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Made in us
Terrifying Doombull




I didn't really mess with the Path to Glory mechanics, like dedicating a hero to a specific god, but they seem like a reskin of the Bretonnian "Quest" mechanic, in some fashion. I could be wrong though.

They aren't. Each characters gets three traits, randomly(ish) assigned that are unlocked under certain conditions (win 5 battles, win against a caster, win with 2 chosen units in the army) and then just get that trait forever. Its a more generous version of ogre big names, unlike bretonnian quests, you don't need to make choices and then try to achieve them.

Marking involves just hitting level [5] and spending souls. It resets the character at half their current level as, functionally, a new character. Same way daemon heralds could become greater daemons in the base game.

Becoming a Daemon Prince (for lords) works like marking, just with a higher level. (30). I'm not actually sure its worth it. I'd rather have the armor and the chaos dragon. (and a focused spellcaster hero)

This message was edited 1 time. Last update was at 2022/08/24 19:56:57


Efficiency is the highest virtue. 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Also, WoC with Ambush is pretty awesome. I killed Tzar Boris early with a well placed ambush.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

I got TWW3 free on gamepass but I've realised that alas it doesn't register the fact that I own the other games just on Steam because why would it. I thought I could work out a way to beat the system and get the TWW launcher to recognise it but that didn't work either.

So I'll have to wait until there's a bit of a price reduction and get it on Steam.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in us
Longtime Dakkanaut




I think Chaos Dwarfs are the last major (minor on TT) to be added? Araby will never happen for various reasons. Border Princes are doubtful, I don't think they're anywhere near as popular as Chaos Dwarfs and they don't have a single, cohesive roster ASFAIK. Dogs of War is a maybe. The eastern factions like Nippon and Ind are unlikely, but Cathay happened, so it's possible. Ind would be preferable.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Nah they should go all the way and fill in all the gaps in the world:

1. Chaos Dwarfs
2. Dogs of War
3. Araby
4. Kuresh
5. Ind
6. Nippon
7. Primaris Space Marines

It'll be great!

This message was edited 1 time. Last update was at 2022/08/24 23:42:56


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Decrepit Dakkanaut




UK

Hey wait isn't there an Albion army missing too! I distinctly remember Gotrek and Felix visiting them one time - angry men in kilts and Amazonian Valkyries and such

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Walking Dead Wraithlord






I'd drop lots of $$ on nipon.
I fantasized about samurai and ninjas in WHFB since I first walked into a GW shop .

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Mighty Vampire Count






UK

 Overread wrote:
Hey wait isn't there an Albion army missing too! I distinctly remember Gotrek and Felix visiting them one time - angry men in kilts and Amazonian Valkyries and such


Albion has a bit of lore which varies over the editions, very early on it had the McDeath Campaign pack and the later Shadows campaign pack.

Loads of possible dlc to come besides the certain Chaos Dwarfs

Neferata, her Sisterhood
Vampire Bloodline lords
Ulrika for Kislev/Vampires/Empire
Amazons
Drachenfels (his castle is a settlement) - maybe even Genevieve as a neutral hero
Yin-Yin and the other Dragon children
Dogs of War
Many many characters for all factions
Monkey King faction
Kuresh
Ind
Araby

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

It would sort of make sense them tying Dogs of War and the Border Princes together, but I can't see that happening really either. I don't see it necessarily being a requirement.


I would like to see an Araby army because that already existed in warmaster.

I've always wanted an Albion army but maybe that could happen in the Old World release..

This message was edited 1 time. Last update was at 2022/08/25 14:46:30


One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in ca
Pustulating Plague Priest






Twenty-something turns into an Archaon campaign. You folks weren’t kidding. WoC is an absolute beast now. No more standing in place waiting for building upgrades. Now you have a raise-dead-like mechanic that allows you to get early units and trolls instantly in early-game. I’ve gone from spending 1/3 of my turns in encamp to almost forgetting it’s even there. Even if you want those stronger units, the upgrade system makes the whole process MUCH quicker. Even if you encamp to recover your forces, you still have 50% of your movement speed. This is an enormous improvement from their older horde mechanics.

Archaon himself is still a monster in combat, but the spells are a lot better. Still has flaming head and buff spell, but the starting soul drain and “metal falling from the sky” spells work even better than some of the Lore of Fire spells he had earlier. My guy here soloed Boris Ursun like he was nothing and went on to slaughter a good chunk of his forces.

Now there’s confederacy thrown into the mix and the vassals actually seem to be useful for a change. Had two Norscan tribes hold off Kislevite forces while Archaon razed their towns. Apperantly you can drag Beastmen and Skaven into the mix as well? Really hope that’s the case. There’s plenty of “friendship” to spread up here. Khorne knows what it will be like when they are all united under the Everchosen banner.

It feels like you’re an invincible wall of destruction snowballing into a full-blown apocalypse, and it’s been a thrill to play.

This message was edited 3 times. Last update was at 2022/08/25 16:06:40


Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
Made in no
Willing Inquisitorial Excruciator






 H.B.M.C. wrote:
Nah they should go all the way and fill in all the gaps in the world:

1. Chaos Dwarfs
2. Dogs of War
3. Araby
4. Kuresh
5. Ind
6. Nippon
7. Primaris Space Marines

It'll be great!


This and primarch cona… I mean Sigmar as a playable character. Also halflings, Albioners, border princes and dragon priests. After the primaris space marines have been added of course.

His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Found my first must-have mod!

Its a unit cap mod based on the Core/Special/Rare designation that units had in WHFB. Each unit now has a small diamond icon = green(core), blue(special) and purple (rare) and every unit has a certain diamond cost. You are allowed as much green as you want, special is 10 and rare is 5 or 6 allowed in 1 army.

Really makes army building much more challenging and the choices are more impactful. And most importantly for me, prevents spamming of units. The one I used in WH2 was based on how many certain buildings you had, while this one is army based which is much more forgiving.

Another one thats useful, particularly for WoC, is a new icon for unit rank. Its now a number in a circle with a bar going around it designating how much XP the unit has before ranking up, instead of the chevrons.

There are a few more that I've been using, mainly quality of life stuff, like reducing how much "Imperium" or whatever its called that the Empire faction loses when a Elector Count falls. With so much more happening in the old world, that counter just seems to go down 2-3 points every few turns with nowhere near the amount of dilemmas to counteract it.

Having tons of fun and its only been 4ish days!

This message was edited 3 times. Last update was at 2022/08/26 18:45:08


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Crazed Gorger



New Jersey

 Olthannon wrote:
It would sort of make sense them tying Dogs of War and the Border Princes together, but I can't see that happening really either. I don't see it necessarily being a requirement.


I would like to see an Araby army because that already existed in warmaster.

I've always wanted an Albion army but maybe that could happen in the Old World release..


I've always thought that CA was very...hesitant to give us Araby for "reasons"... If not, I think we would have gotten them as a faction shortly after the Tomb Kings DLC dropped in WHII.

Certain Araby themed units in a Dogs of War mobile horde army, sure.

Also, based on the last "Old World" status update Border Princes could very well be a thing pushed by GW. Who knows.

   
Made in us
Terrifying Doombull




2.1 update, on time!

https://www.totalwar.com/blog/tww3-update-210/


The Total War: WARHAMMER III Assembly Kit has arrived for our amazing modding community!

The High Elf Archmage is no longer unstoppable when mounted on a dragon.

The Warriors of Chaos can now subjugate all human and elven races.

Archaon and Be’lakor can now confederate other Warriors of Chaos factions upon capturing their final settlement.

Added an Ultimate Crisis setting to trigger ALL endgame scenarios in the same playthrough (only for the strong-willed and stout of heart).

All Legendary Lords now begin with the Siege Attacker trait.

Improvements to the Dwarfs—they are gaining spell resistance, additional movement options, and buffs to their Hammerers.

Stationary vortex spells have been rebalanced so that targets have a chance to react.

Helman Ghorst is getting some necessary tweaks to bring him into balance with the rest of the battlefield.

Domination Battles will see rule changes to help them last longer (and will continue to see changes in future updates).

The Empire will receive reduced penalties to their Imperial Authority when they incur their first losses.

Regiments of Renown units are now available to the appropriate factions, and costs have been reduced for units that were asking for far too much.

Not sure about the changes to vortex spells.

Don't really like just handing out siege attacker to every LL. Feels real lazy.

There are a lot of details further down the blog post.

----
2.2 is slated for October, and will move a couple lords around. (Teclis, Skrag, Kairos, and Alith Anar.) Some other things, but nothing that stood out beyond a general vague 'update to confederations'

past 2.2:
Settlement Battles

A point of feedback since release, we are continuing to look at how to improve Settlement Battles based on player feedback. Unfortunately, this is a complicated matter to untangle and fix, so we will be looking at what incremental changes can be made in 2.2 as we work on larger changes for future releases. Rest assured that we hear your concerns and will be looking for opportunities to improve the Battles in the future.

This message was edited 1 time. Last update was at 2022/09/06 17:19:53


Efficiency is the highest virtue. 
   
Made in gb
Decrepit Dakkanaut




UK

It's probably needed considering that every town is a siege battle now; at least it can speed things up by one turn

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Terrifying Doombull




 Overread wrote:
It's probably needed considering that every town is a siege battle now; at least it can speed things up by one turn


??
Only settlements with walls (province capitals by default, or tier 3 minor settlements with wall upgrades). The buildable crap doesn't constitute a siege.

This message was edited 2 times. Last update was at 2022/09/07 01:14:03


Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Yeah making all LLs into Siege Attackers is pretty lazy.

Congrats Oxyotl! You're a Siege Attacker now... for some reason!

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Grizzled Space Wolves Great Wolf





 H.B.M.C. wrote:
Yeah making all LLs into Siege Attackers is pretty lazy.

Congrats Oxyotl! You're a Siege Attacker now... for some reason!


Oxyotl is probably one of the few that makes sense, he's probably scouted the place out and found the entry points and whatnot and then sneaks up an attacks before the defences are fully prepared.

But yeah, I don't like giving Siege Attacker to every LL.

That said the old Siege Attacker system I also didn't find great because for many factions you'd just pay a "Siege Attacker Tax" and take 1 unit with Siege Attacker and a lot of the time they weren't even a good siege unit, you just needed them to be able to launch the siege without waiting a turn to build a battering ram that you ended up abandoning at the start of the battle anyway, lol.

In my VC armies I'd often get a unit of Crypt Horrors for Siege Attacker and they would just wait at the back while the rest of the army did the siege because they were too squishy to be useful.

Did they ever fix dogs being insanely good at destroying gates? Chaos Hounds and Drycha's Wolf units were always better at knocking down gates than any unit with the Siege Attacker rule.

This message was edited 2 times. Last update was at 2022/09/07 05:14:00


 
   
Made in us
Terrifying Doombull




I don't think so. When I was messing around with various chaos lords the other week, dogs, trolls and dragon ogres seemed about even in taking out gates, and ate through them in about the same time it took to get marauders and warriors really engaged on top of the walls.

Everything sort of swept in together.

Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

AllSeeingSkink wrote:
Oxyotl is probably one of the few that makes sense, he's probably scouted the place out and found the entry points and whatnot and then sneaks up an attacks before the defences are fully prepared.
That's great, but that's also represented via Stalk.

Siege Attacker is there for things that can damage walls/towers/gates. It does not fit for Oxyotl.

AllSeeingSkink wrote:
That said the old Siege Attacker system I also didn't find great because for many factions you'd just pay a "Siege Attacker Tax" and take 1 unit with Siege Attacker and a lot of the time they weren't even a good siege unit, you just needed them to be able to launch the siege without waiting a turn to build a battering ram that you ended up abandoning at the start of the battle anyway, lol.
To me that just speaks to continuing problems with the Siege mechanics (ie. they're not very good, no one really likes them, and you can skip over most of them).

Walls are a detriment to most defenders, and you don't need siege equipment when attacking. Mobile game "Tower Defence" mechanics are so powerful that they skew auto-resolve results, and attrition sets in the second a siege starts.

They really need to get their acts together with this stuff:

1. Reduce the amount of minor siege battles/up the amount of field battles (y'know, what Warhammer Fantasy Battle is truly about/known for!).
2. Make defending the walls worthwhile.
3. Make bringing siege equipment worthwhile.
4. Make build-able towers less of a massive threat.
5. Change how capture points work in walled sieges.
6. Change how capture points are linked to barricades/towers so that they make sense.
7. Make it so multiple single entities can attack a barricade at the same time (right now they rush to the centre and get in one another's way).
8. Make it so building defensive buildings adds a timer before attrition sets in to defenders.
9. Make them less of a chore/slog.

This message was edited 5 times. Last update was at 2022/09/08 06:24:03


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Grizzled Space Wolves Great Wolf





 H.B.M.C. wrote:
AllSeeingSkink wrote:
Oxyotl is probably one of the few that makes sense, he's probably scouted the place out and found the entry points and whatnot and then sneaks up an attacks before the defences are fully prepared.
That's great, but that's also represented via Stalk.

Siege Attacker is there for things that can damage walls/towers/gates. It does not fit for Oxyotl.


I see Siege Attacker as simply being something that would realistically allow you to make an attack on a castle. That might be siege engines, it might be flyers that can cap the walls without needing to knock the gate down, or siege towers that let you bypass the walls/gates, and I'm fine with it also being sneaky dude be sneaky (though it'd be nice if it was also represented in the battle somehow).

But yeah, I'd be happy for a complete siege rework. The tower defence stuff, map design and capture points all made sieges worse IMO.
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

I mean they said in those patch notes they're working on settlement battles but it would be a longer fix. So yes the siege attacker thing is lazy but clearly meant to be a stop gap.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in us
Terrifying Doombull




They aren't a stop gap for settlement battle changes.

Sieges and settlement battles are separate things, even though, yes, sieges are of walled settlements.

But they're separate maps and CA treats them differently.

----
Personally, for me the biggest problem with the settlement battles is the terrain (large buildings and multi levels) actively fighting against the camera and unit selection.

If I could see through and select units through buildings and other terrain, many of the problems would go away.

The rest is solved by widening the limited gaps and 'roads' and by a LOT of work on unit pathfinding (and that's a bear that can eat a lot of computing power, I don't actually see them fixing that. More open settlements is a much easier fix, though it involves redoing all the maps)

Efficiency is the highest virtue. 
   
Made in gb
Mighty Vampire Count






UK

Hotfix has been made

Today's hotfix includes a fix for the critical crash introduced in Update 2.1.

Fixed a crash when manually defending during minor and major Settlement Battles.

The "Rollback" branch has also been added as an opt-in beta branch on Steam. This will allow users to manually revert back to the Update 2.0 build if they choose to do so. There are a few important considerations when opting-in to the branch:
Doing so will require you to re-download and unpack any files which were updated in the 2.1 build.
Playing in Update 2.0 will disable cross-play with users in the 2.1 or 2.1.1 build.
Future builds will require that you opt-out of the beta to update to the latest build.



I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ca
Phanobi






Canada,Prince Edward Island

Having a blast playing a Wood Elf campaign at the moment. Being able to teleport all over the map is great fun.

It is a lot faster paced as well, no need to paint the entire map as you can just lurk in your trees ocassionally popping out to raze some settlements or to lay a particularly juicy ambush.

   
Made in gb
Mighty Vampire Count






UK

Wonderful vision of Nehekhara in Immortal Empires - I do love the style!



https://www.deviantart.com/a20t43c/art/Nehekhara-929030365

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Still having a blast playing as Archaon, particularly with the confederation mod. I have all but Vilitch in my faction who has a sizeable chunk of Cathay so it'll be a slog to get to him, get him an elite army and then I'll be ready for war against the world.

One thing I don't care for with the WoC update is how long it takes to replace high end units. I had a unit of max rank chosen get wiped and now I have to build up a unit of Chaos Warriors back up to their level. My fault for putting them in a spot to get destroyed, but pretty harsh to wait that long before I get them back.

This message was edited 1 time. Last update was at 2022/09/13 16:37:18


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in gb
Mighty Vampire Count






UK

 nels1031 wrote:
Still having a blast playing as Archaon, particularly with the confederation mod. I have all but Vilitch in my faction who has a sizeable chunk of Cathay so it'll be a slog to get to him, get him an elite army and then I'll be ready for war against the world.

One thing I don't care for with the WoC update is how long it takes to replace high end units. I had a unit of max rank chosen get wiped and now I have to build up a unit of Chaos Warriors back up to their level. My fault for putting them in a spot to get destroyed, but pretty harsh to wait that long before I get them back.


I like it - i enjoyed it Troy as the Amazons and now as Valkia - the lad and lassies have to work to become hard and then stay alive.

I killed Vilitch cos I dislike Tzeentch and killed Sigvald cos he is Slaanesh and Valkia is Khorne lady

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Walking Dead Wraithlord






Ok so I finally been able to put some time into the Kislev campaign... things going good finally getting some high-tier armies to play around with different builds.. and then bam. all my trade partners and allies who are the dwarfs I've kept around just turn on me..

What is up with the dwarfs just deciding they will go on a massive rampage and turn on you and everyone!?

Feels like such a "gotcha!" moment... just coz its the first time playing the campaign.. -_-
Like I get it.. but I'm just going to start a new campaign now coz I got completely blindsided.

This message was edited 1 time. Last update was at 2022/09/18 23:21:00


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

 Argive wrote:
Ok so I finally been able to put some time into the Kislev campaign... things going good finally getting some high-tier armies to play around with different builds.. and then bam. all my trade partners and allies who are the dwarfs I've kept around just turn on me..

What is up with the dwarfs just deciding they will go on a massive rampage and turn on you and everyone!?

Feels like such a "gotcha!" moment... just coz its the first time playing the campaign.. -_-
Like I get it.. but I'm just going to start a new campaign now coz I got completely blindsided.


Sounds like you didn’t uncheck the “Grudge too far” Endgame scenario when setting up a new campaign. I made the same mistake.

I feel like they need more options for end game scenarios. A Vermintide type scenario would be cool, for instance.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
 
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