Switch Theme:

The downward edition spiral of 40k all started with 6th edition  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in de
Fresh-Faced New User



Germany

I disagree, I don't think that the editions are getting worse. If that was the case GW wouldn't be as successfull as it is now. All editions have their ups and downs. 3rd, 4th, 5th included. Many just forget the bad stuff and remember the good and nostalgic things.

I believe what a lot of you are feeling (me included) is edition fatigue. You start enjoying an edition, you like the mechanics aaaand a new edition drops. So it starts again, you learn the game, there are mechanics you like, you start enjoying yourself aaaaand a new edition drops.

I think GW should slowly start to rethink the approach they take for an edition.
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

 Unit1126PLL wrote:
Yeah, outright admitting you don't really enjoy the hobby of tabletop wargaming weakens any argument someone has about tabletop wargaming...

...sorry, Jake. I think you are a tabletop wargamer


Maybe.

But I see A LOT of posts on Dakka that kind of expanded and changed the way I categorize and think about games.

There was a fantastic thread on here, for example, that talked about simulation vs. game that really clarified a few details for me about what I want from a game- and this dichotomy still makes its way into other threads too. So with that in mind, allow me to clarify.

First caveat: If it can happen in the real world, I'm not interested- this applies to almost every type of game I play. I need strong sci-fi, fantasy or supernatural elements to be present in order to truly enjoy a game.

Second Caveat: I'll try any game once if friends want to play it- even overriding caveat #1.

My favourite "Type" of game is the pen and paper RPG, played campaign style. Don't get me wrong, I'll do one off sessions- my wife and I actually met at a games convention. Best war story ever: two day session of Live Action Shadowrun with 50 players at Gencon Circa 2000ish. Day one, I took first place as voted by the players; day two, she took first. Why do I love these games? They are escapist; they are immersive; they allow me to plan and create story arcs over time, and the allow me to see and express the growth of my character(s). If you offered to play any type of game, anywhere, anytime, I'm always going oldschool pen and paper RPG. I've played HUNDREDS of different RPGS in my lifetime, and I will often be the person in the group who finds and suggests new ones to play... Not always, but often.

I also really enjoy collectible card games. Something about deck building really intrigues me, and once I start playing, I'll be the last person still up for another game- I've burned hundreds of sleepless weekends in macho-nerd pissing contests to play one more game. And I've played scores of different CCGS in my lifetime. I don't seek them out these days- the metas move too fast, and they don't have the same kinds of intrinsic story rewards as RPGs- they generally don't confer the same types of character growth, narrative progression and immersion... Though there are some variations of regular play for some games that try hard to approach this.

Then there's table top miniature games. I've played a fair number- Legions of Steel, Inferno, Full Thrust, Fairy Meat, Hero Clicks, Deadlands, Mutant Chronicles, Battletech.., probably a handful of others. But I've played just about every 40k spin-off game ever. They only games that ever had me hooked enough to invest heavily are 40k, Necromunda and BSF. As you can see, far fewer games of this category under my belt, and far less interest in pursuing new systems. Again, if a friend wants to play and can supply the models, I'll try anything- even an ultra realistic WWII simulation game. But don't expect me to go looking for it, or consider it as an alternative to the GW games that I currently play and actually like.

Why do I like GW games?

Well, they certainly have the escapist sci-fi/ fantasy themes I'm looking for, and they can be immersive. Even before Crusade, there was always enough in 40k for me to see the role playing game inside the miniatures game. Mutant Chronicles, Deadlands and Battletech all have parallel RPGs, as did 40k... though that didn't come until later in the game's development. Crusade, of course, knocks all of my campaign/ story/ growth fixes that I get from RPGs, and list building has a lot in common with deck building in a game with as many factions and models as 40k has. And strats don't bother me because I like CCGs.

So I love 40k- I loved 2nd, 3rd, 8th and 9th. I liked RT, 4th and 5th enough to play them often and invest in them. If my two favourite armies (SoB and GSC) had received any respect in 6th/7th I may have liked those versions enough too. And yeah, I know GSC did actually appear at the tag end of 7th, but the announcement of 8th came so fast after the GSC dex that I just decided to wait. The GSC dex is the only 7th ed book I ever bought.

So it isn't so much that I'm not a table-top gamer; it's a case of preferring pen and paper RPGs and CCGs to all tabletop miniature games that aren't connected to 40k in some way shape or form.

Does this limit my ability to discuss and compare rule sets for table-top mini-games? Sure it does- absolutely.

But there are others who comment extensively here who have never played Rogue Trader... Or any edition prior to 5th, or whatever. Am I more or less qualified to get in the ring with them? Maybe.

I post these kinds of things to acknowledge the biases that make my points of view so radically different from those of the "Average Dakkanaut" (and to be fair, such a creature, if it exists at all, is a vast generalization, so...). From what I can see, this Average Dakkanaut plays 2k matched almost exclusively in 40k and has a fairly common knowledge of other table top miniature games that include realistic simulations of contemporary or historical warfare. I share exactly none of those characteristics.

My secondary motive for citing these declarations is to remind Dakkanauts about the diversity of 40k's audience, because it seems to me that some posters mistake the homogeneity of those who post on Dakka for homogeneity of the player base in general.

Compared to MOST of you, I am not a tabletop wargamer- I'm a regular roleplayer and an occasional CCG player who happens to like 40k and its suite of associated specialist games because they appeal deeply enough to my imagination, my story-telling and building instincts and my desire for immersion in a way that no other miniature game on the market can.

Compared to the average dude off the street, or in Karol's sports clubs, yeah sure- definitely a tabletop gamer.


   
Made in de
Fresh-Faced New User



Germany

PenitentJake wrote:


Compared to MOST of you, I am not a tabletop wargamer- I'm a regular roleplayer and an occasional CCG player who happens to like 40k and its suite of associated specialist games because they appeal deeply enough to my imagination, my story-telling and building instincts and my desire for immersion in a way that no other miniature game on the market can.



Are you drunk? What kind of loops are you jumping through to reach this conclusion? You don't need to play every single tabletop game to be a tabletop wargamer. 1 is enough.

And if you enjoy 40k the tabletop enough to the point of going in a 40k fan Forum to post about it, I'm sorry you're a Tabeltop wargamer. Even more so than many of the avarage 40k player.

It also has nothing to do with this thread.

This message was edited 1 time. Last update was at 2021/08/14 18:34:38


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Spoiler:
PenitentJake wrote:
 Unit1126PLL wrote:
Yeah, outright admitting you don't really enjoy the hobby of tabletop wargaming weakens any argument someone has about tabletop wargaming...

...sorry, Jake. I think you are a tabletop wargamer


Maybe.

But I see A LOT of posts on Dakka that kind of expanded and changed the way I categorize and think about games.

There was a fantastic thread on here, for example, that talked about simulation vs. game that really clarified a few details for me about what I want from a game- and this dichotomy still makes its way into other threads too. So with that in mind, allow me to clarify.

First caveat: If it can happen in the real world, I'm not interested- this applies to almost every type of game I play. I need strong sci-fi, fantasy or supernatural elements to be present in order to truly enjoy a game.

Second Caveat: I'll try any game once if friends want to play it- even overriding caveat #1.

My favourite "Type" of game is the pen and paper RPG, played campaign style. Don't get me wrong, I'll do one off sessions- my wife and I actually met at a games convention. Best war story ever: two day session of Live Action Shadowrun with 50 players at Gencon Circa 2000ish. Day one, I took first place as voted by the players; day two, she took first. Why do I love these games? They are escapist; they are immersive; they allow me to plan and create story arcs over time, and the allow me to see and express the growth of my character(s). If you offered to play any type of game, anywhere, anytime, I'm always going oldschool pen and paper RPG. I've played HUNDREDS of different RPGS in my lifetime, and I will often be the person in the group who finds and suggests new ones to play... Not always, but often.

I also really enjoy collectible card games. Something about deck building really intrigues me, and once I start playing, I'll be the last person still up for another game- I've burned hundreds of sleepless weekends in macho-nerd pissing contests to play one more game. And I've played scores of different CCGS in my lifetime. I don't seek them out these days- the metas move too fast, and they don't have the same kinds of intrinsic story rewards as RPGs- they generally don't confer the same types of character growth, narrative progression and immersion... Though there are some variations of regular play for some games that try hard to approach this.

Then there's table top miniature games. I've played a fair number- Legions of Steel, Inferno, Full Thrust, Fairy Meat, Hero Clicks, Deadlands, Mutant Chronicles, Battletech.., probably a handful of others. But I've played just about every 40k spin-off game ever. They only games that ever had me hooked enough to invest heavily are 40k, Necromunda and BSF. As you can see, far fewer games of this category under my belt, and far less interest in pursuing new systems. Again, if a friend wants to play and can supply the models, I'll try anything- even an ultra realistic WWII simulation game. But don't expect me to go looking for it, or consider it as an alternative to the GW games that I currently play and actually like.

Why do I like GW games?

Well, they certainly have the escapist sci-fi/ fantasy themes I'm looking for, and they can be immersive. Even before Crusade, there was always enough in 40k for me to see the role playing game inside the miniatures game. Mutant Chronicles, Deadlands and Battletech all have parallel RPGs, as did 40k... though that didn't come until later in the game's development. Crusade, of course, knocks all of my campaign/ story/ growth fixes that I get from RPGs, and list building has a lot in common with deck building in a game with as many factions and models as 40k has. And strats don't bother me because I like CCGs.

So I love 40k- I loved 2nd, 3rd, 8th and 9th. I liked RT, 4th and 5th enough to play them often and invest in them. If my two favourite armies (SoB and GSC) had received any respect in 6th/7th I may have liked those versions enough too. And yeah, I know GSC did actually appear at the tag end of 7th, but the announcement of 8th came so fast after the GSC dex that I just decided to wait. The GSC dex is the only 7th ed book I ever bought.

So it isn't so much that I'm not a table-top gamer; it's a case of preferring pen and paper RPGs and CCGs to all tabletop miniature games that aren't connected to 40k in some way shape or form.

Does this limit my ability to discuss and compare rule sets for table-top mini-games? Sure it does- absolutely.

But there are others who comment extensively here who have never played Rogue Trader... Or any edition prior to 5th, or whatever. Am I more or less qualified to get in the ring with them? Maybe.

I post these kinds of things to acknowledge the biases that make my points of view so radically different from those of the "Average Dakkanaut" (and to be fair, such a creature, if it exists at all, is a vast generalization, so...). From what I can see, this Average Dakkanaut plays 2k matched almost exclusively in 40k and has a fairly common knowledge of other table top miniature games that include realistic simulations of contemporary or historical warfare. I share exactly none of those characteristics.

My secondary motive for citing these declarations is to remind Dakkanauts about the diversity of 40k's audience, because it seems to me that some posters mistake the homogeneity of those who post on Dakka for homogeneity of the player base in general.

Compared to MOST of you, I am not a tabletop wargamer- I'm a regular roleplayer and an occasional CCG player who happens to like 40k and its suite of associated specialist games because they appeal deeply enough to my imagination, my story-telling and building instincts and my desire for immersion in a way that no other miniature game on the market can.

Compared to the average dude off the street, or in Karol's sports clubs, yeah sure- definitely a tabletop gamer.

Spoilering your quote, Jake, for brevity.

I'll say we're the same.

I love RPGs; in fact, I vastly prefer RPGs to competitive tabletop games or pickup games. I also like having supernatural / weird elements - some of my favorite franchises are the Tolkien Legendarium, the Yellow Mythos, Elder Scrolls, and (yes) Warhammer 40k.

I also don't care for realism. After all, I do play Slaanesh Daemons... HOWEVER, I will caveat that statement with "I care about immersion".

What you call "simulationist" I call "immersive". When a tank shell acts like a tank shell should (according to that universe's lore) then I am more immersed than if it just does something random. If a universe (like 40k) is deep and well-established, then it has certain "rules" and oftentimes these rules overlap with reality's laws of physics. Where they don't, heck, that's fine, even encouraged. I think the warp and daemons are cool, I think psykers are terrifying, and I think the Adeptus Mechanicus is pretty awesome as an organization (despite being pretty unbelievable "realistically"). What I want from games is to feel immersed - to feel like I am playing "what would really happen" even if it's in the fantastical proposed reality rather than our own.

And I think that feeling of immersion is all you want too - after all, if we're both storytellers, then we want a consistent and comprehensible backdrop in which to tell our stories. That's why I'm shocked we disagree so much; I personally think 9th edition 40k is one of the least immersive editions I've played - with the arguable exception of 8th (which is fundamentally the same design paradigm).

As for historicals, I like those because they offer a fun way to tell stories in the milieu of the times - whether it be Team Yankee's 1980s Cold-War-Gone-Hot or Chain of Command's 1939-1945 "what if I was a platoon commander" story.*

So I really don't think you're that different from the rest of us; certainly not from me. I don't like Deckbuilding Games is basically the only difference, and for me it was because I could never get immersed and there didn't seem to be a coherent way to keep a story going between games.


*it's worth mentioning that Chain of Command has an entire army list for Nazi zombies with "Herr Doktor" as the leader and werewolf support assets, so it's not like there's a shortage of the supernatural in other games if you go digging.

This message was edited 1 time. Last update was at 2021/08/14 21:18:37


 
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

@Unit- You're right on much of that for sure. We do define immersion differently- for me it basically means the degree of engagement I get from a game, and it's related to things like the number of factions in the range and the distinctions between their factions, rather than the mechanics functioning in any particular way.

I've learned so many differing systems of mechanics in so many different types of games that I can usually get onboard with any mechanics required to tell the stories, but there has to be a huge breadth of stories available to be told in order for me to classify the game to be worthy of investment.

It's also worth noting that while the game tends to take place mostly in the imagination anyway, I really like it when differences which exist in the background have mechanical representation on the table. There are quite a few people who either don't need that, or outright dislike it for a whole host of reasons... Many of which are totally legitimate. It IS harder to balance. It IS sometimes differences of minor cosmetics- a plus here instead of there. It DOES make it harder to remember the details of every army. And yet, it's important to me- it's my favourite thing about the 8th and 9th. I'm planning to play 25 PL Crusades for all six Orders of the SOB; only 2 of the six are likely to make it beyond 50 PL, but there will be story paths that lead to different combinations of those Crusades into multi-detachment, multi-order forces united under suitably legendary heroes. For me, this is just more interesting when each of the many different moving parts plays mechanically differently from each other, and I find bespoke subfaction abilities, WL Traits, strats and relics offer the degree of distinctiveness I'm looking for... and while they lead to all those legitimate complaints I listed above, I couldn't get that with other games or other versions of this game.

I could make do, of course: that's what I did for all the previous versions of the game.

As for Chain of Command and the idea of alternate futures: that does make me reconsider some historical games. One of the things I loved about Deadlands (RPG) and it's table top equivalent (Rail Barons).
   
Made in us
Decrepit Dakkanaut






Springfield, VA

I like there to be differences in the background between factions too, but when I can't visualize how my troops are acting on the table, I just don't care.

Mechanically significant differences, in my mind, come *after* the rules make sense.

Like, if the rule system answer for "why didn't the tank cannonade suppress the enemy" is "*shrug* what is suppression?" Then how the hell am I going to tell a story that makes sense? When certain fundamental truths about the setting are just ignored in the rules (and by extension, ignored when the game is played)?
   
Made in us
Dakka Veteran






Author of ProHammer here.

Jumping in way late, but obviously my bias is towards the 3rd - 5th era.

The newer edition rules (8th/9th) make me excited - then I start wading through the new codexes and I have a headache 10 minutes later. It isn't 40K. Not the one in my mind anyway.

Hence making ProHammer.

ProHammer is, admittedly a concession. Part of the idea is to let anyone use any codexes from 3rd - 7th, but in the games we've played we've often overcome the supposed power creep.

We've had 3rd Ed Orks beat 7th edition Tau, holding their own against the insane late stage fire power. We've had 5th Ed grey knigit's wipe the floor of a 7th Ed eldar scat bike list. We've had 3rd Ed Emperors Children fighting the cult mechanicus.

Maybe this is a testament to the rule-smithing in ProHammer, or we've been lucky. But I've adopted a rule philosophy of "hit hard, live hard". Which is to say that letting people unleash their firepower and have lots of options for how to attack is FUN. But having the survivorship of units such that after getting hit hard, the unit comes out mostly intact makes everything feel more heroic. More units are kept on the board and end up having some options for how they get used.

TLDR, It's fun blasting away at something for it miraculously live, and then fire back at you your and your stuff lives. And you're all on the edge of your seat and throwing your hands up in the air at the hilarity of all. But somewhere in there still you have tough choices to make.

The game tries to hard now and takes itself too seriously. It tries to be clever and trips on the way through the the door over its own misplaced complexity. The lore is too serious and attacks too serious competitive minded approaches to design and playing that just misses the point of the what the lore was trying to be and tone for gameplay it was trying to set.

This message was edited 1 time. Last update was at 2021/08/15 01:47:35


Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
Made in it
Waaagh! Ork Warboss




Italy

Karol wrote:

So is being a fan of Lazio, but you are not going to tell me it isn't an identity at the same time.


You clearly have no idea about what you're saying.

I'm a Lazio fan, and it doesn't have anything to do with my identity. It's just the oldest football club of my birth city, and I'm a supporter for that reason. Like 99,9% of the other Lazio fans. You described hooligans, which support their football team in a sick way, and which are a really tiny minority. There's a stereotype about Lazio fans because of a few incidents about political involved groups of hooligans, but we're talking about a few hundreds out of several millions of supporters. But that's what it is, just a stereotype. Being a supporter has nothing to do with people's identities.

This message was edited 1 time. Last update was at 2021/08/15 09:12:42


 
   
Made in pl
Fixture of Dakka




You don't like a Irriducibili. I met some of them last year durning the independance march we hold each year, and they were much different people. To them being a fan was their every day of, and they were willing to do everything to prove it. Some of the older guys showed us shorts and told stories about how they fought the other clubs. I know a not so few ultras here, and if Lazio fans are anything like the ones we have, then the club does make up a huge chunk or their identity and life.
Very cool people too, I go some nice pins from them too and copy of a water bottle from 1916, it is part wooden and looks great even when it is just a reconstruction.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in it
Waaagh! Ork Warboss




Italy

RoterBaronH wrote:
I disagree, I don't think that the editions are getting worse. If that was the case GW wouldn't be as successfull as it is now. All editions have their ups and downs. 3rd, 4th, 5th included. Many just forget the bad stuff and remember the good and nostalgic things.

I believe what a lot of you are feeling (me included) is edition fatigue. You start enjoying an edition, you like the mechanics aaaand a new edition drops. So it starts again, you learn the game, there are mechanics you like, you start enjoying yourself aaaaand a new edition drops.

I think GW should slowly start to rethink the approach they take for an edition.


I agree, editions are way to short now and I despise this rush to uprade codexes every 1.5 years, or less, considering supplements and expansions. A lot of players will disagree on that as they only consider the competitive part of the game, and many won't buy new stuff if there isn't a shiny new codex about the be released, but I'd like to stick with a codex for 4-5 years at least, with no supplements/expansions.


Automatically Appended Next Post:
Karol wrote:
You don't like a Irriducibili. I met some of them last year durning the independance march we hold each year, and they were much different people. To them being a fan was their every day of, and they were willing to do everything to prove it. Some of the older guys showed us shorts and told stories about how they fought the other clubs. I know a not so few ultras here, and if Lazio fans are anything like the ones we have, then the club does make up a huge chunk or their identity and life.
Very cool people too, I go some nice pins from them too and copy of a water bottle from 1916, it is part wooden and looks great even when it is just a reconstruction.


Yes, they don't represent the typical supporter. They're just your average far right dudes, every country have those scums and some of them have ties with organized crime. The football club they claim they supporter can't stand them and always critizes them. And viceversa.

This message was edited 2 times. Last update was at 2021/08/15 09:23:39


 
   
Made in us
Sure Space Wolves Land Raider Pilot




Columbus, Ohio

 Mezmorki wrote:
Author of ProHammer here.

Jumping in way late, but obviously my bias is towards the 3rd - 5th era.

The newer edition rules (8th/9th) make me excited - then I start wading through the new codexes and I have a headache 10 minutes later. It isn't 40K. Not the one in my mind anyway.

Hence making ProHammer.

ProHammer is, admittedly a concession. Part of the idea is to let anyone use any codexes from 3rd - 7th, but in the games we've played we've often overcome the supposed power creep.

We've had 3rd Ed Orks beat 7th edition Tau, holding their own against the insane late stage fire power. We've had 5th Ed grey knigit's wipe the floor of a 7th Ed eldar scat bike list. We've had 3rd Ed Emperors Children fighting the cult mechanicus.

Maybe this is a testament to the rule-smithing in ProHammer, or we've been lucky. But I've adopted a rule philosophy of "hit hard, live hard". Which is to say that letting people unleash their firepower and have lots of options for how to attack is FUN. But having the survivorship of units such that after getting hit hard, the unit comes out mostly intact makes everything feel more heroic. More units are kept on the board and end up having some options for how they get used.

TLDR, It's fun blasting away at something for it miraculously live, and then fire back at you your and your stuff lives. And you're all on the edge of your seat and throwing your hands up in the air at the hilarity of all. But somewhere in there still you have tough choices to make.

The game tries to hard now and takes itself too seriously. It tries to be clever and trips on the way through the the door over its own misplaced complexity. The lore is too serious and attacks too serious competitive minded approaches to design and playing that just misses the point of the what the lore was trying to be and tone for gameplay it was trying to set.


That actually sounds pretty cool. However, as I have a hard enough time finding players to play any edition other than the current one I doubt I'll get a chance to play it.

I think the biggest part of my frustration is my lost confidence in GW's ability to write a game that doesn't feel so drastically different than the one I've enjoyed the most. I struggle to even watch battle reports on YouTube of newer edition games. I recently re-read the 3rd edition 40k rules and realized that while not perfect, (The part where you can shoot a unit that completes a sweeping advance after it's already made contact with the new unit feels wonky today.) it really is easy to follow and the scenarios are simple and quick to grasp.

In a recent conversation I had with someone who really enjoys 9th edition, they stated that the part they liked most is that they can still be practically tabled and still win the game if they've achieved the most objective points. To me that mechanic feels like a lazy way to avoid balancing the codex books.


Proudly howling at 40k games since 1996.
Adepticon Team Arrogant Bastards
6000 point Space Wolves army
2500 point 13th Company Space Wolves army
3000 point Imperial Fists army
5000 point Dwarfs army
3500 point Bretonnian army
2000 point Beastmen army 
   
Made in us
Decrepit Dakkanaut





 Wolflord Patrick wrote:

In a recent conversation I had with someone who really enjoys 9th edition, they stated that the part they liked most is that they can still be practically tabled and still win the game if they've achieved the most objective points. To me that mechanic feels like a lazy way to avoid balancing the codex books.



Tabling doesn't happen as often as people claim and the tabling we get in 9th is different compared to prior editions. Often what happens is by turns 4 and 5 both sides are down to very limited units. Through good decisions you can net yourself a win. Those decisions extend to early game plays that may have been gambles resulting in bigger losses, but a better position later on.

It isn't a balance thing as much as it is working within an IGOUGO system.
   
Made in gb
Dakka Veteran



Dudley, UK

Since this was linked recently... First played in Rogue Trader. Made a deodorant stick grav tank, abused my Slugzoid. Discovered Eldar when their main weapon was a crossbow.

It was a fun, crazy mess of a game.

Second was worse with the vehicle targeting templates and the subsequent disastrous AP rules soured me, playing along grudgingly till 7th (6th?) really amped up the scale from where my budget could manage it - warmachine was far more bang for my buck.

Shifts in currency probably made me return as WMH climbed in price locally and I did always love working with GW plastic... I found the massively interchangeable dark Eldar line and have been stuck there ever since.
   
 
Forum Index » 40K General Discussion
Go to: