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Made in jp
Regular Dakkanaut






so after watching countless youtube videos on hobby modeling and painting i started wondering if i am able to get back into the 40k hobby. i played back during the second and third edition days and had a decently sized thousand sons army. im not worried too much about learning all the new rules but i am curious how many of my models are usable with the current rules set. my models are currently in storage on the other side of the world and i havent seen them in years so i am doing this by memory. i believe i had two nine man squads of thousand sons each with a rhino, some daemons of tzeentch (both horrors and flamers), a five man squad of chaos space marines with heavy weapons, five or six terminators, a land raider, a defiler, a dreadnought, and i think it was a predator along with a few character models and a lord of change. from what i have seen with the little checking around i have done a few of these still seem to be quite playable. i just dont know if they are playable together and if i have enough to actually have a playable army. if this is enough to field an army i plan on having it shipped over so i can try to game again so any help some one can give is much appreciated.
   
Made in us
Fixture of Dakka




NE Ohio, USA

You might have to do a few weapon swaps between termies or the Chaos Marines, a few named characters might not exist anymore, & you might not be set up optimally for the moment.
Or you might find you need to add a squad or two in order to make a particular detachment (the modern form of the force charts). I had this occur when I came back last edition - I found I needed a 3rd troop to make a battalion.

But yes, you're good to go.
   
Made in ca
Monstrously Massive Big Mutant






MOST of that is playable together.

The lord of change and demons obviously are gonna be a demons codex group while the rest can be played together. The only difference is sadly that T-sons lost access to heavy weapon squads, terminators and some other stuff, but the rest should be fine..

An alternative method is to play a tzeentch favored chaos space marine list, and run rubric marines as elites instead of troops.

Another unfortunate side note is the Lord of Change got VERY BIG a couple editions ago. YOu'll probably have to run yours as a demon prince instead of a real lord of change.
   
Made in fi
Locked in the Tower of Amareo





 Peterhausenn wrote:
so after watching countless youtube videos on hobby modeling and painting i started wondering if i am able to get back into the 40k hobby. i played back during the second and third edition days and had a decently sized thousand sons army. im not worried too much about learning all the new rules but i am curious how many of my models are usable with the current rules set. my models are currently in storage on the other side of the world and i havent seen them in years so i am doing this by memory. i believe i had two nine man squads of thousand sons each with a rhino, some daemons of tzeentch (both horrors and flamers), a five man squad of chaos space marines with heavy weapons, five or six terminators, a land raider, a defiler, a dreadnought, and i think it was a predator along with a few character models and a lord of change. from what i have seen with the little checking around i have done a few of these still seem to be quite playable. i just dont know if they are playable together and if i have enough to actually have a playable army. if this is enough to field an army i plan on having it shipped over so i can try to game again so any help some one can give is much appreciated.


You would need several detachments costing command points(daemons and marines separate, basic chaos marines and thousand sons separate). You will also need lot more to round things up and get to sizes people generally play.


2024 painted/bought: 109/109 
   
Made in us
Shadowy Grot Kommittee Memba






Since 3rd edition, Thousand Sons have been given a stand-alone codex similar to how in 3rd edition there was a Space Wolves codex.

of the stuff you have, only the basic chaos marines with heavy weapons would seem to be not available to the current Thousand Sons and Chaos Daemons of Tzeentch armies.

An army of rubrics in rhinos, some rubric terminators, a few characters, a defiler, a dreadnought, a predator, and an allied detachment of tzeentch daemons with a lord of change, horrors, and flamers would be perfectly solid in the current edition.


Automatically Appended Next Post:
tneva82 wrote:
 Peterhausenn wrote:
so after watching countless youtube videos on hobby modeling and painting i started wondering if i am able to get back into the 40k hobby. i played back during the second and third edition days and had a decently sized thousand sons army. im not worried too much about learning all the new rules but i am curious how many of my models are usable with the current rules set. my models are currently in storage on the other side of the world and i havent seen them in years so i am doing this by memory. i believe i had two nine man squads of thousand sons each with a rhino, some daemons of tzeentch (both horrors and flamers), a five man squad of chaos space marines with heavy weapons, five or six terminators, a land raider, a defiler, a dreadnought, and i think it was a predator along with a few character models and a lord of change. from what i have seen with the little checking around i have done a few of these still seem to be quite playable. i just dont know if they are playable together and if i have enough to actually have a playable army. if this is enough to field an army i plan on having it shipped over so i can try to game again so any help some one can give is much appreciated.


You would need several detachments costing command points(daemons and marines separate, basic chaos marines and thousand sons separate). You will also need lot more to round things up and get to sizes people generally play.



I don't know, that sounds like well over 2000 points of models to me. Ignoring the chaos marines and assuming he runs the terminators as basic equipped scarab terminators to stay in Thousand Sons, even assuming he's got the absolute minimum quantity of both flamers and pink horrors, he's over 2k points.

Is it optimized? no, ther'es a land raider in there and land raiders aren't great.

This message was edited 1 time. Last update was at 2020/11/15 16:43:21


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in pl
Longtime Dakkanaut





 vaklor4 wrote:
Another unfortunate side note is the Lord of Change got VERY BIG a couple editions ago. YOu'll probably have to run yours as a demon prince instead of a real lord of change.

This. Fortunately both CSM and TS really want a winged one, so it's a plus. Also, depending on terminator loadout, you might want to run your list as CSM so you could run your havocs and terminators natively in one book. That way you could also pick different trait to change army playstyle if you wanted to.
   
Made in us
Shadowy Grot Kommittee Memba






I run my old lord of change as a Daemon Prince when I am playing just Thousand Sons and as a lord of change when playing with my daemons. I just make a point not to hide him behind anything out of line of sight because it's pretty much guaranteed if I were using the current model I would not be able to hide him.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Dakka Veteran






I wish Chaos was never split between daemons and marines.

My favorite Chaos codex edition was 2nd edition, where the backbone of the army was chaos marines of the various flavors and your demon summoning was all summoning very specific chaos demons.

Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
Made in jp
Regular Dakkanaut






the_scotsman wrote:
Since 3rd edition, Thousand Sons have been given a stand-alone codex similar to how in 3rd edition there was a Space Wolves codex.

of the stuff you have, only the basic chaos marines with heavy weapons would seem to be not available to the current Thousand Sons and Chaos Daemons of Tzeentch armies.

An army of rubrics in rhinos, some rubric terminators, a few characters, a defiler, a dreadnought, a predator, and an allied detachment of tzeentch daemons with a lord of change, horrors, and flamers would be perfectly solid in the current edition.


Automatically Appended Next Post:
tneva82 wrote:
 Peterhausenn wrote:
so after watching countless youtube videos on hobby modeling and painting i started wondering if i am able to get back into the 40k hobby. i played back during the second and third edition days and had a decently sized thousand sons army. im not worried too much about learning all the new rules but i am curious how many of my models are usable with the current rules set. my models are currently in storage on the other side of the world and i havent seen them in years so i am doing this by memory. i believe i had two nine man squads of thousand sons each with a rhino, some daemons of tzeentch (both horrors and flamers), a five man squad of chaos space marines with heavy weapons, five or six terminators, a land raider, a defiler, a dreadnought, and i think it was a predator along with a few character models and a lord of change. from what i have seen with the little checking around i have done a few of these still seem to be quite playable. i just dont know if they are playable together and if i have enough to actually have a playable army. if this is enough to field an army i plan on having it shipped over so i can try to game again so any help some one can give is much appreciated.


You would need several detachments costing command points(daemons and marines separate, basic chaos marines and thousand sons separate). You will also need lot more to round things up and get to sizes people generally play.



I don't know, that sounds like well over 2000 points of models to me. Ignoring the chaos marines and assuming he runs the terminators as basic equipped scarab terminators to stay in Thousand Sons, even assuming he's got the absolute minimum quantity of both flamers and pink horrors, he's over 2k points.

Is it optimized? no, ther'es a land raider in there and land raiders aren't great.


thank you for the feedback and help. i was able to have some pic sent over of what i have in storage and it appears that i also have a bunch of possessed marines as well. looking through the thousand sons codex i am not seeing a listing for them. are they no longer usable? is there a similar legal model i can run them as?

 Mezmorki wrote:
I wish Chaos was never split between daemons and marines.

My favorite Chaos codex edition was 2nd edition, where the backbone of the army was chaos marines of the various flavors and your demon summoning was all summoning very specific chaos demons.


that reminds me of early chaos in warhammer fantasy. you could field an army mixed and matched with demons, beasts, and warriors. i really appreciated the freedom in army construction.
   
Made in us
Dakka Veteran






 Peterhausenn wrote:


 Mezmorki wrote:
I wish Chaos was never split between daemons and marines.

My favorite Chaos codex edition was 2nd edition, where the backbone of the army was chaos marines of the various flavors and your demon summoning was all summoning very specific chaos demons.


that reminds me of early chaos in warhammer fantasy. you could field an army mixed and matched with demons, beasts, and warriors. i really appreciated the freedom in army construction.


I dug my book out this weekend and flipped through. It was even cooler than I remembered. Each type of chaos daemon had it's own summoning pool, and you generated points for doing certain things. I.e., to summon Khonre daemons (bloodletters or whatever) you needed to first wound units in melee, and each wound gave you summoning points. Naturally things synergized so Khorne Berserkers were awesome at wounding in melee. The best part were the greater daemons, which would consume and take over a character model with the appropriate mark of chaos to be summoned. Pretty bad ass.

This message was edited 1 time. Last update was at 2020/11/23 15:29:50


Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
 
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