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Made in ru
Been Around the Block




Bubonicus... it isn't there.

https://www.warhammer-community.com/2020/12/10/death-guard-rules-preview-part-4-disgustingly-resilient/
[Thumb - nUCkVeuyzd4.jpg]

This message was edited 1 time. Last update was at 2020/12/10 15:17:19


 
   
Made in ca
Monstrously Massive Big Mutant






Lets see how long this thread lasts for!
   
Made in us
Decrepit Dakkanaut





No more rolling a D6 for each point of damage inflicted, but instead a -1 to a minimum of 1? I wonder how that works with mortal wounds.
   
Made in ru
Been Around the Block




Nurglitch wrote:
No more rolling a D6 for each point of damage inflicted, but instead a -1 to a minimum of 1? I wonder how that works with mortal wounds.


It doesn't.
   
Made in gb
Battleship Captain





Bristol (UK)

They're going to be extremely resilient to the likes of plasma though
   
Made in us
Mounted Kroot Tracker







Psychic phase mortal wounds bypass the Necron reanimation protocols, as well, so there is definitely a move towards these being automatic wounds.

Which I think is a good way to go about it since most MW sources do D3 wounds and that was made worse with a lot of things gaining a wound.

There will be a similar problem that is seen with reanimation protocols, though, which funneled lists into single wound models. I think the same will happen towards DG terminators.

This message was edited 2 times. Last update was at 2020/12/10 16:05:47


   
Made in ca
Perfect Shot Ultramarine Predator Pilot






Has there been any word or rumor if Chaos Dreadnoughts will be getting the Reduce Damage taken by 1 to min 1 like Loyalists?

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Made in gr
Storm Trooper with Maglight





The fact that my imperial flashlights and Punisher Gatling Guns just went up 33% in efficiency against Death Guard gives me a huge schadenfreude boner.

Then I also realize that my Plasma guns and Heavy Bolters went down 50% and it shrinks again.
   
Made in gb
Dakka Veteran





I think it's absolutely fine. DR is too good in its current form, this is more balanced after Plague Marines received an extra wound.

Less FNP in the game and not allowing units to ignore mortal wounds are good things.

The hysterical reaction I'm seeing from DG players on Reddit (and possibly here?) is ridiculous.
   
Made in ca
Perfect Shot Ultramarine Predator Pilot






Lasguns and bolters are worse against plague marines thanks to the change to 2W, but they became better against vehicles and other things that previously had Disgustingly Resillent FNP-version. Plasma guns and heavy bolters are going to cry if they face DG though.

This message was edited 1 time. Last update was at 2020/12/10 15:53:53


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Made in ca
Arch Magos w/ 4 Meg of RAM






 Thadin wrote:
Has there been any word or rumor if Chaos Dreadnoughts will be getting the Reduce Damage taken by 1 to min 1 like Loyalists?


the FW ones do have it, unknown if its gonna stack with DG ones
   
Made in ca
Perfect Shot Ultramarine Predator Pilot






 VladimirHerzog wrote:
 Thadin wrote:
Has there been any word or rumor if Chaos Dreadnoughts will be getting the Reduce Damage taken by 1 to min 1 like Loyalists?


the FW ones do have it, unknown if its gonna stack with DG ones


Well, if they do have it on FW ones, it should stack right? Unless there's some exception put in place.

Being Death Guard may not give Disgustingly Resilient by itself and it could be based off the unit entry. Dreadnoughts taking -2 damage to min 1 would be pretty good, if it ends up shaking out that way.

Either way, I'm a fan of this change. Less mountains of dice to roll every single phase, and while it doesn't protect from small arms fire, it makes them much tougher against the current meta of taking marine-killer weapons.

I wonder how they'll change models that altered Disgustingly Resilient, like the Surgeon. Predictions? I'm also betting they'll have a Strat to turn on FNP for a unit.

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Made in ca
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 Thadin wrote:
 VladimirHerzog wrote:
 Thadin wrote:
Has there been any word or rumor if Chaos Dreadnoughts will be getting the Reduce Damage taken by 1 to min 1 like Loyalists?


the FW ones do have it, unknown if its gonna stack with DG ones


Well, if they do have it on FW ones, it should stack right? Unless there's some exception put in place.

Being Death Guard may not give Disgustingly Resilient by itself and it could be based off the unit entry. Dreadnoughts taking -2 damage to min 1 would be pretty good, if it ends up shaking out that way.

Either way, I'm a fan of this change. Less mountains of dice to roll every single phase, and while it doesn't protect from small arms fire, it makes them much tougher against the current meta of taking marine-killer weapons.

I wonder how they'll change models that altered Disgustingly Resilient, like the Surgeon. Predictions? I'm also betting they'll have a Strat to turn on FNP for a unit.


GW's army builder has "Deathguard Contemptor Dreadnought" & co. as possible units, i don't know if they get DR since i don't have the app myself. And i also don't know if the app is correct or if GW messed up again.
   
Made in ca
Gargantuan Gargant






It's definitely a general overall buff to the models that got the extra wound bump, but a pretty significant nerf towards vehicles and monsters that use it. It'll be interesting to see how this translates over to Nurgle Daemons in general when they redo the Chaos Daemons codex. Will that mean they give a 2W bracket to Plaguebearers?
   
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Longtime Dakkanaut




Annandale, VA

Esmer wrote:The fact that my imperial flashlights and Punisher Gatling Guns just went up 33% in efficiency against Death Guard gives me a huge schadenfreude boner.


Against actual Marines, not even, since they're now W2. Before it took an average of 1.5 lasgun wounds to kill a Plague Marine, now it'll take exactly two.

Plague Marines are now more durable against everything D1 or D2, and against mortal wounds. Vehicles are now more vulnerable to D1 and D4+, but are more resistant to D2 and just as durable against D3 as before.

Poxwalkers are the biggest losers, since they get no benefit. But we don't know what else they might be getting.

My usual DG opponent is stoked about this change. It benefits his Plague Marines significantly, is the perfect counter to an increasingly D2-focused meta, and most importantly reduces the amount of rolling needed.

   
Made in us
Never Forget Isstvan!






all rules that reduce damage do not stack atm. Dont expect that it will.

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Made in us
Crazed Spirit of the Defiler





Cynista wrote:
I think it's absolutely fine. DR is too good in its current form, this is more balanced after Plague Marines received an extra wound.

Less FNP in the game and not allowing units to ignore mortal wounds are good things.

The hysterical reaction I'm seeing from DG players on Reddit (and possibly here?) is ridiculous.


That’s why Iron Hands lost their FNP right?

Iron within, Iron without 
   
Made in nl
Jovial Plaguebearer of Nurgle





 kirotheavenger wrote:
They're going to be extremely resilient to the likes of plasma though

I see it as an indirect if small buff to enemy plasma actually. Since it now does not matter to overcharge or not against our infantry they can always choose the safe option and never fry their models.
   
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Ancient Venerable Dreadnought




San Jose, CA

yayyy, they shouldn't have been able to use DR on MW anyway.
   
Made in us
Omnipotent Necron Overlord






Good change. Free 5+ FNP on all your units is broken. It always has been broken. -1 Damage is an incredible ability. Which is also borderline broken at least it has counters and will actually give the 2 wound profile some usefulness and loading your list with flat 2 damage weapons would mean you just get rolled by DG.


Automatically Appended Next Post:
 evil_kiwi_60 wrote:
Cynista wrote:
I think it's absolutely fine. DR is too good in its current form, this is more balanced after Plague Marines received an extra wound.

Less FNP in the game and not allowing units to ignore mortal wounds are good things.

The hysterical reaction I'm seeing from DG players on Reddit (and possibly here?) is ridiculous.


That’s why Iron Hands lost their FNP right?

To be fair it is only a 6+ but it is also BS. IMO free army traits probably should not be defensive. Defensive bonus is always going to be the best option.

This message was edited 1 time. Last update was at 2020/12/10 16:24:22


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
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Made in pl
Student Curious About Xenos




Oh no... First time i see this and well its not pretty looking rule even for death guard in their pestilent glory but lets hope it won't be worse right?... Right?

"If odds are against you and everyone doesn't agree with you that doesn't mean you are wrong" 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






Agrabasz wrote:
Oh no... First time i see this and well its not pretty looking rule even for death guard in their pestilent glory but lets hope it won't be worse right?... Right?


This is actually much better than the old FnP in most cases. Its also much less annoying since you don't have to slow down the game even more with dice rolling.
   
Made in nl
Jovial Plaguebearer of Nurgle





 VladimirHerzog wrote:
Agrabasz wrote:
Oh no... First time i see this and well its not pretty looking rule even for death guard in their pestilent glory but lets hope it won't be worse right?... Right?


This is actually much better than the old FnP in most cases. Its also much less annoying since you don't have to slow down the game even more with dice rolling.

It isn't better except against D2, which admittedly is a fairly commonly found Damage for weapons. It does nothing against D1, is a wash at D3 and strictly worse for mortal wounds and everything D4 and up. Even the "wash at D3" only holds for multi wound models since it will still kill our PM's outright now.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Yay, a buff to Keepers of Secrets (or rather a buff compared to DG going to two wounds with the old FNP).

I think 3 flat damage will be the new standard in 9th, what with Heavy Intercessors coexisting with these Death Guard. That said, DG terminators look juicy even in that environment.
   
Made in us
Mounted Kroot Tracker







The problem with slow rules leaks is that a 2W plague marine with 5+++ never existed but is being used as a comparison.

   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Castozor wrote:
 VladimirHerzog wrote:
Agrabasz wrote:
Oh no... First time i see this and well its not pretty looking rule even for death guard in their pestilent glory but lets hope it won't be worse right?... Right?


This is actually much better than the old FnP in most cases. Its also much less annoying since you don't have to slow down the game even more with dice rolling.

It isn't better except against D2, which admittedly is a fairly commonly found Damage for weapons. It does nothing against D1, is a wash at D3 and strictly worse for mortal wounds and everything D4 and up. Even the "wash at D3" only holds for multi wound models since it will still kill our PM's outright now.


if theyre shooting damage 3 at my PM and 4 at my termies, i'm happy with it.
Don't forget that this is coming with +1 wound to most of our infantry, so D1 weapons are already weakened compared to before when we had the 5+++.

Just because you roll less dice with this version i love it more, makes the game go quicker with less downtime.



Automatically Appended Next Post:
 Oaka wrote:
The problem with slow rules leaks is that a 2W plague marine with 5+++ never existed but is being used as a comparison.


yeah, there is no way that they wouldve made their way into the game.

This message was edited 1 time. Last update was at 2020/12/10 16:40:40


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Considering the durability relative to tactical marines, Death Guard are now in the hilarious position of being:

More durable than tactical marines against heavy weapons (e.g. lascannons, antitank missiles, plasma guns)

And exactly as durable against small arms (the plethroa of 1 damage weapons out there).

I personally find it amusing that they are no more durable than regular marines against lasguns or autoguns or knives, but hit them with an anti-tank missile and suddenly they've a solid (33%) chance of survival where a regular marine has a 16% chance (provided their armor fails in both cases).
   
Made in ca
Perfect Shot Ultramarine Predator Pilot






Not exactly as durable against small arms, PM still have their T5, and a chunk of their unique vehicles tend to be high T than the Loyalist/Spiky equivalents.

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Made in gb
Gore-Drenched Khorne Chaos Lord




I still think a lot of people were expecting 20 point 2 wound t5 3+/5+++ with an increase in offensive output for some reason. There is a lot of angry knee jerking happening.
   
Made in gr
Storm Trooper with Maglight





 Unit1126PLL wrote:
Considering the durability relative to tactical marines, Death Guard are now in the hilarious position of being:

More durable than tactical marines against heavy weapons (e.g. lascannons, antitank missiles, plasma guns)

And exactly as durable against small arms (the plethroa of 1 damage weapons out there).

I personally find it amusing that they are no more durable than regular marines against lasguns or autoguns or knives, but hit them with an anti-tank missile and suddenly they've a solid (33%) chance of survival where a regular marine has a 16% chance (provided their armor fails in both cases).


This actually kinda makes sense, as the DR is supposed to simulate how they don't give a feth if a lucky missile hit or Plasma load rips out a huge chunk of their body. The way I see it, the Nurgle boys, both Daemons and Marines, never were extraordinarily tough (and why would they, they're mostly rotten tissue in rusty armor) but completely indifferent to being torn to shreds.
   
 
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