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Made in gb
Rampagin' Boarboy





United Kingdom

-i dismissed koptas early on for being expensive but i will keep an eye on them, i have heard others say the same thing that they are good in melee and versatile in movement, but the problem i have with them is if the enemy infantry is in a ruin the kopta can't get at them. but stormboys can


I really rate koptas at the moment. I'd put them up there with warbikers but an anti heavy infantry/vehicle choice to the warbikers anti infantry.

I did however drop down from five to three for testing. Five has been absolutely nuking everything it touches, but there's also been a lot of wasted attacks/shots.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Aren't you having trouble with morale?

In one of my games I had an entire unit of three go poof by just a single one dying (6 for morale, 2 for attrition), I'd assume running five would make this problem even worse.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fr
Mekboy Hammerin' Somethin'






If (when ?) scrapjets go up in points, I might free some of my 10 koptas from their box so they can see play. But between a 55 point kopta and a 90 point scrapjet, my choice is easy to make.

Once the box drops we will finally know what base the new koptas have, won't we ?

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in ru
!!Goffik Rocker!!






Kopta's main advantage over buggies are m14, fly and reliable anti-infantry mellee. Buggies are tougher, shootier, but are less flexible and harder to use to full potential after hiding behind blos - other than squigbuggies, of course.


Automatically Appended Next Post:
Kopta's also fit well in a goff detachment.

This message was edited 1 time. Last update was at 2021/09/06 12:51:01


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Koptas with rokkits are 50 though, and two at 100 compare rather well to a scrapjet at 90.

The base seems to be the new biker base.

Spoiler:

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in it
Waaagh! Ork Warboss




Italy

They also have native deep strike.

 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

 Jidmah wrote:

The base seems to be the new biker base.

Spoiler:


Info about bases is already on GW pages.

Koptas are 75mm round base.
Outriders are 90mm round base
Jackals are 60mm round base.

10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in us
Longtime Dakkanaut




 AarresaariAarre wrote:
IF GW ends up FAQing the modifier question in favour of trukkboyz and passengers in general (+1 to hit and -1ap gets transfered to infantry inside), what shooty units you’d like to try out if any? I think tankbustas would be rather decent, maybe Lootas too. I’d also be eager to try out Combi-Skorcha nobs, as ap-2 skorchas would wreck havoc on my tables.


I still don't see a reason for shooty units in a trukk. 70pts for what amounts to a transport/ablative wounds isn't that great. The Drukhari's transports, while more expensive, put ours to shame.

I'm still going to get another trukk mind you, but that is for Trukk Boy purposes not for shooting out of them.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in it
Waaagh! Ork Warboss




Italy

Yep, oval 75mm is the same base that ork warbikers currently have.

 
   
Made in dk
Longtime Dakkanaut




Danmark

sheesh i wonder when the FAQs will drop. probably not gonna buy any models untill i know what works and how.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in gb
Rampagin' Boarboy





United Kingdom

 Jidmah wrote:
Aren't you having trouble with morale?

In one of my games I had an entire unit of three go poof by just a single one dying (6 for morale, 2 for attrition), I'd assume running five would make this problem even worse.


I'd been heavily abusing the innate deep strike, keeping them off field and chucking them down next to a juicy target that put itself somewhere interesting while trying to avoid my scrapjets, nuking it, and then going off to bully units off of objectives or spook backline units. The scrapjets then take over the heavy lifting for anti armour duties.

At no point were they ever really exposed to anything likely to kill them other than their initial target. I did take some casualties now and then but I rolled well on my LD tests so it wasn't too bad, but I can definitely see how morale is potentially crippling for them.

That's part of what informed the change to three for me. Potentially devastating morale issues, overkilling their targets and wasting potential, and being a fair chunk of points for wiping something out and being a bully unit.

A unit of three with a mob of bikers is definitely seeming more efficient at the moment. Still being a good unit for hunting armour and bullying smaller units, and having the support from the weight of fire the bikers offer, with even more melee potential for more or less the same points.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Yeah, it's a great unit at 3 despite the morale issue, I agree. I was just wondering about how units of 5 were working out for you.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Krazy Grot Kutta Driva





I used a squad of 5 twice and ran them as Evil Sunz for their strategem to keep them safe.
Worked OK but in my second game terrain was bad so I had trouble getting them out of LOS.

Also I'm having mixed results with blowing 4 CP for Cloud of Smoke & Forcefield Boosta and I'm leaning more and more into strategic reserves in my Dakka Lists.

   
Made in au
Battlewagon Driver with Charged Engine





 Grotrebel wrote:
I used a squad of 5 twice and ran them as Evil Sunz for their strategem to keep them safe.
Worked OK but in my second game terrain was bad so I had trouble getting them out of LOS.

Also I'm having mixed results with blowing 4 CP for Cloud of Smoke & Forcefield Boosta and I'm leaning more and more into strategic reserves in my Dakka Lists.



Well the question must be asked. What else would you spend those 4CP on? If you use strategic reserves then you're still paying some CP, and the guns that would have been targeting said units now target something else in your army. In addition the units you do put into reserves can't do anything for 1/5 of the game.

If we're talking about a vehichle heavy list you have Ramming speed, extra relics or traits and the occasional re-roll. Honestly making use of CP to increase durability and force choices on the opponent seems fairly valid.
   
Made in us
Roarin' Runtherd




Spending cp elsewhere is a problem for the most part I have been looking at cp rerolls, ramming speed, cloud of smoke and the Goff specific strat. Outside of that cp can be spent pregame
   
Made in us
Longtime Dakkanaut




Unreliable but careen strat can be decent.. and if you are using burnas or occasionally Killrig you can LOL with overwatch.

But ya outside of ramming speed and cloud of smoke.. generic strats are sad.

Also building kommandos made me sad as I realized now I need to buy base extenders for all my old kommandos so they won’t be all different base sizes.

This message was edited 1 time. Last update was at 2021/09/07 01:17:33


 
   
Made in ca
Longtime Dakkanaut




How about Painboss? Would they be a good idea in a list that intends to use Da Biggest and Da Best as a secondary? We certainly have some of the toughest and meanest HQ brawlers in the Beastboss on Squigosaur, but loosing him would be doubly bad in such a setup. Theoretically speaking, Painboss buddy gives it a bit more survivability and they aren't that bad in close combat either, but they are a pricey. What do you think? Is there other ways to make him work?
   
Made in hk
Regular Dakkanaut




Hong Kong

about strat, honestly, I use a lot of the Core strat: burna overwatch/reroll/auto-moral, and special mention for the Emergency disembark (deploying on an objective lol) and Cut them down (when opponent explains he can fall back and shoot his tank, and you stop him because you had 13 boys/grots engaged with it).

Depending on the clan, but you should certainly use the blood axe/evil sunz/snakebite and freebooters strats when you can.

Tankbusta bomb strat I like. Plus the bombsquig and first turn charge, that increases my kommando's chance to blow up a vehicle right off the bat.

Get stuck in Ladz: I have yet to try, but certainly gives an way for my boyz to end up scoring or contesting an objective that was like 30" away when they started the turn lol. (in average 5" move + 3" advance waagh + 7" charge + 6" pile-in carefully around the opponent unit + 6" consolidate + 3" scoring zone)

This message was edited 1 time. Last update was at 2021/09/07 02:21:21


 
   
Made in fr
Mekboy Hammerin' Somethin'






Two kopters shoot just about the same amount of rokkits a scrapjet does. They don't have any of the horde clearing capability though (I know here everyone hates big shootas but when you have 3 scrapojets shooting, they really do end up up killing stuff), but they do have a lot more mobility, and you can start them safely behind a ruin and still get them in good range. 2 kopters are lso slightly better in CC (until they drop to one of course).

The real issue I have with them is, I know that is stupid, but they really offer the volkites we see everywhere a good target, as they wound them on 3s (still ramshackle helps). Our other buggies and aircraft get wounded on 4s, which really makes a difference between survival and death

Anyway OK so 2 kopters do have a reason to exist when compared to one scrapjet, especially when you know that more than 4 scrapjets can be a pain to move around on some deploys.

Thanks for the info on the base, I will order some more 75 bases then

This message was edited 1 time. Last update was at 2021/09/07 07:52:50


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I guess that's a valid concern if you face voltkite spam that often.

When ordering new bases, make sure to also get some more durable stands. The bigger bases are heavier and provide more leverage, so they easily snap off the ones that came with the AOBR boxes.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fr
Mekboy Hammerin' Somethin'






 Jidmah wrote:
I guess that's a valid concern if you face voltkite spam that often.

When ordering new bases, make sure to also get some more durable stands. The bigger bases are heavier and provide more leverage, so they easily snap off the ones that came with the AOBR boxes.


Ah yes good point, but I drilled my koptas and put the regular transparent antigrav stands, which seem to be durable enough. I seem to recall that all the Black Reach stands had already snapped off when the guy (who later sold me his koptas) was playing them hah hah, even before the bigger bases

This message was edited 1 time. Last update was at 2021/09/07 08:19:49


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in gb
Regular Dakkanaut




Just wondering if I'm missing something but looking at Maddok Grotsnik as cyan. Was he not already able to be taken with any clan and also heal any clan member pre new codex.

Also with "I've got a plan ladz" do not put a stompa into strategic reserve. You will not be able to deploy him fully within 6" of the board edge and therefore you will neither be able to shoot nor charge him the turn he comes in as per the GT mission pack.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Before he could heal any clan, but he would break your culture when you put him in a non-deffskull detachment. Now he can just run with a full goff horde.

Good point on the stompa

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut




I can't seem to make Da Biggest and Da Best work in a mechanized list. I've got a perfectly killy bikerboss to do it with, but he usually isn't diving in straight away on T1, and by the time my second round of shooting is done I don't have much for him to kill that would score it.
   
Made in de
Krazy Grot Kutta Driva





Had any of you some success with the Deffkilla Wartrike in close combat?
Have been running him for 10+ games now for Speedwaagh but I have to say his melee output is kinda disappointing. :(
Ether he bounces off if I face good invul or armour saves, his damage becomes almost zero vs. dmg -1 or he has no good target besides chaff.

Sure he helps my vehicle heavy lists a lot with Speedwaaagh but since he deploys behind other stuff his shooting does not reach good targets and it's hard to make space early on.

Badskull Banner as Freebooter is nice though, but it's not often he can bring it to good use and survive.

Have been running him with Junkboss most of the time, but my experience was he gets ether killed anyway or anything that does not kill him would also fail to do so if he had just a 5++.
Would you guys prefer Roadkilla or Might is right?
Kinda like the idea to go for Roadkilla + Shokka Hull + Iron Gob + Ramming Speed to simply Spam MWs.

Also I'm considering to try 1 or 2 Wyrdboys. Have used him just once with the new codex but I'm kinda tempted to give him a go with Fists of Gork as he should be able to stay close enough to buff the Wartrike.
S9 or S10 as Goff might make him killy enough.


Another thing I have been thinking about for a few days is Ghazghkull.
While he got worse, can no longer be healed and is quite expensive for what he does I see some reasons to bring him.
For one mixed lists with different clan detachments are what most armies are bringing anyway and Goffs are still seeing some play - so he might just roll with it.
His big Waaagh can make our vehicle shooting quite dangerous but he would also buff all those Kommandos, Stormboys and Squig units.

You could even take him in a Death Skull or Freebooters Detachment and take a killy Goff Warboss / Trike if you feel like it.
But well, if you take Ghazzi I see no real reason not to swap the Wartrike for a Beastboss on Squiggosaurus.
   
Made in au
Battlewagon Driver with Charged Engine





Yeah the Deffkilla is an odd unit. Isn't a great duelist, can't clear out chaff, can't reliably kill vehicles and only really supports your army by letting you use the speedwaaagh. A niche buff in it's own right that depends heavily on your build.

Honestly I view him as a bully, good for moving into position and killing a handful of targets. Small MEQ troops, super light vehicles aaaand yeah. He is somewhat useful for tying down vehicles I suppose? Taking up space and blocking movement lanes.

Generally I like to give him Ard as nails and just let him go off and do his own thing, jamming up the enemy battleplan rather than contributing to your own plans.
   
Made in gb
Rampagin' Boarboy





United Kingdom

I've only really used the wartrike to mop up units that have been battered by other units already, and to bully units that really aren't likely to do it much harm in return. And being honest I've only used Opportunist, so I can't speak for the other WL traits.

I like opportunist though, shaving wounds off of characters with shooting and then charging in to knock the last couple of wounds off is nice.
   
Made in us
Maniacal Gibbering Madboy





 Grotrebel wrote:

Another thing I have been thinking about for a few days is Ghazghkull.
While he got worse, can no longer be healed and is quite expensive for what he does I see some reasons to bring him.
For one mixed lists with different clan detachments are what most armies are bringing anyway and Goffs are still seeing some play - so he might just roll with it.
His big Waaagh can make our vehicle shooting quite dangerous but he would also buff all those Kommandos, Stormboys and Squig units.

You could even take him in a Death Skull or Freebooters Detachment and take a killy Goff Warboss / Trike if you feel like it.
But well, if you take Ghazzi I see no real reason not to swap the Wartrike for a Beastboss on Squiggosaurus.


I am also trying to figure where to put Ghazz, the problem i have with him is, he does not fit anywhere in my current lists, he is too slow with a M:7 while costing 300points. So all your army is really fast and he is left behind. For 300 points it is difficult to justify with out building a list around him? Not sure how to put him, he is a good deterrent, but feels niche? Not sure how to think about him.
   
Made in fi
Fresh-Faced New User





Finland

I’ve found Goff wartrike to be a decent t1 melee missile. He can adv + charge to move basically anywhere he can fit and w/ ramming speed, roadkilla and shokka hull causes respectable amount of MWs. Having 6 ws2+ exploding attacks, Str8 and re-roll to wounds makes him an excellent assassin of characters and elite units (anything with an invuln to be honest). He can also tie multiple units in combat and force unwanted fall backs. Basically his mere presence forces your opponent to take a cagey approach with deployment and first turn moves, which is a valuable asset by itself, especially in games timed with chess clocks.
   
Made in fr
Mekboy Hammerin' Somethin'






 Grotrebel wrote:
Had any of you some success with the Deffkilla Wartrike in close combat?
Have been running him for 10+ games now for Speedwaagh but I have to say his melee output is kinda disappointing. :(
Ether he bounces off if I face good invul or armour saves, his damage becomes almost zero vs. dmg -1 or he has no good target besides chaff.

Sure he helps my vehicle heavy lists a lot with Speedwaaagh but since he deploys behind other stuff his shooting does not reach good targets and it's hard to make space early on.

Badskull Banner as Freebooter is nice though, but it's not often he can bring it to good use and survive.

But well, if you take Ghazzi I see no real reason not to swap the Wartrike for a Beastboss on Squiggosaurus.


With the Badskull Banner you can have enemy troops lose obsec, which combines well with the freebooter strat, so you can flip an objective with 5 kommandos or 5 stormboyz. In practise I will try that "combo" for the first time this friday, with a list that isn't a map control list at all so...

Sure a freebooter wartrike will die shortly after but after having charged, dealt MWs with the WLT, and done his thing with banner. But perhaps that sort of trade is good enough ? I dunno really, need to try it out

AarresaariAarre that Goff build ain't half bad either ! But that means a regular waagh, and I love me that speedwaagh extra AP. I do want to try out that spicy Goff wartrike build some day though

This message was edited 3 times. Last update was at 2021/09/08 11:38:23


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
 
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