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Made in gb
Boosting Ultramarine Biker




What will make this even more horrendous is that if they were already in combat then they wouldn’t count as moving and would get the +1 to hit from their chapter tactic

 
   
Made in ch
The Dread Evil Lord Varlak





the_scotsman wrote:
Not Online!!! wrote:
endlesswaltz123 wrote:
And all of a sudden, Mortarion with all his nerfing auras is not so bad...



Probably far easier said than done tbh though.



so it is vox scream, except it's a psy power, has more reach, has a cheaper pricetag, has no CP cost and actively screws over auras like the new DG stuff but also GSC things etc...

Spoiler:


what was the joke? "and they shall know no unfavourable rules?"



Vox scream is automatic, close to unblockable, has the same range and turns off ALL aura abilities, this turns off ONE aura ability.


So what , it's the encroaching on other factions that's really annoying, that and the fact there's no cp tax associated with it.

This message was edited 1 time. Last update was at 2021/01/25 16:11:26


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Pyromaniac Hellhound Pilot





Bristol!

Jeez do we need 10th Ed already to sweep away the rising absurdity?

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AlexHolker wrote:At this stage, I'm starting to think GW's CEO was just getting ready for the Rapture
 
   
Made in ca
Master Tormentor





St. Louis

Not Online!!! wrote:
the_scotsman wrote:
Not Online!!! wrote:
endlesswaltz123 wrote:
And all of a sudden, Mortarion with all his nerfing auras is not so bad...



Probably far easier said than done tbh though.



so it is vox scream, except it's a psy power, has more reach, has a cheaper pricetag, has no CP cost and actively screws over auras like the new DG stuff but also GSC things etc...

Spoiler:


what was the joke? "and they shall know no unfavourable rules?"



Vox scream is automatic, close to unblockable, has the same range and turns off ALL aura abilities, this turns off ONE aura ability.


So what , it's the encroaching on other factions that's really annoying, that and the fact there's no cp tax associated with it.

And you can only target one model with it per turn, and it fails a good 40% of the time, and you need an HQ model within spitting distance of theirs.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





It's not all bad, points are still a thing. To use this effectively, DA players will be giving up Ravenwing and Deathwing goodness. It is good, but you are giving up solid DA characters elsewhere. Best to wait and see the whole picture.

This message was edited 1 time. Last update was at 2021/01/25 16:40:14


 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

I think this is fine tbh. It's a psychic power, so can be denied and has a decent chance to fail with no casting bonus.


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in it
Longtime Dakkanaut





It is a decent power, but nothing gamebreaking or even top tier.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





 Sasori wrote:
I think this is fine tbh. It's a psychic power, so can be denied and has a decent chance to fail with no casting bonus.



Ezekiel does have +1 to cast Interromancy
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






 bullyboy wrote:
 Sasori wrote:
I think this is fine tbh. It's a psychic power, so can be denied and has a decent chance to fail with no casting bonus.



Ezekiel does have +1 to cast Interromancy


Which will cost more points but he will also suffer from the affliction most librarians have, especially SC ones, they're usually quite squishy with no amazing ways to upgrade their durability.

My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
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Made in us
Ancient Venerable Dark Angels Dreadnought





endlesswaltz123 wrote:
 bullyboy wrote:
 Sasori wrote:
I think this is fine tbh. It's a psychic power, so can be denied and has a decent chance to fail with no casting bonus.



Ezekiel does have +1 to cast Interromancy


Which will cost more points but he will also suffer from the affliction most librarians have, especially SC ones, they're usually quite squishy with no amazing ways to upgrade their durability.


Usually the case, but zeke does have a 4+ invuln and is Inner Circle. A decent Librarian overall.

This message was edited 1 time. Last update was at 2021/01/25 19:20:18


 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






 bullyboy wrote:
endlesswaltz123 wrote:
 bullyboy wrote:
 Sasori wrote:
I think this is fine tbh. It's a psychic power, so can be denied and has a decent chance to fail with no casting bonus.



Ezekiel does have +1 to cast Interromancy


Which will cost more points but he will also suffer from the affliction most librarians have, especially SC ones, they're usually quite squishy with no amazing ways to upgrade their durability.


Usually the case, but zeke does have a 4+ invuln and is Inner Circle. A decent Librarian overall.


He has a 4++? I missed that, though, I haven't looked at running him for ages. And correct, assuming all inner circle do in fact get auto transhuman he may be quite tough, especially with a DWK or just DW bodyguard of some sort to soak damage/screen.

Interesting.

My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
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Made in us
Ancient Venerable Dark Angels Dreadnought





He became quite a beast in the Index, which is great as he was always one of my favourite DA characters.
   
Made in gb
Regular Dakkanaut




I'm assuming the inner circle all get transhuman as that is when they make their true pacts with the chaos Gods and begin their route to daemonhood?
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

It's not super powerful, but it's pretty boring game design to have a power that just negates the cool stuff your enemy can do. Fine for a super tactical and fast card game or something, but not much fun for a game that might take a couple of hours and where your cool dude with the cool powers might have taken another 20 hours to paint up.

My painting & modelling blog: https://www.dakkadakka.com/dakkaforum/posts/list/699224.page

Serpent King Games: Dragon Warriors Reborn!
http://serpentking.com/

 
   
Made in it
Longtime Dakkanaut





Any power or rule that isn't "Kill more" or "Kill better" is a good power or rule for me.
   
Made in gb
Walking Dead Wraithlord






cant sm librairnas get the master librarian trait for additional +1 to cast / relics to help casting?

At best its actualy a 6+ and at worse its a 5+.
No auras.
No ob sec.

Gotcha!
GG and good night for you sir...

Sounds thrilling to play against.

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Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Insect-Infested Nurgle Chaos Lord






endlesswaltz123 wrote:
And all of a sudden, Mortarion with all his nerfing auras is not so bad...



Probably far easier said than done tbh though.



Morty only has 3 auras. Contagions are specifically unaffected by things that shut down aura abilities per the DG codex.


Side note, can someone explain how that Crozius relic works? The rules of that seem pure GW. I cannot make head nor tail of it. It reads to me, if you roll a 4+ to wound and instead of them making saves they just take two MWs instead. Or are the MWs in addition to whatever damage?


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in ca
Master Tormentor





St. Louis

 Grimtuff wrote:
endlesswaltz123 wrote:
And all of a sudden, Mortarion with all his nerfing auras is not so bad...



Probably far easier said than done tbh though.



Morty only has 3 auras. Contagions are specifically unaffected by things that shut down aura abilities per the DG codex.


Side note, can someone explain how that Crozius relic works? The rules of that seem pure GW. I cannot make head nor tail of it. It reads to me, if you roll a 4+ to wound and instead of them making saves they just take two MWs instead. Or are the MWs in addition to whatever damage?

The attack ends, and you just deal 2 mortal wounds instead. You then move on to the next attack in line (as the RAW don't really account for fast rolling being a thing).
   
Made in us
Insect-Infested Nurgle Chaos Lord






 Laughing Man wrote:
 Grimtuff wrote:
endlesswaltz123 wrote:
And all of a sudden, Mortarion with all his nerfing auras is not so bad...



Probably far easier said than done tbh though.



Morty only has 3 auras. Contagions are specifically unaffected by things that shut down aura abilities per the DG codex.


Side note, can someone explain how that Crozius relic works? The rules of that seem pure GW. I cannot make head nor tail of it. It reads to me, if you roll a 4+ to wound and instead of them making saves they just take two MWs instead. Or are the MWs in addition to whatever damage?

The attack ends, and you just deal 2 mortal wounds instead. You then move on to the next attack in line (as the RAW don't really account for fast rolling being a thing).


So that thing hands out MWs like sweeties...

Oh lovely. My main opponent has DAs and my main army is DG. Yay!


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






 Ian Sturrock wrote:
It's not super powerful, but it's pretty boring game design to have a power that just negates the cool stuff your enemy can do. Fine for a super tactical and fast card game or something, but not much fun for a game that might take a couple of hours and where your cool dude with the cool powers might have taken another 20 hours to paint up.


So what are your thoughts on DG rules that effectively turn off durability for certain units, or negate movement so much to the point it makes it almost pointless? Is it because you perceive it as cool as the user of said powers that it is okay even though it stops my army from functioning in the cool way it should?


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My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
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Made in it
Perfect Shot Dark Angels Predator Pilot





Sesto San Giovanni, Italy

I'll wait for the RW and DW before making an assessment... Right now, DA seems a little boring. I like the control abilities, but we'll see how boring and gunliney they really are

I can't condone a place where abusers and abused are threated the same: it's destined to doom, so there is no reason to participate in it. 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

endlesswaltz123 wrote:


So what are your thoughts on DG rules that effectively turn off durability for certain units, or negate movement so much to the point it makes it almost pointless? Is it because you perceive it as cool as the user of said powers that it is okay even though it stops my army from functioning in the cool way it should?



To be honest? Not a huge fan of anything that halves enemy movement, as that makes the game less dynamic and thus less interesting, too. BUT durability is not a "cool" power, in a wargame that's about killing your enemy.

And FWIW I've fielded Dark Angels WAY more times than I have DG, and have a much bigger DA collection. It's not about who owns which army, it's about principles of good design (though I kind of despair of seeing much of that from GW's game designers).

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Serpent King Games: Dragon Warriors Reborn!
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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Grimtuff wrote:
 Laughing Man wrote:
 Grimtuff wrote:
endlesswaltz123 wrote:
And all of a sudden, Mortarion with all his nerfing auras is not so bad...



Probably far easier said than done tbh though.



Morty only has 3 auras. Contagions are specifically unaffected by things that shut down aura abilities per the DG codex.


Side note, can someone explain how that Crozius relic works? The rules of that seem pure GW. I cannot make head nor tail of it. It reads to me, if you roll a 4+ to wound and instead of them making saves they just take two MWs instead. Or are the MWs in addition to whatever damage?

The attack ends, and you just deal 2 mortal wounds instead. You then move on to the next attack in line (as the RAW don't really account for fast rolling being a thing).


So that thing hands out MWs like sweeties...

Oh lovely. My main opponent has DAs and my main army is DG. Yay!


Well, there are plenty of weapons in the game that already work that way, the reason why you probably haven't noticed is because the mechanic isn't actually that great. It's essentially just a fancy way of saying "ignore saves and excess damage is not lost".

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






The mortal wounds only work on Fallen and Heretic astartes also, making it fairly niche, great against DG but otherwise meh. Good relic upgrade against them, but you're left with just a power maul or crozius when not playing them with a small buff that isn't worth spending your relic on.

This message was edited 1 time. Last update was at 2021/01/26 08:34:02


My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Well, it's great versus death guard

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Decrepit Dakkanaut







endlesswaltz123 wrote:
The mortal wounds only work on Fallen and Heretic astartes also, making it fairly niche, great against DG but otherwise meh. Good relic upgrade against them, but you're left with just a power maul or crozius when not playing them with a small buff that isn't worth spending your relic on.


I mean, if you use the relic instead of a normal power maul or Crozius, you're still effectively upgrading to a power fist without the accuracy penalty, so it'll be helpful against high T opponents regardless.

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in fi
Locked in the Tower of Amareo





endlesswaltz123 wrote:
The mortal wounds only work on Fallen and Heretic astartes also, making it fairly niche, great against DG but otherwise meh. Good relic upgrade against them, but you're left with just a power maul or crozius when not playing them with a small buff that isn't worth spending your relic on.


Which since you choose relics list making turns relic into useless unless meta becomes like 90% heretic astartes.

2024 painted/bought: 109/109 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






 Dysartes wrote:
endlesswaltz123 wrote:
The mortal wounds only work on Fallen and Heretic astartes also, making it fairly niche, great against DG but otherwise meh. Good relic upgrade against them, but you're left with just a power maul or crozius when not playing them with a small buff that isn't worth spending your relic on.


I mean, if you use the relic instead of a normal power maul or Crozius, you're still effectively upgrading to a power fist without the accuracy penalty, so it'll be helpful against high T opponents regardless.


I'd personally prefer a heaven fell blade in such a circumstance but that is personal preference. Obviously if I'm only take a chaplain, your point may have some relevance.

My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
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Made in de
Longtime Dakkanaut




It's a good psychic powers against other Marines, maybe Harlequins, etc..

It's notably sub-par against Death Guard as Contagions are very explicitly not Auras and unaffected by things that meddle with Auras.

   
Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

I like the psychic powers as a tactical asset in game, really useful utility tool. As for the fire discipline, I was not expecting the change of the super doctrine, perhaps something simple would have been welcome. The 5+ to hit when firing into close combat should definately been a tau-thing.

Wh40k, necromunda, Mordheim 
   
 
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