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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Its always going to be difficult since some of the mechanics and unique interactions of abilities just can't be factored in. So auto-resolve is always going to be highly inaccurate and have some sort of cheese.

I def agree that its true intended purpose is for the player to skip battles that would just be tedious.

Of course this isn't necessarily the problem, its that auto resolve is how the AI fights itself and that is what shapes the game map around the player.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Decrepit Dakkanaut




UK

True but in a general sense so long as the AI doesn't have one faction wipe everyone out exactly the same way each run or such then it should be good for the player.

It's also important to note that armies in Warhammer are strange too. Eg Khorne has almost no ranged options compared to most other armies. Meanwhile armies like Lizardmen can be entirely beasts/monsters.

When you've got skews like that its REALLY hard to make an Auto resolve that's perfect. Plus lets not forget different play styles can make a dramatic difference

Two people with the same army against the same opponent can have drastically different end results based on how they play. There are some really "gamey" things you can do and even if you're not doing them, basic solid tactics can make a huge difference.
So two different people will go into the same battle expecting two different end-results and thus expecting Auto resolve to match those results (or do better).

So in a sense what people might often expect is an auto-resolve that isnt just running the numbers but also tailoring to their own playstyle - way too complex!

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Made in us
Longtime Dakkanaut




Playing a Dark Elf campaign on IE and apparently the bloody White Dwarf wiped out Malekith and the Hag Queen fell to someone as well.
So now I have to respawn him or them if possible.

Edit: I got The Witch King achievement and I'm surprised it's under 2% on Steam. It was like turn 70~, the long campaign victories are reasonable.

This message was edited 2 times. Last update was at 2024/12/20 15:41:25


The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in us
Savage Minotaur




Baltimore, Maryland

trexmeyer wrote:
Playing a Dark Elf campaign on IE and apparently the bloody White Dwarf wiped out Malekith and the Hag Queen fell to someone as well.
So now I have to respawn him or them if possible.

Edit: I got The Witch King achievement and I'm surprised it's under 2% on Steam. It was like turn 70~, the long campaign victories are reasonable.


If you get the "Recruit Defeated Legendary Lords" mod you'll get an option to take them into your faction should they get wiped out.

And yeah, the White Dwarf usually seems to steamroll if he's not knocked out early. The benefits to having no threats from 1 entire direction of the map.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Longtime Dakkanaut




I'm not a fan of that mod.
I could also use console commands to spawn him, but at that point, I might as well set the setting to easy and turn on god mode and infinite money.

For anyone that doesn't have it, Thrones of Decay bundle is down to $15 US on Steam right now. I put off on buying it until now since none of the lords really struck my fancy, but apparently it's required for Sorcerors of Nurgle...also Thunderbarges and stuff.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in us
Mighty Vampire Count






UK

trexmeyer wrote:
Playing a Dark Elf campaign on IE and apparently the bloody White Dwarf wiped out Malekith and the Hag Queen fell to someone as well.
So now I have to respawn him or them if possible.

Edit: I got The Witch King achievement and I'm surprised it's under 2% on Steam. It was like turn 70~, the long campaign victories are reasonable.


I tend to finish easy campaigns on about turn 80 and harder one (for me) about 110 but they are usually just grinding out the number of settlements - 70 was tedious - 60 is better but I still find you do all the narrative elements way before then and its just grinding through to get to 60.

I play VH/VH - but tend to avoid exploits and doomstacks

This message was edited 1 time. Last update was at 2024/12/22 11:52:37


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Savage Minotaur




Baltimore, Maryland

New Total War titles getting announced late next year, changes to business models in various ways, and ongoing DLC for Warhammer 3:

Dear Total War fans,

First, I just want to say thank you. Thank you.

This week our team has been working tirelessly to resolve issues with Omens of Destruction. It’s a tough balance (literally) that we dance as we work towards getting WARHAMMER III in the right place for everyone. A big challenge in game making is trying to please everyone without watering things down so much that you basically ruin what's special. The truth of the matter is that it will be impossible to please everyone. Instead, we’ll always strive to make the best decisions we can which make the game as good as we hope it can be. We’ll always be heavily guided directly and indirectly by all of you. It’s why we’ve put the latest patch out as a beta first.

That said, we’re privileged to make video games so it’s a nice challenge to have.

It was around this time last year that I wrote to all of you for the first time, acknowledging where we had gone wrong as a franchise and lost sight of what’s important. Understandably that message was received with a mix of hope and a heavy dose of scepticism.

I said that we wouldn’t be able to fix these issues overnight and that it would take time and effort. We’re still very much on that journey. You’ve been patient while we adjusted our focus on what really matters to you. This gave us space and time to deliver on some of the things that you’ve told us you value the most such as greater transparency and consistency in the quality and the value you get across our games.

I think we’ve made some solid first steps towards delivering on those pledges, and we’ve tried very hard to put ourselves out there as honestly and plainly as possible. I’m eager to hear if you agree and get more of your ideas for what we could do.

This last year included releasing our big Dynasties expansion and High Tides DLC as free updates for PHARAOH. Updating Shadows of Change with more content to make it the size it should have been, as well as splitting up Thrones of Decay to give you more choice. We introduced more frequent WARHAMMER III patches to continually improve such a massive and complex game, and explored new ways to talk to you through blogs and videos directly from the teams. Most recently brought to you by Steve, Rich, Sean, Todor, Mitch, Victor, Josh, Chris, Milcho, and many people behind the scenes with our What’s Next series.

There are so many people that help to make the things you see happen, from QA, the development team, facilities, IT, Creative, Brand, Core Technology, and many more.

It hasn’t been a perfect year by any stretch, but we hope that you can see the efforts we’re making. We are listening, learning and striving to deliver to the standards you expect of us. I’d also be a fool if I didn’t say how proud I am of the team in the United Kingdom and Bulgaria, as they’ve worked so hard and so passionately across each game as one big team.

Looking to the future, we’re determined to keep our momentum delivering on our pledges and actively look for new ways to make more positive change:

-Our approach to Blood Packs will change: If a future Total War game, thematically, requires blood then we will include it within the base game without the need for a separate purchase. This might mean an increase in our age ratings for future titles and how we potentially market our games, but we want the franchise to be as thrilling, immersive and authentic as possible.
-The Total War ‘launcher’ will be removed: I believe we all want a seamless Total War experience, and the launcher is a hindrance to that. We’re working on a plan to remove its requirement but want to ensure we have a Mod Management system in place before doing so. I’m not sure when this is coming but we are actively working on it.
-Factions will no longer be an early-adopter bonus: This has been a divisive inclusion for past releases, so we want to ensure that what we're offering appeals to more players. If you like to support us through pre-orders, we will still ensure some form of bonus such as discounts, but as always, we are interested in hearing your suggestions through our community forums.
-Shadows of Change will offer individual purchase options alongside updates to its featured races: We’re working on a plan for next year which brings key campaign changes to Kislev’s content alongside some smaller improvements for Tzeentch and Grand Cathay, while also providing anyone who hasn’t purchased Shadows of Change with the ability to buy each pack individually like Thrones of Decay.

In 2025 Total War celebrates a monumental landmark, our 25th Anniversary! Throughout the year we’ll have new free and DLC content for WARHAMMER III. We also want to look to the past as we celebrate our storied catalogue of releases; journeying through each title that has been released since 2000.

And yes, we hope to unveil some new projects too - we’ll share more when we’re ready at the tail-end of next year.

As our teams begin to depart to enjoy a well-deserved holiday, we look forward to the new year and continuing this journey together. I wish them and you a great end to the year and start to 2025.

Total War is part of Creative Assembly’s identity, it is who we are, and your support is what makes everything we do possible.

Here's to you and many more years of incredible strategy games.

Happy Holidays and a Happy New Year.

—Roger Collum, Vice President of Total War

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Longtime Dakkanaut




Elspeth - Empire Campaigns (in the Empire, not overseas) are easy to begin with and incredibly exploitable...even if you don't intend to do so. For example, just running a lot of heroes can lead to 100% ambush chance armies thanks to the Hunter ancillary. Along with crazy amounts of WoM, trade tariffs, etc.
So throw in buffs to your strongest units, a teleport mechanic, and a 9 WoM Purple Death Ball (I forget the name) for Elspeth and you either faceroll on the campaign map or faceroll in battle.
And you get access to Ulrika, Gotrek and Felix as well.

Tamurkhan - Even dumber than Elspeth because he reaches a point where he literally won't die against the AI in manual battles due to LR and regen. I like his campaign mechanics, but it makes sense to either vassalize or ally with the Chaos Dwarfs in order to run a buffed up Chieftain+Ally Chaos Dwarf stack and at that point you have no immediate enemies.

Malakai - The only thing that saves this campaign is the fact the Deeps are completely broken. I gave up on trying to conquer Chaos because traversing that area sucks. Defended my starting province with maxed out Deeps and retook all the lost OG Dwarf Holds. I STG I've killed Tamurkhan at least 10 times now.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in us
Longtime Dakkanaut




This is dumb, but disabling the sound in Warhammer 3 eliminates 99% of the crashing and dramatically improves the campaign map performance.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in gb
Decrepit Dakkanaut




UK

Sounds (excuse the pun) like it could be something with your audio drivers or setup that's causing a strange conflict in the game.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Stealthy Warhound Titan Princeps






Hiding from Florida-Man.

I cannot imagine playing without sound, Richard Reed as Settra is what makes me keep playing.

"Settra does not serve! Settra rules!"

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
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 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

The biggest stability problem is probably the utterly unnecessary amount of random animated garbage around the map. You know, the various monsters and oversized ruins, bones, etc... The stuff that turns the whole map into a maze.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Longtime Dakkanaut




 Overread wrote:
Sounds (excuse the pun) like it could be something with your audio drivers or setup that's causing a strange conflict in the game.


I don't have this issue with any other game and I checked the drivers.
I think it's a byproduct of Warhammer 3 simply having too much going on in terms of sound and animations on the campaign map. You can't disable animations, but disabling sound stops the game from attempting to even read those files to begin with and saves a bunch of memory. Even saving and loading into campaigns and battles is probably 25% faster with sound disabled.


The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in gb
Decrepit Dakkanaut




UK

I wonder if you got a sound card if that would have a marked improvement on things?

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Longtime Dakkanaut




Some random thoughts.

Dwarfs might be the most broken race on the campaign map outside of Khorne's complete BS. There are some specific legendary lords that top dwarf lords (Gelt, Elspeth), but the addition of The Deeps flat out ruins any semblance of balance. You can hit 0 Upkeep on all armies if you so desire.

Chaos Dwarfs are more fun to play in battle, but their start locations are not fun. I want to fight Order factions, not Greenskins and Skaven. It's not even hard to beat them, it's tedious. Especially with the damned Skaven. God forbid you want to actually confederate the other factions because then you'll have to go out of your way to keep them from being overrun by freaking Skaven, Grimgor, or Imrik.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Yeah, the bonuses lords can get to are absolutely NOT balanced across factions. Its a good thing this is mostly a single player game and the AI is already cheating, but not in a way that actually takes advantage of the maximum potential of certain factions.

It would be nice if they would at least give everyone similarly powerful cheese like the Dwarves can get. Doesn't have to be perfectly analogous or the same, just at least close.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Savage Minotaur




Baltimore, Maryland

Kislev, Tzeentch changes coming :

https://community.creative-assembly.com/total-war/total-war-warhammer/blogs/67

TLDR :

Alot of my complaints with Kislev get addressed. Not much of a Tzeentch player, so I don't know what to make of their changes.

Cathay gets some grenadiers and Gnoblar Flingers coming as a unit for Ogre Kingdoms. The march toward Gnoblar Horde continues.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Savage Minotaur




Baltimore, Maryland




Really not much concrete info in this video, aside from the announcement of new Legendary Lord.

Dechala The Denied One (Elf princess who was betrayed by her family and corrupted by Slaanesh) is coming in the next DLC, which will obviously include new Slaanesh rework/goodies as they are one of the 3 factions. No mention of the other 2 factions yet.

Apparently, I've been pronouncing her name wrong for years: Deck-ah-lah(correct) instead of Dech-ah-lah(wrong) that I've always thought it was.

A few units :

Champions of Slaanesh (Chosen, mutated with serpentine lower half and 4 arms, a bit like Dechala with less arms)

Pleasureseekers: Daemonette on snake-like Slaanesh mount(picture the old Slaanesh lord on demonic steed)

Dechala's faction(The Tormentors) seems to be described as mobile, not sure if it will be a horde type or traditional land grabbing faction with an Arbaal like teleport mechanic where they search out different kinds of pleasure. Very few details as they seem to be early in developing.





This message was edited 3 times. Last update was at 2025/03/28 21:19:49


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Savage Minotaur




Baltimore, Maryland

Dechala in action!



"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
 
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