with the new death guard codex. How do you build for a metta full of multi wound space marines and spoiler -1dmg deathguard?
Silver tide with plasmancers and gauss bikes seems like an ok TAC answer but what about a melee army? The loss of efficiency in any 2d option hurts. A bunch of lychguards to out attrition deathguard? I’m at a total loss for dealing with morty. He alone seems to invalidate melee crons.
Lychguard x10 sword n board
Lychguard x10 sword n board (Best veil target)
Luchguard x10 warscythes (reserved for dimensional breach)
Skorpekh x6
Plasmacyte
Cryptothralls x2
Cryptothralls x2
Wraiths x 4
Works for either novokh or relentless conquerors (tm).
Nightscythe takes a lap on your back line before diving in on turn two when you can double drop the warriors and scythguard, chronomancer and shieldguard can join to keep up protocols or go elsewhere depending.
Again this is trying to tailor for space marines and death guard, if you’re playing a horde army just deploy straight up and challenge them to take you off of objectives and use veil late game. If the scythguard end up having to walk on late that suits while we stand we fight. Not the end of the world now that we walk on from the flanks.
5++ and reroll charges from chronomancers seems like a total win, need characters to spread protocols anyway as long as the ccb is alive.
Might be able to kite Morty with all the deployment/deep strike shenanigans but idk, if there’s a center objective you’re just in trouble. No critical auras or rerolls at least.
Would love to hear about how to make a tourney melee army viable.
All of the things. Most of the time.
2021/01/26 10:07:03
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
I don't think Night Scythe shenanigans is ever going to be a good idea for a serious list. If you go second that Night Scythe could easily get shot down first turn and you've lost 2 units deployment tricks. If you reserve the Scythe then PDB doesn't really get you much as you can be screened out too easily.
Reaper Warriors are by far the best target for a Veil.
I'm a big fan of sword and board Lychguard, and they seem quite good against Death Guard. They are probably the best thing crons have to tarpit Morty. It seems rude not to have a res orb and technomancer to support them though. You could swap the CCB for an overlord with the Orb of Eternity.
I'm not sure why you wouldn't have a Gauss cannon on the CCB, it goes much better with the Voltaic Staff (which counts as a tesla weapon for the purposes of Malevolent Arching anyway). The CCB is the only HQ we have that can do anything impressive by itself, but that's because the HQs are meant to be support units.
Automatically Appended Next Post: Here's a hastily thrown together list going all in on ObSec sword and Board Lychguard:
Spoiler:
Battalion: Eternal Expansionists
Overlord, Orb of Eternity, Reroll charge aura trait
Technomancer, Canoptek Control Node, Thrall, Veil of Darkness
Technomancer, Voltaic Staff
10 x Lychgauard, Shields
10 x Lychgauard, Shields
10 x Lychgauard, Shields
9 x Scarabs
9 x Scarabs
9 x Scarabs
5 x Immortals, Gauss
5 x Immortals, Gauss
5 x Immortals, Gauss
Lokhust Heavy Destroyer, Gauss Destructor
Lokhust Heavy Destroyer, Gauss Destructor
Lokhust Heavy Destroyer, Gauss Destructor
The Lychguard and Scarabs provide a huge pile of ObSec meat to take midfield objectives. The Immortals and Destroyers camp backfield objectives, perform actions, outflank and take up space as required, whilst still providing some fire support.
This message was edited 3 times. Last update was at 2021/01/26 10:30:53
2021/01/26 10:47:58
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Moosatronic Warrior wrote: I don't think Night Scythe shenanigans is ever going to be a good idea for a serious list. If you go second that Night Scythe could easily get shot down first turn and you've lost 2 units deployment tricks. If you reserve the Scythe then PDB doesn't really get you much as you can be screened out too easily.
Reaper Warriors are by far the best target for a Veil.
I'm a big fan of sword and board Lychguard, and they seem quite good against Death Guard. They are probably the best thing crons have to tarpit Morty. It seems rude not to have a res orb and technomancer to support them though. You could swap the CCB for an overlord with the Orb of Eternity.
I'm not sure why you wouldn't have a Gauss cannon on the CCB, it goes much better with the Voltaic Staff (which counts as a tesla weapon for the purposes of Malevolent Arching anyway). The CCB is the only HQ we have that can do anything impressive by itself, but that's because the HQs are meant to be support units.
IMO scarabs buffed by a 5++ are faaar more points efficient for tar pitting morty. A unit of 8 scarabs is 120pts (still under half the cost of a full 10man unit of lychgaurd) and literally cannot be killed by Mortarion in a single turn even if he shoots, smites and charges them. Unless you've gone wide on lychgaurd like the above list, personally i would never send them into him unless i thought i had a good chance of picking up the kill.
I agree with what you said about the nightscythe though, but I still think its in the best position its been in a long time - people favouring shorter range antitank because of the smaller board size certainly favours it. Having said that, to pull of the strat consistently I think you need to run two, at which point most people are unwilling to invest the points.
The thing is when you build armies around strats like the prismatic breach, they have a tendency to full flat on their face when said tactic doesn't go off. Its certainly not bad, but is it gonna win you every game? Definitely not
Automatically Appended Next Post: The other thing is, with the assumption you're being affected by the -1 toughness aura, and Morty is using his reap attack, he actually wounds scarabs and lychgaurd at the same rate, hitting on 2s, and wounding on 2s
This message was edited 1 time. Last update was at 2021/01/26 11:07:55
2021/01/26 11:17:06
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Scarabs are a great tarpit too, but without the 5++ Morty will wipe 8 bases with ease in combat. Lychguard have a chance of holding him for multiple rounds with support (he only kills 4 in combat and one gets up). A Ghost Ark could probably slow him down a bit too.
EDIT: The -1 Toughness aura does make it a little worse, but he still kills less than half the unit on average.
Of course, using a near 300 point unit as a tarpit will never be ideal!
This message was edited 2 times. Last update was at 2021/01/26 11:21:03
2021/01/26 11:32:11
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Yeah i hear you man, but its still only 200pts for 8 scarabs and a chrono.
If its the 4++ that's making Lychgaurd efficient without support then wraiths are better at that too - a unit of 5 wraiths is cheaper and with 15 wounds still has a high chance of stalling morty for 2 turns. As you mentioned, a ghost Ark is pretty efficient here too.
My point is that Lychgaurd are a big investment and a unit of 10 on the charge can easily make their points back else where on the board.
Maybe that mindset is better when running a single unit of lychguard but i'd prefer to have my chaff screening bog Morty down 80% of the time
2021/01/26 11:57:36
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Which unit holds morty for the greatest number of rounds per point spent is more maths than I'm willing to do, my gut tells me it's Lychguard, but it may not be (20 Flayed ones with -1 to hit, Reanimator Beam, Chronometron and res orb support?!).
This message was edited 1 time. Last update was at 2021/01/26 11:59:56
2021/01/26 11:58:32
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
I don’t know that I care about the Orb of Eternity. Best case scenario you’re rolling nineteen dice. That’s like, average three 4s, maybe four once you get the Warriors rerolling 1s. For a once a game effect, it doesn’t seem worth the Relic slot to me. I’d rather have the every turn Voltaic/Solar staff.
2021/01/26 13:01:16
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
4s re-rolling ones is like a 67% chance for your warriors coming back dude. If you're looking at it from a points perspective, chances are you'll make your points back off it. To be honest even with 5s re-rolling 1s, chances are you'll make your points back off it
I dont think the res orb is an auto take, the relic res orb especially, but situationally can be very powerful.
IMO our two best relics are veil and voltaic staff
2021/01/26 13:08:40
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
I look at it as being 1 CP to give +1 to my res orb rolls. You can have 3 relics at 2000pts, so the only limit is the number of characters to put them on. The list I posted above has all 3 of the decent relics for example.
On a slightly related note: the Canoptek Re-animator combos well with a res orb, and is a bit more attractive with the latest points cut.
This message was edited 4 times. Last update was at 2021/01/26 13:54:14
2021/01/26 14:38:08
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
At 2000pts, with three characters, my plans is Overlord with the Voltaic staff, Warden with the Veil, and Technomancer with the Solar staff.
I’d rather my Overlord was killing a couple extra things a turn than bring back a couple extra of my guys once. Techno’s Solar is to be slightly more killy, but more for denying Overwatch with two units of Lychguard in there, and any shenanigans the Warriors get up too.
2021/01/26 15:21:28
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
AduroT wrote: At 2000pts, with three characters, my plans is Overlord with the Voltaic staff, Warden with the Veil, and Technomancer with the Solar staff.
I’d rather my Overlord was killing a couple extra things a turn than bring back a couple extra of my guys once. Techno’s Solar is to be slightly more killy, but more for denying Overwatch with two units of Lychguard in there, and any shenanigans the Warriors get up too.
I'm not too much into lumbering HQ's.
Therefore, CCB is always mandatory in my armies.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Moosatronic Warrior wrote: I don't think Night Scythe shenanigans is ever going to be a good idea for a serious list. If you go second that Night Scythe could easily get shot down first turn and you've lost 2 units deployment tricks. If you reserve the Scythe then PDB doesn't really get you much as you can be screened out too easily.
Reaper Warriors are by far the best target for a Veil.
I'm a big fan of sword and board Lychguard, and they seem quite good against Death Guard. They are probably the best thing crons have to tarpit Morty. It seems rude not to have a res orb and technomancer to support them though. You could swap the CCB for an overlord with the Orb of Eternity.
I'm not sure why you wouldn't have a Gauss cannon on the CCB, it goes much better with the Voltaic Staff (which counts as a tesla weapon for the purposes of Malevolent Arching anyway). The CCB is the only HQ we have that can do anything impressive by itself, but that's because the HQs are meant to be support units.
Automatically Appended Next Post: Here's a hastily thrown together list going all in on ObSec sword and Board Lychguard:
Spoiler:
Battalion: Eternal Expansionists
Overlord, Orb of Eternity, Reroll charge aura trait
Technomancer, Canoptek Control Node, Thrall, Veil of Darkness
Technomancer, Voltaic Staff
10 x Lychgauard, Shields
10 x Lychgauard, Shields
10 x Lychgauard, Shields
9 x Scarabs
9 x Scarabs
9 x Scarabs
5 x Immortals, Gauss
5 x Immortals, Gauss
5 x Immortals, Gauss
Lokhust Heavy Destroyer, Gauss Destructor
Lokhust Heavy Destroyer, Gauss Destructor
Lokhust Heavy Destroyer, Gauss Destructor
The Lychguard and Scarabs provide a huge pile of ObSec meat to take midfield objectives. The Immortals and Destroyers camp backfield objectives, perform actions, outflank and take up space as required, whilst still providing some fire support.
I think your opinion on the night scythe is lazy and outdated. The current metta is short range anti tank for marines, if it rides your back line for a turn I think it has a good chance of survival due to range and the -1 to be hit. Your army deploys in front of it, what are you assuming is going to wipe it out before you get a turn? If they overcommit to getting in range and putting enough volume into it to get past the neg to hit...fine! If it does get blown up first turn then you get to deploy your warriors in your deployment zone, not a huge loss. It’s being deployed literally all the way back in one of your corners, facing sideways. Can be the very last unit you set up. There is counter play, it’s not automatically dead first turn.
The voltaic staff has the same rule as Tesla but it doesn’t have the Tesla keyword so no, you can’t use the malevolent arcing strat with the voltaic staff. He will probably take the voltaic staff but you need the actual Tesla to use the Tesla strat.
The reaper warriors are being deployed with the nightscythe. If you end up having to emergency deploy in your backfield then the veil is an option for them but I like 10 lychguard with a 2+4++ who are rerolling charges much much better, he can put the 5++ on the warriors turn 3. You are ignoring the intent of the list to say warriors make the best veil target. It’s an option but not the best option. If this list is Novak you’re rerolling an 8 with a bunch of charging bonuses and strat support. This is a melee list, it’s about putting your melee units in good position. The warriors out of the night scythe are to knock down screens and be hard to get to past your melee units who are also deepstriking. Veiling warriors unsupported is a waste of one of your few characters who are providing protocols. 20 warriors and 20 lychguard and a chrono, with night scythe move blocking with its base, now you’re doing something worth doing.
As I said in the op, if the scythguard have to walk on (the side of the board) that’s not a huge deal, way less punishing than having to walk on from the back of your deployment zone.
Solo heavy destroyers feel like a waste, imo they need to be buried in a unit of destroyers or they can just be picked off, 4 wounds at t5 is going to die to bolt rifles. Even though you have the 30 lychguard your list doesn’t feel like a melee list. The technomanners are wasted in your list. The scarabs don’t need the support, he can’t keep up. You don’t have warrior blocks to benefit off rites of reanimating. The 5++ from the chronomancer will save more lychguard than the techy will revive and the reroll charges is crazy good. Techys are for warrior blobs or babysitting doomstalkers (or spyders).
Thanks for your input but your opinions seem to be better suited to 8th than 9th.
This message was edited 2 times. Last update was at 2021/01/26 20:35:01
All of the things. Most of the time.
2021/01/26 23:05:06
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
I think your opinion on the night scythe is lazy and outdated...
Yes, a lot of lists don't have long ranged anti tank units anymore, and in many games your night scythe will be fine sitting in a corner turn one. But some lists will have ways of taking out a night scythe on turn one, and a competitive tournament list can't go for a strategy that only works most of the time.
Also, are you aware that the Warriors get out before the Scythe moves? So you have to park it close to the enemy for a turn before the warriors can get out. Your opponent will no doubt expedite their disembarkation.
As I said in the op, if the scythguard have to walk on (the side of the board) that’s not a huge deal
I'm sure it'll be fine. Expensive, slow assault units walking on from the side of the board is a common strategy employed in tournaments.
The voltaic staff...
Already corrected.
The reaper warriors are being deployed with the nightscythe. If you end up having to emergency deploy in your backfield then the veil is an option for them but I like 10 lychguard with a 2+4++ who are rerolling charges much much better, he can put the 5++ on the warriors turn 3. You are ignoring the intent of the list to say warriors make the best veil target. It’s an option but not the best option. If this list is Novak you’re rerolling an 8 with a bunch of charging bonuses and strat support. This is a melee list, it’s about putting your melee units in good position. The warriors out of the night scythe are to knock down screens and be hard to get to past your melee units who are also deepstriking. Veiling warriors unsupported is a waste of one of your few characters who are providing protocols. 20 warriors and 20 lychguard and a chrono, with night scythe move blocking with its base, now you’re doing something worth doing.
Veiling Novokh Lychguard with a reroll charge is another thing that will often work, but not reliably enough for a tournement list to build around. 20 Reaper Warriors with Chronometron support is the best thing crons can veil. You definitely get to stick 40 S5 AP-2 shots into your target, reliably. You then also have a chance of another 40 S5 AP-1 attacks if you make a charge.
Solo heavy destroyers feel like a waste, imo they need to be buried in a unit of destroyers or they can just be picked off, 4 wounds at t5 is going to die to bolt rifles.
I'm not going to recommend LHD in any form really. My thinking there was that they are small infantry units for camping backfield objectives and performing actions. Crypto-thralls are the traditional choice for the role, but for 30 pts extra you get a big gun. Die to bolt rifles? You may want to invest in a calculator.
Even though you have the 30 lychguard your list doesn’t feel like a melee list. The technomanners are wasted in your list. The scarabs don’t need the support, he can’t keep up. You don’t have warrior blocks to benefit off rites of reanimating. The 5++ from the chronomancer will save more lychguard than the techy will revive and the reroll charges is crazy good. Techys are for warrior blobs or babysitting doomstalkers (or spyders).
The techies are there for resurrecting Lychguard (the control node was to use up some points). Chronomancers would be a bit of a waste on units with 4++...
This message was edited 4 times. Last update was at 2021/01/27 15:38:27
2021/01/27 21:49:43
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Wow such negativity. First of all, I was asking for help making melee crons work for facing marines and death guard. I’m not set on that list. If you don’t like my list, fine but you arnt helping with what I’m asking, how to make a melee list that works for marines and death guard.
If you think heavy destroyers are great swell, what’s that got to do with my melee list? Everybody was laughing/crying about the reanimators survivability but it’s got two more wounds than a heavy destroyer for 10 more points. I’m not interested in either. If I wanted anti tank for my melee list I’d much prefer a stalker, they can be deployed aggressively and don’t mind being in combat. A stalker has valuable attacks, an extra point of toughness, quantum shielding and 4 more wounds than 2 heavy destroyers. Did I say how many bolt rifles? They move 6 and have a 30” range and will be closer to you than whatever tank you’re hoping to be shooting them at. I won’t be buying heavy destroyers. “Any good opponent” won’t let them los everything but their juicy target.
I say your night scythe criticism is out of date because it’s an actual transport now. If it dies turn one, you pile out in your deployment and be thankful their anti tank wasn’t taking out all the elite melee infantry coming at them instead. When you move it into position turn two, if they blow it up after you move it up YOU PILE OUT WHERE YOU WANTED TO BE ANYWAY. It’s a transport, transports are good in 9th. Anything in the game can get blown up, on any turn does that mean there is nothing worth taking? The nightscythe is literally the least consequential item in the whole army. If they focus on that instead of the massive melee threats in the rest of the army then fine. It doesn’t hurt as much as you’re making it out to be.
Chronomancers 5++ is wasted on the shieldguard but the reroll charges out of deepstrike (veil) sure isnt. The skorpekhs would sure love a 5++ and reroll charges, as would the scythguard on turn turn three. Or the warriors.
Coming in off the side isn’t as bad as you make it out to be because it’s a massive threat That’s going to make your opponent avoid quite a bit of territory off both table edges or risk being charged (and then 1-shot) when you walk on. A lot of missions have objectives on either side of center. At the very very least, they can wait till turn 4 and be aces for while we stand we fight/ engage on all fronts or taking out something you need to for purge the vermin. If there is terrain they can deploy in/ hide behind what’s going to come dig them out? Chances are you’ll get the charge.
As you would already know if your night scythe got the job done you could keep your veil so as to support the scythguard sweeping a flank objective and putting the chrono in position to get their protocols immediately and their 5++ and reroll charges next turn. There should be plenty enough terrain that it’s not a given that they will be shot off the board the turn they come on.
Your list doesn’t satisfy my desire to how to make melee crons work, you refuse to see the flexibility of my list. Fine, whatever. The question is, how to make a melee cron list that’s viable for taking on space marines and death guard with one list. Spamming heavy destroyers may be a good answer in a balanced list but it’s not an answer to the question that was asked. I have the crypto thralls to serve the purpose you wanted them for anyway.
You hate the nightscythe, fine. Move on. Your list is interesting but it’s nothing but speed bumps. Plays more like a silver tide list, getting on objectives and being hard to move off, I’m trying to find alternatives to that play style. Death guard will be able to out attrition you. What do you have that can handle deathshroud spam? Not enough shooting to punish them and not enough melee to stand up to them. I’m trying to actually take the fight to the enemy while still having staying power and some units for backfield objectives.
Willing to hear about other lists/strategy’s to make melee work, my list was just supposed to be a starting point for discussion, if you hate it that’s ok but your criticisms are not constructive. “Any good player” is a cop out. There is always counter play and counter play to the counter play.
Thank you for putting a list up but I’m trying to make an aggressive, threat overload, choppy melee list that can handle 2w marines that isn’t invalidated by -1d death guard. We seem to be in agreement on lychguard at least. I also believe in the power of scarabs but you took it to far, you can sit on objectives with the best of them but if they take you off then you don’t have anything Killy enough to retake with. Your list is passive, which is fine, just not what I’m trying to achieve.
Cheers
All of the things. Most of the time.
2021/01/28 06:40:47
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
Hey Guys,
wanted to tell you about the outcome against the Orcs. I won the Game 71:46 (We have both more unpainted then painted miniatures..... shame..)
We played the Mission Vital Intelligence.
I took Grind them Down (12points), Bring it Down (11points), and the one from the Mission (3points...) as Secondary‘s.
He started and it was devastating....
He just moved the Bikes and the Flyers. The bikes and the Dakkajet took 1 skorphek, the bomber took 7 warriors with his mortal wons... the flashgits took 13 warriors.... (my big troup was gone) and the lootas took 1 doomstalker to 2 wounds and another (shooting again for just 2 cp is just a joke! ) to 5 wounds. He rolled ridiculous good. He needed 6es to hit and yeah, hit like 16 times.... both of them...
Luckily that was all he got turn 1. (I thought after this start turn 2 would be the last turn....) He just stood on his home objective wich was nice.
Edit: Nice he just posted the start of my hole text..... I will right him again tomorrow....
This message was edited 1 time. Last update was at 2021/01/28 06:42:38
2021/01/28 11:50:31
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
I must confess to having made that post extra cheeky for my own amusement after you called my comments lazy and outdated
Seriously though, my main constructive criticism would be that Prismatic Dimensional Breaching Lychguard is probably not a reliable enough strategy to go the distance. Sad as that may be.
A further problem I see with your particular strategy is that 20 Warriors + Nightscythe + 10 Breaching Lychguard in reserve is 685pts and 3 CP that aren't contributing to the fight till turn 2 (turn 3 for the warriors). If you go second your opponent will have had 2 turns with a massive advantage before that stuff arrives. Too much in reserve can lose you a game no matter how fancy it is when it shows up.
I have tried to come up with lists that use the Nightscythe + Lychguard + PDB combo and it's a struggle. I feel like the Scythe(s) need to be empty or just have a cheap unit of 5 immortals in. A big unit of Warriors feels like it's justifying the 145pt cost of the NightScythe more, but is probably throwing good points after bad. Especially if the Scythe spends the 1st turn hiding in the backfield.
I do think Sword and Board Lychguard are very good, and well suited to fight Deathguard, although I don't think Deathguard are that common that you need to heavily plan for them.
Another spammy list based on lots of Lychguard:
Spoiler:
Patrol + Outrider Eternal Expansionists
Overlord, Reroll Charge trait, Veil Technomancer, Thrall of the King, Canopteck Control
A horrible amount of T5 4++ multi-wound models with ObSec and a pre-game move, plus a nice selection of little objective grabber/action performers. While We Stand, We Fight would be a great secondary pick.
This message was edited 3 times. Last update was at 2021/01/28 12:12:01
2021/01/28 11:51:01
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Gesundheit wrote: Hey Guys,
wanted to tell you about the outcome against the Orcs. I won the Game 71:46 (We have both more unpainted then painted miniatures..... shame..)
We played the Mission Vital Intelligence.
I took Grind them Down (12points), Bring it Down (11points), and the one from the Mission (3points...) as Secondary‘s.
EYY! congrats dude! Nice big 45 on primary! Bit of a turn around from your other game for sure
I played a game against a goffs horde recently and lost 65 to 68 - he forced a 5 point primary from me on one turn which ended up being the swing.
Willing to hear about other lists/strategy’s to make melee work, my list was just supposed to be a starting point for discussion, if you hate it that’s ok but your criticisms are not constructive. “Any good player” is a cop out. There is always counter play and counter play to the counter play.
Thank you for putting a list up but I’m trying to make an aggressive, threat overload, choppy melee list that can handle 2w marines that isn’t invalidated by -1d death guard. We seem to be in agreement on lychguard at least. I also believe in the power of scarabs but you took it to far, you can sit on objectives with the best of them but if they take you off then you don’t have anything Killy enough to retake with. Your list is passive, which is fine, just not what I’m trying to achieve.
So I think to get melee crons to work consistently against both MEQ and DG you absolutely need the screening to make sure you engage enemy units on your terms. Fortunately, scarabs buffed by a 5++ are some of the best in the game IMO. Lets say the bones of our army is 2x8 scarabs 2x chronomancers 3x10 lychgurad which comes in at 1240 pts.
Personally I think we will see a rise in immortals stock, especially if people counter DG with speed, on top of that, being able to do keep DG themselves at range while doing chip damage is clearly a bonus. 30" gauss blasters basically covers the whole board these days after all. Reaper warriors needing to get close puts them at a disadvantage, especially against those deathshroud terminators. I dont think we'll see warriors go away by any stretch of the imagination but i can certainly see people putting 10-20 immortals in their lists on a more regular basis.
Lets say then we add 2x5 immortals squads for some backfield obsec. The army now fits into 2 patrols and you've got 590pts remaining.
The other thing I think will potentially raise in stock is flayed ones, especially run as novokh. Having built in DS and an 8" charge with fight twice is really gonna help deal with those poxwalker bricks just out of sheer volume of attacks. They also hit -2 AP on the charge as novokh which is a sweet spot for putting a lot of stuff into their invuns at the moment. Lets add 10 of those to bring us to 1540 pts total.
We've got a plethora of D1 attacks at this point which are pretty efficient against DG, so lets add some D2. I think a couple units of wraiths, or praetorians could be good here, praetorians being a little bit more reliable in their damage output but substantially less durable. For arguments sake lets say we put 2x3 wraiths in there as well as a CCB with voltaic staff to unlock protocols and some nice D2 shooting, which brings us to 1900pts on the nose.
So the list now has dedicated screening in scarabs, dedicated punch in the lychgaurd bricks, home deployment obsec and range in the immortals, enemy deployement harassment/free reserve tricks in the flayed ones on top of speedy harassment units with the wraiths. If you want the night scythe in their too then all you have to do is drop a couple of scarab bases and have the wraiths perform a similar screening role.
The tactic of pushing up into your opponents face with a bunch of 4++ and 5++ units is tried and tested at this point, especially when pared with obsec, or novokh for the added punch, so I think generally you want to maximise the tools you have in your tool kit to do this when playing melee crons. Control the board with speed and presence, harass and use your screens to fight on your terms.
Thats where I'd start at least. And as a discaimler, this certainly isn't gospel, just my opinion
This message was edited 2 times. Last update was at 2021/01/28 12:16:32
2021/01/28 12:45:23
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Great minds think alike! (see my list above). Lychguard, Wraith and Scarabs, with Immortals to reduce the CP cost of detachments. I'm not sure if this sort of list is better than Novokh silver tide, but it seems strong to me.
This message was edited 1 time. Last update was at 2021/01/28 12:46:10
2021/01/28 13:00:18
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Moosatronic Warrior wrote: Great minds think alike! (see my list above). Lychguard, Wraith and Scarabs, with Immortals to reduce the CP cost of detachments. I'm not sure if this sort of list is better than Novokh silver tide, but it seems strong to me.
Weather the lists are stronger or not is probably dependant on what sort of play style you prefer to be honest. Silver tides are generally better at playing defensively turn one to not take damage, then pushing out turn two and sitting in/overloading the mid board.
On the other hand, melee crons often wanna push right from the get go - same sort of intended outcome just very different ways of going about achieving it.
If you're interested, this is my current list at 2k pts
Looks solid. Although, unless I'm missing something, doesn't it all fit into one Patrol detachment if you drop one immortal unit? 2 CP seems a lot to pay for 5 Immortals.
Edit: Actually, it fits in a battalion without changing anything (but I'd consider dropping some Immortals anyway).
This message was edited 3 times. Last update was at 2021/01/28 14:16:37
2021/01/28 14:27:41
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Moosatronic Warrior wrote: Looks solid. Although, unless I'm missing something, doesn't it all fit into one Patrol detachment if you drop one immortal unit? 2 CP seems a lot to pay for 5 Immortals.
Edit: Actually, it fits in a battalion without changing anything (but I'd consider dropping some Immortals anyway).
You're right, the double patrol thing is a hang up from the old list i was running. Good catch
2021/01/28 17:20:58
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Veiling Novokh Lychguard with a reroll charge is another thing that will often work, but not reliably enough for a tournement list to build around. 20 Reaper Warriors with Chronometron support is the best thing crons can veil. You definitely get to stick 40 S5 AP-2 shots into your target, reliably. You then also have a chance of another 40 S5 AP-1 attacks if you make a charge.
We have a player who has mostly counted on ''VoD''ed Lychguard, 10 men with an Overlord.
This is a one-trick pony. It may or may not work.
For him, it has mostly not worked because the enemy has seen it coming and the Lychguard was usually dead and gone within two rounds.
I'd stay away from this kind of simple ''tactics''.
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Moosatronic Warrior wrote: Great minds think alike! (see my list above). Lychguard, Wraith and Scarabs, with Immortals to reduce the CP cost of detachments. I'm not sure if this sort of list is better than Novokh silver tide, but it seems strong to me.
Weather the lists are stronger or not is probably dependant on what sort of play style you prefer to be honest. Silver tides are generally better at playing defensively turn one to not take damage, then pushing out turn two and sitting in/overloading the mid board.
On the other hand, melee crons often wanna push right from the get go - same sort of intended outcome just very different ways of going about achieving it.
If you're interested, this is my current list at 2k pts
I still don't know if you can use command protocols with SK and different dynasties like novokh.
I know he has the dynastic agent keyword. But you can't ignore his szarekhan keyword either right?
2021/01/29 11:12:30
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
I still don't know if you can use command protocols with SK and different dynasties like novokh.
I know he has the dynastic agent keyword. But you can't ignore his szarekhan keyword either right?
DYNASTIC AGENT units are excluded when it comes to check if every unit from your army has the same keyword. Is his SZAREKHAN keyword still present when the unit is excluded ?