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2021/02/09 16:43:59
Subject: Re:Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
tneva82 wrote: If you want to do stupid comparisons comparing to non existant rules and pretend it's relevant how about this: lascannons suck! Just d6 damage? They used to have 2d6!
Ah yes, I forgot, it's always perfectly fine for Marines to get infinite buffs. It's never reasonable for already crap xeno weapons to do anything other than tread water.
Lascannons DO suck though, and part of that reason is randumb.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2021/02/09 16:48:51
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
That doesn't sound terribly protective to be honest. So what's really your point?
This kind of proves my point that fluff is highly subjective. When I read the description of Aeldari armor I am reading a passage on high-tech equipment that should surpass standard human armor.
Plus I find it highly unfluffy to run Aeldari as a horde army which it has been slowly devolving towards. If I wanted to play Imperial Guard I'd play Imperial Guard.
2021/02/09 16:52:03
Subject: Re:Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
That doesn't sound terribly protective to be honest. So what's really your point?
This kind of proves my point that fluff is highly subjective. When I read the description of Aeldari armor I am reading a passage on high-tech equipment that should surpass standard human armor.
Plus I find it highly unfluffy to run Aeldari as a horde army which it has been slowly devolving towards. If I wanted to play Imperial Guard I'd play Imperial Guard.
^This. The trillions upon trillions of seemingly infinite human soldiers, most common force in the galaxy - 5.5pts per model
The last embers of a dying, hyper-advanced race less numerous than Space Marines - 7pts per model?
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2021/02/09 16:55:39
Subject: Re:Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
That doesn't sound terribly protective to be honest. So what's really your point?
This kind of proves my point that fluff is highly subjective. When I read the description of Aeldari armor I am reading a passage on high-tech equipment that should surpass standard human armor.
Plus I find it highly unfluffy to run Aeldari as a horde army which it has been slowly devolving towards. If I wanted to play Imperial Guard I'd play Imperial Guard.
^This. The trillions upon trillions of seemingly infinite human soldiers, most common force in the galaxy - 5.5pts per model
The last embers of a dying, hyper-advanced race less numerous than Space Marines - 7pts per model?
And the most numerous race in the whole galaxy is 8 points per model
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/02/09 16:58:21
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
Also, let me remind you that we can always just go back to modeling Eldar's "Speed rather than durability" through alternative channels in the combat process, like to-hit modifiers, like we did in 8th - I remember that was super popular with everyone.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2021/02/09 16:58:24
Subject: Re:Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
catbarf wrote: The idea that a 'glass hammer' style precludes a 4+ save seems pretty narrow-minded.
The perception of 'glassiness' is based on durability versus cost; Marine players have complained for literally decades that their T4/3+ models felt vulnerable because they were too expensive relative to their durability. A 4+ save is nice for Kabalites, but at T3/W1, bolt rifles are still going to tear through them.
And even if Kabalites become fairly durable for their cost, 'glass hammer' is an army trait for Eldar, not an individual one. Is anyone here going to argue that Eldar aren't a glass hammer army because Striking Scorpions get a 3+? Unless Wyches, Reavers, Hellions, Scourges, Raiders, Ravagers, and all the other fast-glass-hammer units are also getting massive buffs to durability, I don't think the flavor of the army is at risk.
I, for one, am glad to see a xenos race defined by its smug sense of innate superiority become a little more elite on the table. There's a lot of room to play in in terms of eliteness between Guardsmen and Marines, and historically they've always been a lot closer to the former.
Agreed. Eldar infantry should be tougher than guardsmen. And their elites should be able to go toe to toe with marines. I see no problem with Incubi absolutely shredding marines in melee, but being less durable in general. That feels "fluffy" to me.
The only problem I see is exactly the same one we currently have with loyalists compared to CSM: "Good Eldar" will seem comparatively week compared to Dark Eldar until they get their own 9th edition codex. But that's the consequence of GW's method for updating the rules for each faction.
It's almost like in nearly every avenue of the world, a small number of really simple psychological magic tricks that produce predictable emotional responses in peoples brains drive what the most profitable course of action is for any given business, and we've structured everything such that the most profitable course of action is rewarded in the hopes that that is also coincidentally the best or most effective course of action.
And since we're collectively hanging out in the bargaining stage we have to keep rationalizing that disconnect between the thing that's most profitable and the thing that's the best quality instead of acknowledging that everyone is working with pretty similar brain chemistry and it's pretty easy to trick that chemistry.
In this circumstance the best course of action for the game might be to roll out paradigm-shifting updates that break longstanding norms to bring units to closer parity with their narrative roots all at once to maintain balance, but the most profitable course of action might be to roll it out one faction at a time to create a buzz of excitement about that faction and manufacture discontentment with the rules that the neglected factions have.
Yes, gw is using manufactured discontent to maximum effect to gain maximum profits. Well said, if a bit wordy. Put some effort into that one didn't you?
2021/02/09 17:00:42
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
the_scotsman wrote: Also, let me remind you that we can always just go back to modeling Eldar's "Speed rather than durability" through alternative channels in the combat process, like to-hit modifiers, like we did in 8th - I remember that was super popular with everyone.
In an ideal world we'd remove the caps on hit modifiers, increase granularity in the BS system, and let Eldar have a natural -1 to hit so, while not game breaking, it's fluffy and can be felt. However we live in a world where GW makes rules. So there you go.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2021/02/09 17:09:43
Subject: Re:Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
That doesn't sound terribly protective to be honest. So what's really your point?
This kind of proves my point that fluff is highly subjective. When I read the description of Aeldari armor I am reading a passage on high-tech equipment that should surpass standard human armor.
Plus I find it highly unfluffy to run Aeldari as a horde army which it has been slowly devolving towards. If I wanted to play Imperial Guard I'd play Imperial Guard.
Is literally the description of Black Panther super suit. Yeah all kind of armours are put in the same "save" value but full eldar armour as a 5+ save never made sense. A 4+ save with an inbuilt -1 to hit would be much fluffier.
And yes, one can arguee about Kabalites being semi horde (They are vault-born eldars at the end of the day) but eldar guardians? They are militias, ok, but most of them are ex-path walkers and have decades or centuries of military experience (And I know eldar tend to "forgot" the stuff they know about a path they walked before but...). They should not be chaff.
And the comparison of ork t-shirt and tyranid chitting is flawed. Look at the ork boyz in the GW store. Nearly all of them have metal plates and scraps for protection. Like human cultists. The only tyranids with a 6+ save are the lowly bugs. I know a elephant skin is thick but a rifle pierces it no problem.
This message was edited 1 time. Last update was at 2021/02/09 17:11:45
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2021/02/09 17:38:10
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
Galas wrote: It was always strange to me that kabalites saved at 5+ with that full eldar armor. 4+ save looks better for them.
Always seemed odd to me that the dying race kept sending people to war with such low armor capacity. But then again, without some scientific tomfoolery, armor will only go so far with a plasma bolt to the face.
2021/02/09 17:56:15
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
Just to help beat a dead horse as another underwhelmed drukhari player but I'm not sure I'd take the splinter cannon over a dark lance now, for killing marines. The dark lance averages a dead marine at 0.42 to the new cannons 0.50, hits about just under .3 for Gravis and Plague marines to the new cannons live marine.... Maybe if Orks get 2 wounds and star swarming tables I'd reach for it? Think it's fine on Venoms and maybe everything else gets the change up but right now I'm struggling to like this change....
2021/02/09 20:36:42
Subject: Re:Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
I think that's the biggest issue with the Drukari leaks it seems very uninspired bluntly. Like GW has spent soo long trying to make 101 versions of marines and has forgotten how do NOT marines.
2021/02/09 21:05:31
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
Designer's Note: Hardened Veterans can be represented by any Imperial Guard models, but we've really included them to allow players to practise their skills at making a really unique and individual unit. Because of this we won't be making models to represent many of the options allowed to a Veteran squad - it's up to you to convert the models. (Imperial Guard, 3rd Edition)
2021/02/09 21:14:01
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
a_typical_hero wrote: I think you have to wait for special rules to get the hype started.
Marines don't have exciting stats, either.
I really hope we are not about to decend off down the you get AP for free and so do you, you and you rabbit hole.
So that 4+ Sv yeah doesn't mean jack.
The way marines are designed is terrible and just No.
Other codex's deserve better, it shouldn't take layer after layer of rules to make an army play right.
This message was edited 1 time. Last update was at 2021/02/09 21:14:26
2021/02/09 23:34:21
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
a_typical_hero wrote: I think you have to wait for special rules to get the hype started.
Marines don't have exciting stats, either.
Minimum 2W troops.... 3W T5 basic troops ATV? Sword mateys ? 100+ data sheets to pick from
*Looks at kabalite leaked stat as comparison* LOLS and walks off..
Automatically Appended Next Post:
Ice_can wrote:I think that's the biggest issue with the Drukari leaks it seems very uninspired bluntly. Like GW has spent soo long trying to make 101 versions of marines and has forgotten how do NOT marines.
Aye.. I am very very sceptical the codex wont amount to a couple tweaks, some options being lost and overall nerf just because people forgot what things do or taht some models exist.....
a_typical_hero wrote: I think you have to wait for special rules to get the hype started.
Marines don't have exciting stats, either.
I really hope we are not about to decend off down the you get AP for free and so do you, you and you rabbit hole.
So that 4+ Sv yeah doesn't mean jack.
The way marines are designed is terrible and just No. Other codex's deserve better, it shouldn't take layer after layer of rules to make an army play right.
Yeah that 4+ means nothing. My Dire avengers already have T3 4+ 1W and without an extra wound it makes diddily squat difefrence when getting hosed down with storm bolters or even lassrifless..
This message was edited 5 times. Last update was at 2021/02/09 23:39:06
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
I know you Drukari players are all used to getting the short end of the stick, but has the 9th Edition track record really been that bad?
Codex Space Marines: First Born Marines gain a wound. Revamped status for numerous weapons. Updated rules and overhauled Stratagems.
Codex Necrons: Overhauled Reanimation Protocols. Updated statlines and additional rules for many models. Revamped status for numerous weapons. Stratagems. New anti-soup rule.
Codex Deathguard: Additional Wound to Infantry models. New and updated rules. Revamped status for numerous weapons. Overhaul of stratagems. New anti-soup rule.
Seems pretty consistent to me. Drukari aren't going to get an extra wound, but the two hints we have indicate there may be a widespread increase in the Attack characteristic. We are seeing updated weapons stats. I expect the update to Drukari will be very similar to Deathguard, who also got minimal model support but still had big changes.
2021/02/10 00:35:47
Subject: Re:Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
alextroy wrote: I know you Drukari players are all used to getting the short end of the stick, but has the 9th Edition track record really been that bad?
Codex Space Marines: First Born Marines gain a wound. Revamped status for numerous weapons. Updated rules and overhauled Stratagems.
Codex Necrons: Overhauled Reanimation Protocols. Updated statlines and additional rules for many models. Revamped status for numerous weapons. Stratagems. New anti-soup rule.
Codex Deathguard: Additional Wound to Infantry models. New and updated rules. Revamped status for numerous weapons. Overhaul of stratagems. New anti-soup rule.
Seems pretty consistent to me. Drukari aren't going to get an extra wound, but the two hints we have indicate there may be a widespread increase in the Attack characteristic. We are seeing updated weapons stats. I expect the update to Drukari will be very similar to Deathguard, who also got minimal model support but still had big changes.
Okay, how about this - GW showed they were serious about Necrons (a faction that has lost all of 1 model since 3rd edition) with a wave of releases almost unprecedented for a Xenos faction.
Meanwhile, Dark Eldar have haemorrhaged units and options since as far back as 5rd edition. And GW have demonstrated their sincerity by giving them . . . nothing. Oh no, I'm sorry, we got yet another remake of an existing character, whilst the 5 special characters and 6 other HQ options we've lost don't even exist in Legends.
You'll have to forgive me if I'm not sold on GW's commitment towards putting some actual thought and effort into the newest Dark Eldar book.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2021/02/10 00:46:48
Subject: Re:Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
alextroy wrote: I know you Drukari players are all used to getting the short end of the stick, but has the 9th Edition track record really been that bad?
Codex Space Marines: First Born Marines gain a wound. Revamped status for numerous weapons. Updated rules and overhauled Stratagems.
Codex Necrons: Overhauled Reanimation Protocols. Updated statlines and additional rules for many models. Revamped status for numerous weapons. Stratagems. New anti-soup rule.
Codex Deathguard: Additional Wound to Infantry models. New and updated rules. Revamped status for numerous weapons. Overhaul of stratagems. New anti-soup rule.
Seems pretty consistent to me. Drukari aren't going to get an extra wound, but the two hints we have indicate there may be a widespread increase in the Attack characteristic. We are seeing updated weapons stats. I expect the update to Drukari will be very similar to Deathguard, who also got minimal model support but still had big changes.
Okay, how about this - GW showed they were serious about Necrons (a faction that has lost all of 1 model since 3rd edition) with a wave of releases almost unprecedented for a Xenos faction.
Meanwhile, Dark Eldar have haemorrhaged units and options since as far back as 5rd edition. And GW have demonstrated their sincerity by giving them . . . nothing. Oh no, I'm sorry, we got yet another remake of an existing character, whilst the 5 special characters and 6 other HQ options we've lost don't even exist in Legends.
You'll have to forgive me if I'm not sold on GW's commitment towards putting some actual thought and effort into the newest Dark Eldar book.
Definitely the Necron update set a certain expectation that other xenos factions should expect and it will be a shame it we don't see it transfer across all of them.
The dark eldar definitely need more kits to cover lost units. They still have plenty of failcast units and HQ models that should be plastic.
It would be nice to see GW visibly put even this small commitment to their product lines out and not just for marines.
I'm reasonably confident the "codex" will be fine. By and large GW have got the points right in new books except for things they clearly don't want you running.
But yeah. If Lelith is the kit to sell a thousand books, she needs to be Ragnar as an Aeldari. Unfortunately if we believe the FAQ show's the future she's 90 points.
Or... 75% of Jain Zar. So... yeah.
But hope springs eternal.
2021/02/10 01:30:46
Subject: Re:Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
vipoid wrote: GW showed they were serious about Necrons /.../ with a wave of releases almost unprecedented for a Xenos faction.
That’s not factual. The kind of release necrons got is comparable to what was standard for major releases for at least two editions (5th - 6th), regardless of whether it was for xenos, chaos, or imperial factions. (Of course back then we only got 2 or 3 major/codex releases per year, so that might be part of it).
This message was edited 2 times. Last update was at 2021/02/10 01:54:21
2021/02/10 03:08:23
Subject: Re:Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
vipoid wrote: GW showed they were serious about Necrons /.../ with a wave of releases almost unprecedented for a Xenos faction.
That’s not factual. The kind of release necrons got is comparable to what was standard for major releases for at least two editions (5th - 6th), regardless of whether it was for xenos, chaos, or imperial factions. (Of course back then we only got 2 or 3 major/codex releases per year, so that might be part of it).
*THAT* is not factual. The Necron release (including the contents of Indomitus Crusade) totaled 23 new or resculpted units by my count, the next biggest release that I was able to find going back several editions was the last time Dark Eldar were updated which was 20 new or resculpted units. Indomitus + the Necron Codex wave brought Necrons more new and resculpted units than there were Primaris units prior to the launch of 9th edition - thats certainly not something to shrug off or ignore. After Dark Eldar/Drukhari, the average update was in the teens, forget the exact number I came up with but it was not more than about 15/16.
This message was edited 1 time. Last update was at 2021/02/10 03:09:16
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
2021/02/10 04:09:04
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
a_typical_hero wrote: I think you have to wait for special rules to get the hype started.
Marines don't have exciting stats, either.
I really hope we are not about to decend off down the you get AP for free and so do you, you and you rabbit hole.
So that 4+ Sv yeah doesn't mean jack.
The way marines are designed is terrible and just No.
Other codex's deserve better, it shouldn't take layer after layer of rules to make an army play right.
Gw has yet to release 9e codex without tons of special rules. If de don't have then it is indeed lights out, de sucks.
9e you either have tons of special rules or you suck.
2024 painted/bought: 109/109
2021/02/10 04:12:58
Subject: Re:Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
alextroy wrote: I know you Drukari players are all used to getting the short end of the stick, but has the 9th Edition track record really been that bad?
Codex Space Marines: First Born Marines gain a wound. Revamped status for numerous weapons. Updated rules and overhauled Stratagems.
Codex Necrons: Overhauled Reanimation Protocols. Updated statlines and additional rules for many models. Revamped status for numerous weapons. Stratagems. New anti-soup rule.
Codex Deathguard: Additional Wound to Infantry models. New and updated rules. Revamped status for numerous weapons. Overhaul of stratagems. New anti-soup rule.
Seems pretty consistent to me. Drukari aren't going to get an extra wound, but the two hints we have indicate there may be a widespread increase in the Attack characteristic. We are seeing updated weapons stats. I expect the update to Drukari will be very similar to Deathguard, who also got minimal model support but still had big changes.
Okay, how about this - GW showed they were serious about Necrons (a faction that has lost all of 1 model since 3rd edition) with a wave of releases almost unprecedented for a Xenos faction.
Meanwhile, Dark Eldar have haemorrhaged units and options since as far back as 5rd edition. And GW have demonstrated their sincerity by giving them . . . nothing. Oh no, I'm sorry, we got yet another remake of an existing character, whilst the 5 special characters and 6 other HQ options we've lost don't even exist in Legends.
You'll have to forgive me if I'm not sold on GW's commitment towards putting some actual thought and effort into the newest Dark Eldar book.
Definitely the Necron update set a certain expectation that other xenos factions should expect and it will be a shame it we don't see it transfer across all of them.
The dark eldar definitely need more kits to cover lost units. They still have plenty of failcast units and HQ models that should be plastic.
It would be nice to see GW visibly put even this small commitment to their product lines out and not just for marines.
Model support and codex quality are two different things. You can easily have one without the other.
2021/02/10 04:19:20
Subject: Re:Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
Definitely the Necron update set a certain expectation that other xenos factions should expect and it will be a shame it we don't see it transfer across all of them.
The dark eldar definitely need more kits to cover lost units. They still have plenty of failcast units and HQ models that should be plastic.
It would be nice to see GW visibly put even this small commitment to their product lines out and not just for marines.
Necrons got big release as it was 1 of the 2 armies in start set. Those get big release. Most of codexes in 8e came with just codex and maybe token model. De are hardly being singled out.
Expecting necron release be norm is ignoring facts. That was starter set bonus. Last time i checked new starter set isn't around the corner
2024 painted/bought: 109/109
2021/02/10 04:26:29
Subject: Re:Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
Yeah, I think people expecting further releases to be anywhere on the Necron scale are setting themselves up for dissapointment.
I commented on some other thread a while back that the releases may follow the AoS style 2.0 releases, and it looks more and more like it. These generally included a hero + Sometimes Terrain + sometimes a boxset of two armies getting an update squaring off.
It seems to be following that pattern as of right now, and I suspect some releases with a larger range release will be sprinkled in as well (Sisters maybe, Nids, hopefully Eldar).
Definitely the Necron update set a certain expectation that other xenos factions should expect and it will be a shame it we don't see it transfer across all of them.
The dark eldar definitely need more kits to cover lost units. They still have plenty of failcast units and HQ models that should be plastic.
It would be nice to see GW visibly put even this small commitment to their product lines out and not just for marines.
Necrons got big release as it was 1 of the 2 armies in start set. Those get big release. Most of codexes in 8e came with just codex and maybe token model. De are hardly being singled out.
Expecting necron release be norm is ignoring facts. That was starter set bonus. Last time i checked new starter set isn't around the corner
What you are saying is that Craftworlds, Harlequins and Tau will never EVER get a release that big, because GW will never put them in a starter box (I'm not counting Kill team starters as 40k starters). DE might be lucky enough to be the eeevilll faction fighting marines in the next one (as they were for 3rd ed), but craftworlds, Harlies and Tau are all too 'good' to be in a box against marines.
The size of a release with a codex isn't dependent on being in a starter set.
The previous DE reboot? The Sisters? Ad Mech?
Chaos got a bunch of stuff recently, but Shadowspear wasn't a traditional 'starter set.' And if it was, the upcoming Sisters vs Dark Eldar box is one as well, as was Blood of the Phoenix...
This message was edited 3 times. Last update was at 2021/02/10 05:07:50