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Made in us
Omnipotent Necron Overlord






 Imateria wrote:
A few leaks finally starting to come, things are looking are definitely looking better, a bump to transport capacity on Raiders and venoms is much appreciated.

Thats a big buff!

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Xenomancers wrote:
 Imateria wrote:
A few leaks finally starting to come, things are looking are definitely looking better, a bump to transport capacity on Raiders and venoms is much appreciated.

Thats a big buff!


a long overdue one too!
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

 VladimirHerzog wrote:
 Xenomancers wrote:
 Imateria wrote:
A few leaks finally starting to come, things are looking are definitely looking better, a bump to transport capacity on Raiders and venoms is much appreciated.

Thats a big buff!


a long overdue one too!


It's not as if they needed the seating capacity, most of the crazy elfs just dangle over the sides.

VAIROSEAN LIVES! 
   
Made in us
Decrepit Dakkanaut





I read raiders at 11 as well.
   
Made in us
Omnipotent Necron Overlord






 harlokin wrote:
 VladimirHerzog wrote:
 Xenomancers wrote:
 Imateria wrote:
A few leaks finally starting to come, things are looking are definitely looking better, a bump to transport capacity on Raiders and venoms is much appreciated.

Thats a big buff!


a long overdue one too!


It's not as if they needed the seating capacity, most of the crazy elfs just dangle over the sides.

It is just so massive - I literally use to drive a venom with 2 archons in it and 2 slith. Now I can just drop the slith and the additional venom...take more scourge or maybe even upgrade some venom to raiders.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

 Xenomancers wrote:
 harlokin wrote:
 VladimirHerzog wrote:
 Xenomancers wrote:
 Imateria wrote:
A few leaks finally starting to come, things are looking are definitely looking better, a bump to transport capacity on Raiders and venoms is much appreciated.

Thats a big buff!


a long overdue one too!


It's not as if they needed the seating capacity, most of the crazy elfs just dangle over the sides.

It is just so massive - I literally use to drive a venom with 2 archons in it and 2 slith. Now I can just drop the slith and the additional venom...take more scourge or maybe even upgrade some venom to raiders.


Same....for a while I was using a Lhamaean as an airbag for my Archon, as she was a bit cheaper than a Sslyth

This message was edited 1 time. Last update was at 2021/03/19 16:05:43


VAIROSEAN LIVES! 
   
Made in us
Omnipotent Necron Overlord






Incubi actually do pretty well with the new PFP. Advance and charge is a nice touch for them - though they will miss the FNP. I wonder if there will be a way to give them some FNP.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

 Xenomancers wrote:
Incubi actually do pretty well with the new PFP. Advance and charge is a nice touch for them - though they will miss the FNP. I wonder if there will be a way to give them some FNP.


Their new Tormentors rule, forcing opponents to fight last, is also very good for them.

VAIROSEAN LIVES! 
   
Made in us
Omnipotent Necron Overlord






 harlokin wrote:
 Xenomancers wrote:
Incubi actually do pretty well with the new PFP. Advance and charge is a nice touch for them - though they will miss the FNP. I wonder if there will be a way to give them some FNP.


Their new Tormentors rule, forcing opponents to fight last, is also very good for them.

Wow - that is also really good. Can't wait to get the codex so I can get a good grasp on everything. Looks like they finally made a way to get initiative back into the mix.

This message was edited 1 time. Last update was at 2021/03/19 16:30:52


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in it
Longtime Dakkanaut





 harlokin wrote:
 Xenomancers wrote:
Incubi actually do pretty well with the new PFP. Advance and charge is a nice touch for them - though they will miss the FNP. I wonder if there will be a way to give them some FNP.


Their new Tormentors rule, forcing opponents to fight last, is also very good for them.


Fight last if you beat the LD on a 2d6.

Useful, but nothing really great.


Automatically Appended Next Post:
By the way, Drazhar is a beast.

This message was edited 1 time. Last update was at 2021/03/19 16:33:53


 
   
Made in us
Longtime Dakkanaut




Unreliable fight last isn't a very useful ability, it's being able to plan around it that makes it strong.
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

yukishiro1 wrote:
Unreliable fight last isn't a very useful ability, it's being able to plan around it that makes it strong.


I agree, but its a big improvement on the old rule.... particularly for a fragile (ish) unit that hits like a truck. And if you stick the Incubi in a transport, you can equip Grisly Trophies for a -2 Ld debuff aura, which would make the Tormentors more reliable.

This message was edited 1 time. Last update was at 2021/03/19 16:37:53


VAIROSEAN LIVES! 
   
Made in gb
Lethal Lhamean




Birmingham

Heat Lances going to S8 and having melta at the full 18" now is pretty strong, shame about them going Heavy though as they may not be as useful on Scourge anymore. Strong choice for Reavers and Talos though.
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

 Imateria wrote:
Heat Lances going to S8 and having melta at the full 18" now is pretty strong, shame about them going Heavy though as they may not be as useful on Scourge anymore. Strong choice for Reavers and Talos though.


Scourges seem to be the relative losers of the stuff we've seen thus far.

VAIROSEAN LIVES! 
   
Made in it
Longtime Dakkanaut





Drukhari have a new army wide rule, but we have no idea what it does.
   
Made in es
Wicked Wych With a Whip





Looks like -1 AP on 6s to wound.

At least that, no clue if it has more stuff on it.

The Bloody Sails
 
   
Made in gb
Lethal Lhamean




Birmingham

PfP swapping the FnP for an invuln seems ridiculously redundent now, everything seems to have retained their invulns making the turn 1 bonus functionally worthless.
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Imateria wrote:
PfP swapping the FnP for an invuln seems ridiculously redundent now, everything seems to have retained their invulns making the turn 1 bonus functionally worthless.


im glad its gone simply because it removes mostly irrelevant rolling from the game.


i just noticed that the succubus went to 6 attacks and lost the -1 to hit on the archite glaive (finally!)
the Haemonculus also can heal every turn without requiring a stratagem !!!
   
Made in us
Omnipotent Necron Overlord






 harlokin wrote:
 Imateria wrote:
Heat Lances going to S8 and having melta at the full 18" now is pretty strong, shame about them going Heavy though as they may not be as useful on Scourge anymore. Strong choice for Reavers and Talos though.


Scourges seem to be the relative losers of the stuff we've seen thus far.

Auto 3 shots is really nice - but now it is heavy.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Decrepit Dakkanaut





 VladimirHerzog wrote:
 Imateria wrote:
PfP swapping the FnP for an invuln seems ridiculously redundent now, everything seems to have retained their invulns making the turn 1 bonus functionally worthless.


im glad its gone simply because it removes mostly irrelevant rolling from the game.


i just noticed that the succubus went to 6 attacks and lost the -1 to hit on the archite glaive (finally!)
the Haemonculus also can heal every turn without requiring a stratagem !!!


Spoiler:



Automatically Appended Next Post:
>Black Heart: +1 round for PfP (turn 3 5++ yay), also applies to HIRED BLADES (or BLADES FOR HIRE, whatever) if in a Realspace Raid detachment with a Black Heart Archon, +1 Ld, one reroll to hit per unit per activation
>WT: Twisted Cunning: Roll 1d6 per CP spent on a stratagem for either player, get a CP on a 6
>Relic: Writ of the Living Muse: BH Archon only, reroll 1s to wound aura, affects HIRED BLADES if in a Realspace Raid detachment
>Stratagem: Agents of Vect: 0C, one use only, use AFTER an opponent uses a stratagem, increase that stratagem's CP cost by 1 till the end of the battle


Automatically Appended Next Post:
What now, Dakka?

This message was edited 2 times. Last update was at 2021/03/19 17:43:20


 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Daedalus81 wrote:

What now, Dakka?



Well. now we have confirmation that DG got that gakky rule for no reason.
I'm glad that Drukharis arent bound to the same fate but its still mind boggling that they did that to DG.
   
Made in us
Decrepit Dakkanaut





 VladimirHerzog wrote:
I'm glad that Drukharis arent bound to the same fate but its still mind boggling that they did that to DG.


Or because they didn't want DG to be heavy on shooting and just mishandled the wording.

Am I understanding this right? It looks like you can get +2 to PfP with a Realspace Archon and relevant units? Don't quite understand it yet.
   
Made in us
Decrepit Dakkanaut




 Daedalus81 wrote:
 VladimirHerzog wrote:
I'm glad that Drukharis arent bound to the same fate but its still mind boggling that they did that to DG.


Or because they didn't want DG to be heavy on shooting and just mishandled the wording.

What's imbalanced about Plague Marines having 2 Blight Launchers and a Plasma Gun compared to 2 Plasma Guns and 1 Blight Launcher?

Here's a hint: it isn't and that's a garbage take. I know you love defending GW but that's ridiculous.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Daedalus81 wrote:
 VladimirHerzog wrote:
I'm glad that Drukharis arent bound to the same fate but its still mind boggling that they did that to DG.


Or because they didn't want DG to be heavy on shooting and just mishandled the wording.


except the changes also affected their melee weapons (plague marines)
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

 Daedalus81 wrote:
 VladimirHerzog wrote:
I'm glad that Drukharis arent bound to the same fate but its still mind boggling that they did that to DG.


Or because they didn't want DG to be heavy on shooting and just mishandled the wording.

Am I understanding this right? It looks like you can get +2 to PfP with a Realspace Archon and relevant units? Don't quite understand it yet.


Ooooh, that would make Realspace Raiding nasty! People were disappointed that you needed to take an HQ and a Troop choice from each of Kabals/ Covens/ Cults... But if doing so allows the entire detachment to pretend it's turn 3 on turn 1?

That feels worth the requirement. This dex is going to be the bomb! I can't wait!
   
Made in us
Hellacious Havoc





 Daedalus81 wrote:
 VladimirHerzog wrote:
I'm glad that Drukharis arent bound to the same fate but its still mind boggling that they did that to DG.


Or because they didn't want DG to be heavy on shooting and just mishandled the wording.



I don't want to derail the thread with this, but how do the melee restrictions (specifically one axe, and then one more axe if a mace is ALSO taken) play into that scenario? I just don't see how a reasonable person could compare the datasheet to the instructions and interpret it differently.

But yes, its a relief to see that the approach did not continue on the new book. Still arbitrary and frustrating, though.
   
Made in us
Decrepit Dakkanaut





Slayer-Fan123 wrote:
 Daedalus81 wrote:
 VladimirHerzog wrote:
I'm glad that Drukharis arent bound to the same fate but its still mind boggling that they did that to DG.


Or because they didn't want DG to be heavy on shooting and just mishandled the wording.

What's imbalanced about Plague Marines having 2 Blight Launchers and a Plasma Gun compared to 2 Plasma Guns and 1 Blight Launcher?

Here's a hint: it isn't and that's a garbage take. I know you love defending GW but that's ridiculous.


5 models for 3 PG as opposed to 10 models for 3 PG. Imagine the AoR with deepstriking min sized obsec PMs that are hard to kill and loaded with PGs. When a Blight Launcher and PG are the same cost which do you take for deepstrike?


Automatically Appended Next Post:
 Slowroll wrote:
I don't want to derail the thread with this, but how do the melee restrictions (specifically one axe, and then one more axe if a mace is ALSO taken) play into that scenario? I just don't see how a reasonable person could compare the datasheet to the instructions and interpret it differently.

But yes, its a relief to see that the approach did not continue on the new book. Still arbitrary and frustrating, though.


I reserve the right to be entirely wrong. I just won't stop pondering potential reasons. They did it. They didn't FAQ it. It sucks for collections ( we all agree ).



Automatically Appended Next Post:
PenitentJake wrote:
 Daedalus81 wrote:
 VladimirHerzog wrote:
I'm glad that Drukharis arent bound to the same fate but its still mind boggling that they did that to DG.


Or because they didn't want DG to be heavy on shooting and just mishandled the wording.

Am I understanding this right? It looks like you can get +2 to PfP with a Realspace Archon and relevant units? Don't quite understand it yet.


Ooooh, that would make Realspace Raiding nasty! People were disappointed that you needed to take an HQ and a Troop choice from each of Kabals/ Covens/ Cults... But if doing so allows the entire detachment to pretend it's turn 3 on turn 1?

That feels worth the requirement. This dex is going to be the bomb! I can't wait!


Don't quote me on it. I think it is only some models that get +2. Everyone else would be +1. I don't know if something stops it from stacking. Everything is in Spanish so it's all in the air until the videos come out.


Automatically Appended Next Post:


Ok here's the detail - it's an obsession

Thirst for power:
-Units with this obsession with Power from Pain count the round as being 1 more than it is for the rule's effects:
-If a Realspace Raid detachment has an archon with this obsession all Blade for Hire units with PfP are also treat the round as being +1
-+1 Ld to all miniatures with this obsession
-You can reroll a single hit roll each time a unit with this obsession is chosen to attack

So +2 to everything with a Realspace containing a Thirst for Power Archon it seems like.






Automatically Appended Next Post:
Big upgrades for Cronos:

Spoiler:

This message was edited 6 times. Last update was at 2021/03/19 18:17:41


 
   
Made in us
Decrepit Dakkanaut




You literally avoided my question with your reply LOL. How about instead of just pondering reasons you actually look at the topic on hand and realize it was GW restricting these particular kits just because they could. There IS NOT a balance justification. Don't pretend there is, nor should you pretend that's why GW does anything.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Shadowy Grot Kommittee Memba






Daed, is your sentiment that the upgrades for the cronos are big...sarcastic? It still seems like an absolute meme unit to me. Dreadnought-sized model with 4 S5 AP-1 D1 attacks, and one slightly improved heavy flamer...

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in es
Wicked Wych With a Whip





Yeah, Cronos can ressurrect CORE models with its ability now if that unit has no wounded dudes, I think it's quite useful.

Talos are CORE too.

This message was edited 3 times. Last update was at 2021/03/19 18:29:44


The Bloody Sails
 
   
 
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