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Okay guys, here's my update with the latest build I've used up thread.
I played against infantry spammed necrons. (no vehicles and only one monster).
When playing against an army-wide leadership 10... the PGL really didn't do too much.
However, since I was able to pull of assaults with both my incubi and wych squads, he couldn't compete against how well Drukhari is able to "trade up" against his expense units.
I expected my kabalites and coven units to do what they did, but the surprise for me were the wyches and hellions.
Getting the charge off with my wyches... man, they're dangerous. (and don't forget the AP value gets better on 6s!)
And Hellions! I used to think they're overpriced, but really they're just about right or even under priced! 2w models that pack quite a bit of punch. Yes, they're squishy as all get out, but Drukhari has other units on the table opponents usually focuses on... and hellions are sneaky fast and can smash face.
Question about secondaries.
What is better? Engage on All fronts? Or Herd the Prey?
It’s matchup dependent. Slower armies will almost certainly max you out on Herd, while against quicker armies Engage may be better. That said, there is absolutely a case for Herd as a means to dictate what your opponent has to do by putting bodies on the firing line.
Sterling191 wrote: It’s matchup dependent. Slower armies will almost certainly max you out on Herd, while against quicker armies Engage may be better. That said, there is absolutely a case for Herd as a means to dictate what your opponent has to do by putting bodies on the firing line.
Herd is basically always better. Goons has it as the highest average scoring secondary in the game I believe. Remember, if you tabled your opponent on T5 you score 8 points just for that turn. Keep 2 quarters clear for 3 rounds and it's 12 points. It's amazing.
This message was edited 1 time. Last update was at 2021/07/19 23:18:36
What is better? Engage on All fronts? Or Herd the Prey?
For me it also depents on the mission:
- any mission (11,12, 21, 22, 23, 31) where the opponents needs to move >=12" to reach the 3rd and 4th quarter => consider taking herd - any mission (13, 32, 33) where the opponent can start in 3 quarters or can reach 3 quarters 1st turn => re-consider taking herd
Another question/scenarios by Drukhari brothers and sisters...
I played a game yesterday wanting to try something and I hope it's legit.
A 2nd turn deep striking charge by wyches in a Raider.
Here's the setup:
-I had a Raider loaded with two 5x wych squad and a tricked-out succubus (Cult of Strife) and put it in reserve.
-My opponent had a 20x sisters of battle unit with base equipment to hold one obj in his backline and be one of the WWSWF high priced unit.
Reinforcement step in turn 2 (earliest I can DS)::
-I place my Raider 9" away from SoB unit.
-I pop the 1CP for 'Murderous Descent' to disembark my two wych units and succubus not closer than 9" to SoB.
-Picture this: 1 wych unit to left of Raider and other wych unit is on the right of the Raider with Succubus also 9" away.
See if this is tactically sound....
I want to charge with the Raider first because:
A) to soak up any overwatch
and importantly B) provide an easier way for the wyches/succubus to make it in combat
Because of Cult of Strife, there's a good chance that this is the first assault for my army so the Raider is getting +1 to the charge.
I'll need a roll of an 8 or better on 2d6 and have the ability to re-roll the charge via the strategem (right?). Pretty decent odds to make it in combat.
Here's the $64,000 question: Let's say I make combat. The Raider is measured approximately 7" from nose to rear fin and the rear is 2" away from my wych units. In order for my units to make it in combat, my units only need to roll at least a 2 on a 2d6 right? They just need to be within 0.5" of any of your own unit in engagement range of the enemy. Right?
This message was edited 1 time. Last update was at 2021/07/29 02:10:13
JNAProductions wrote: Nope. You gotta make it to Engagement Range of the enemy unit.
Ooooh... so the 0.5" requirement is only for the same unit (usually because you have a big squad).
Okay. I played that wrong.
In addition, the Strife rule isn't +1 to charge if it's your first charge, it's +1 to charge if all the enemy units being targeted by the charge are unengaged. So if you have Strife units X and Y and your opponent has targets 1 and 2, X charges 1 and Y charges 2, then both X and Y get +1 to charge.
JNAProductions wrote: Nope. You gotta make it to Engagement Range of the enemy unit.
Ooooh... so the 0.5" requirement is only for the same unit (usually because you have a big squad).
Okay. I played that wrong.
In addition, the Strife rule isn't +1 to charge if it's your first charge, it's +1 to charge if all the enemy units being targeted by the charge are unengaged. So if you have Strife units X and Y and your opponent has targets 1 and 2, X charges 1 and Y charges 2, then both X and Y get +1 to charge.
Oh, great point! Thanks for that breakdown.
Automatically Appended Next Post: Another question: I'm currently converting the AoS Namarti Reavers into Mandrakes.
Has anyone have success with this unit?
I'm thinking of using them to ensure they're on the no-man zone's objective by turn 1 and plan on taking on the following Secondaries:
1) Herd the Prey or Engage on All Fronts. (if opponent is mobile I'll probably stick with EOAF but otherwise HTP)
2) Raise the Banners High or Retrieve Octarius Data. (what's your preference?)
~~ this is where I struggle and obviously opponent dependent ~~
3) a pick between Grind Them Down or Assassinate/Bring It down or Abhor the Witch. (I'm not digging To The Last anymore, as my most expensive units ie, Drahzar and Ravagers are opponent's top priority no matter what and I'm not interested in having a court play hide-n-seek).
Is my headspace in a good place with secondaries?
This message was edited 1 time. Last update was at 2021/07/29 16:04:26
Oddly been finding full squads of barebones reavers to be ok. They strike first and can hold down problem shooting units and such.
I decided to take cursed blade so I got +1S for cult alone making the reavers hit at STR 5. I also chose for more attacks but probably should've chosen toughness instead. I never got to see how the incubi did but I held him back and would have scored a lot.
He said I wiped out a quarter of his necrons or quarter of his points in my first turn alone.
Oddly after turn 1 he conceded. I got to go first but I felt that gave up way too easily. Eh whatever.
------
I played at this guys house and he drove me there and nice as it was to do that for somebody his place must've had roaches and it was probably 2 floors up from the ground floor. Like I get my cleaning habits are a little wanting but Jesus I'm shocked some dudes have a heap of trash for a home with how poorly they clean everything. Whatever if nothing else their loss is my win. Next time a lady I like sees my place she'll be impressed and pleased it won't smell or nothing like the other dudes might.
This message was edited 1 time. Last update was at 2021/08/09 07:59:49
One of my local opponents is hoping to get some tournament prep games in against drukhari with his death guard. I haven't been tuned in to the competitive scene in a while. What sort of units should I field to give him a rough idea of what to expect in a tournament?
I generally field Poisoned Tongue, some incubi and cursed blade wyches, and lots of dark light. Seems like those are pretty standard and also good examples of the sort of thing to give Death Guard a hard time?
I've seen lots of talk about the Void Raven, but I don't own any of those. Though I could proxy my hemlock as one. Not sure if a single voidraven is really representative of a tournament list though.
I don't have much in the way of Coven units.
ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
You're not likely to see a Voidraven on the higher end of a tournament. Mostly what your colleague is going to need to learn how to handle is the Cult of Strife strats from Book of Rust, Drazhar and some of his lads, plus a wall of darklight. The rest will vary based on player preference.
Poisoned Tongue seems to be creeping up in prevalence with the advent of AdMech dominance, but that may just be some statistical noise in who shows up where. Likewise DT Cronos plus or minus Wracks with souped up Hexrifles/Ossefactors show up not infrequently.
I played dark eldar vs eldar earlier at 2000 pts. I went first and he conceded bu end of turn 2. I suppose its better than my last opponent before which played necrons where i went first and he conceded after turn 1. Funny thing is I think the necron player just let the battle get to him though I did take my sweet time making my list which was actually a take all comers list. He didnt mind and sorta wanted me to cater to him even though i didnt.
My current list has dark lance ravagers and a couple kabal trueborn units with 1 dark lance and 2 shredders per unit in dark lance raiders. I also have a dark lance raider with 10 incubi. Finally 2 units of cursed blade reavers which I run bare bones right now. The first time i ran them with one extra attack combat drug but this time i ran them with +1 toughness. The remaining cult units had toughness boost as well.
This message was edited 1 time. Last update was at 2021/08/15 05:49:38
Getting ready to play a big tournament next weekend.
I've converted the AoS Namarti Reavers into Mandrakes.
Has anyone have success with this unit?
I'm thinking of using them to ensure they're on the no-man zone's objective by turn 1 and plan on taking on the following Secondaries:
1) Herd the Prey or Engage on All Fronts. (if opponent is mobile I'll probably stick with EOAF but otherwise HTP)
2) Raise the Banners High or Retrieve Octarius Data. (what's your preference? I plan on using Mandrakes a lot for these sorts of actions)
~~ this is where I struggle and obviously opponent dependent ~~ 3) a pick between Grind Them Down or Assassinate/Bring It down or Abhor the Witch. (I'm not digging To The Last anymore, as my most expensive units ie, Drahzar and Ravagers are opponent's top priority no matter what and I'm not interested in having a court play hide-n-seek).
Can I get some recommendations for secondaries in 1,000 point games? The FLGS has been doing a lot of 1k games lately, but I can't seem to find a good third secondary for my army. I've been doing:
Herd the Prey
While We Stand
Raise Banners
Herd the Prey is usually easy points. While We stand isn't great, but it works. Raise Banners is starting to feel like a trap. Often times, it seems like I'd be better off keeping the units that perform the actions focused on killing things.
ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
I was somewhat convinced by a friend to take reavers as I have been but with heat lances instead of bare bones. Also using the +1 to hit BS drug and maybe the obsession that improves shooting against flyers so I’m almost always hitting with 2s at all times.
It could be fun and it’d be easy to do. All I gotta do is downgraded trueborn and bloodbrides into their worse crappier forms and I may have the points for it.
Heard people were doing this anyway since 9th ed codex came out.
Honestly my advice is to ask some other dakka people esp. people that use them. It was never really my thing personally.
I’ve generally not used talos but back in the day they were good. I heard when dark technomancers was semi nerfed (but mostly for liquifiers) the haemonculus coven stuff wasn’t as good. I also wasn’t a huge fan of nerfing inv. saves for good FnP saves but for talos the good armor might make it much better.
This message was edited 1 time. Last update was at 2021/10/24 06:46:24
I'm noticing that Drukhari these days (especially Kabalites) are pretty strong against Orks. Their splinter weapons make a mockery of Toughness 5, while their Venoms can only be hit on 6's by most Ork shooting.
.
This message was edited 1 time. Last update was at 2021/10/27 13:31:59
-Guardsman- wrote: I'm noticing that Drukhari these days (especially Kabalites) are pretty strong against Orks. Their splinter weapons make a mockery of Toughness 5, while their Venoms can only be hit on 6's by most Ork shooting.
.
Sadly no "good" ork list has boys in it. Its just Outriders and Spearheads, if they did take a Patrol then its 1 throw away troop.
This message was edited 1 time. Last update was at 2021/10/28 15:45:01
How are heat lances on bikes? I've been thinking of taking them with the +1 BS combat drug and maybe the cult that gives +1 to hit vs flying units. I heard someone say flyers are real big right now for some reason so i'm gonna try it. I was planning to use that build anyway.
Drdotts wrote: I’m brand new to the army, what is everyone’s opinion on Talos units?
Wanted to note, now that Admech and Orks flyers are insane, Gauntlets are better.
Automatically Appended Next Post:
Drdotts wrote: What do we lose exactly when taking a RSR? I was thinking about a RSR brigade
Brigades are insanely hard to complete and still have a strong list, but if you go MSU troops, 2x3 Cronos , 3x5 Incubi, a combo of any Hellions, Reavers, or Scourges.
Its a mix of MSU and DT/BH/CoS, CoS is there for the small boost of anti-OW, fight first, etc.. DT for damage, BL to give Incubi boost, Drazhar to do so also. Should be 2k. Secondaries anything for actions, bc Wracks and Wyches can do that, Reavers/Hellions for Engage or long range movement suppoer.
This message was edited 2 times. Last update was at 2021/11/06 21:28:37