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![[Post New]](/s/i/i.gif) 2021/06/28 11:55:00
Subject: "Only what's in the kit" options - what does GW gain?
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Shadowy Grot Kommittee Memba
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kodos wrote:because those are old models build in a different way with interchangeable parts in mind
same way as the old Orks were designed to fit the fantasy stuff
GW changed the model design from easy interchangeable parts to more unique builds were bits cannot be used on different models without cutting or Green Stuff
This is only actually true some of the time. Plenty of bits in the new kits are designed to be fully-swappable. GW basically has 3 model design philosophies:
1) fully monopose - characters, ork buggies, starter kit guys
2) limited-pose - each model in the box can actually be only built in 1-3 distinct poses with MAYBE 1 hot-swappable component typically heads. Kits like Aberrants is what I'm talking about here, typically this is the more intricate/beefier elite models where they figure at most you'll need a couple of boxes of dudes.
3) hot-swappable arms, heads, and accessories - basically the same as the old-style kits except that they basically always remove the hip rotation as a source of customization to make more varied body poses.
People have a tendency to forget something, though: Almost ALL elite units that ended up as category "2" extremely limited poses used to be true monopose metal/finecrap models precisely because the anticipated sales volume did not justify the creation of a full, multisprue kit.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2021/06/28 12:10:37
Subject: "Only what's in the kit" options - what does GW gain?
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Decrepit Dakkanaut
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kirotheavenger wrote: Dysartes wrote:
If you're the market leader, act like it - don't throw your toys out of the pram about someone making a little money around the edges of your product.
This is how a market leader acts.
Car manufacturers patent special designs of nuts and spanners specifically so that no one can repair their vehicles except them (and those that spend big bucks on their tools).
Tell that to all the companies that make parts "compatible with" a given vehicle - car companies were the prime example during the Chapterhouse case of how a sensible company approaches this. No matter how much after-market crap someone buys to stick on their car, they've still had to buy your car in the first place... sound familiar?
And yes, I appreciate that full sculpts are a different kettle of fish.
kirotheavenger wrote:I can easily see why GW wouldn't want to just release a pack of melta guns to fix this solution.
Why would I buy a pack of Space Marine meltaguns that I'd have to cut and convert to fit my Guard squad, and that probably still won't look quite right, when for the same price I can hope on over to Victoria or Anvil or similar and buy a pack of 'fusion guns' specifically designed to be compatible with my Guard squad, thereby requiring no conversion and giving a better end look anyway.
That pack is an example of something that is currently produced. I agree that it wouldn't be the ideal way to produce an IG Meltagun pack (or packs) - but you've got the CAD files for the appropriate arms on a computer somewhere. Copy, paste, and add the appropriate sprue framework around them. Do the same with plasma and sniper rifles, and people can buy a box of Cadians and one of these add-ons (or a command squad, or whatever) and be sorted.
As you're making it convenient for them by having everything under one roof (assuming pricing wasn't too stupid, which may be where this falls down  ), it removes the need to go look for 3rd party bits or bits sellers.
kirotheavenger wrote:Additionally, got a newbie entering into the hobby, "you're expected to convert your own stuff" is a big hurdle. Nowadays dads building model tanks with their kids is getting a lot rarer, for a lot of new players the idea of building your own tools is a weird concept. The idea that not only do you have to build them yourself, but you need to buy more parts and convert them yourself will seem like a significant barrier.
I think there is a fairly substantial design between "take two [officially] designed compatible kits and kitbash" that GW approves of, and "taking incompatible bits/kits and cutting/converting them to fit" that they don't approve.
Hence Intercessors get options only present in Primaris Upgrade Kits. But nothing beyond that.
Again, if you make the add-ons in-house - and ideally directly compatible with the kits you're already selling - you're not really converting as such.
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2021/06/28 14:43:13
Subject: "Only what's in the kit" options - what does GW gain?
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Longtime Dakkanaut
Annandale, VA
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I'm still not clear on how we go from 'there are options in the codex beyond what is in the kit, but the kit can be built as instructed and is fully legal' to 'new players are forced to buy four boxes for every unit and convert their models to have a playable force'.
It's only true if the configurations you can build with a single kit are so atrocious that they're unplayable... in which case it sounds like the right solution is to address that in the rules, rather than just lock out all other options.
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![[Post New]](/s/i/i.gif) 2021/06/28 14:46:14
Subject: "Only what's in the kit" options - what does GW gain?
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Decrepit Dakkanaut
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Good point, Catbarf.
GW's reaction to "trap options" is simply to remove all the options, rather than actually work towards balance.
I suppose from that perspective, it worked. Now the trap options exist in the form of units, subfactions, stratagems, crusade rules, and all sorts of other places. But at least it's not unit wargear.
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![[Post New]](/s/i/i.gif) 2021/06/28 14:48:30
Subject: "Only what's in the kit" options - what does GW gain?
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Battleship Captain
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I agree, but that's not typically how it's presented to newbies.
"Plasmaguns are the best choice, you want the whole squad with plasmaguns"
"Don't bother with flamers, flamers are terrible, if you're taking that unit you want plasmaguns".
"So buy that box, then buy an upgrade sprue just to get the options you actually want..."
That sort of thing.
It's obviously not a total deterrent and many newbies either don't experience that or ignore it, but it is there.
At the end of the day, GW doesn't want you buying 3rd party bits, because they know that people generally spend the same amount of money on the hobby. So every £10 you spend on 3rd party bits is £10 that doesn't go towards a new GW box.
Limiting codex options is the quickest and easiest way for them to curtail that, whilst also reducing potential hurdles for new comers.
I don't mean to justify it, from our perspective as more dedicated players it's a purely anti-player move. Even from the newbie's perspective it's the laziest way to solve the problem.
About the only party that truly wins from this practice is the shareholders.
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This message was edited 1 time. Last update was at 2021/06/28 14:50:23
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![[Post New]](/s/i/i.gif) 2021/06/28 14:53:45
Subject: "Only what's in the kit" options - what does GW gain?
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Enigmatic Chaos Sorcerer
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They clearly want you to build models for variety rather than pick the best option and spam it
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- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2021/06/28 14:58:09
Subject: "Only what's in the kit" options - what does GW gain?
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Decrepit Dakkanaut
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Wayniac wrote:They clearly want you to build models for variety rather than pick the best option and spam it Because, as we all know, nothing says "I'm a serious military force!" like an eclectic collection of mismatched weapons that all perform a different mission set mashed together into a single tactical unit! It's why an American squad is usually a single jeep, one man with a grenade launcher, one man with a flamethrower, one man with two knives, one man with a big flail, one man with a 9mm and a knife, the sergeant who can choose between an ATGM or a single .45, and like 2 people with the standard issue M4. Though one of them has a scope.
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This message was edited 1 time. Last update was at 2021/06/28 14:58:23
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![[Post New]](/s/i/i.gif) 2021/06/28 15:04:32
Subject: "Only what's in the kit" options - what does GW gain?
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Longtime Dakkanaut
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Unit1126PLL wrote:Wayniac wrote:They clearly want you to build models for variety rather than pick the best option and spam it
Because, as we all know, nothing says "I'm a serious military force!" like an eclectic collection of mismatched weapons that all perform a different mission set mashed together into a single tactical unit!
It's why an American squad is usually a single jeep, one man with a grenade launcher, one man with a flamethrower, one man with two knives, one man with a big flail, one man with a 9mm and a knife, the sergeant who can choose between an ATGM or a single .45, and like 2 people with the standard issue M4. Though one of them has a scope.
To be fair, that is often how it gets portrayed in film and tv.
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![[Post New]](/s/i/i.gif) 2021/06/28 15:06:06
Subject: "Only what's in the kit" options - what does GW gain?
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Shadowy Grot Kommittee Memba
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Aash wrote: Unit1126PLL wrote:Wayniac wrote:They clearly want you to build models for variety rather than pick the best option and spam it
Because, as we all know, nothing says "I'm a serious military force!" like an eclectic collection of mismatched weapons that all perform a different mission set mashed together into a single tactical unit!
It's why an American squad is usually a single jeep, one man with a grenade launcher, one man with a flamethrower, one man with two knives, one man with a big flail, one man with a 9mm and a knife, the sergeant who can choose between an ATGM or a single .45, and like 2 people with the standard issue M4. Though one of them has a scope.
To be fair, that is often how it gets portrayed in film and tv.
Yeah, TIL that Warhammer armies accurately reflect a futuristic fighting force, rather than a weird anachronistic WW2 style combined arms ground combat army based 100% on movies and TV rather than historical reality.
That's why there's fething officers on the battlefield locking lightsabers with one another instead of hundreds of miles away using communicators.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2021/06/28 15:10:06
Subject: "Only what's in the kit" options - what does GW gain?
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Decrepit Dakkanaut
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the_scotsman wrote:Yeah, TIL that Warhammer armies accurately reflect a futuristic fighting force, rather than a weird anachronistic WW2 style combined arms ground combat army based 100% on movies and TV rather than historical reality. That's why there's fething officers on the battlefield locking lightsabers with one another instead of hundreds of miles away using communicators. To be fair, they used to be able to actually be pretty "realistic" as far as the setting goes. You could in fact play an Imperial Guard army organized around a real-life platoon (well, Company), that stuck its CO in the back and let him use a vox to distribute his leadership to his squads without ever coming out of his bunker/command track/whatever. The fact that 40k is no longer like that is part of the problem, at least for people that cared about that sort of thing.
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This message was edited 1 time. Last update was at 2021/06/28 15:10:30
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![[Post New]](/s/i/i.gif) 2021/06/28 15:38:10
Subject: Re:"Only what's in the kit" options - what does GW gain?
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Veteran Knight Baron in a Crusader
Bamberg / Erlangen
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Not sure if your target audience are people who like to be realistic about their military stuff with covers like these for your starter boxes..
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![[Post New]](/s/i/i.gif) 2021/06/28 15:44:16
Subject: Re:"Only what's in the kit" options - what does GW gain?
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Decrepit Dakkanaut
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a_typical_hero wrote:Not sure if your target audience are people who like to be realistic about their military stuff with covers like these for your starter boxes.. Well, there's a reason I don't play Space Marines. The Imperial Guard and Imperial Armor cover art was usually a good bit more sensible (e.g.
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This message was edited 4 times. Last update was at 2021/06/28 15:49:32
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![[Post New]](/s/i/i.gif) 2021/06/28 15:47:48
Subject: "Only what's in the kit" options - what does GW gain?
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Killer Klaivex
The dark behind the eyes.
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kirotheavenger wrote:I agree, but that's not typically how it's presented to newbies.
"Plasmaguns are the best choice, you want the whole squad with plasmaguns"
"Don't bother with flamers, flamers are terrible, if you're taking that unit you want plasmaguns".
"So buy that box, then buy an upgrade sprue just to get the options you actually want..."
That sort of thing.
It's obviously not a total deterrent and many newbies either don't experience that or ignore it, but it is there.
If only there was another option, like putting enough of the different weapons in the kit that you don't need to look elsewhere to make even a minimum squad with the same loadout.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2021/06/28 15:56:05
Subject: "Only what's in the kit" options - what does GW gain?
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Confessor Of Sins
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vipoid wrote: kirotheavenger wrote:I agree, but that's not typically how it's presented to newbies.
"Plasmaguns are the best choice, you want the whole squad with plasmaguns"
"Don't bother with flamers, flamers are terrible, if you're taking that unit you want plasmaguns".
"So buy that box, then buy an upgrade sprue just to get the options you actually want..."
That sort of thing.
It's obviously not a total deterrent and many newbies either don't experience that or ignore it, but it is there.
If only there was another option, like putting enough of the different weapons in the kit that you don't need to look elsewhere to make even a minimum squad with the same loadout.
Updating kits to reflect the rules is expensive. Updating rules to match the kit is cheap. I wonder why they made the choice they did?
Not to mention they just updated the Cadian Infantry Squad kit to include everything except the Heavy Weapons team. I’ve mostly noticed salt about the increased cost of the kit, not thanks for all the options.
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![[Post New]](/s/i/i.gif) 2021/06/28 15:58:08
Subject: "Only what's in the kit" options - what does GW gain?
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Longtime Dakkanaut
Annandale, VA
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kirotheavenger wrote:"Plasmaguns are the best choice, you want the whole squad with plasmaguns"
"Don't bother with flamers, flamers are terrible, if you're taking that unit you want plasmaguns".
"So buy that box, then buy an upgrade sprue just to get the options you actually want..."
That sort of thing.
I totally get that, I've certainly done it myself.
What I'm saying is just that you would think this would prompt the designers to look at how the game functions and think about what needs to be done to make the optimal unit composition more closely align with what the model/fluff unit composition suggests.
Just nuking all those options certainly is a solution, but it's not the only solution.
Unit1126PLL wrote:Because, as we all know, nothing says "I'm a serious military force!" like an eclectic collection of mismatched weapons that all perform a different mission set mashed together into a single tactical unit!
It's why an American squad is usually a single jeep, one man with a grenade launcher, one man with a flamethrower, one man with two knives, one man with a big flail, one man with a 9mm and a knife, the sergeant who can choose between an ATGM or a single .45, and like 2 people with the standard issue M4. Though one of them has a scope.
I mean... tying in with the above, if you look at an actual US Army infantry squad, only two out of the nine guys are basic riflemen, and the squad has a mix of SAWs, grenadiers, and both magnified and non-magnified optics on their M4s.
But there are practical real-world reasons for such a composition, which 40K doesn't do a good job of replicating. The disparate weapon types come together to function greater than the sum of their parts. In 40K, such a setup is strictly less optimal than spamming just SAWs or just grenade launchers and making sure everyone has the same optic (rifle type).
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This message was edited 1 time. Last update was at 2021/06/28 15:59:30
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![[Post New]](/s/i/i.gif) 2021/06/28 16:01:25
Subject: "Only what's in the kit" options - what does GW gain?
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Hellacious Havoc
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Wayniac wrote:They clearly want you to build models for variety rather than pick the best option and spam it
Which is more varied, 3 Skitarii squads with one of each different gun upgrade, or 3 squads with that each have 3 of one of the choices?
Yes, both are less varied than 3 squads all with 3 of the same gun and some folks would/will/did run them that way.
A lot of the units hit with this have been Troops, which you would usually buy more than one box of anyways. Whereas you might only want one unit of Scourges but that unit escaped "attention". If everyone actually is on the same page and this is all "intended", its still seems really half assed.
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![[Post New]](/s/i/i.gif) 2021/06/28 16:08:20
Subject: "Only what's in the kit" options - what does GW gain?
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Decrepit Dakkanaut
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catbarf wrote:I mean... tying in with the above, if you look at an actual US Army infantry squad, only two out of the nine guys are basic riflemen, and the squad has a mix of SAWs, grenadiers, and both magnified and non-magnified optics on their M4s.
But there are practical real-world reasons for such a composition, which 40K doesn't do a good job of replicating. The disparate weapon types come together to function greater than the sum of their parts. In 40K, such a setup is strictly less optimal than spamming just SAWs or just grenade launchers and making sure everyone has the same optic (rifle type).
At the scale of 40k, this is a 9 man squad with 4 special weapons - 2 Grenade Launchers and 2 Stubbers (for example; however you want to count the SAWs). It's not a hodgepodge mix, but rather two separate teams with exactly the same gear between them and a single squad leader. If the Plague Marines entry looked like this, it'd be much more sensible.
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![[Post New]](/s/i/i.gif) 2021/06/28 16:44:41
Subject: "Only what's in the kit" options - what does GW gain?
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Longtime Dakkanaut
Annandale, VA
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Unit1126PLL wrote:At the scale of 40k, this is a 9 man squad with 4 special weapons - 2 Grenade Launchers and 2 Stubbers (for example; however you want to count the SAWs). It's not a hodgepodge mix, but rather two separate teams with exactly the same gear between them and a single squad leader. If the Plague Marines entry looked like this, it'd be much more sensible.
I guess I'm just saying that 40K has always had a problem with giving you a reason to take 2 GLs and 2 Stubbers if you have the option to take 4 of one or the other. They have to put these heavy restrictions in because the game mechanics don't implicitly give you reasons to mix- and when taking a mix is almost always worse than spamming one type, you get these feels-bad situations where you're incentivized to hoard bits or buy multiple kits to get the 'right' setup.
If taking the mix of weapons that comes in the box were tactically viable, then it would be fine to have duplicate weapons be an option that isn't in the box.
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This message was edited 1 time. Last update was at 2021/06/28 16:45:39
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![[Post New]](/s/i/i.gif) 2021/06/28 16:58:43
Subject: "Only what's in the kit" options - what does GW gain?
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Decrepit Dakkanaut
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catbarf wrote: Unit1126PLL wrote:At the scale of 40k, this is a 9 man squad with 4 special weapons - 2 Grenade Launchers and 2 Stubbers (for example; however you want to count the SAWs). It's not a hodgepodge mix, but rather two separate teams with exactly the same gear between them and a single squad leader. If the Plague Marines entry looked like this, it'd be much more sensible.
I guess I'm just saying that 40K has always had a problem with giving you a reason to take 2 GLs and 2 Stubbers if you have the option to take 4 of one or the other. They have to put these heavy restrictions in because the game mechanics don't implicitly give you reasons to mix- and when taking a mix is almost always worse than spamming one type, you get these feels-bad situations where you're incentivized to hoard bits or buy multiple kits to get the 'right' setup.
If taking the mix of weapons that comes in the box were tactically viable, then it would be fine to have duplicate weapons be an option that isn't in the box.
Oh, yes. I see your point. Other games do actually do this much better, but they typically have more ways for units to interact with the game than just murder.
F.E. Suppressive fire necessitates an MG but has good utility. The need to fire flares (f.e. to illuminate things in a night-fight) or project grenades (f.e. smoke grenades) further than they can be thrown makes the launcher useful - but I don't need to list these for you.
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![[Post New]](/s/i/i.gif) 2021/06/28 17:14:17
Subject: "Only what's in the kit" options - what does GW gain?
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Ancient Venerable Dreadnought
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Easiest thing to do is just continue using the "illegal" loadouts & play with people who don't care. I understand that it may not be viable for some players(tourney and tourney adjacent), but as long as you continue to support GW by giving them $€£¥, they have ZERO incentive to change.
Sucks, but follow GW blindly or get left behind.
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![[Post New]](/s/i/i.gif) 2021/06/28 17:25:44
Subject: "Only what's in the kit" options - what does GW gain?
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Fixture of Dakka
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If you stop giving GW your money it doesn't matter either because the number of new players that will seems to be only growing. Just look at last year. GW had huge sales, and that is with production and supply problems.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2021/06/28 18:05:07
Subject: "Only what's in the kit" options - what does GW gain?
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Not as Good as a Minion
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Racerguy180 wrote:Easiest thing to do is just continue using the "illegal" loadouts & play with people who don't care.
if you have a group that does not care, you can go that far and just use the models for a different game, as the loadout not matching the rules won't be a problem
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2021/06/28 22:52:21
Subject: "Only what's in the kit" options - what does GW gain?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I feel the need to re-post this from the 'State of 40k' thread. It was about how GW minis have gone from multi-part, multi-post, multi-option kits to what we have today, but it applies equally to the weapon options within said kits:
H.B.M.C. wrote:When I first pointed it out the usual suspects said I was wrong, I was crazy, and that nothing had changed. Then when it became too obvious to ignore "You're wrong!" became "So what?" with all the usual excuses (ie. "They're not that posable now, so it's not that big a difference!"). Then it moved onto "We like it because they're dynamic!" or "The old ones were bad anyway!". At the moment it's "No options and nonposable is actually better for everyone/the game/etc.!".
Pretty soon the next step is "You should be thankful there are even options at all!".
Judging by this thread, we're still at the "actually better for the game" stage.
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![[Post New]](/s/i/i.gif) 2021/06/28 22:58:48
Subject: Re:"Only what's in the kit" options - what does GW gain?
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Regular Dakkanaut
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I am entirely, 100% confident it's an attempt to kill off the third party market for bitz and 3d printed parts.
It certainly isn't there to make things simpler - just look at Plague Marines. I've been playing them for years and that thing still makes me scratch my head, as well as making coherency and model removal much more irritating to work out as they all have different things.
I get they may want to make it so you can make the best squad you can straight from the box - but they did it via adding a complexity in an edition already quite complex - especially for brand new players.
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![[Post New]](/s/i/i.gif) 2021/06/29 07:55:06
Subject: "Only what's in the kit" options - what does GW gain?
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Battleship Captain
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I don't think anyone's actually arguing it's better for the game.
People have just been explaining why GW did it, which is that it's easy for GW to do and better for new players.
Obviously we're all agreed it's far from the optimum solution and isn't better for us established folk.
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![[Post New]](/s/i/i.gif) 2021/06/29 08:54:29
Subject: "Only what's in the kit" options - what does GW gain?
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Longtime Dakkanaut
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alextroy wrote: vipoid wrote: kirotheavenger wrote:I agree, but that's not typically how it's presented to newbies.
"Plasmaguns are the best choice, you want the whole squad with plasmaguns"
"Don't bother with flamers, flamers are terrible, if you're taking that unit you want plasmaguns".
"So buy that box, then buy an upgrade sprue just to get the options you actually want..."
That sort of thing.
It's obviously not a total deterrent and many newbies either don't experience that or ignore it, but it is there.
If only there was another option, like putting enough of the different weapons in the kit that you don't need to look elsewhere to make even a minimum squad with the same loadout.
Updating kits to reflect the rules is expensive. Updating rules to match the kit is cheap. I wonder why they made the choice they did?
Not to mention they just updated the Cadian Infantry Squad kit to include everything except the Heavy Weapons team. I’ve mostly noticed salt about the increased cost of the kit, not thanks for all the options.
?? Of course, thank you GW for charging us 11 more dollars for the same squad that has only gone up in cost for its entire long life so far. You are correct we should be kissing their booty for the gift of being able to pay more and still perhaps losing access to the heavies in our troop squads. What amazing charitable folks they are. The gift of being ripped off, how could I not have seen it already ? So yeah, I don't thank them for the options as they didn't give it as a gift you are paying plenty for it and it means little to nothing to a vet player of guard as you can't even buy the upgrades sprues on their own. Thanks GW, real class act there. For the cost of the cadian infantry squad they might as well have just made a new kit you'd be paying about the same.
Automatically Appended Next Post:
H.B.M.C. wrote:I feel the need to re-post this from the 'State of 40k' thread. It was about how GW minis have gone from multi-part, multi-post, multi-option kits to what we have today, but it applies equally to the weapon options within said kits:
H.B.M.C. wrote:When I first pointed it out the usual suspects said I was wrong, I was crazy, and that nothing had changed. Then when it became too obvious to ignore "You're wrong!" became "So what?" with all the usual excuses (ie. "They're not that posable now, so it's not that big a difference!"). Then it moved onto "We like it because they're dynamic!" or "The old ones were bad anyway!". At the moment it's "No options and nonposable is actually better for everyone/the game/etc.!".
Pretty soon the next step is "You should be thankful there are even options at all!".
Judging by this thread, we're still at the "actually better for the game" stage.
My first quoted post above yours is already on the " You should be grateful for any options plebs" camp. So there you go, some of us have reached that point already and it'll only grow I bet ya.
I'm waiting for " It's so much easier on new players as they don't need to think for even one second about unit options, way more beginner friendly, GW is genius, brilliant ! Options are lame, only shameful old grognards like choices. I for one welcome are new no option overlords.
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This message was edited 2 times. Last update was at 2021/06/29 08:57:36
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![[Post New]](/s/i/i.gif) 2021/06/29 12:43:38
Subject: "Only what's in the kit" options - what does GW gain?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Oh yeah man. Totes beginner friendly.
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![[Post New]](/s/i/i.gif) 2021/06/29 13:00:19
Subject: "Only what's in the kit" options - what does GW gain?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Honestly, while it's probably the least elegant way to write those rules, they aren't particularly difficult to understand.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/06/29 13:02:40
Subject: "Only what's in the kit" options - what does GW gain?
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The Dread Evil Lord Varlak
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Jidmah wrote:
Honestly, while it's probably the least elegant way to write those rules, they aren't particularly difficult to understand.
No, just time consuming and annoying.
Which is detrimental for beginners.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2021/06/29 13:18:05
Subject: "Only what's in the kit" options - what does GW gain?
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Battleship Captain
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It's beneficial to beginners because they'll never get told that their Plague Marine box wasn't good enough, and they now need to buy or convert (presumably after buying bits as well).
Clearly GW thinks that that's a bigger hurdle than slightly convoluted wording. Which I'd tend to agree with, you can just build your models according to the instructions and need'nt bother even attempting to navigate the options because you'll assemble the kit in a legal loadout.
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