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Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

 Kaptin_Grubkrumpa wrote:
When a unit becomes trukk boyz does it lose its ability to benefit from the clan its a part of? IE no longer getting exploding 6s if part of a goff detachment. I'm confused about clan vs kulture.

I'm sure this has been answered ready in the thread, but I don't want to spend all day digging!

Cheers!


Yes.
Be careful with the Warbosses. They can be the Trukkboyz but than affect just another trukkboyz. But you can put them in the trukk as not trukboyz alongside the trukkboyz.


Automatically Appended Next Post:
Rare situation. Jidmah was wrong. And mee too.

Old ork boyz will be still available …
[Thumb - AA598895-35C9-43AC-8A03-04F2865F2E90.jpeg]

This message was edited 2 times. Last update was at 2021/12/30 16:31:10


10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in us
Longtime Dakkanaut




I hate to burst your bubble, but it says "staying on sale" yeah...because they have a stockpile of them they need to sell first, once that mold breaks or they need the time/infrastructure for something else those are gone.

Also on the Tau hammerhead, it impacts heavily the ork meta lists of spamming Buggies. Insta killing a 90pt model a turn is a good investment for them. Turn 1 they shoot and kill 3 buggies all from beyond the range of the buggies. Turn 2 they do it again.

the biggest factor in determining if these are good will be price. I they are 240+ maybe, but if they only get a 10-20% bump in price they will be super competitive.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Longtime Dakkanaut




I mean the hammer head is 3+ to hit w reroll. ork buggies still using that -1 to hit turn 1 strat… so we are at 4+ to hit w reroll and then a 2+ wound and then average 8 wounds with 3 mortals… so if it does hit and wound you are looking at 1 dead buggy for a unit that likely costs 200+. There are a lot of weapons including the old rail gun that was able to do this before… the big thing w this gun is ignoring invuls which I don’t really understand since that’s the point of mortal wounds….

Honestly I don’t think the hammerhead is going to be the problem .. if this is a sign of other units going up beware of units like the big battle suits.

Regarding the ork boy kit I think they saw the complaints online everywhere..about the new kit… however I agree the sale of this kit will probably only last as long as the mould holds up.. fortunately plastic injection moulds last a very long time (500k-1,000,000+ cycles).

This message was edited 3 times. Last update was at 2021/12/30 17:32:46


 
   
Made in us
Been Around the Block





Hopefully not off topic:
Santa brought me a BossBunka (because why not). The main model footprint is 4x3, but if the 'legs' are attached it grows to 6x6. At that size it can't be legally placed on a table w/o being too close to a terrain piece. Question: Is it acceptable to leave the legs (or buttresses or whatever they are) off, or is that modelling for advantage?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Goreshrek wrote:
Hopefully not off topic:
Santa brought me a BossBunka (because why not). The main model footprint is 4x3, but if the 'legs' are attached it grows to 6x6. At that size it can't be legally placed on a table w/o being too close to a terrain piece. Question: Is it acceptable to leave the legs (or buttresses or whatever they are) off, or is that modelling for advantage?


If you are leaving parts off to change the model's footprint, yeah that's modeling for advantage. Fortifications are pretty much worthless in matched play right now.

If you are playing garage hammer or narrative, I suggest giving the planet fall rules from Crusade Mission Pack: Containment a go, it has actually functional rules for fortifications.

Those things are ork head's tusks by the way.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Been Around the Block





Thanks for the response. That is what i was thinking. I pretty much play garage hammer, wanted to figure out a way to use it just because. And it would complement the squiggoth in my current army list. Doing the same list as everyone else is boring to me.
   
Made in us
Heroic Senior Officer





Western Kentucky

 Kaptin_Grubkrumpa wrote:
When a unit becomes trukk boyz does it lose its ability to benefit from the clan its a part of? IE no longer getting exploding 6s if part of a goff detachment. I'm confused about clan vs kulture.

I'm sure this has been answered ready in the thread, but I don't want to spend all day digging!

Cheers!

It is no longer part of their original clan in any way shape or form. Think of it as klan <trukk boyz>. For example if you take a warboss trukk boy, he'd only buff <trukk boyz> units. Hed get no access to the original klan's strats, relics, abilities, etc.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in fi
Locked in the Tower of Amareo





 Jidmah wrote:
Knights lose one knight if they are unlucky and then all three hamerheads die.

There is a 40% chance of the hammerhead failing to do damage, and you still get to do stuff like -1 damage or FNP.

If these guns see play at all, they will mostly hurt terminator armies like DG or GK.


How they die? Those 3 HH's will be shooting knight behind obscuring terrain. It would work vs targets that can't hide behind obscuring but knights HH's are just shooting all day long behind obscuring terrain and knights aren't exactly known for having LOS ignoring firepower.

Knight armies are the ones that are screwed most by HH's. Can't hide, can't shoot back at them, multiple screen units blocking charges for a while. 3+ to hit with reroll, way to get +1 to hit, 3+ to wound and CP reroll available.

2024 painted/bought: 109/109 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






That is also true for every other anti-tank weapon and they still manage. It's not like something like a PBC or doomsday ark or wazzbom can't do the exact same thing and we still see knights topping tournaments.

Hiding three tanks is not as easy as you make it sound.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in eu
Growlin' Guntrukk Driver with Killacannon





Prague

Snazzwagon - this buggy is currently pretty bad. I was thinking about why and how to improve it.

The answer is simple.

It needs more dakka

The weapon profile is stupid. 5/-2/2 is
1) duplicit with the squigbuggies
2) DMG weapons suffer by -1DMG everywhere around
3) for killing soft targets, S5 is pretty stupid
4) AP -2 shifted to -3 is also pretty much burried either by invu or simply because the default save of the right targets is pretty often on 6+/5+

What could shift the Snazzwagon to be great is Dakkajet weapon profile 6/-1/1

This will makes him long range GEQ killer and it becames usefull.

Something like Dakka 40/30 hur hur

10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I run it regularly, and honestly I don't think it's too bad. Not the best of the bunch, but you get your points worth of buggy. It also does some pretty nice vehicle shredding for me with the DS stratagem.

What would make it really cool though would be the ability to gain objective secured or perform actions as if it were infantry.

This message was edited 1 time. Last update was at 2021/12/31 15:28:43


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in eu
Rampagin' Boarboy





United Kingdom

 Tomsug wrote:
Snazzwagon - this buggy is currently pretty bad. I was thinking about why and how to improve it.

The answer is simple.

It needs more dakka

The weapon profile is stupid. 5/-2/2 is
1) duplicit with the squigbuggies
2) DMG weapons suffer by -1DMG everywhere around
3) for killing soft targets, S5 is pretty stupid
4) AP -2 shifted to -3 is also pretty much burried either by invu or simply because the default save of the right targets is pretty often on 6+/5+

What could shift the Snazzwagon to be great is Dakkajet weapon profile 6/-1/1

This will makes him long range GEQ killer and it becames usefull.

Something like Dakka 40/30 hur hur


I prefer the Snazzwagon over the KBB at the moment. For me it serves as kind of a middle ground between the Rukkatrukk and the Scrapjet. The Rukkatrukk sits back and pelts everything from out of sight, the Scrapjet gets in the opponents face and smashes stuff.

The Snazzwagon sits somewhere in between and plinks wounds off things that the Scrapjet has almost killed, or doubles down on what the Rukkatrukks are shooting at already.

The KBB feels like the outlier to me at the moment, but who knows how that will change in the coming months.
   
Made in eu
Growlin' Guntrukk Driver with Killacannon





Prague

Snazzwagon over KBB? Really? That is interesting!

I feel KBB in the same position between MSJ and RSB but I like his weapons more.

Rivetcannon is S7 so it hurts T3 pretty badly but do the damage to T6 and 7 too. And it' s long range, so it can shoot over the half of the field.

And the flamers …. You simply like them. Just the range is super stupid.

And - that is important - Spiked Ram!


Automatically Appended Next Post:
Do you play single SWG with the Kustom Job or squad?

This message was edited 1 time. Last update was at 2021/12/31 17:04:32


10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in us
Rampagin' Boarboy





United Kingdom

I just feel like the KBB doesn't really know what it wants to achieve. Having a big range in the main gun feels like it wants to sit back, but then you're wasting the four flamers and the ram. But then you get close to use the flamers and ram and it just dies. The gun also feels like it doesn't have enough shots, or have good enough shots for the quantity it already has.

The Snazzwagon just feels like a Rukkatrukk that has to have LOS, which is still a good thing in my opinion.

It might just be my garbage dice rolling that turns me away from the KBB, or I might just be using it completely wrong. Who knows.


Assuming SWG stands for Snazzwagon, I run a squad of two.

This message was edited 1 time. Last update was at 2021/12/31 17:07:30


 
   
Made in eu
Growlin' Guntrukk Driver with Killacannon





Prague

 Jidmah wrote:
I run it regularly, and honestly I don't think it's too bad. Not the best of the bunch, but you get your points worth of buggy. It also does some pretty nice vehicle shredding for me with the DS stratagem.

What would make it really cool though would be the ability to gain objective secured or perform actions as if it were infantry.


Yeah. That would be great.

Are you sure, you can use Wreckers on Snazzwagon?

10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in gb
Been Around the Block





Built my Kill Rig today, FYI if you are building this the instructions are terrible and wrong so get advice from someone who has built one.
   
Made in ca
Gargantuan Gargant






 Tomsug wrote:
 Jidmah wrote:
I run it regularly, and honestly I don't think it's too bad. Not the best of the bunch, but you get your points worth of buggy. It also does some pretty nice vehicle shredding for me with the DS stratagem.

What would make it really cool though would be the ability to gain objective secured or perform actions as if it were infantry.


Yeah. That would be great.

Are you sure, you can use Wreckers on Snazzwagon?


You shouldn't be able to AFAIK. A lot of the new strats only allow you to use it on CORE units.


Automatically Appended Next Post:
DoktaRoksta wrote:
Built my Kill Rig today, FYI if you are building this the instructions are terrible and wrong so get advice from someone who has built one.


Really? I haven't built mine yet, that's surprising since I thought that for the most part, GW instruction manuals have mostly gotten better compared to before. I know building the stompa was a bit of a pain the ass figuring out the angles of putting stuff together.

This message was edited 1 time. Last update was at 2021/12/31 22:41:45


 
   
Made in gb
Been Around the Block





 Grimskul wrote:


Really? I haven't built mine yet, that's surprising since I thought that for the most part, GW instruction manuals have mostly gotten better compared to before. I know building the stompa was a bit of a pain the ass figuring out the angles of putting stuff together.


Yeah, in the instructions some of the pieces are misnumbered, some aren’t numbered at all (in the instructions) and don’t put the heavy lobber mount where they tell you to or you can’t mount a heavy lobber there.


Automatically Appended Next Post:
Oh and you have to decide if you want it painted beautifully or you want it to play soon. I went with the latter

This message was edited 1 time. Last update was at 2021/12/31 23:15:54


 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Happy new Waaaaaagh!!

10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Tomsug wrote:
 Jidmah wrote:
I run it regularly, and honestly I don't think it's too bad. Not the best of the bunch, but you get your points worth of buggy. It also does some pretty nice vehicle shredding for me with the DS stratagem.

What would make it really cool though would be the ability to gain objective secured or perform actions as if it were infantry.


Yeah. That would be great.

Are you sure, you can use Wreckers on Snazzwagon?


Feth me, you're right. I didn't even notice the change to core only


Automatically Appended Next Post:
DoktaRoksta wrote:
Oh and you have to decide if you want it painted beautifully or you want it to play soon. I went with the latter


Yeah, that seems to be true for pretty much every newer model these days.

This message was edited 1 time. Last update was at 2022/01/01 10:38:38


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in eu
Growlin' Guntrukk Driver with Killacannon





Prague

 Afrodactyl wrote:
I just feel like the KBB doesn't really know what it wants to achieve. Having a big range in the main gun feels like it wants to sit back, but then you're wasting the four flamers and the ram. But then you get close to use the flamers and ram and it just dies. The gun also feels like it doesn't have enough shots, or have good enough shots for the quantity it already has.

The Snazzwagon just feels like a Rukkatrukk that has to have LOS, which is still a good thing in my opinion.

It might just be my garbage dice rolling that turns me away from the KBB, or I might just be using it completely wrong. Who knows.


Assuming SWG stands for Snazzwagon, I run a squad of two.


Yeah, it is a lot about finding the buggy the right position in the list and plan you play.

I usually play some kind of Hammer and Envil and KBBs are the Hammer. I start the main attack on one side with scrapjets and tons of koptas. KBBs are the onlyone who goes the other side alongisde the small biker squads. Later the koptas jumps to their side and hammer hit the envil. Flamers cuts the geqs on the weaker flank of the opponents army, rivetcannon do the autocannon thinks.

The situation is, that the Snazzwagon is the only buggy I do not have yet. And I wanna paint them this winter/spring. But I struggle to find them the spot in my list…

Anyway, all buggies definitely needs more dakka

10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in us
Longtime Dakkanaut




I’m ok with a snazzwagon becoming a grounded Dakkajet instead of a squigbuggy that can’t shoot out of sight.

Even if the squigbuggy goes up in Points the snazzwagon being a cheaper squigbuggy still doesn’t have a great role…

Change the Mek speshul to 18/14 Dakka str6 -1 and 1 damage With the kustom job being 20/16.
   
Made in dk
Longtime Dakkanaut




Danmark

gungo wrote:
I’m ok with a snazzwagon becoming a grounded Dakkajet instead of a squigbuggy that can’t shoot out of sight.

Even if the squigbuggy goes up in Points the snazzwagon being a cheaper squigbuggy still doesn’t have a great role…

Change the Mek speshul to 18/14 Dakka str6 -1 and 1 damage With the kustom job being 20/16.


that is if all the buggies dont go up in points (or if any at all does).

Because right now both the snazzwagon and squigbuggy cost the same.

Who ever thought that was a good idea i dont know. The squigbuggy is surperior.

This message was edited 1 time. Last update was at 2022/01/01 16:34:17


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Poxed Plague Monk




san diego

DoktaRoksta wrote:
Built my Kill Rig today, FYI if you are building this the instructions are terrible and wrong so get advice from someone who has built one.


built mine about a month ago and noticed that the instructions mislabelled some of the part numbers. Also, whoever designed the tower retaining cables didn't account for how fiddly they would be when transporting the model.

for 40k

skaven for fantasy. for the under empire!........but it isn't a game anymore.

for infinity 
   
Made in ie
Regular Dakkanaut




Rules https://docs.google.com/document/u/0/d/1C8U4UF43vUg3Z66br6ve7Vwy9oh2NKtSwi4TXmI-YgQ/mobilebasic and terrain https://docs.google.com/document/u/0/d/1oc3EBB9Qi0a-gLbOyNE--H5neAzk0FxiTiHucr8Ygrw/mobilebasic packs are up for the tournament I'm going to on Friday. I'm running a bike heavy speed mob list
Spoiler:

++ Outrider Detachment 0CP (Orks) [54 PL, 12CP, 1,010pts] ++

+ Configuration +

Army of Renown - Speed Freeks Speed Mob

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Clan Kultur: Evil Sunz

Detachment Command Cost

+ HQ +

Warboss on Warbike [6 PL, 115pts]: Fasta Than Yooz (Evil Sunz), Power Klaw, Rezmekka's Redder Paint (Evil Sunz), Warlord

+ Fast Attack +

DeffKoptas [12 PL, 255pts]
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta w/ KMB and Big Bomb: Big Bomb

Warbikers [12 PL, 230pts]
. Boss Nob: Big Choppa
. 8x Warbiker w/ Choppa: 8x Choppa, 16x Dakkagun

Warbikers [12 PL, 205pts]
. Boss Nob: Big Choppa
. 7x Warbiker w/ Choppa: 7x Choppa, 14x Dakkagun

Warbikers [12 PL, 205pts]
. Boss Nob: Big Choppa
. 7x Warbiker w/ Choppa: 7x Choppa, 14x Dakkagun

++ Outrider Detachment -3CP (Orks) [49 PL, -5CP, 990pts] ++

+ Configuration +

Clan Kultur: Freebooterz

Detachment Command Cost [-3CP]

+ HQ +

Warboss on Warbike [6 PL, -2CP, 115pts]: Da Killa Klaw, Power Klaw, Speed King (Speed Mob), Stratagem: Big Boss, Stratagem: Extra Gubbinz

+ Fast Attack +

DeffKoptas [12 PL, 250pts]
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta

Kustom Boosta Blastas [4 PL, 80pts]: Pyromaniacs
. Kustom Boosta Blastas

Rukkatrukk Squigbuggies [7 PL, 115pts]: Nitro Squigs
. Rukkatrukk Squigbuggy

+ Flyer +

Wazbom Blastajet [10 PL, 220pts]: 2x Tellyport Mega-Blastas, Blastajet Force Field, Supa Shoota

Wazbom Blastajet [10 PL, 210pts]: 2x Tellyport Mega-Blastas, Stikkbomb Flinga, 2x Supa Shoota

++ Total: [103 PL, 7CP, 2,000pts] ++


Any thoughts and suggestions welcome. I've submitted my list so that can't change but thoughts on secondaries and any issues with the terrain are appreciated.
   
Made in dk
Longtime Dakkanaut




Danmark

CaptainO wrote:
Rules https://docs.google.com/document/u/0/d/1C8U4UF43vUg3Z66br6ve7Vwy9oh2NKtSwi4TXmI-YgQ/mobilebasic and terrain https://docs.google.com/document/u/0/d/1oc3EBB9Qi0a-gLbOyNE--H5neAzk0FxiTiHucr8Ygrw/mobilebasic packs are up for the tournament I'm going to on Friday. I'm running a bike heavy speed mob list
Spoiler:

++ Outrider Detachment 0CP (Orks) [54 PL, 12CP, 1,010pts] ++

+ Configuration +

Army of Renown - Speed Freeks Speed Mob

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Clan Kultur: Evil Sunz

Detachment Command Cost

+ HQ +

Warboss on Warbike [6 PL, 115pts]: Fasta Than Yooz (Evil Sunz), Power Klaw, Rezmekka's Redder Paint (Evil Sunz), Warlord

+ Fast Attack +

DeffKoptas [12 PL, 255pts]
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta w/ KMB and Big Bomb: Big Bomb

Warbikers [12 PL, 230pts]
. Boss Nob: Big Choppa
. 8x Warbiker w/ Choppa: 8x Choppa, 16x Dakkagun

Warbikers [12 PL, 205pts]
. Boss Nob: Big Choppa
. 7x Warbiker w/ Choppa: 7x Choppa, 14x Dakkagun

Warbikers [12 PL, 205pts]
. Boss Nob: Big Choppa
. 7x Warbiker w/ Choppa: 7x Choppa, 14x Dakkagun

++ Outrider Detachment -3CP (Orks) [49 PL, -5CP, 990pts] ++

+ Configuration +

Clan Kultur: Freebooterz

Detachment Command Cost [-3CP]

+ HQ +

Warboss on Warbike [6 PL, -2CP, 115pts]: Da Killa Klaw, Power Klaw, Speed King (Speed Mob), Stratagem: Big Boss, Stratagem: Extra Gubbinz

+ Fast Attack +

DeffKoptas [12 PL, 250pts]
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta

Kustom Boosta Blastas [4 PL, 80pts]: Pyromaniacs
. Kustom Boosta Blastas

Rukkatrukk Squigbuggies [7 PL, 115pts]: Nitro Squigs
. Rukkatrukk Squigbuggy

+ Flyer +

Wazbom Blastajet [10 PL, 220pts]: 2x Tellyport Mega-Blastas, Blastajet Force Field, Supa Shoota

Wazbom Blastajet [10 PL, 210pts]: 2x Tellyport Mega-Blastas, Stikkbomb Flinga, 2x Supa Shoota

++ Total: [103 PL, 7CP, 2,000pts] ++


Any thoughts and suggestions welcome. I've submitted my list so that can't change but thoughts on secondaries and any issues with the terrain are appreciated.


Go for 54 bikers by fielding warbikers and nobs on warbikes.

Not that i know if its good or bad but because bikers! and waaagh!

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in ie
Regular Dakkanaut




List has been submitted so I'm locked into what I'm playing. Nob bikers are are not great.
   
Made in dk
Longtime Dakkanaut




Danmark

CaptainO wrote:
List has been submitted so I'm locked into what I'm playing. Nob bikers are are not great.


it was a joke though..

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Tough-as-Nails Ork Boy





Maine

CaptainO wrote:
Rules https://docs.google.com/document/u/0/d/1C8U4UF43vUg3Z66br6ve7Vwy9oh2NKtSwi4TXmI-YgQ/mobilebasic and terrain https://docs.google.com/document/u/0/d/1oc3EBB9Qi0a-gLbOyNE--H5neAzk0FxiTiHucr8Ygrw/mobilebasic packs are up for the tournament I'm going to on Friday. I'm running a bike heavy speed mob list
Spoiler:

++ Outrider Detachment 0CP (Orks) [54 PL, 12CP, 1,010pts] ++

+ Configuration +

Army of Renown - Speed Freeks Speed Mob

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Clan Kultur: Evil Sunz

Detachment Command Cost

+ HQ +

Warboss on Warbike [6 PL, 115pts]: Fasta Than Yooz (Evil Sunz), Power Klaw, Rezmekka's Redder Paint (Evil Sunz), Warlord

+ Fast Attack +

DeffKoptas [12 PL, 255pts]
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta w/ KMB and Big Bomb: Big Bomb

Warbikers [12 PL, 230pts]
. Boss Nob: Big Choppa
. 8x Warbiker w/ Choppa: 8x Choppa, 16x Dakkagun

Warbikers [12 PL, 205pts]
. Boss Nob: Big Choppa
. 7x Warbiker w/ Choppa: 7x Choppa, 14x Dakkagun

Warbikers [12 PL, 205pts]
. Boss Nob: Big Choppa
. 7x Warbiker w/ Choppa: 7x Choppa, 14x Dakkagun

++ Outrider Detachment -3CP (Orks) [49 PL, -5CP, 990pts] ++

+ Configuration +

Clan Kultur: Freebooterz

Detachment Command Cost [-3CP]

+ HQ +

Warboss on Warbike [6 PL, -2CP, 115pts]: Da Killa Klaw, Power Klaw, Speed King (Speed Mob), Stratagem: Big Boss, Stratagem: Extra Gubbinz

+ Fast Attack +

DeffKoptas [12 PL, 250pts]
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta

Kustom Boosta Blastas [4 PL, 80pts]: Pyromaniacs
. Kustom Boosta Blastas

Rukkatrukk Squigbuggies [7 PL, 115pts]: Nitro Squigs
. Rukkatrukk Squigbuggy

+ Flyer +

Wazbom Blastajet [10 PL, 220pts]: 2x Tellyport Mega-Blastas, Blastajet Force Field, Supa Shoota

Wazbom Blastajet [10 PL, 210pts]: 2x Tellyport Mega-Blastas, Stikkbomb Flinga, 2x Supa Shoota

++ Total: [103 PL, 7CP, 2,000pts] ++


Any thoughts and suggestions welcome. I've submitted my list so that can't change but thoughts on secondaries and any issues with the terrain are appreciated.


Very similar to the list I currently run. I've found that people have a really hard time shifting the maxed squads of bikers. But my local meta doesn't have any of the heavy hitters you'll see in tournament (Druhkari, Ad Mech).

I like the double wazbomb. I was running a dakkajet and wazbomb, but it was too much mid range firepower and not enough antitank.

God is real! 
   
Made in ie
Regular Dakkanaut




Gotcha.

An all bike army would be the dream alrite. The nob bikers are woeful. They need to be minus 1.

If anyone has suggestions for priority targets against drukhari thicc city it'd be helpful.

I've been toying with paying 3 CP to start the planes off the board trying to hide the rest but that only works if they opponent doesn't have indirect fire.
   
 
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