Had another game today against Tau, again trying how horde would work.
Tripple Blood Axe patrol:
Tau had all the Crisis cheese you could imagine as Farsight allied world:
Mission was death & zeal (the circle deployment one) so i was fairly close with a lot of stuff.
5 + 3 + 3 of his Crisis were waiting in Manta strike and all Crisis units and Commanders had 2-4 Drones with a mix of mostly shield drones and a few marker drones.
Da plan was having lots of
CP with the various relics / traits and utilise the good
BA strats.
Also my 3
MA HQ`s were the TTL targets as i kept all other stuff under 115 points (thus only 9 Kommandos)
We both took TTL, RND and Stranglehold as secondaries.
He deployed his Stealthsuits first, so i had not many great angles for my Kommandos. I went first and called da Waaagh, killing all Kroot but 1 squad and 3 units charging his
CIB / Flamer / Plasma squad. 1 mob died to overwatch, the others killed all the dones but the chef with 2+ & 4+++ tanked the rest of my attacks.
I had hold back 10 Stormboys, 10 Kommandos, 2 x 3 Bikers, 10 Boys and 30 Getchin for later turns and used them for screening and RND.
His second turn he killed 15 Stormboys, 20 Kommandos and 10 Boys.
His Flamer Commander failed to kill the Stormboys he had intervened into in my turn and with 2 turns of mellee and using Youngbloods twice i was able to finish him of in his turn because of his poor saves.
My second turn the remaining Stormboys managed to sneak behind him and kill the Ethereal.
1 Trukk ate the Overwatch of the big Crisis Team, but both Warboss and other Boys failed to make the 9" & 8" charges.
But i had 4/5 objectives, a good amount of infantry left and was pushing him back hard.
With a few sneaky advances and good charges / pile ins i was able to screen out the whole table, so his second turn none of his Crisis could enter the table. This was a huge advantage, while i would not do much more damage it helped scoring and prevent him from scoring a lot.
In his turn he killed the remaining Stormboys and small stuff near his army, but since i managed to tag only single models in his units he could not shoot a lot in close combat and with his Crisis Commander dead he lost the ability to fall back and shoot.
He killed all immidate threads but overall it was ok for me.
Turn 3 i was not able to screen out the whole table, but i used the remaining units to block everything but a 6"x12" square far back in his deployment zone.
Another Trukk died in Overwatch but the Warboss only killed one Crisis while i needed all other units to score and screen.
His turn 3 reserves arrived and i lost the Warboss, all remaining Kommandos, Stormboys and Boys and had only 30 Gretchin, the Wyrdboy and the two Meks left.
My 4th turn i managed to sneak off a last Stranglehold and pulled back my two TTL Meks while jumping 10 Gretchin onto an objective doing no damage.
Now with the table open he tried to score as much as possible and the Tau managed to score 14 primaries each turn 4+5 and finally some stranglehold and RND, but the gap was too big.
His last shooting unit managed to kill the Cybork Big Mek after auto advancing 6" with a strat who failed 4 out of 6 invuls, otherwise i would have scored 10 for TTL.
In the end i won 85:73 but had only 1 Mek, 1 Wyrdboy and 10 Gretchin left. Only things i had killed were all the Kroot, the Crisis Commander, the Ethereal and 1 Crisis model.
But hey, the plan worked!
Fazit for me: The output of a Farsight Crisis list is scary as hell and they are pretty tanky on top of that. Being Goffs would get me a bit more damage, but hosetly it doesn`t matter that much and the
BA flexibility is worth it.
If you face Tau you absolutely need to know how to max out movement and especially pile ins and consolidation moves. He can only shoot in engagement range, so try to tag as few models as possible and kill as many of your models in engagement range as possible in your turn, as it will minimise his shooting, especially if he fails to remember to use all of his 6" free movement. Use his drones to tag him as much as possible, it`s possible to tag them without any of his models being able to shoot at all.
The Tau Commanders hand out different buffs. Kill those that work against you (Crisis Commander = fall back & shoot, Enforcer hands out ObSec, Coldstar gives an 8" advance).
Try to moveblock his RND units, i was able to prevent RND turns 2 + 3. Look out as the Ethereal has an shoot & action ability wich can make for sneaky RND plays combined with 8" (Coldstar) or 6" (strat) auto advance and still shooting while Mont`Ka (turn 1-3) being also a thing to look out for when screening and when the Tau is trying to set up later RND actions.
You might see deepstriking Vespids for that as well, and you need to prevent any scoring you can, so ty to keep that screen up. Remember RND needs to be 6" away from other quarters, so it`s not that hard to block it at least when you have enough stuff left.
Mont`Ka buffs only work on the nearest eligable unit, thats also a good way to deny extra damage if you get small units in the way or use trukks for that.
If you have big guns, shoot Big Shootas first. As soon as he decides to tank it with the tanky Crisis in each unit (he can have 1/3 models with a 2+ and 1 dude in the army with a once-per-game 4+++ upgrade), shoot big guns next, even if he has not lost ony wounds, he still must allocate the next wounds on that model.
Also remember Ramming Speed and Da crushing armour + other
MW sources. All of them are gold.
I`m actually considering Dakkajes as a unit to remove Drones, even the humble Squigbuggy might be an option the chip them off.
But prepare for a lot of damage to bounce off, so if you can`t kill him rather use your stuff to kill his Kroot units. Those are the ones that help him score and as soon as those are dead the juice targets need to commit to that dirty work.
Stealth suits can have an upgrade that allows him to deep strike turn 1 and they can infiltrate. So if you deploy first, instantly use 1 Mob of Kommandos to screen out the worst shooting angle you can imagine. And if you have the chance to take them out turn 1, do it. Be aware of the -1 to hit in shooting and close combat though. Besides that they have solid overwatch and can take shield drones as well.
In the regular lists Tau have 1 option to fall back & shoot and 1 option for shoot and do actions, so try to use that against him. Both are Command Phase abilities with Ethereal 6" and Commander 9" range, so check what units might profit and which won`t.
Tau probably will outshoot you, which makes them really scary in the meta right now, but they are still bad at scoring. They can easily win by shooting all your stuff turn 1-3, but need to score turn 4-5. Keep that in mind, go for 4
VP instead of a unsafe charge if you`re unsure and you will change the game in your favor.
Your list needs to have a solid gameplan for all missions. Some prevent scouting, some have 5 or 6 objectives, so look at all of them and think whats the most i can score without killing stuff. Especially against Tau you won`t get more than 5-10 for any kill secondary, unless they really spam infantry or you feel confident you can kill lots of Crisis. Squads of 3 will give away 2
VP and squads of 5 3
VP, but those big squads will probably be TTL targets and often stay out of line of sight, stay back and occasionally get the 5+++ prayer by the Ethereal if they might get in danger. With all the Drones and the Kroot i would have barely get over 50 wounds for just 6
VP, all my other secondaries had at least 5
VP (bad luck TTL) and the 8 for RND.
Today it went well, but
tbh even if i would`t have lost the Mek it would still only have been about 15
VP difference and besides 2 failed charges it went nearly perfect today.
He made a few little mistakes (falling back and staying in melee with the Commander to flame away Stormboys was a bit risky and he should have just deployed the second squad of 5 Crisis with Airburst) but i did so as well, so there really isn`t much room for much error. Also it is really tight on a clock, the game took about 3-3,5h i guess.
I guess the horde list might work, especially if the Tau player does not know very well what to do against that, but i think i will still switch for Speedmob for the next tournament.
Hopefully i can get a few games in against Custodes, Crusher Stampede and Eldar. Might change my mind if that goes well.