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Made in es
Krazy Grot Kutta Driva




ork battleforce is just disgusting

Orks 5000p 
   
Made in dk
Longtime Dakkanaut




Danmark

 Jidmah wrote:
cody.d. wrote:
Yeah can't say i'm that impressed by the ork box. Most of the others feel more interesting. Ours is a bit all over the place.

You got the start of a goff horde with the boys and nobs, you got some speedfreak stuff with the wartrike and the flyer, a random shokk mek wedged in and some grots because why not.

I know it's just to shift... old? unwanted? underselling I guess, stock. But damn stick to a theme. A pair of nauts, dreads and kans maybe? A few different vehicles with some warbikers? A whole bunch of different infantry types.


The worst part is that it comes with a dakkajet instead of a wazzbom... Same kit, but one less sprue.


im confused. If you get a dakkajet dont you get the entire flyer sprue?
   
Made in us
Longtime Dakkanaut




The wazbom was a new aircraft that was made off of the existing Dakkajet box. They created a new sprue to make it different. It was originally not part of the box…

Just like the ork battlewagon with the deffrolla sprue.
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Exactly. Full box is 3+1 sprues. The +1 is wazboom. But nobody knows for sure, what is in the christmas box i guess. This is just speculation.

10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






During 7th, the wazzbomm is an extra sprue that was added to the original ork bommer kit released during 5th which only builds into the original three planes. Eventually that kit disappeared because no one would it when they could just have a wazzbomm for a few bucks more.

This message was edited 1 time. Last update was at 2021/11/19 11:50:21


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in dk
Longtime Dakkanaut




Danmark

I see. but we dont know if the wazbom kit is in the new box? I would be surprised if it wouldnt really.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Beardedragon wrote:
I see. but we dont know if the wazbom kit is in the new box? I would be surprised if it wouldnt really.


I'm just assuming because it's odd that they didn't put the much more fancy and expensive plane on the advertisement. Sprue count also tends to be limited in those boxes, but I'm to lazy to count the DG sprues to see if they match with the orks or not. Then again, it's Games "Incompetence" Workshop, so who knows?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut




They don't sell the Ork flyer kit without the Wazbom sprue anymore. If they had any stock left without the Wazbom sprue they probably already reboxed it. I don't know why you would assume they would deliberately remove the Wazbom sprue for every battle force and be left with a bunch of sprues they can't sell on their own. GW always presents these multi-build kits as one particular unit over the others for visual convenience when they're included in a box set, the only time you see different is when it involves an easy to build sprue that they made for a limited time.
   
Made in ca
Gargantuan Gargant






Hey guys, I'm doing a fun semi-casual list with a dred mob style list. I'm guessing that I should go for a Warboss for a regular WAAAGH since the +1A is more relevant for our walkers than the extra AP for shooting?
   
Made in it
Waaagh! Ork Warboss




Italy

Madjob wrote:
They don't sell the Ork flyer kit without the Wazbom sprue anymore. If they had any stock left without the Wazbom sprue they probably already reboxed it. I don't know why you would assume they would deliberately remove the Wazbom sprue for every battle force and be left with a bunch of sprues they can't sell on their own. GW always presents these multi-build kits as one particular unit over the others for visual convenience when they're included in a box set, the only time you see different is when it involves an easy to build sprue that they made for a limited time.


This, ork flyer comes with all 4 sprue by default now, it's the official kit. No way they're going to break it, there will definitely be the full kit in the battleforce.

The 4th sprue in GW eyes had the best value since the kit jumped from 36 to 60 in euro when it was added to the lot, making the kit almost twice the original price. Or maybe it was just an excuse to raise prices .

 
   
Made in hk
Regular Dakkanaut




Hong Kong

 Grimskul wrote:
Hey guys, I'm doing a fun semi-casual list with a dred mob style list. I'm guessing that I should go for a Warboss for a regular WAAAGH since the +1A is more relevant for our walkers than the extra AP for shooting?


If your list does not have a specifically strong ranged game then the +1A is a bit better, but honestly both types of waaaggh works well with dreadmob.
(I had rokkit kans and morka shooting out a unit of custodes in a speedwaaagh turn lol)

I'm curious what will be your dread list.
I am still testing mine and so far I feel like that a 50/50 dreamob/regular list gives best results. ('regular list' being infantry and fast elements for scoring objectives).
So I always ends up with
>Warboss / 2 trukkboys/ 2-3 kommandos / deffkoptas / flyer for regular list (it's a mini alphork !)
> 3 rokkit kans / 3-4 deffdread /1 Megadread / 1 Naut (Gorka or Morka depending)
Gives a solid build against regular lists (but no idea how it would be against top tourney list)

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Grimskul wrote:
Hey guys, I'm doing a fun semi-casual list with a dred mob style list. I'm guessing that I should go for a Warboss for a regular WAAAGH since the +1A is more relevant for our walkers than the extra AP for shooting?


Really depends on how many guns you have that benefit from it. Another option would be to just run Thrakka.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Gargantuan Gargant






XC18 wrote:
 Grimskul wrote:
Hey guys, I'm doing a fun semi-casual list with a dred mob style list. I'm guessing that I should go for a Warboss for a regular WAAAGH since the +1A is more relevant for our walkers than the extra AP for shooting?


If your list does not have a specifically strong ranged game then the +1A is a bit better, but honestly both types of waaaggh works well with dreadmob.
(I had rokkit kans and morka shooting out a unit of custodes in a speedwaaagh turn lol)

I'm curious what will be your dread list.
I am still testing mine and so far I feel like that a 50/50 dreamob/regular list gives best results. ('regular list' being infantry and fast elements for scoring objectives).
So I always ends up with
>Warboss / 2 trukkboys/ 2-3 kommandos / deffkoptas / flyer for regular list (it's a mini alphork !)
> 3 rokkit kans / 3-4 deffdread /1 Megadread / 1 Naut (Gorka or Morka depending)
Gives a solid build against regular lists (but no idea how it would be against top tourney list)



Interesting that we came to somewhat similar conclusions for the army build! Mine is using MekBoss Buzzgob to see how the +1 to hit ability is for the Morkanaut/Kanz, my rough draft list is this currently:

Spoiler:
Dred WAAAGH List
DredWAAAGH! Goffs Army - 1500

Total CP: 12 - 2 - 1: 9 CP (Including Tellyporta, 7 CP)

Ork Goff Patrol Detachment (-2CP) - 590

HQ - 100

Mekboss Buzzgob - 100

Troops - 50

10 Gretchin - 50

Heavy Support - 330

3 Killa Kanz with Rokkit Launchas - 165

3 Killa Kanz with Rokkit Launchas - 165

Elites - 100

9 Kommandos, Nob with PK and Bomb Squig - 100

Ork Goffz Patrol - 560

HQ - 115

Warboss in Mega Armour with Cybork Body - 115
Warlord: 'Ard as Nails

Troops - 50

10 Gretchin - 50

Elites - 90

8 Kommandos with Nob with PK and Bomb Squig - 90

Fast Attack - 110

5 Stormboyz - 55

5 Stormboyz - 55

Heavy Support - 175

Mega Dred with 2 Rippa Klaws - 175

Goffs Super Heavy Auxiliary Detachment (-1CP) - 380

Morkanaut with Kustom Force Field - 380


Definitely not the most optimized, but I'm up for any advice. I was considering Thraka but he's too expensive IMO for a 1500 point list. If it was 2000 i'd definitely put him in over my regular Warboss.
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

What is interesting on Dataslate is, that thanks 1 unit cap on buggies, considering squads of 3 opens the To The Last secondary as a fair option.

10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in gb
Rampagin' Boarboy





United Kingdom

 Tomsug wrote:
What is interesting on Dataslate is, that thanks 1 unit cap on buggies, considering squads of 3 opens the To The Last secondary as a fair option.


Especially if it's on three rukkatrukks sitting in your backfield, and even moreso if they make them more expensive as a further nerf
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






My experience with "To The Last" (though mostly from DG perspective) is that it just tends to be a more difficult to archive version of Grind them down - and for those armies where grind them down is not an option because of their durability and low unit count, no prisoners feels like the better choice.

It might just be a matter of taste, but I don't like giving my opponent control over how many VP I get. Killing the most expensive units of an opponent's army is usually the right thing to do anyways, and you can rarely prevent units from dying.

This message was edited 1 time. Last update was at 2021/11/21 12:50:34


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in es
Krazy Grot Kutta Driva




for speed freeks army, I think to the last is a very bad option.

This army struggles hard in attrition matches due that you cannot do secondaries pretty well and your ObSec will die in 2 turns (well, and your buggies and motos are just paper, they die super fast against anti-tank). I would play with much more aggresive secondaries and try to kick my opponent from the board in the first hour of match.

Played yesterday against Imperial Guard and Ultramarines. I won imperial guard 38-97 or something like that by rushing him with everything and pushing all my army in melee range. This imperial guard was 6-1 in the biggest GT in Spain (Talavera) so I think it was an OK level. Against ultramarine, he was destroyed in turn 1.

This message was edited 2 times. Last update was at 2021/11/21 13:54:24


Orks 5000p 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

I 'm afraid I' ve found another plague. Freebotas deffkopta spam. Something like

Spoiler:


++ Outrider Detachment -3CP (Orks) [103 PL, 1,995pts, 8CP] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Clan Kultur: Freebooterz

Detachment Command Cost [-3CP]

+ HQ +

Big Mek w/ Kustom Force Field [5 PL, 85pts, -1CP]: Killa Reputation (Freebooterz), Stratagem: Big Boss

Deffkilla Wartrike [7 PL, 135pts]: 3. 'Ard as Nails, Da Badskull Banner (Freebooterz), Shokka Hull, Warlord

+ Elites +

Kommandos [4 PL, 50pts]
. Boss Nob: Choppa
. 4x Kommando: 4x Choppa, 4x Slugga, 4x Stikkbombs

Kommandos [4 PL, 50pts]
. Boss Nob: Choppa
. 4x Kommando: 4x Choppa, 4x Slugga, 4x Stikkbombs

+ Fast Attack +

DeffKoptas [8 PL, 200pts]
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta

DeffKoptas [8 PL, 200pts]
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta

DeffKoptas [8 PL, 200pts]
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta

Megatrakk Scrapjets [15 PL, 270pts]
. Megatrakk Scrapjet
. Megatrakk Scrapjet
. Megatrakk Scrapjet

Rukkatrukk Squigbuggies [15 PL, 270pts]
. Rukkatrukk Squigbuggy
. Rukkatrukk Squigbuggy
. Rukkatrukk Squigbuggy

Stormboyz [3 PL, 65pts]
. Boss Nob: Power Klaw
. 4x Stormboy: 4x Choppa, 4x Slugga, 4x Stikkbombs

+ Heavy Support +

Mek Gunz [3 PL, 45pts]
. Mek Gun: Kustom Mega Kannon

Mek Gunz [3 PL, 45pts]
. Mek Gun: Kustom Mega Kannon

+ Flyer +

Wazbom Blastajet [10 PL, 190pts]: 2x Tellyport Mega-Blastas, Stikkbomb Flinga

Wazbom Blastajet [10 PL, 190pts]: 2x Tellyport Mega-Blastas, Stikkbomb Flinga

++ Total: [103 PL, 8CP, 1,995pts] ++

Created with BattleScribe


There are two options. In case enemy is able to hide well and shoot you off longrange, than hide in DS and keep himself back until T2. In case he' s not, deploy agresively, move 14” forward and shoot him off the board. The only that can stop you is extremely long charge ability (like 22”+) or very low model army unabeling to trigger freebotas +1. Or massive hord army like Semper use. Such list will beat this to hell I guess…

But kopta blades and MSJ big shootas can clear a lot of GEQ

Take 3x5 deffkoptas is also possible, but in this list I' m out of points and 5 of them is super hard to hide.

In average aprox.
2 wazbooms = 2 plagueburst crawlers down
3 squads of koptas = 3 drukhari raiders down
And than the scrapjets, squigbuggies and KMKs

I 'm not sure improvement tovards AoR will makes it more lethal, because koptas desperately needs +1 to hit and AoR improvements are

- either in CC and strategem so hard to be usefull on 3 squads dropping from DS.
- or something like 5++/6++ you don' t need. Because if proceed right, opponent can either not shoot on your koptas, or there is nothing dangerous alive after first voley.

The same story with the moral issue. Who cares…

This message was edited 5 times. Last update was at 2021/11/21 16:13:56


10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in nl
Been Around the Block




Cheap t5 ramshackle spam could be nice (deffkoptaz, killa kanz, grot tankz, mek gunz).

 Tomsug wrote:
I 'm afraid I' ve found another plague.

Could spend the 5 missing points on a klaw for one of the kommando mobs.

This message was edited 3 times. Last update was at 2021/11/21 16:29:44


 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

ThePauliPrinciple wrote:
Cheap t5 ramshackle spam could be nice (deffkoptaz, killa kanz, grot tankz, mek gunz).

 Tomsug wrote:
I 'm afraid I' ve found another plague.

Could spend the 5 missing points on a klaw for one of the kommando mobs.


There is more to improve. First of all my ability to play with such list


Automatically Appended Next Post:
Ok, maybe not so great idea… lost again:(

This message was edited 1 time. Last update was at 2021/11/21 19:04:08


10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in us
Longtime Dakkanaut




Finished up the tournament. Sadly I didn't draw a DE player or a DG player but I did play against a Meta Thousand Sons list AND a Meta Ad Mech force.

Game 1 was against another Ork player who was running Freeboota buggy Spam. I went first and turn 1 I was in his deployment zone and I had tagged 4 squadrons of buggies and killed his Warboss on Trike so he wasn't even able to call the speedwaaagh on his turn. On his turn he attempted to turn things around and when he hadn't killed enough to protect his remaining units he conceded at the end of turn 1.

Game 2 was against the Meta Ad-Mech list. 2 Flyers, chickens and lots of rangers backed up by buffing characters. I went second in this one, turn 1 he advanced his flyers to get into range of my mek gunz and was able to plink 2 off the table from the double mek gun squad i run. His chickens tried to ace a trukk and whiffed horribly. Everything else he directed into my in Cover Kommandos who did suffer some pretty hefty losses (about 12 dead total) but nowhere near enough. On my turn everything went forward and in the shooting phase I was able to down a flyer with my remaining Mek gunz, destroy a pair of chickenwalkers with my Koptas and get everything else into charge range so that in the charge phase I killed most of his rangers, the koptas had kamikaze'd into his other flyer and killed it and most importantly, my warbosses had been able to disembark before movement and get stuck in. End of turn 1 my opponent was down to a pair of chickens, a mob of rangers and not much else. He conceded end of turn 1.

Game 3 was against the Meta Thousand Sons list which heavily featured Rubric Marines, a Daemon Prince and a big unit of Termies along with some spawn to keep you away from his casting units. I was able to deploy my Kommandos last so my opponent wasn't able to shield his entire deployment forces with his spawn. Turn 1 I went first and was able to get stuck in with a pair of rubric squads and wiped them both. My shooting killed all his spawn and I was able to get a unit of trukkboyz and a ramming speed unit of Koptas into CC with ahriman which turned out to just be enough to finish him off. On his turn he literally smited to death an entire unit of Kommandos and finished off a trukk, gunned down 2 of my Koptas and was about to turn it around when in CC his daemon prince whiffed and my now exposed warboss didn't. Into my Turn my Orkz ran over his remaining units and wiped out his remaining forces except for a loan rubric squad. Turn 2 he could have deployed his Terminators but at that point there was no point since he had no chance of winning the objectives and realistically all my mek gunz were alive so it was just a matter of time before they ate Mega Kannonz.

3 Games in this tournament, 2 first turn concedes and a 2nd turn concede. Alphork strike remains undefeated

This message was edited 2 times. Last update was at 2021/11/21 23:06:06


 Tomsug wrote:
Semper krumps under the radar

 
   
Made in my
Fresh-Faced New User




SemperMortis wrote:
Finished up the tournament. Sadly I didn't draw a DE player or a DG player but I did play against a Meta Thousand Sons list AND a Meta Ad Mech force.

Game 1 was against another Ork player who was running Freeboota buggy Spam. I went first and turn 1 I was in his deployment zone and I had tagged 4 squadrons of buggies and killed his Warboss on Trike so he wasn't even able to call the speedwaaagh on his turn. On his turn he attempted to turn things around and when he hadn't killed enough to protect his remaining units he conceded at the end of turn 1.

Game 2 was against the Meta Ad-Mech list. 2 Flyers, chickens and lots of rangers backed up by buffing characters. I went second in this one, turn 1 he advanced his flyers to get into range of my mek gunz and was able to plink 2 off the table from the double mek gun squad i run. His chickens tried to ace a trukk and whiffed horribly. Everything else he directed into my in Cover Kommandos who did suffer some pretty hefty losses (about 12 dead total) but nowhere near enough. On my turn everything went forward and in the shooting phase I was able to down a flyer with my remaining Mek gunz, destroy a pair of chickenwalkers with my Koptas and get everything else into charge range so that in the charge phase I killed most of his rangers, the koptas had kamikaze'd into his other flyer and killed it and most importantly, my warbosses had been able to disembark before movement and get stuck in. End of turn 1 my opponent was down to a pair of chickens, a mob of rangers and not much else. He conceded end of turn 1.

Game 3 was against the Meta Thousand Sons list which heavily featured Rubric Marines, a Daemon Prince and a big unit of Termies along with some spawn to keep you away from his casting units. I was able to deploy my Kommandos last so my opponent wasn't able to shield his entire deployment forces with his spawn. Turn 1 I went first and was able to get stuck in with a pair of rubric squads and wiped them both. My shooting killed all his spawn and I was able to get a unit of trukkboyz and a ramming speed unit of Koptas into CC with ahriman which turned out to just be enough to finish him off. On his turn he literally smited to death an entire unit of Kommandos and finished off a trukk, gunned down 2 of my Koptas and was about to turn it around when in CC his daemon prince whiffed and my now exposed warboss didn't. Into my Turn my Orkz ran over his remaining units and wiped out his remaining forces except for a loan rubric squad. Turn 2 he could have deployed his Terminators but at that point there was no point since he had no chance of winning the objectives and realistically all my mek gunz were alive so it was just a matter of time before they ate Mega Kannonz.

3 Games in this tournament, 2 first turn concedes and a 2nd turn concede. Alphork strike remains undefeated


Is there a link to your list? I've tried searching through your older posts but not having much luck finding it. Thanks!
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

SemperMortis wrote:
Finished up the tournament. …..-

Congratulation!

10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






For those interested:

SemperMortis wrote:

3 Patrol Detachments.

3 Warbosses, 1 with mega armor.
3 Trukk Boyz (Nob 2x Choppa)
3x10 Kommandos (Nob W/PK, Bomb Squig)
3x3 Warbikers
3x3 DeffKoptas
3 KMK Mek Gunz
3 Trukkz

I Traded out the Stormboyz for more DeffKoptas/warbikes since they tended to draw fire and with their craptastic defense profile they died far too easily. This gives me a decent amount of anti-flyer firepower/CC ability, on a waaagh turn a Kopta gets 9 attacks at S6 with exploding 6s. And since they are vehicles you can Ramming speed them if you want.

Little sad about the Stormboyz not being worth taking since I have 60-70 of them

The point is not to go for objectives, its to krump your opponent's lines turn 1 with enough oomph to guarantee a victory. After that you can score at your own leisure since you have a lot of very fast units and the enemy can't stop you anymore.


Also another call out for those that missed it - please do the survey for updating the first post: https://freeonlinesurveys.com/s/1vzVzaZc
There already are 39 participants and so far the ratings are looking good. Outside of a few outliers (and me randomly forgetting the biker boss), its data will definitely go into the first post.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fr
Mekboy Hammerin' Somethin'






Congrats ! I prefer your "new" list without stormboyz. IMHO they are "just" action monkeys (very useful ones I use one or two mobs of 5 every game, deathskulls so they can also deny an objective or even hold one against a weak enemy units) because koptas are so much better at punching (our only two units which can go after 0-2 flyers in CC) - and they shoot-. For the alpha CC strike your list does, most def koptas over stormboyz.

I wasn't sold on koptas until recently but now I am onboard with them. I have like 10, too, and am currently rebasing them

SemperMortis Those three patrols are all Goff ? I must admit The CC potential of Goff koptas on a waagh turn is quite tempting, and the "no advance + charge" is not an issue on WTC tables when you have fly + 14 move + ramming speed

This message was edited 2 times. Last update was at 2021/11/22 15:54:56


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in us
Longtime Dakkanaut




 addnid wrote:
Congrats ! I prefer your "new" list without stormboyz. IMHO they are "just" action monkeys (very useful ones I use one or two mobs of 5 every game, deathskulls so they can also deny an objective or even hold one against a weak enemy units) because koptas are so much better at punching (our only two units which can go after 0-2 flyers in CC) - and they shoot-. For the alpha CC strike your list does, most def koptas over stormboyz.

I wasn't sold on koptas until recently but now I am onboard with them. I have like 10, too, and am currently rebasing them

SemperMortis Those three patrols are all Goff ? I must admit The CC potential of Goff koptas on a waagh turn is quite tempting, and the "no advance + charge" is not an issue on WTC tables when you have fly + 14 move + ramming speed


Yes, all of them are Goffs.

On a WAAAGH turn, a unit of 3 Goff Koptas get 27 attacks, 22.5 hits all at S6 -1AP So anything barring a medium/heavy vehicle is going to have a bad day. Thats 150pts killing on average almost 4 Marines, and their rokkitz average another 2.2 dead Marines. So 150pts has a roughly 120pt return turn 1 against a unit of Marines. They are fast, durable, and can be buffed with a few strats to really help them out. Ramming speed is just a nice little Middle finger to those who think they are safe at 9+ inches away for charge range.

9 of them provides a lot of cover for the trukkz and warbikers as well. They appear more deadly than the trukkz and warbikes, they easily have -1 to hit, their ramshackle is sometimes useful and they sit at that sweet spot of 4 wounds which means it takes a decent amount of firepower to remove them.

The biggest factor in this list is 2 fold. 1: its an alpha strike list. Everything is in your face turn 1. Its a massive threat overload. And 2: Defensive overload. Everything in this list is T5 and T6. Nothing is stronger, nothing is weaker. You literally have no great target for any weapons choice except maybe dedicated anti-vehicle weapons which can target the trukkz without any major inconvenience. But if you do, you ignore 9 Koptas/bikes and 30 kommandos who will be in your face turn 1 and none of them have less than a 4+ save turn 1

 Tomsug wrote:
Semper krumps under the radar

 
   
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Longtime Dakkanaut




I kinda like the new bloodaxe supplement… for 1 of those 3 patrols.. if you aren’t maxing out warlord traits extra kunnin is an auto 5 extra command points.

Straight shooter is better then shiny shoota relic

Surprise strat is phenominal on keeping kommandos alive with removing charge buffs and -1 to hit.

And spotted them is useful to remove cover…

Not sure if that’s worth losing +1 str on charge and exploding 6s… if the kultur was 12in then yea… but 18in is rarely useful especially for kommandos which are usually deployed in light cover already.

Stormboys would have been great in a speedmob… if they get the speedfreak keyword… they would be awesome.

This message was edited 2 times. Last update was at 2021/11/22 17:39:37


 
   
Made in us
Tough-as-Nails Ork Boy





Maine

Really like the idea of running Deffkoptas in lei of Stormboyz... especially since you already have 3x10 Boyz. I haven't seen deffkptas run yet much in 9th, and I haven't run them myself as I prefer maxed squads of bikers.


With the 3 trucks/trukkboyz I assume that your war bosses are riding with them. Do they just stay in the trucks t1 and then come out after? What ws your plan for them?

God is real! 
   
Made in us
Squishy Oil Squig




Ran a speedfreekz list at a local event this weekend. Went 100-x the first two games against TS and GK, but got smoked by admech last game. So I guess we aren't on an even footing yet.

This message was edited 1 time. Last update was at 2021/11/22 21:29:18


 
   
Made in us
Longtime Dakkanaut




 Kaptin_Grubkrumpa wrote:
Really like the idea of running Deffkoptas in lei of Stormboyz... especially since you already have 3x10 Boyz. I haven't seen deffkptas run yet much in 9th, and I haven't run them myself as I prefer maxed squads of bikers.


With the 3 trucks/trukkboyz I assume that your war bosses are riding with them. Do they just stay in the trucks t1 and then come out after? What ws your plan for them?


Bikers are ok, but they only really function if you are freeboota/speedwaaagh. 6 cost you 150pts, they will net you 72 shots during a speedwaaagh turn, thats only 24 hits, against T4 thats 16 wounds and at -1AP its 8dmg to a Marine unit. Take away the speedwaaagh and it goes down to 20 hits, 13 wounds and about 4 dmg to a Marine unit good but not great. And in CC...they mostly bounce off since they are just boyz so 3 attacks each with choppas and the nob gets 4, grand total of 15 attacks at S4 and 4 at S5. I played a game against an Ork army with my bikes and those Dakkagunz were just bouncing off everything. I targeted his bikes with mine and the -1 to hit cut that slim dmg in half, it was terrible.

I only use bikers for their speed/durability and their ability to tie things up in CC and not care about retaliatory fire. The Deffkoptas on the other hand are capable of inflicting serious dmg to a host of units. 150pts gets you 3 and you AVERAGE 12 shots and 4 hits, 3.3 wounds and 2.2 wounds for 2.2 dead Marines, in CC they get 27 attacks at S5 -1AP. They do dmg in both phases, they can ramming speed charge, they can fly, they have built in ramshackle and can have easy access to -1 to hit. Honestly I think they are slightly over priced in a competitive meta but not by much at all. In the new Army of Renown they are going to be amazing.


Automatically Appended Next Post:
oh, and as far as the Trukkz/warbosses. Yep, they start the game inside, and 1 almost always hops out to bum rush something someone left exposed Gotta remember, hop out 3, move 5, advance D6 and Charge. if No Mans land is 18' and they deploy close to the line its somewhat reliable, you just need a 3-4 advance to really have a good chance of getting stuck in .

This message was edited 1 time. Last update was at 2021/11/22 22:17:49


 Tomsug wrote:
Semper krumps under the radar

 
   
 
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