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![[Post New]](/s/i/i.gif) 2021/01/16 10:25:57
Subject: Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Terrifying Wraith
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That's the new Decapitatus Demi-Astartes, rules in next month's white dwarf
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![[Post New]](/s/i/i.gif) 2021/01/16 10:28:29
Subject: Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Regular Dakkanaut
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Watching tabletoptactics review...
Daemon Princes are Lords of the the deathguard so we can only have one CC type lord in a detatchment.
Considering we have no lieutenant type HQs that's a bit annoying Automatically Appended Next Post: Plague Surgeon is 3" 6+++ to all infantry
Poxwalkers have 6+++ built in
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This message was edited 1 time. Last update was at 2021/01/16 10:30:15
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![[Post New]](/s/i/i.gif) 2021/01/16 10:30:22
Subject: Re:Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Locked in the Tower of Amareo
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alphaecho wrote: Lord Damocles wrote: BrookM wrote:Huh, now that's a lazy recut of the original DI sprue! Includes a partial Death Guard marine.
It's not a recut.
As I said back when we found out the contents of the Combat Patrol box - that is the DI sprue.
It was the same with Conquest. One issue came with the Plague Marines and the instruction to keep some bits safe to one side until the Poxwalker issue z couple of months later.
Paying money for new sprue just to remove that pm bits would be extreme
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2021/01/16 10:31:57
Subject: Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Longtime Dakkanaut
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I am usually quite blind to most of the GW prices, but £37.50 for the Chosen of Mortarion set of 3 miniatures is ridiculous. I pity those that missed out on Dark Imperium or Conquest.
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![[Post New]](/s/i/i.gif) 2021/01/16 10:37:30
Subject: Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Regular Dakkanaut
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4++ inv confirmed on terminators on TTT review.
YES!!!!
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![[Post New]](/s/i/i.gif) 2021/01/16 10:40:36
Subject: Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Longtime Dakkanaut
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Guys, what kind of lists are you thinking about when you talk about killing mortarion in 1 turn of fire?
I honestly can't imagine one. Only a salamander list with 2 full squads of erads can do it... maybe.
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![[Post New]](/s/i/i.gif) 2021/01/16 11:14:53
Subject: Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Jovial Plaguebearer of Nurgle
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Doohicky wrote:
Automatically Appended Next Post:
Plague Surgeon is 3" 6+++ to all infantry
Poxwalkers have 6+++ built in
Really happy to hear there's something for both these. Automatically Appended Next Post:
This is equally good news.
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This message was edited 1 time. Last update was at 2021/01/16 11:15:24
Chaos | Tau | Space Wolves
NH | SCE | Nurgle
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![[Post New]](/s/i/i.gif) 2021/01/16 11:29:44
Subject: Re:Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Slaanesh Chosen Marine Riding a Fiend
Australia
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Sprues and Brews review
Goonhammer review
Thing that stood out to me was the changes to weapon options on BL & PM units. Looking good though!
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The Circle of Iniquity
The Fourth Seal
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![[Post New]](/s/i/i.gif) 2021/01/16 12:10:54
Subject: Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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The video in the sprues and brews review above has the guy actually flipping through and reading every page, if you want to know anything specific.
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This message was edited 1 time. Last update was at 2021/01/16 12:11:04
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/01/16 12:16:13
Subject: Re:Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Using Object Source Lighting
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So the 7 man PMs are gone.
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![[Post New]](/s/i/i.gif) 2021/01/16 12:27:04
Subject: Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Longtime Dakkanaut
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Spoletta wrote:Guys, what kind of lists are you thinking about when you talk about killing mortarion in 1 turn of fire?
I honestly can't imagine one. Only a salamander list with 2 full squads of erads can do it... maybe.
My friend had an ad mech army with a unit of 6 iron striders. I once tried running a Lord of skulls with -1 to hit from prayers. He threw a couple of CP onto that iron strider unit, and it was of course within Crawl's aura. It had like rerolls galore, +2 to hit (negating my -1), and did mortal wounds to boot. And he used rerolls to fish for more mortal wounds. So, even before the normal damage was counted up, the unit had dumped 15 mortal wounds on my Lord of skulls already. Needless to say, it went down for the count within one volley of shooting. And that's without factoring any other shooting (which he of course did have).
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![[Post New]](/s/i/i.gif) 2021/01/16 13:01:25
Subject: Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Slaanesh Chosen Marine Riding a Fiend
Australia
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Only negatives so far for me invovle my plague knife blob being useless and my 10 man combi-plasma Blightlord unit being illegal (can only take 2x max in a 10 man unit now).
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The Circle of Iniquity
The Fourth Seal
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![[Post New]](/s/i/i.gif) 2021/01/16 13:05:10
Subject: Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Regular Dakkanaut
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Why is the plague knife blob useless? Honest question. I thought they would be better now. Or is it that paired knives don't give extra attacks or something like that?
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![[Post New]](/s/i/i.gif) 2021/01/16 13:08:05
Subject: Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Slaanesh Chosen Marine Riding a Fiend
Australia
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Doohicky wrote:Why is the plague knife blob useless? Honest question. I thought they would be better now. Or is it that paired knives don't give extra attacks or something like that?
Unit wargear choices are basically entirely dependent on what's in the box now, e.g. so you can only have a maximum of 2 Plague Marines with dual knives in a 10 man squad or a maximum of 2 Blightlords with combi-plasmas in a 10 man squad. For new players, this isn't an issue at all: just build what you get in the box. For those of us who hunted down spare parts or spent time converting to make e.g. a 10 man squad of Blightlords with a particular combi-weapon, or a 10 man squad of Plague Marines all armed with knives, our builds have been completely invalidated.
I'm all for the death of the 5 man MSU special weapon spam, but wish they hadn't made invalid some units I'd spent a lot of time on
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The Circle of Iniquity
The Fourth Seal
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![[Post New]](/s/i/i.gif) 2021/01/16 13:34:51
Subject: Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Regular Dakkanaut
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Seems like an incredible book at first glance. Another 9th ed winner... A clear design principle and a lot of options. A couple of glaring issues (the movement reducing contagion) stand out. Plus I really dislike the Lord of the Death Guard limitation - the rule is fine in a vacuum, it is just weird giving the lack of non-DG Lord models in the HQ slot.
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![[Post New]](/s/i/i.gif) 2021/01/16 13:37:37
Subject: Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Marshal Loss wrote:Doohicky wrote:Why is the plague knife blob useless? Honest question. I thought they would be better now. Or is it that paired knives don't give extra attacks or something like that?
Unit wargear choices are basically entirely dependent on what's in the box now, e.g. so you can only have a maximum of 2 Plague Marines with dual knives in a 10 man squad or a maximum of 2 Blightlords with combi-plasmas in a 10 man squad. For new players, this isn't an issue at all: just build what you get in the box. For those of us who hunted down spare parts or spent time converting to make e.g. a 10 man squad of Blightlords with a particular combi-weapon, or a 10 man squad of Plague Marines all armed with knives, our builds have been completely invalidated.
I'm all for the death of the 5 man MSU special weapon spam, but wish they hadn't made invalid some units I'd spent a lot of time on
Oh crap, what if they impose those kind of limitations on the CSM terminators. Imagine being forced to only use the options in that box.
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![[Post New]](/s/i/i.gif) 2021/01/16 13:51:10
Subject: Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Slaanesh Chosen Marine Riding a Fiend
Australia
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Gadzilla666 wrote: Marshal Loss wrote:Doohicky wrote:Why is the plague knife blob useless? Honest question. I thought they would be better now. Or is it that paired knives don't give extra attacks or something like that?
Unit wargear choices are basically entirely dependent on what's in the box now, e.g. so you can only have a maximum of 2 Plague Marines with dual knives in a 10 man squad or a maximum of 2 Blightlords with combi-plasmas in a 10 man squad. For new players, this isn't an issue at all: just build what you get in the box. For those of us who hunted down spare parts or spent time converting to make e.g. a 10 man squad of Blightlords with a particular combi-weapon, or a 10 man squad of Plague Marines all armed with knives, our builds have been completely invalidated.
I'm all for the death of the 5 man MSU special weapon spam, but wish they hadn't made invalid some units I'd spent a lot of time on
Oh crap, what if they impose those kind of limitations on the CSM terminators. Imagine being forced to only use the options in that box.
Yeah that occurred to me - which would be particularly weird because from memory you get 2x flamer + melta parts, but only 1x plasma...and what about units like Havocs?
Blightlords can take as many axes or swords as they want (despite the box only coming with 3 of each), so there will probably be exceptions to the rule: we might see a scenario where e.g. Chaos Terminators can take any CC weapons they want but are restricted to 1 or 2 of each type of combi-weapon per 5. Will probably be able to take a heavy flamer and a reaper autocannon in a 5 man squad as well, if the Blightlord box is anything to go by.
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The Circle of Iniquity
The Fourth Seal
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![[Post New]](/s/i/i.gif) 2021/01/16 13:55:41
Subject: Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Regular Dakkanaut
Sweden
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Marshal Loss wrote:Doohicky wrote:Why is the plague knife blob useless? Honest question. I thought they would be better now. Or is it that paired knives don't give extra attacks or something like that?
Unit wargear choices are basically entirely dependent on what's in the box now, e.g. so you can only have a maximum of 2 Plague Marines with dual knives in a 10 man squad or a maximum of 2 Blightlords with combi-plasmas in a 10 man squad. For new players, this isn't an issue at all: just build what you get in the box. For those of us who hunted down spare parts or spent time converting to make e.g. a 10 man squad of Blightlords with a particular combi-weapon, or a 10 man squad of Plague Marines all armed with knives, our builds have been completely invalidated.
I'm all for the death of the 5 man MSU special weapon spam, but wish they hadn't made invalid some units I'd spent a lot of time on
But can I still take 2 flails, 2 maces and five axes in a 10 man PM unit?
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Nurgle protects. Kinda.
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![[Post New]](/s/i/i.gif) 2021/01/16 14:00:26
Subject: Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Slaanesh Chosen Marine Riding a Fiend
Australia
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Kall3m0n wrote: Marshal Loss wrote:Doohicky wrote:Why is the plague knife blob useless? Honest question. I thought they would be better now. Or is it that paired knives don't give extra attacks or something like that?
Unit wargear choices are basically entirely dependent on what's in the box now, e.g. so you can only have a maximum of 2 Plague Marines with dual knives in a 10 man squad or a maximum of 2 Blightlords with combi-plasmas in a 10 man squad. For new players, this isn't an issue at all: just build what you get in the box. For those of us who hunted down spare parts or spent time converting to make e.g. a 10 man squad of Blightlords with a particular combi-weapon, or a 10 man squad of Plague Marines all armed with knives, our builds have been completely invalidated.
I'm all for the death of the 5 man MSU special weapon spam, but wish they hadn't made invalid some units I'd spent a lot of time on
But can I still take 2 flails, 2 maces and five axes in a 10 man PM unit?
2 flails yes, 2 maces yes, 5 axes no (1 axe per 5 & 1 axe + mace per 5).
There are also some weird builds possible: you could, in a 10 man squad, have e.g. a plasma gun on a champ, 2x blight launchers, a plague spewer, and 2x plasma guns.
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The Circle of Iniquity
The Fourth Seal
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![[Post New]](/s/i/i.gif) 2021/01/16 14:10:47
Subject: Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Man, not the kharadron overlord route...
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2021/01/16 14:15:04
Subject: Re:Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Notable stuff not talked about in the reviews: - 5++ aura relic is gone - LoC can have a relic that's effectively a plague thunder hammer - grenade combo has been dismantled, but there is a stratagem which allows you to get 18 grenade auto-hits in combat. - relic sword for DP and wurmspitter pistol are gone - Typhus' destroyer hive is now a bespoke rule which allows you to pick a unit within 6". On a 2+ it takes d3 mortal wound. - Typhus' aura provides +1A and +1S to poxwalkers, no more toughness boost. - Still no thunder hammer for DG chaos lords. - Felthius Orb is a one-use 3d3 S4 AP-1 2 damage plague grenade. - Malignant Plague Caster fallout ability has gone up to 12" range (from 7") - flails do 2 attacks instead of d3 and have lost the overkill ability - Icon changed to do a mortal wound to models in engagement range during your moral phase - Sigil of decay(new plague marine gear) causes hit rolls of 6 with bolters to automatically wound. - Plague swords have been renamed to "daemonic plague blade". - You only get a second blight launcher or plague spewer when you have 10 models (=heavy weapons) - In addition, you can have one melta, plasma gun or plague belcher per 5 marines (= special weapons) - So, units of 5 or 7 can have a plasma gun and a blight launcher, but not two of either. A unit of 10 can now have 2 blight launchers and 2 plasma guns. If you include the champion, you can now have 3 plasma guns and 2 blight launchers in a unit of 10. - One of each melee weapon per 5, all of them get an extra attack and keep the plague knives for the stratagem now. - Champions get an extra attack if they wield a power fist as well. - Pox walkers get contagions of nurgle. - Get new pox walkers from eating anything but monsters or vehicles (just infantry so far). - Blightbringer's melee bell-mace has AP-1 now. - Foul Blightspawn's unholy death head is now S5 and AP-1. - Most characters lost their grenades (plague and krak). - Plague Surgeon is just a pain boy now, no other fancy rules. - Breaking news: GW finally reacts to the criticism of not having enough combi-bolter bits in the box. Only one combi-bolter per type per 5 now - Aura of rust is gone. - Deathshroud no longer give characters +1 to attacks and cannot protect Mortarion and only can protect Typhus if they are Harbingers. - Helbrutes don't have disgustingly resilient, but get -1 damage anyways. - MBH lost fog and tri-lobe, but kept -1 to hit in combat - 7" explosions down to 6" - Entropy cannons are plague weapons, rothail volley gun is not. - Landraider, predators, defiler and rhino got smoke screen, but no DR for any them and no way to get it. - Rhino cannot carry possessed, LR can carry 5. - Terrain has a 6" 2d6 S4 AP-1 flamer, and is 12 wounds T8, 3+ with DR. - The little extra part is a pox furnace which is an obstacle with various traits, including light cover. It can be used to claim cover and gain that -1 to hit from the big piece. Outside of a couple of cool relics missing and the DR stratagem for shared units gone, I'm very happy.
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This message was edited 2 times. Last update was at 2021/01/16 14:22:46
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/01/16 14:17:19
Subject: Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Regular Dakkanaut
Sweden
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Marshal Loss wrote: Kall3m0n wrote: Marshal Loss wrote:Doohicky wrote:Why is the plague knife blob useless? Honest question. I thought they would be better now. Or is it that paired knives don't give extra attacks or something like that?
Unit wargear choices are basically entirely dependent on what's in the box now, e.g. so you can only have a maximum of 2 Plague Marines with dual knives in a 10 man squad or a maximum of 2 Blightlords with combi-plasmas in a 10 man squad. For new players, this isn't an issue at all: just build what you get in the box. For those of us who hunted down spare parts or spent time converting to make e.g. a 10 man squad of Blightlords with a particular combi-weapon, or a 10 man squad of Plague Marines all armed with knives, our builds have been completely invalidated.
I'm all for the death of the 5 man MSU special weapon spam, but wish they hadn't made invalid some units I'd spent a lot of time on
But can I still take 2 flails, 2 maces and five axes in a 10 man PM unit?
2 flails yes, 2 maces yes, 5 axes no (1 axe per 5 & 1 axe + mace per 5).
But you get moret han one bubotic axe (not the big special one) in a box of marines...
There are also some weird builds possible: you could, in a 10 man squad, have e.g. a plasma gun on a champ, 2x blight launchers, a plague spewer, and 2x plasma guns.
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Nurgle protects. Kinda.
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![[Post New]](/s/i/i.gif) 2021/01/16 14:20:22
Subject: Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Marshal Loss wrote:There are also some weird builds possible: you could, in a 10 man squad, have e.g. a plasma gun on a champ, 2x blight launchers, a plague spewer, and 2x plasma guns.
3 Plasma guns+2 blight launchers seems like a winner for the new tallyman for me.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/01/16 14:21:28
Subject: Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Slaanesh Chosen Marine Riding a Fiend
Australia
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Kall3m0n wrote: Marshal Loss wrote: Kall3m0n wrote: Marshal Loss wrote:Doohicky wrote:Why is the plague knife blob useless? Honest question. I thought they would be better now. Or is it that paired knives don't give extra attacks or something like that?
Unit wargear choices are basically entirely dependent on what's in the box now, e.g. so you can only have a maximum of 2 Plague Marines with dual knives in a 10 man squad or a maximum of 2 Blightlords with combi-plasmas in a 10 man squad. For new players, this isn't an issue at all: just build what you get in the box. For those of us who hunted down spare parts or spent time converting to make e.g. a 10 man squad of Blightlords with a particular combi-weapon, or a 10 man squad of Plague Marines all armed with knives, our builds have been completely invalidated.
I'm all for the death of the 5 man MSU special weapon spam, but wish they hadn't made invalid some units I'd spent a lot of time on
But can I still take 2 flails, 2 maces and five axes in a 10 man PM unit?
2 flails yes, 2 maces yes, 5 axes no (1 axe per 5 & 1 axe + mace per 5).
But you get moret han one bubotic axe (not the big special one) in a box of marines...
There are also some weird builds possible: you could, in a 10 man squad, have e.g. a plasma gun on a champ, 2x blight launchers, a plague spewer, and 2x plasma guns.
Every single melee choice is 1 per 5: flails, cleaver, axe, axe + mace, dual knives. I guess they consider the 2 axes in the box to be part of 2 separate builds (axe, and axe + mace).
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The Circle of Iniquity
The Fourth Seal
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![[Post New]](/s/i/i.gif) 2021/01/16 14:25:47
Subject: Re:Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I guess it can't hurt to have the actual rules here for the discussion:
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/01/16 14:26:04
Subject: Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Jovial Plaguebearer of Nurgle
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Hmmm, slightly worried about the changes to weapons on PM and BLT as I've heavily converted all mine. Book's ordered now so will have to assess properly when it arrives.
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Chaos | Tau | Space Wolves
NH | SCE | Nurgle
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![[Post New]](/s/i/i.gif) 2021/01/16 14:28:25
Subject: Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Slaanesh Chosen Marine Riding a Fiend
Australia
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Jidmah wrote: Marshal Loss wrote:There are also some weird builds possible: you could, in a 10 man squad, have e.g. a plasma gun on a champ, 2x blight launchers, a plague spewer, and 2x plasma guns.
3 Plasma guns+2 blight launchers seems like a winner for the new tallyman for me.
Yeah that sounds really potent: a heavy investment, but potent. Very curious how competitive players will choose to run their PMs now
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The Circle of Iniquity
The Fourth Seal
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![[Post New]](/s/i/i.gif) 2021/01/16 14:30:51
Subject: Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I doubt there will be much movement, considering how Plague Marines have been unavailable since October or so ;(
I pre-ordered all the new stuff, but since neither plague drones nor plague marines nor defilers are available, no additional sales for GW from me.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/01/16 14:32:00
Subject: Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Longtime Dakkanaut
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...Aaand now all of my Plague Marine units have illegal loadouts. Better and better!
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This message was edited 1 time. Last update was at 2021/01/16 14:32:19
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![[Post New]](/s/i/i.gif) 2021/01/16 14:34:59
Subject: Codex:Death Guard pre-orders on January 16th (Jan15th: Many leaks)
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Krazed Killa Kan
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Marshal Loss wrote: Kall3m0n wrote: Marshal Loss wrote:Doohicky wrote:Why is the plague knife blob useless? Honest question. I thought they would be better now. Or is it that paired knives don't give extra attacks or something like that?
Unit wargear choices are basically entirely dependent on what's in the box now, e.g. so you can only have a maximum of 2 Plague Marines with dual knives in a 10 man squad or a maximum of 2 Blightlords with combi-plasmas in a 10 man squad. For new players, this isn't an issue at all: just build what you get in the box. For those of us who hunted down spare parts or spent time converting to make e.g. a 10 man squad of Blightlords with a particular combi-weapon, or a 10 man squad of Plague Marines all armed with knives, our builds have been completely invalidated.
I'm all for the death of the 5 man MSU special weapon spam, but wish they hadn't made invalid some units I'd spent a lot of time on
But can I still take 2 flails, 2 maces and five axes in a 10 man PM unit?
2 flails yes, 2 maces yes, 5 axes no (1 axe per 5 & 1 axe + mace per 5).
There are also some weird builds possible: you could, in a 10 man squad, have e.g. a plasma gun on a champ, 2x blight launchers, a plague spewer, and 2x plasma guns.
Oh good.. so the triple plasma squads I have are still valid, and I can add a few extra heavy weapons..
EDIT- Whats this about 7 strong PM Squads being gone?
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This message was edited 1 time. Last update was at 2021/01/16 14:35:30
2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
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