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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

There are 238 items a Daemon Prince can get. You can't get all of them - the first 130 are available to anyone - but the final 12 (for being Chaos Undivided), or 24 (for each Chaos God) only come from choosing a dedication.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Cold-Blooded Saurus Warrior




Xalapa, Veracruz

The only two games I've ever pre-ordered were StarCraft Remastered, because vain bonuses, and TWWI, because Dota 2 special set (got Axe's yellow kit, which I really like but don't even use anyway).

I am extremely tempted to buy this because I want day one Build-A-Daemon Prince, but thankfully I can hold right now.

That being said, I wish GW make a kit fully stocked with options like this DP. At least the very basic ones for each flavor.

This message was edited 1 time. Last update was at 2022/01/21 02:00:32


 
   
Made in us
Terrifying Doombull




 H.B.M.C. wrote:
There are 238 items a Daemon Prince can get. You can't get all of them - the first 130 are available to anyone - but the final 12 (for being Chaos Undivided), or 24 (for each Chaos God) only come from choosing a dedication.


The thing with the DP items, though, is between the reputation point gating and the relative power level as you go up the tree, you won't use a lot of them. Just eyeballing it, there are definitely good and bad choices (on top of things you want for specific spells), so at least some (if not a lot) of the customization options are a little irrelevant.

---
I'm watching the Legend of Total War stream, and I'm boggling at the idea that Channeling Stance matters. Staying about the lower threshold (so you don't take leadership and physical resistance penalties) is a really big deal, at least for daemons.
And magic reserves are simply not as exploitable as they used to be. Apparently 100 is a hard cap for total magic reserve (several of the WH2 LL casters can blow past that without effort, and get faction or tech benefits on top).

The amount of clear information the new UI gives you is really nice.

----
I hate the Iridescent Horror voice. It just sounds like a skaven.

----
Just for the record, LoTW just confirmed that while the Chaos Dwarfs aren't in the game, their cities are on the map.

This message was edited 2 times. Last update was at 2022/01/20 01:21:53


Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Voss wrote:
The thing with the DP items, though, is between the reputation point gating and the relative power level as you go up the tree, you won't use a lot of them. Just eyeballing it, there are definitely good and bad choices (on top of things you want for specific spells), so at least some (if not a lot) of the customization options are a little irrelevant.
Oh I know, I'm just saying that there are tons of items in there that I'm totally not going to steal for ideas for my own RPG/40k stuff.

Voss wrote:
Just for the record, LoTW just confirmed that while the Chaos Dwarfs aren't in the game, their cities are on the map.
I mean... didn't we know that already? Were Tomb Kings part of TWW2 before their Race Pack was released? I figure it's the same situation for the Chaos Dwarfs.

This message was edited 1 time. Last update was at 2022/01/20 01:36:46


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Terrifying Doombull




 H.B.M.C. wrote:
Voss wrote:
The thing with the DP items, though, is between the reputation point gating and the relative power level as you go up the tree, you won't use a lot of them. Just eyeballing it, there are definitely good and bad choices (on top of things you want for specific spells), so at least some (if not a lot) of the customization options are a little irrelevant.
Oh I know, I'm just saying that there are tons of items in there that I'm totally not going to steal for ideas for my own RPG/40k stuff.

Yeah, fair. I think the most interesting thing about is the base form is heavily based on the current DP model, and you replace it pretty much right away...
Just saying, but almost any of these options would make for a better kit.

Voss wrote:
Just for the record, LoTW just confirmed that while the Chaos Dwarfs aren't in the game, their cities are on the map.
I mean... didn't we know that already? Were Tomb Kings part of TWW2 before their Race Pack was released? I figure it's the same situation for the Chaos Dwarfs.

In theory, yeah. I like the confirmation, though.
Plus the map is just so weird. Its heavily askew (Norsca points almost directly northwest instead of slightly south of west), and the Empire is incredibly squished (Kislev is 2-3 times its size, I think). The Mountains of Mourn are directly south of Cathay, with everything focusing on the 'bowl' of the chaos wastes at the top of map surrounding the Realms of the various gods.
The Dark Lands are, functionally, the 'lower right' corner of the map. Empire is lower left, Cathay upper right, and Norsca upper left. Castle Drakenhof is basically in the bottom center.

----
Under the radar feature: Fusing magical items. 'Fusing' isn't the right word, but you can take 2 green weapons and make a blue rare weapon. You can also salvage unwanted items for gold.
Items also equip instantly, which... makes for some exploits. [If you've got an amazing weapon, you can just hot-swap it between lords for multiple battles in the same turn.

This message was edited 1 time. Last update was at 2022/01/20 02:04:05


Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Are we sure weapons equip automatically? I know the Daemon Prince bits do, but weapons?

And yeah, I love that you can sell off unwanted followers or endless duplicate banners. The interface for using items/followers is greatly improved as well.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Terrifying Doombull




 H.B.M.C. wrote:
Are we sure weapons equip automatically? I know the Daemon Prince bits do, but weapons?

Yep. I've seen multiple people do it without timers. (Beta version disclaimer, may change in the future disclaimer)

And yeah, I love that you can sell off unwanted followers or endless duplicate banners. The interface for using items/followers is greatly improved as well.

There doesn't seem to be any filtering, which is potentially annoying, because its just a single list. I see sorting by rarity, but I don't know what else is there, because no one has played with the sorting function yet.


Currently trying to figure out if the Daemons faction is immune to plague. With enough Nurgle Rep, they generate their own and are immune to those (despite the tooltip saying non-Nurgle armies will suffer attrition). But I wonder if it also makes them immune to Skaven and other Nurgle plagues.

-----
Changing the location for your reinforcements is rather ridiculous. You can do it during the battle after setup, and it doesn't change the timer!
You can really screw with enemy positioning.

Settlement battles have the potential to get rather tedious, but the auto-resolve is hideous.
----
Flying lords (especially heralds on disc) are absurd with 'wind' spells. They do so much damage which advances the 3 tiers of special battle abilities (top one is often a nuke), and its pretty devastating. The downside is its a lot of pre-engagement micro, where you're just zipping back and forth, waiting for cooldowns on spells.

Efficiency is the highest virtue. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Voss wrote:
Currently trying to figure out if the Daemons faction is immune to plague. With enough Nurgle Rep, they generate their own and are immune to those (despite the tooltip saying non-Nurgle armies will suffer attrition). But I wonder if it also makes them immune to Skaven and other Nurgle plagues.


I doubt they are immune to the Skaven plagues. While it would make sense from a fluff perspective(because really, you think some rat sniffles are gonna hurt a daemon?) it might get ignored either for game balance OR just because they'd probably just forget to give them the immunity because the Skaven plague effect is probably a differently coded effect from a Nurgle or a normal Plague.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Executing Exarch




 H.B.M.C. wrote:

Voss wrote:
Just for the record, LoTW just confirmed that while the Chaos Dwarfs aren't in the game, their cities are on the map.
I mean... didn't we know that already? Were Tomb Kings part of TWW2 before their Race Pack was released? I figure it's the same situation for the Chaos Dwarfs.



My recollection is that the geography was there, but the territory was occupied by vampires. Given that pattern, it wouldn't surprise me if the Chaos Dwarf cities are occupied by regular non-playable dwarves when the game launches.
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

This is absurdly cool. I am going to have to preorder like a sucker aren't I?

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

19 Skull Cannons! WOOOOOOOO!



Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Terrifying Doombull




Eumerin wrote:
 H.B.M.C. wrote:

Voss wrote:
Just for the record, LoTW just confirmed that while the Chaos Dwarfs aren't in the game, their cities are on the map.
I mean... didn't we know that already? Were Tomb Kings part of TWW2 before their Race Pack was released? I figure it's the same situation for the Chaos Dwarfs.



My recollection is that the geography was there, but the territory was occupied by vampires. Given that pattern, it wouldn't surprise me if the Chaos Dwarf cities are occupied by regular non-playable dwarves when the game launches.

Greenskins are the current occupants.


----
Interesting change: NPC Warriors of Chaos factions have settlements. (And IMO, the battle layout for the minor settlements is far less obnoxious than Norscan settlements)

This message was edited 2 times. Last update was at 2022/01/20 17:58:40


Efficiency is the highest virtue. 
   
Made in us
Longtime Dakkanaut




The 9th LL being Build-A-Demon is a Sixth Sense level twist. There's no way anyone could have expected it.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

 Olthannon wrote:
I am going to have to preorder like a sucker aren't I?


To be fair, none of their releases have had a less then ideal rollout like Rome 2's years ago, so I'd say pre-order away.

The Total War franchise is one of a handful of franchises that I always pre-order as they never let me down. The only thing I got salty about was the Troy "Epic store exclusive for 1 year".

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

trexmeyer wrote:
The 9th LL being Build-A-Demon is a Sixth Sense level twist. There's no way anyone could have expected it.


One can hope they are prototyping you being able build your own legendary lord for every faction. I want to bring my custom Ogre tyrant to the field(Attila the Hungry Mawseeker of Great Girth!)

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Terrifying Doombull




 Olthannon wrote:
This is absurdly cool. I am going to have to preorder like a sucker aren't I?


Eh. Barring some major bugs (which seems unlikely, because there's enough people digging in behind the scenes as well as showing a lot), you know what to expect at this point.
Most of the embargos seem to be 'how do you feel about it/ reviews' rather than content. Factions are on a schedule, but there's a 100 odd hours of gameplay out at this point, daemon realms have been shown off (though not the climax battles AFAIK)

So its not at all like pre-ordering blind.


---
Oh. Skarbrand attacking a Chaos Warrior major settlement siege is up on Legend's stream.
They took an interesting approach for Warriors settlements. Its basically a big ruin, mostly in shades of gray touched by oranges from lava and fires.

---
Here's a look at all the minor and major settlement maps (well, 59 of 60):
https://www.youtube.com/watch?v=MxWsIk-jm9I

Did not expect Lizardmen to have one in the pool.

This message was edited 2 times. Last update was at 2022/01/20 19:27:18


Efficiency is the highest virtue. 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Voss wrote:

Threaten trespassers. Get them to leave, when armies show up and just raid your territory.


I've been wanting this for like the past 8 Total War games.

I didn't watch the youtube video, as I'm trying to go as spoiler-free as possible, but the seeming port over of 3K's diplomacy system is a very welcome change. The "make this work" option in diplomacy really took out alot of the guesswork involved in TW diplomacy. It also made the player make tough decisions, like "Can I really afford to give him X amount of my income for 10 turns, or Do i really want to get rid of this high level item to get him to make peace with me?" Glad to see that come over to Warhams.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Terrifying Doombull




 nels1031 wrote:
Voss wrote:

Threaten trespassers. Get them to leave, when armies show up and just raid your territory.


I've been wanting this for like the past 8 Total War games.

I didn't watch the youtube video, as I'm trying to go as spoiler-free as possible, but the seeming port over of 3K's diplomacy system is a very welcome change. The "make this work" option in diplomacy really took out alot of the guesswork involved in TW diplomacy. It also made the player make tough decisions, like "Can I really afford to give him X amount of my income for 10 turns, or Do i really want to get rid of this high level item to get him to make peace with me?" Glad to see that come over to Warhams.


Full disclosure: I'm not sure item trading made it in. I know the 'make it work' button is, as well as trade settlement, but they might have passed on items knowing exactly how abusable that is.
Especially with Fuse and Salvage also being options for items, it could be even more of an exploit than it was in 3K.

Efficiency is the highest virtue. 
   
Made in us
Executing Exarch




 nels1031 wrote:
Voss wrote:

Threaten trespassers. Get them to leave, when armies show up and just raid your territory.


I've been wanting this for like the past 8 Total War games.


Yup. The fact that your two choices were either "ignore the army that's pillaging your land" or "Declare war!", without any in-between choice, was annoying. While I do generally like stomping on raiders, sometimes I don't feel like starting a two-front war with someone who should generally be smart enough not to annoy me.
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Eumerin wrote:
 nels1031 wrote:
Voss wrote:

Threaten trespassers. Get them to leave, when armies show up and just raid your territory.


I've been wanting this for like the past 8 Total War games.


Yup. The fact that your two choices were either "ignore the army that's pillaging your land" or "Declare war!", without any in-between choice, was annoying. While I do generally like stomping on raiders, sometimes I don't feel like starting a two-front war with someone who should generally be smart enough not to annoy me.


I'm curious how its handled, though. Wonder if you could impose attrition or some such to the raiding armies. If its just a "Get off my lawn" diplomatic gesture, from experience I don't think the enemy Total War AI would care.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Terrifying Doombull




Eumerin wrote:
 nels1031 wrote:
Voss wrote:

Threaten trespassers. Get them to leave, when armies show up and just raid your territory.


I've been wanting this for like the past 8 Total War games.


Yup. The fact that your two choices were either "ignore the army that's pillaging your land" or "Declare war!", without any in-between choice, was annoying. While I do generally like stomping on raiders, sometimes I don't feel like starting a two-front war with someone who should generally be smart enough not to annoy me.


Well, sometimes you still have to.

What the option does is tell them to leave. If they haven't, after two turns you have the option to declare war on them with no diplomatic penalties (if you still have non-aggression, trade, or the cooldown period from breaking pacts).
If they have reasons to be crossing your territory (quest goals, or enemies they can't path to otherwise), they may well not leave. They don't suffer any penalties for not leaving, you're just free to do something about it (and the AI script should give weight to them leaving, but... AI scripts are what they are.)

nels1031 wrote:I'm curious how its handled, though. Wonder if you could impose attrition or some such to the raiding armies. If its just a "Get off my lawn" diplomatic gesture, from experience I don't think the enemy Total War AI would care.

Yeah, its 'get off my lawn.'

---
Ok- Skarbrand versus Nurglings is hilarious. He punts them. Just winds up and gives them a kick.

This message was edited 3 times. Last update was at 2022/01/21 00:46:19


Efficiency is the highest virtue. 
   
Made in us
Executing Exarch




Voss wrote:


Well, sometimes you still have to.

What the option does is tell them to leave. If they haven't, after two turns you have the option to declare war on them with no diplomatic penalties (if you still have non-aggression, trade, or the cooldown period from breaking pacts).
If they have reasons to be crossing your territory (quest goals, or enemies they can't path to otherwise), they may well not leave. They don't suffer any penalties for not leaving, you're just free to do something about it (and the AI script should give weight to them leaving, but... AI scripts are what they are.)


Of course. The other faction has the opportunity to ignore you. But if it works, then you've avoided a hassle.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Raiding armies really should be attack-able as if you were at war with no penalties as long as they are within your territory. Kinda like how CK3 does it. Otherwise it is just incredibly annoying because you're getting massive economic debuffs and the only way to get rid of them is war.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Turns out Be'lakor is a playable Legendary Lord in the game, but he's not his own faction. He's just a character you get for beating the game.

Hopefully that'll change in the big campaign.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

I think this "get off my lawn" thing is a great addition. Presumably it is to stop the problem I have come across where you sign a non aggression pact with some dick ass faction and they immediately proceed to start raiding one of your settlements.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

 H.B.M.C. wrote:
Turns out Be'lakor is a playable Legendary Lord in the game, but he's not his own faction. He's just a character you get for beating the game.

Hopefully that'll change in the big campaign.


Not that its bulletproof proof, but I don't think the equivalent changed for 3 Kingdoms, where Dhong Zhou (The Tyrant, central to how the story kicked off) was unlocked only after completing a campaign. His younger self was a playable lord in a later DLC expansion, which may have unlocked him in the main game as well, but I had long since unlocked him before then so can't say conclusively.

This message was edited 1 time. Last update was at 2022/01/21 17:24:45


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Terrifying Doombull




Just to clarify:

CA-Pingu on the TW Forums wrote:We've seen a lot of discussion about a certain Dark Master, so we’re here to clarify: Be’lakor is your prize (his punishment) for beating the game, and is a unique Lord for you to wield in that campaign if you continue playing. He will also be available within the Daemons of Chaos Custom Battle roster.


You can play with him in the campaign if you continue playing that campaign after winning it.

Or custom battles.

Currently, he doesn't become his own faction on the map that you can start a new campaign with.

This message was edited 1 time. Last update was at 2022/01/21 18:39:31


Efficiency is the highest virtue. 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Voss wrote:

Currently, he doesn't become his own faction on the map that you can start a new campaign with.



Well that's lame.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Terrifying Doombull




 nels1031 wrote:
Voss wrote:

Currently, he doesn't become his own faction on the map that you can start a new campaign with.



Well that's lame.


Yes and no? I kind of get it, since the main campaign is pretty narrative focused (even moreso than 2, and 1 didn't really have one). So it doesn't really make sense that he'd become someone you can track down on the map, stab in the face and wipe out all his cities. And given his role in the campaign,- it'd be odd to set up the circumstances as why you, the player, are just hanging out where he is waiting for other people to show up- because that's still the objective of all the non-player factions (except ogres? maybe? The embargo date for them hasn't happened yet AFAIK.)

On the other hand, for the Immortal Empires campaign, it'd be fine. But they aren't going to start talking about that until after launch.


---
Also, according to the FAQ, there are actually a couple other campaigns buried under multiplayer (that are hopefully playable without other people) where they could include him if they wanted to, but it doesn't look like they have.

This message was edited 1 time. Last update was at 2022/01/21 19:23:07


Efficiency is the highest virtue. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Soooo, you beat Belakor with any faction and he just becomes a Legendary Lord in your faction? Or is it specifically the Daemon campaigns?

Be kinda weird for Belakor to be a LL in an Empire or Cathay army.

This message was edited 1 time. Last update was at 2022/01/21 19:50:10


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
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