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2022/07/15 01:03:46
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
JNAProductions wrote: So, what's a good start to a Necron force? I've got some models from the 9th Edition Starter Kit (forget which ones exactly, though), but not many.
Nightbringer is pretty good bang for the buck. The combat Patrol is now pushed. (build Tesla Immortals?)
honestly I think it's safer to build w/ gauss but really just magnetize them. I did it myself and it wasn't hard at all and they fit easily. Unrelated to the build process though, I think tesla just aren't worth at all atm. I know you mentioned the same to me in my list in the other thread but the more i play the less i want to keep using tesla.They're fine for some things, but in the end i usually just want gauss.
Automatically Appended Next Post:
JNAProductions wrote: So, what's a good start to a Necron force? I've got some models from the 9th Edition Starter Kit (forget which ones exactly, though), but not many.
To answer your question though:
Skorpekh Destroyers are likely the best 'killy' unit in the necron codex atm.
Tomb Blades in MSU are really good objective scorers, same for scarabs in MSU.
Wraiths are solid but have a little lower damage output since they hit on 4s but their tech is being able to move very fast ignoring everything around them and fallback and charge is extremely strong.
Ophydian Destroyers are actually quite solid damage output with the new command protocols but are slightly squishier so they're best used for counter punch than mid-board control.
Most current competitive lists are built around the Silent King but this isn't something to look at when starting the army, just as a heads up for the future.
People, myself included, are starting to pick up some interest in Doomscythes (flyer with big gun) now that it saw some significant point drops AND has core.
Chronomancer and Technomancer are the go-to crypteks and you likely want 1 of each in your list.
As for C'tan - all of them are generally solid. The consensus is that the Deceiver is the weakest, but someone just won a major w/ a list that took him along w/ a big block of tomb blades w/ upgrades (unusual) and Lokhust Destroyers (also unusual to see). So really if you can find a way to play to the strengths of each C'tan, they can all be good. The Transcendent is hard to question as a pick though because it's significantly cheaper and pumps MWs. Void Dragon is a solid anti-vehicle tech choice and since the model is absolutely awesome, I can't blame anyone for taking him. The Nightbringer is definitely the strongest individually w/ his ignoring invulns built-in, but you do pay a bit more for him. So like I said, they're all good in their own way and you kind of can't go wrong regardless of your choice if you have a plan for it.
Lastly since this is getting long, Lokhust Heavy Destroyers are kind of our only reliable anti-vehicle and some of our longest ranged shooting. They're decent in units of 2 or 3, most people choosing to run 1 unit of 3. I like running 2x2 but again, preference and strategy should dictate your choice there. Most lists seem to run at least a couple of these guys now.
This message was edited 3 times. Last update was at 2022/07/15 01:16:33
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2022/07/15 08:24:53
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
My current thinking is that a competitive Necron list starts with The Silent King, 2 C'tan, and 3 x 3 Tomb blades. After that fill the rest of the points with various types of destroyer or Wraith. I also think that we can skip troops entirely. A 20 Warrior block may still have some play, but otherwise the only reason to take troops is to save CP, which just isn't that important.
Based on that I've come up with the following, and can't decide what to drop to get it under 2k:
This is a Supreme Command, Outrider, and Auxiliary Support detachment, costing 5 CP. Another 1 CP for the Veil means it starts with 3 CP thanks to the King. I've saved a lot of points on troops and HQ for maximum good stuff.
I don't know what to drop to save 30pts to make it 2k, I'm considering: - 1 Wraith - 1 Ophydian - 3 Tomb blades + 2 Plasmacytes
Any thoughts?
This message was edited 4 times. Last update was at 2022/07/15 10:58:34
2022/07/15 20:34:01
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
I don't know what to drop to save 30pts to make it 2k, I'm considering:
- 1 Wraith
- 1 Ophydian
- 3 Tomb blades + 2 Plasmacytes
Any thoughts?
I'd cut an Ophydian given those choices. Wraiths I find their damage output extremely underwhelming if you don't send them in 5 strong, they just swing and miss so frequently when hitting on 4s you really need the numbers. Ophydian's will still get their job done at 4, in fact ideally I think they do fine as a 3 man squad. Tomb blades are amazing with their speed and I wouldn't want to lose them, especially just for plasmacytes(those I find only good if you are running Skorpekhs in squads of 6).
This message was edited 2 times. Last update was at 2022/07/15 20:34:51
Psienesis wrote: While that's possible, it's also stupid to build your game around your customers being fething morons
2022/07/16 16:03:21
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Thanks. I'm leaning towards dropping an opydian. Maybe drop 2 and get the plasmacytes in. I take the plasmacytes to screen and grab objectives rather than for their buff. In the backfield they can be 6" from my heavy destroyers to help prevent deeps trikes. If I'm going first it feels much better to suicide a plasmacyte onto an objective to score Treasures than any other unit - provided I can get a destroyer unit within 6" of them behind obscuring. Sometimes they can still be cheaky and use their ability to not be shot within 3" of destroyers to survive on an objective
This message was edited 1 time. Last update was at 2022/07/16 16:08:07
2022/07/17 14:45:55
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Short question: What is the state on C’tan in competitive lists? I’ve read here and there that a list with 1-2 Transcended ones can do some serious work paired with Eternal Expansionists and Blades/Scarabs for Objective play, but in the same time I have not seen a single batrep or list with such a setup in the wilds.
2022/10/03 10:23:12
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
charles_the_dead_lizzard wrote: Short question: What is the state on C’tan in competitive lists? I’ve read here and there that a list with 1-2 Transcended ones can do some serious work paired with Eternal Expansionists and Blades/Scarabs for Objective play, but in the same time I have not seen a single batrep or list with such a setup in the wilds.
They are super viable. That is my conclusion based on seeing them a lot in competitive lists and Necrons doing well in tournaments recently. I don't even think Deceiver is awful because it synergizes with glass cannons and Doomscythes are viable at the moment. Not interacting with SK, primaries and Command Protocols is the only downside, but including 1 seems almost mandatory from what I remember seeing in competitive Necron lists that have performed well recently.
2022/10/21 01:36:36
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Gwyn chan 'r Gwyll wrote: So much for the Silent King in every list now that he no longer receives Command Protocols.
What? This makes no sense. They removed core, he literally has everything else he used to get. He's still going to be in virtually every single competitive list (minus a couple where people are experimenting at high level).
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2022/10/21 14:47:37
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
literally all removing core does is stop some extremely weird/unfluffy/semi cheesy mechanics from affecting him or the CCB. Most people i know flatout ignored Core anyway because it just didnt make sense. Silent King is still an insane unit to use.
Also, he never got command protocols. Agents dont benefit from them, period, being core didnt affect that.
This message was edited 1 time. Last update was at 2022/10/21 14:48:03
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2022/10/21 18:19:20
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
SK has Command Protocols and he's always had them on his datasheet. The only interaction between agent and Protocols is them not stopping you from getting them if you include them in another Dynasty. Maybe you're thinking of dynasty buffs.
This message was edited 1 time. Last update was at 2022/10/21 18:20:22
2022/10/21 20:01:32
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Vineheart01 wrote: huh, somehow i remember command protocols being denied too... not just dynasty codes.
The confusion probably comes from the fact that Dynastic Agents are cited in the command protocols rules as a non-factor. Basically stated that they don't prevent the army from benefiting from the rules even though they're not part of the dynasty itself.
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2022/11/02 21:37:19
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
As with many of my issues with renoun armies is they usually require an army you dont typically have.
I'd love to. I dont have any ophidians, only 6 skorpekhs, and 20 flayed ones lol
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2022/11/03 03:55:20
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
EviscerationPlague wrote: So anyone do anything interesting with the Annihilation Legion? Dual Vanguard detachment or nah?
Nihilakh lets you take units of 6 ObSec Flayed Ones and lets you do actions with Destroyers while shooting, Novokh gets your Flayed Ones where you want them to go and gives you a melee boost Stratagem. Dual Vanguard is pointless since you cannot bring more than 6 Elites units.
EviscerationPlague wrote: So anyone do anything interesting with the Annihilation Legion? Dual Vanguard detachment or nah?
Nihilakh lets you take units of 6 ObSec Flayed Ones and lets you do actions with Destroyers while shooting, Novokh gets your Flayed Ones where you want them to go and gives you a melee boost Stratagem. Dual Vanguard is pointless since you cannot bring more than 6 Elites units.
I was more thinking of it for the fact you'd want 3 units each of the Lokust and Ophydians, but I guess I forgot how expensive all the Destroyer units are LOL I'm confused why you bring up Novokh or Nihilakh though. They lose the Codes but still keep access to Legion keyword? Never looked at these Army Of Renowns before
2022/11/03 08:58:34
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
The Flayed Ones keep their Dynasty Trait and everyone keeps their Dynasty keyword for Stratagem, Relic/WL trait purposes. You could of Szarekhan if you wanted a much more expensive version of Scarabs as MW meatshields.
If you want 3 units of Lokhusts you'd go for a Spearhead since then you could also take 3 Heavy Lokhusts. If you want 3 Ophydians you can take an Outrider if you don't already have both a Spearhead and a Vanguard.
I actually think Destroyers are pretty cheap, filling up the list is pretty easy, but yeah, extra formations is largely unnecessary.
2022/11/03 18:01:38
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Flayed ones dont get cult of annihilation and annihilation protocols, because they dont have the DESTROYER CULT keyword. Because of that they dont lose their dynastic code. So you can still play the pregame move/obsec dynasty, they will get obsec at 5 models, no need to play 10.
This message was edited 3 times. Last update was at 2022/11/04 03:58:24
2022/11/04 04:25:06
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
p5freak wrote: Flayed ones dont get cult of annihilation and annihilation protocols, because they dont have the DESTROYER CULT keyword. Because of that they dont lose their dynastic code. So you can still play the pregame move/obsec dynasty, they will get obsec at 5 models, no need to play 10.
You could get double ObSec right? Why wouldn't you use Deep Strike and Novokh though? Is it because the Flayed Ones need to do actions turn 1?
2022/11/04 16:45:42
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
p5freak wrote: Flayed ones dont get cult of annihilation and annihilation protocols, because they dont have the DESTROYER CULT keyword. Because of that they dont lose their dynastic code. So you can still play the pregame move/obsec dynasty, they will get obsec at 5 models, no need to play 10.
You could get double ObSec right? Why wouldn't you use Deep Strike and Novokh though? Is it because the Flayed Ones need to do actions turn 1?
Yes, you could get double obsec, if you play 10 flayed ones they would count as 20. I have forgotten that the rest of the army doesnt get pregame move/obsec, it would be better to go with any of the original dynasties, to get access to their stuff.
2022/12/02 16:50:25
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
Catacomb Command Barge
lord
Orikan the Diviner
Immortals
Necron Warriors
C'tan Shard of the NIghtbringer
Canoptek Scarab Swarms
Canoptek Wraiths
Lokhust Destroyers
Where should I deploy them left to right or forward to backwards? A friend told me to have Canoptek Scarab Swarms in front of Necron Warriors to tie up attacks then fall back to have the Necron Warriors shoot.
2022/12/07 13:26:20
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Catacomb Command Barge
lord
Orikan the Diviner
Immortals
Necron Warriors
C'tan Shard of the NIghtbringer
Canoptek Scarab Swarms
Canoptek Wraiths
Lokhust Destroyers
Where should I deploy them left to right or forward to backwards? A friend told me to have Canoptek Scarab Swarms in front of Necron Warriors to tie up attacks then fall back to have the Necron Warriors shoot.
Army list would be nice.
Then we would know how many units per type.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Put your units in places where they can take objectives or stop your opponent from taking an objective.
Hide your fragile units first. If you can keep your Nightbringer safe for a turn or two by hiding him and use him to apply pressure by keeping him out of LOS behind terrain in a forward position you might be able to keep him alive the entire game. Keep things out of LOS or in cover when possible.
Don't split up more than necessary, that's a recipe for half your units not participating when they are most needed and your buffs not landing on something important. Units that are in the center can better respond to the flanks, while a unit on one flank has a very hard time responding to the other flank. Veil of Darkness and faster units being on the flank enables them to be more responsive than a simple unit of Warriors.
You can also look at battle reports to see how people use different units.