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Made in us
Powerful Ushbati





United States

 CragHack wrote:
New Blood Knights are horrible. Guess it’s like with the movie remakes where 9/10 tend to be far more worse. I’m not even counting the now- mandatory- politically-correct inclusion of a female char as a Knight. It’s just that these are just boring high fantasy atrocities with no spirit on them. The old ones had this nobility aura, something that just made you think they are extra special just by looking at them.
Zombies, on the other had, I like. 1/10 where remake is better than original.
Ork squig rider looks like the guy from Mad Max 2, who drove a motorcycle and had a love boy at the backseat.


Finally, they release some models that don't look like GW IPs had a wild night out on the town with whatever two-bit anime artist Marvel hired this week to work with Rob Liefield.

These models are incredible! THIS will finally get me to play Sigmar. I wish more of their factions looked more traditional like this, than compared with the out of proportion nonsense they've been making. No goofy mountain cows, no goofy bone constructs. Just simple vampires and undead. Love it!

This message was edited 1 time. Last update was at 2021/03/20 21:39:08


 
   
Made in us
Terrifying Doombull




So... thoughts.

Vampires- Excellent. Worried a bit about monopose issues for big units, but I do like these models. Even like the Army book cover.

Broken Realms Kragnos. potentially interesting? I guess it depends if that's a centigor or a deer-elf, and how relevant it is.
It'll be a while.

Underworlds- don't really care.

----

Redemptionists- underwhelmed. 2x 3 man sprues isn't good, and they're more Disney's Goofy than interesting goofy.

Hive War- its... fine? Depending on price? Don't really like either gang, so...

---

Ad Mech- nice skitarri boss, happy to check off another codex
Ooh- anyone want to nerd out and translate the Binary at 1:02 in the video?


Sisters- a more better predator is a let down.
The stained glass window in the video looks like it might hold more secrets. They're fighting Cultists of the Abyss (from BSF) and some manner of chaos marines (one of the blue ones)


Ork video is really interesting. Lacking cyboars, I'll take squigs. Loads of potential units in there.

Good preview overall

This message was edited 1 time. Last update was at 2021/03/20 21:51:06


Efficiency is the highest virtue. 
   
Made in au
Battlewagon Driver with Charged Engine





Voss wrote:
So... thoughts.

Vampires- Excellent. Worried a bit about monopose issues for big units, but I do like these models. Even like the Army book cover.

Broken Realms Kragnos. potentially interesting? I guess it depends if that's a centigor or a deer-elf, and how relevant it is.
It'll be a while.

Underworlds- don't really care.

----

Redemptionists- underwhelmed. 2x 3 man sprues isn't good, and they're more Disney's Goofy than interesting goofy.

Hive War- its... fine? Depending on price? Don't really like either gang, so...

---

Ad Mech- nice skitarri boss, happy to check off another codex
Ooh- anyone want to nerd out and translate the Binary at 1:02 in the video?


Sisters- a more better predator is a let down.
The stained glass window in the video looks like it might hold more secrets. They're fighting Cultists of the Abyss (from BSF) and some manner of chaos marines (one of the blue ones)


Ork video is really interesting. Lacking cyboars, I'll take squigs. Loads of potential units in there.

Good preview overall


Cysquigs seem to be on the menu. The only things that saddens me is that they're unlikely to keep the joints of the old orks. Meaning all those gorgeous looking cybernetic ork limbs we're seeing may not be easily available for regular lads. Don't get me wrong. I'll MAKE it work.
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






 Geifer wrote:
 jake wrote:
But why a Predator? They could have literally done anything and they decided to recycle a boring Space Marine vehicle? Even when the army was brand new back in 2nd edition and our options were super limited I didn't want Predator. Its about the most boring choice I can imagine.


The simplest thing that comes to mind is that the most obvious gap in the Sisters' vehicle lineup is a tank that fulfills the MBT role. And given that Sisters use the Rhino chassis, that inevitably leads to a Predator-like tank.

It's not creative, no. One might even see it as unexpectedly conservative considering the design team's love for unconventional designs that has polluted the Marine line for a good few years now. I can't say I'm unhappy with that.

I will say, however, that the design appears somewhat flawed. I can't see from that angle if the turret can actually turn with those braziers on the sides. I like to think that's too obvious to miss, though, so I won't let that trouble me until there's proof of a problem.

What I'm more bothered with is that the turret looks jarringly plain. Not just in comparison to the other Deimos based models we already have, making it look odd beside them, but by using the same hull with the same ornamentation and then putting a turret on top with nothing but a small fence at the back. I've criticized the design of the Sisters tanks and the good taste of the designers before, but this model just confirms what I think of them when it comes to designs not based on proven classics.

That's probably easy enough to fix by throwing on some leftover bits, though, so I'm in the market for one. I wonder what else we get aside from the tank and the Nundam suits. I hope we get plastic kits for the Ecclesiarchy units that are still resin before we get any more novelty units.


Do they actually need a MBT though? I also don't think it quite fits their MO personally, or really is in theme with the army. Sisters (and by extension the ecclesiarchy) have so much potential to be really grim dark and bonkers/absurd with how they operate whilst still giving sisters that sort of damage output of a tank. An idea off the top of my head is a medieval style battering ram, pushed along by penitents and being 'motivated' by a sister with a huge whip on top of the platform... With it not being a battering ram, but a big massive battle cannon esque gun.

My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
Blog 
   
Made in us
Cold-Blooded Saurus Warrior




Xalapa, Veracruz

 CragHack wrote:
New Blood Knights are horrible. Guess it’s like with the movie remakes where 9/10 tend to be far more worse. I’m not even counting the now- mandatory- politically-correct inclusion of a female char as a Knight. It’s just that these are just boring high fantasy atrocities with no spirit on them. The old ones had this nobility aura, something that just made you think they are extra special just by looking at them.
Zombies, on the other had, I like. 1/10 where remake is better than original.
Ork squig rider looks like the guy from Mad Max 2, who drove a motorcycle and had a love boy at the backseat.


Jokes on you, there are female zombies too, so they are PC now too.

Double moral, amirite?
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





 endlesswaltz123 wrote:
 Geifer wrote:
 jake wrote:
But why a Predator? They could have literally done anything and they decided to recycle a boring Space Marine vehicle? Even when the army was brand new back in 2nd edition and our options were super limited I didn't want Predator. Its about the most boring choice I can imagine.


The simplest thing that comes to mind is that the most obvious gap in the Sisters' vehicle lineup is a tank that fulfills the MBT role. And given that Sisters use the Rhino chassis, that inevitably leads to a Predator-like tank.

It's not creative, no. One might even see it as unexpectedly conservative considering the design team's love for unconventional designs that has polluted the Marine line for a good few years now. I can't say I'm unhappy with that.

I will say, however, that the design appears somewhat flawed. I can't see from that angle if the turret can actually turn with those braziers on the sides. I like to think that's too obvious to miss, though, so I won't let that trouble me until there's proof of a problem.

What I'm more bothered with is that the turret looks jarringly plain. Not just in comparison to the other Deimos based models we already have, making it look odd beside them, but by using the same hull with the same ornamentation and then putting a turret on top with nothing but a small fence at the back. I've criticized the design of the Sisters tanks and the good taste of the designers before, but this model just confirms what I think of them when it comes to designs not based on proven classics.

That's probably easy enough to fix by throwing on some leftover bits, though, so I'm in the market for one. I wonder what else we get aside from the tank and the Nundam suits. I hope we get plastic kits for the Ecclesiarchy units that are still resin before we get any more novelty units.


Do they actually need a MBT though? I also don't think it quite fits their MO personally, or really is in theme with the army. Sisters (and by extension the ecclesiarchy) have so much potential to be really grim dark and bonkers/absurd with how they operate whilst still giving sisters that sort of damage output of a tank. An idea off the top of my head is a medieval style battering ram, pushed along by penitents and being 'motivated' by a sister with a huge whip on top of the platform... With it not being a battering ram, but a big massive battle cannon esque gun.


I did once have an idea for a SoB super-heavy as a centauroid warmech “powered” by a triptych of penintents, kind of like a super penitent engine, that had a choice of three special rules depending on which one of the prisoners was in charge that turn.

This message was edited 1 time. Last update was at 2021/03/20 22:07:34


"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in gb
Witch Hunter in the Shadows





 Geifer wrote:
It's not creative, no.
If I were to sum up my thoughts on the model in the most understated way, I would say the same.

The sheer lack of creativity is breathtaking and I look forwards to the sisters vindicator later on this year.
   
Made in gb
Master Engineer with a Brace of Pistols





Northumberland

I'm a horrible old sod who likes his warhammer fantasy and his age of sigmar in a big dumpster on fire. But those new vampire counts look fantastic. In fact I like every model that they showed in that preview. I think the Blood Knights could do with a different colour scheme but the models are nice. Can't wait to get my metallic claws on the new ad mech.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in ca
Decrepit Dakkanaut





Voss wrote:
 Dysartes wrote:
Nurglitch wrote:
I'm pretty excited about those Zone Mortalis blocks!


Are they new, Nurglitch?

They aren't.
It looks like 2x the column sprue and 3x the wall sprue that's in Dark Uprising. Or from the Necro 'Zone Mortalis Columns and Walls' (which means there are two different wall sprues, but they didn't include the door sprues).

Similarly the other 'terrain' is out of the 'Barricades and Objectives' kit.

Its an interesting box... if the price isn't absurd and you want (or know others who want) those specific gangs.

Actually I'm more positive about those Zone Mortalis bits if it means I can buy them separately. Thanks!
   
Made in us
Utilizing Careful Highlighting





Tangentville, New Jersey

Anyone else notice the go-to weapon for Soulblight heroes (be they characters or champions) is a mace? I noticed it on the leaked Bat-hair one, the Skellie champ, the Bloodknight champ, and even in the Crimson Court.

I think that's a nice touch. Historically, maces were signs of rank, like a lethal scepter.


 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





I'd want a completely different turret or mount for that battlecannon. The current looks too marine and not enough sister.
We have stained glass shield with the immolators. Organ rocket launcher in exorcist, so surely something better than just a standard turret
   
Made in au
Battlewagon Driver with Charged Engine





 bullyboy wrote:
I'd want a completely different turret or mount for that battlecannon. The current looks too marine and not enough sister.
We have stained glass shield with the immolators. Organ rocket launcher in exorcist, so surely something better than just a standard turret


Oooh, maybe have it opened topped with the loading mechanism visible, have it modelled like a little cathedral? That would be pretty gorgeous in all honesty.
   
Made in pl
Longtime Dakkanaut




changemod wrote:
 Lord Damocles wrote:
So the Predator hull/turret can accommodate a battle cannon or twin autocannon.

...so Marines just decided to stick with the single autocannon on the Destructor for thousands of years just for lulz?


To be fair, space marines are spec ops, not an actual army, no matter how much some aspects of GW are insistent on forgetting that. It’s in line with their nature to have poor tanks as most of their armoured support should be coming from other branches of the imperium.

Space marines are...marines. Not spec-ops. They have a handful of spec-ops units (usually trainees, weirdly enough, unless you're from a Sneaky chapter), or really, they're paratroopers from WW2, but with heavy tanks instead of M22s and bazooka vespas.

The AoS models look fantastic tho.
   
Made in us
Terrifying Doombull




A.T. wrote:
 Geifer wrote:
It's not creative, no.
If I were to sum up my thoughts on the model in the most understated way, I would say the same.

The sheer lack of creativity is breathtaking and I look forwards to the sisters vindicator later on this year.


The lack of creativity doesn't really bother me, as it is the Imperium.
The dump on setting consistency, on the other hand....

Swapping a turret weapon out is historically a Majorly Big Deal. Actually altering the plans to fit in a hull weapon emplacement and gunner position? Active tech heresy.

While I wouldn't want something extremely weird, it could at least try to fit thematically with the other two tanks, not simply 'stick braziers on a predator'

Plus, army design wise, more dakka isn't exactly a howling need (especially not with 3x heavy bolters). And the stilt walkers are already bringing a new unit of 'more dakka'

This message was edited 1 time. Last update was at 2021/03/21 00:11:46


Efficiency is the highest virtue. 
   
Made in us
Longtime Dakkanaut





I kind of prefer the older blood knights, and I'm not sure why.

Maybe it's because the horses are something other than just Mannfred's old nightmare. I liked the more fleshy horses, since they felt a bit more menacing. Some of the new heads look really good, some don't. Also, the varghulf head draped over the shoulder pad was so cool and a missed opportunity here (also, why do we need another vampire with a mace? Will there be an op artifact in the battle tome that is a mace?)

Ultimately, it may just be the bright red armor throwing me off. Maybe in black armor (or even the shade of red that the horses have) would improve them.

Also, cheaper blood knights (since they have to be $60, right?) is not a bad thing.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





cody.d. wrote:
 bullyboy wrote:
I'd want a completely different turret or mount for that battlecannon. The current looks too marine and not enough sister.
We have stained glass shield with the immolators. Organ rocket launcher in exorcist, so surely something better than just a standard turret


Oooh, maybe have it opened topped with the loading mechanism visible, have it modelled like a little cathedral? That would be pretty gorgeous in all honesty.


Something like the top of the old imperator titan
   
Made in gb
Fixture of Dakka





A decent mix of goodies and that new Necro starter looks promising. Depends on the price but glad they've gone for something inbetween Underhive and Dark Uprising.


Casual gaming, mostly solo-coop these days.

 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Ok, you finally did it gw, I'm actually interested in AoS. The Soulblight stuff did it. The new Wight King leading a bunch of those new skeletons sounds totally Army of Darkness. Love the Bloodknights too. Currently wondering how they'd look with midnight blue armour.

The Orks on Squigs are cool too.

That SoB tank should've been a Repressor, not a space marine hand me down.
   
Made in gb
Witch Hunter in the Shadows





Voss wrote:
Swapping a turret weapon out is historically a Majorly Big Deal. Actually altering the plans to fit in a hull weapon emplacement and gunner position? Active tech heresy.
Historically the admech are relatively chill about switching weapons in and out. Template constructs are typically quite modular.

Consider that the immolator itself is a partial weapon template fitted on top of a rhino chassis. (The admech later found other parts and built the hellhound, but didn't tell the ecclesiarchy because it broke the exclusivity contract they had made in exchange for the original template).

Sadly this design is so tremendously mundane that not even the adeptus mechanicus would consider it heresy.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I think the most amazing thing about the Blood Knights is that they exist. GW just went and made an old unit again, but in plastic.

They're Blood Knights. They're not Bloodcall Deadstriders or Mooncurse Soulriders or some other such nonsense.

They're just Blood Knights. That's fantastic.

This message was edited 1 time. Last update was at 2021/03/21 01:15:24


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





Blood knights, somehow, is unique enough to be trademarked. Despite being a Trope.

Therefore, there was no need to rename it to make it more trademarkable.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in ca
Longtime Dakkanaut




 CragHack wrote:
The old ones had this nobility aura, something that just made you think they are extra special just by looking at them.


I know this is a very subjective thing, but I clearly don't see or understand how these models have a greater air of nobility and "specialness". than the new ones.





They are basically nearly identical in terms of design except the new ones have a more crisp and less grimmy paint job. The new one's posing is slightly more dynamic. The lances are the same except the new one's are slightly longer to be more realistic. The head of both horse and rider are the biggest difference though still in the same vein. The new Blood Knight are, in my opinion, a direct brush up of the older one's with basically no significant design difference. I do think that the old one's look a bit potato-ish compared to new models though I'm not a fan of the new GW Studio paintjob. It's to crisp and clean. Now I wonder if we will see, for the first time since the Sisters of Battle relaunch, a unit cost less now than in the past.

When it comes to the 40K release, I would sa that the new SoB tank is nice withouut being awesome and makes for a good addition to their model line as they had no MBT. As for the Orks on squig, I only have one question. When can I Waaagh! I wanna Waaagh with the new toys.

This message was edited 2 times. Last update was at 2021/03/21 01:41:52


 
   
Made in jp
Longtime Dakkanaut





 GaroRobe wrote:
I kind of prefer the older blood knights, and I'm not sure why.

Maybe it's because the horses are something other than just Mannfred's old nightmare. I liked the more fleshy horses, since they felt a bit more menacing. Some of the new heads look really good, some don't. Also, the varghulf head draped over the shoulder pad was so cool and a missed opportunity here (also, why do we need another vampire with a mace? Will there be an op artifact in the battle tome that is a mace?)

Ultimately, it may just be the bright red armor throwing me off. Maybe in black armor (or even the shade of red that the horses have) would improve them.

Also, cheaper blood knights (since they have to be $60, right?) is not a bad thing.


I think the bright red, clean armour is a distraction. The yellow eyes also make the helmets look too cartoony for my taste. It does kind of boggle my mind that anyone could prefer the old bloodknights. They were always my least favourite unit in the army. The banner bearer’s horse looks as if it isn’t trying to buck him off. The detail all feels kind of muddy and the heads look too big to me.
It’s hard to judge from the angle that the photos have been taken but the new poses look a lot better. I actually like the female vampire best. It’s a shame there isn’t an option to make them all female. There is a unit of blood knights in the novel The Undying King that it would be cool to recreate.
   
Made in us
Terrifying Doombull




A.T. wrote:
Voss wrote:
Swapping a turret weapon out is historically a Majorly Big Deal. Actually altering the plans to fit in a hull weapon emplacement and gunner position? Active tech heresy.
Historically the admech are relatively chill about switching weapons in and out. Template constructs are typically quite modular.

Consider that the immolator itself is a partial weapon template fitted on top of a rhino chassis. (The admech later found other parts and built the hellhound, but didn't tell the ecclesiarchy because it broke the exclusivity contract they had made in exchange for the original template).

Sadly this design is so tremendously mundane that not even the adeptus mechanicus would consider it heresy.


Uh, no. The ad mech had a freaking feud with the blood angels over the Baal Predator. Multiple field refits and weapon changes to preds and land raiders took centuries before official sanction from the ad mech.

Efficiency is the highest virtue. 
   
Made in us
Fixture of Dakka






Looks like 3 female riders actually, the leftmost and 2 rear ones.
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 endlesswaltz123 wrote:

Do they actually need a MBT though? I also don't think it quite fits their MO personally, or really is in theme with the army. Sisters (and by extension the ecclesiarchy) have so much potential to be really grim dark and bonkers/absurd with how they operate whilst still giving sisters that sort of damage output of a tank. An idea off the top of my head is a medieval style battering ram, pushed along by penitents and being 'motivated' by a sister with a huge whip on top of the platform... With it not being a battering ram, but a big massive battle cannon esque gun.


GW have shown they long stopped caring about army weaknesses being built in the moment they gave Ad-Mech flyers and transports., plugging any gap they even had. So expect Sisters to be plugged heavily too.


Now only a CSM player. 
   
Made in ca
Longtime Dakkanaut




 MajorWesJanson wrote:
Looks like 3 female riders actually, the leftmost and 2 rear ones.


I think you might be right.


Automatically Appended Next Post:
 DarkStarSabre wrote:
GW have shown they long stopped caring about army weaknesses being built in the moment they gave Ad-Mech flyers and transports., plugging any gap they even had. So expect Sisters to be plugged heavily too.


It's poor game design to have most of your army having units of pretty much every type and a couple of ones with obvious gaps. These armies look disadvanged both from a design and a gameplay standpoint. It also makes balancing factions an even greater problem than it already is.

This message was edited 1 time. Last update was at 2021/03/21 01:57:58


 
   
Made in ca
Regular Dakkanaut




The horses are better in the old blood knights. More like nightmares instead of undead horses

Sanjay
   
Made in us
Hangin' with Gork & Mork






I'm looking forward to the Sisters next reveal: the Lightningfalcon Gunship.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Longtime Dakkanaut





Ok, so for the things I care about. The blood knights ? They look pretty good, I'm a fan of the old ones more but they also cost a zillion dollars so lets see what these new and hopefully less expensive ones cost, if they cost more than the current they are out of their minds but if they are cheaper any differences in design can be forgiven for those who love blood knights, like me. I have 10 of the old ones and I won't lie, I'm tempted with the new ones, as always price will determine it.

Zombies look alright, still don't like all the extra bling on them, that feels meh. Better than the old by a long stretch so that is good. The bats as well, I think look solid. Skeletons feel a little " Look at me ! " which I don't think a skeleton should feel like, imo but they still look good.

Ad mech, the skittari guy looks good if I'm sure he'll be basically a LT so looks alright, people will get it but it doesn't blow me away and I imagine it wasn't made to. It'll sell based on use.

The sisters tank ? Not sure, will have to see how it looks stat wise. For me could see getting one aside a pair of exorcists, if it functions well but otherwise its just a sisters predator which isn't very exciting, I'm more excited to see how the Nundums end up panning out.

All over a pretty good showing I thought but the proof is ever in the pudding with prices, rules, etc. Though the refresh on zombies, skeletons, bats and blood knights should be a good thing, should I'm sure the cost will make me scream but I really hope it won't. As grossly over costing zombies, skeletons, bats will really hurt for people who play horde units of them, which I mean not many elite zombie units. The blood knights just have to go down in cost to buy, if they go up I have no idea who in their right mind would buy them.
   
 
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