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![[Post New]](/s/i/i.gif) 2022/04/20 16:52:32
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Regular Dakkanaut
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tulun wrote:Huge deal.
Speed Mob's life is nearing an end -- It'll expire end of this year.
For the health of the Ork codex, this is for the best, as it is the only thing propping up Ork win rates. It needs to retire.
Where was this? Man I barely even had a chance to try it out, then I get to go back to playing my Evil Sunz as slow freekz again.
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![[Post New]](/s/i/i.gif) 2022/04/20 17:04:19
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Flashy Flashgitz
North Carolina
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Madjob wrote:tulun wrote:Huge deal.
Speed Mob's life is nearing an end -- It'll expire end of this year.
For the health of the Ork codex, this is for the best, as it is the only thing propping up Ork win rates. It needs to retire.
Where was this? Man I barely even had a chance to try it out, then I get to go back to playing my Evil Sunz as slow freekz again.
Downloads section of Warhammer Community.
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![[Post New]](/s/i/i.gif) 2022/04/20 17:22:24
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Mekboy on Kustom Deth Kopta
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I mean, still another 8+ months before tis gone, though even with it i don't think orks will be on a level playing field and always in an uphill battle to reach upper placement at a tournament. def good for pickup games and being able to hang with the casual levels of play though
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![[Post New]](/s/i/i.gif) 2022/04/20 17:45:34
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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tulun wrote:Huge deal.
Speed Mob's life is nearing an end -- It'll expire end of this year.
For the health of the Ork codex, this is for the best, as it is the only thing propping up Ork win rates. It needs to retire.
I get the impression that date is just for that document since it doesn’t appear they plan on updating it much.
It basically says every supplement expires in 2023…. That’s not usually the case unless 10th edition is coming January 2023.
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![[Post New]](/s/i/i.gif) 2022/04/20 17:47:05
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Flashy Flashgitz
North Carolina
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Speed mob is probably dead competitively even with the supplement. Armor of contempt laughs at buggy and kopta shooting.
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![[Post New]](/s/i/i.gif) 2022/04/20 17:48:39
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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gungo wrote:tulun wrote:Huge deal.
Speed Mob's life is nearing an end -- It'll expire end of this year.
For the health of the Ork codex, this is for the best, as it is the only thing propping up Ork win rates. It needs to retire.
I get the impression that date is just for that document since it doesn’t appear they plan on updating it much.
It basically says every supplement expires in 2023…. That’s not usually the case unless 10th edition is coming January 2023.
Keep in mind, the books are officially out of print on the GW site. Means it would be awkward for new players / new people to an army to use all, if not the best stuff, since you're required to have the physical books at GW events.
It also means they have less books they have to FAQ / maintain if they are shifted to narrative / casual play only.
It could also be an indication 10th is coming in 2023 yes.
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![[Post New]](/s/i/i.gif) 2022/04/20 17:59:29
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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tulun wrote:gungo wrote:tulun wrote:Huge deal.
Speed Mob's life is nearing an end -- It'll expire end of this year.
For the health of the Ork codex, this is for the best, as it is the only thing propping up Ork win rates. It needs to retire.
I get the impression that date is just for that document since it doesn’t appear they plan on updating it much.
It basically says every supplement expires in 2023…. That’s not usually the case unless 10th edition is coming January 2023.
Keep in mind, the books are officially out of print on the GW site. Means it would be awkward for new players / new people to an army to use all, if not the best stuff, since you're required to have the physical books at GW events.
It also means they have less books they have to FAQ / maintain if they are shifted to narrative / casual play only.
It could also be an indication 10th is coming in 2023 yes.
It’s not just 2023. It’s every book expires on January 2023. It doesn’t make sense especially when they still allow in this document Army supplements from 8th edition. It’s a placeholder date unless they just plan to reset all rules in January.
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This message was edited 1 time. Last update was at 2022/04/20 18:00:44
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![[Post New]](/s/i/i.gif) 2022/04/20 18:16:57
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Flashy Flashgitz
North Carolina
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gungo wrote:tulun wrote:gungo wrote:tulun wrote:Huge deal.
Speed Mob's life is nearing an end -- It'll expire end of this year.
For the health of the Ork codex, this is for the best, as it is the only thing propping up Ork win rates. It needs to retire.
I get the impression that date is just for that document since it doesn’t appear they plan on updating it much.
It basically says every supplement expires in 2023…. That’s not usually the case unless 10th edition is coming January 2023.
Keep in mind, the books are officially out of print on the GW site. Means it would be awkward for new players / new people to an army to use all, if not the best stuff, since you're required to have the physical books at GW events.
It also means they have less books they have to FAQ / maintain if they are shifted to narrative / casual play only.
It could also be an indication 10th is coming in 2023 yes.
It’s not just 2023. It’s every book expires on January 2023. It doesn’t make sense especially when they still allow in this document Army supplements from 8th edition. It’s a placeholder date unless they just plan to reset all rules in January.
Some books actually expire in June of 2023.
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![[Post New]](/s/i/i.gif) 2022/04/20 18:20:13
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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Dendarien wrote:Speed mob is probably dead competitively even with the supplement. Armor of contempt laughs at buggy and kopta shooting.
If this is the case boy oh boy, the bottom is going to look grim.
I think Boom Boys *can* help a bit but it might not be enough.
I suspect we're going to be on the bottom of the heap though with Necrons and Chaos Daemons. Post codex, I reckon Knights / Chaos Knights will get the jump on us.
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This message was edited 1 time. Last update was at 2022/04/20 18:20:25
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![[Post New]](/s/i/i.gif) 2022/04/20 18:58:38
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Stabbin' Skarboy
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Chaos is prob gonna be a tough matchup if they play melee. They’d be ignoring most of our melee arsenal then shred us in melee.
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"Us Blood Axes hav lernt' a lot from da humies. How best ta kill 'em, fer example."
— Korporal Snagbrat of the Dreadblade Kommandos |
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![[Post New]](/s/i/i.gif) 2022/04/20 19:49:31
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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Chaos is getting a massive amounts of updates and models soon…
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![[Post New]](/s/i/i.gif) 2022/04/20 19:59:00
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Growlin' Guntrukk Driver with Killacannon
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I don' t see the reason, why the Speed Mob should be dead. Speed Mob has the right weapons to kill AOC stuff. I play Speed Mob and already did it.
I think it is great news that Speed Mob and Blood Axe suplement will be valid at least to next the January. It ' s more than I expected. Now we can make some plans and make more buggies!
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![[Post New]](/s/i/i.gif) 2022/04/20 20:36:38
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Gargantuan Gargant
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It's really bad how quickly GW are going through their physical rulesets, their shelf-life was never that long to begin with but they're churning through them at such a rate and invalidating them with such large sweeping updates that there's very little incentive to not just use sites like wahapedia to actually have up to date rulesets. I'm wondering if GW will be forced at some point in 10th ed to resort to a proper living ruleset at some point because I'm sure people are sick of the level of rules churn that is going on right now.
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![[Post New]](/s/i/i.gif) 2022/04/20 20:50:16
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Regular Dakkanaut
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Dendarien wrote:Speed mob is probably dead competitively even with the supplement. Armor of contempt laughs at buggy and kopta shooting.
Woah, that's a bit excessive. Keep in mind that quins, custodes and tau have categorically gotten worse since last week and its only really the MEQs and guard (who were pretty trash last week) who have gotten better.
Armies above are down, armies below are up that's what happens when you sit as a high B tier low A tier army. Don't get me wrong beating MEQs will be harder but it's not impossible. Previously custodes were hard to beat but again not impossible, they've become a lot more beatable now.
Regarding deffkoptas being underpowered, ap-3 for two turns (with ap-4 for the boomboyz) and access to mortal wounds for a 1cp strat means they can still cause MEQs major issues.
I'm running a RTT on Saturday so I may eat my words but from the game I played last week we're ok.
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![[Post New]](/s/i/i.gif) 2022/04/20 21:34:29
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Flashy Flashgitz
North Carolina
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It will always be dependent on your local meta and your expectations, but there are a lot of forces moving against speed mob right now. Competitive marine lists will be very resilient to AP 1 and 2 shooting and even AP3 depending on how well they can grab cover. Everyone will start teching even more weapons that are good into buggies/koptas/bikes as they gear up to shoot marines, crisis suits, and tyranid big bugs. Tau really lost nothing into orks. Tau was already very efficient at shooting ork vehicles and will only be bringing more of those weapons in the future. If you're just playing games at the store vs unoptimized lists you'll be fine, but against the real A tier armies and even some of the B tier armies I think speed mob is going to struggle to get the damage output it needs.
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This message was edited 1 time. Last update was at 2022/04/20 21:34:38
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![[Post New]](/s/i/i.gif) 2022/04/20 22:50:56
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Battlewagon Driver with Charged Engine
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Mmm, not sure if i'd say speedmob is dead. But it's toolbox is a bit weaker for sure. It's anti infantry won't be as affective against a huge chunk of armies, bikers losing a lot of what made them good, access to like 16 ap-1 attacks per model a turn if you can charge after shooting.
It's anti tank is still okay with the wazboms, rokkits and shokk rifles. To say nothing of it's mortal wound capacity.
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![[Post New]](/s/i/i.gif) 2022/04/21 12:06:33
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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Speedmob is the only ork list left that’s mildly competitive…but the options are more limited.
I mean ap-2 koptas that are ap-3 for 2 turns.with drive by Dakka and crashing through are still great.. not every kopta needs to be ap-3 and ap-4 for 2 turns.
scrapjets are similar and still great…
Wazboms are still great…
Warboss on bikes are still great…
The only issue is that warbikers shooting sucks even during a speedwaaagh… (-1ap) but they always sucked at shooting.. I mean squigbuggies are dead now and Dakkajets have a more limited target pool with power armor change.
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This message was edited 1 time. Last update was at 2022/04/21 12:07:05
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![[Post New]](/s/i/i.gif) 2022/04/21 13:17:29
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Mekboy on Kustom Deth Kopta
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gungo wrote:Speedmob is the only ork list left that’s mildly competitive…but the options are more limited.
I mean ap-2 koptas that are ap-3 for 2 turns.with drive by Dakka and crashing through are still great.. not every kopta needs to be ap-3 and ap-4 for 2 turns.
scrapjets are similar and still great…
Wazboms are still great…
Warboss on bikes are still great…
The only issue is that warbikers shooting sucks even during a speedwaaagh… (-1ap) but they always sucked at shooting.. I mean squigbuggies are dead now and Dakkajets have a more limited target pool with power armor change.
beg to differ on the speedwaagh being the only option, its probably our most commonly used one and what people are used to as it resembles what worked before. I think its outclassed by the mortal wound spam list now. I think there may be a place for a killrig getting booted for trukkboyz and some komandoes but i am still working on it.
mozrog (warlord) and wurrboy as HQs
3x beast snagga boyz
3x killrigs
3x squighog boyz
3x squighog nobz
2x blitza bommers
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![[Post New]](/s/i/i.gif) 2022/04/21 13:44:19
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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G00fySmiley wrote:gungo wrote:Speedmob is the only ork list left that’s mildly competitive…but the options are more limited.
I mean ap-2 koptas that are ap-3 for 2 turns.with drive by Dakka and crashing through are still great.. not every kopta needs to be ap-3 and ap-4 for 2 turns.
scrapjets are similar and still great…
Wazboms are still great…
Warboss on bikes are still great…
The only issue is that warbikers shooting sucks even during a speedwaaagh… (-1ap) but they always sucked at shooting.. I mean squigbuggies are dead now and Dakkajets have a more limited target pool with power armor change.
beg to differ on the speedwaagh being the only option, its probably our most commonly used one and what people are used to as it resembles what worked before. I think its outclassed by the mortal wound spam list now. I think there may be a place for a killrig getting booted for trukkboyz and some komandoes but i am still working on it.
mozrog (warlord) and wurrboy as HQs
3x beast snagga boyz
3x killrigs
3x squighog boyz
3x squighog nobz
2x blitza bommers
I dont see the wurrboy being efficient when we have kill rigs. the same abilities cant be cast at twice anyway. The wurrboy is also too slow to get in to range as the wurrboys spells are very short ranged.
The killrigs still work though.
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Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2022/04/21 14:11:56
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Mekboy on Kustom Deth Kopta
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wurrboy is basically just a 70 point smite that fits the rest of the build. its not my set in stone list yet so he is not necessarily a must take. He does seem to be doing work, his eye when it hits is nice, str 6 ap-3 damage D3 only gets a couple hits a game but can whittle something down or help chip down a screening unit. coupled with those reasonably reliable smites and he earns back his points while often making it to the end of the game alive.
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![[Post New]](/s/i/i.gif) 2022/04/21 14:12:52
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Regular Dakkanaut
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"the mortal wound spam list " : what is this list ?
MABoss, nob on smashasquig, buggies (those with MW on charge), Bomber, wurrboy ... ?
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![[Post New]](/s/i/i.gif) 2022/04/21 14:22:27
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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G00fySmiley wrote:wurrboy is basically just a 70 point smite that fits the rest of the build. its not my set in stone list yet so he is not necessarily a must take. He does seem to be doing work, his eye when it hits is nice, str 6 ap-3 damage D3 only gets a couple hits a game but can whittle something down or help chip down a screening unit. coupled with those reasonably reliable smites and he earns back his points while often making it to the end of the game alive.
I would probably just use a normal weirdboy with fist of gork and warpath if smite was the only thing you wanted from him then. At least those 2 spells are good buffs.
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Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2022/04/21 14:37:32
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Mekboy on Kustom Deth Kopta
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worth experimenting, though then he can't get in a killring when needing to move. doesn't always do that in current list though as he is out of a transport to start and cannot fit in one.
will experiment with it as i swap a trukkboy for a beassnagga squad and a kill rig and see what else i end up with
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![[Post New]](/s/i/i.gif) 2022/04/21 22:11:59
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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G00fySmiley wrote:gungo wrote:Speedmob is the only ork list left that’s mildly competitive…but the options are more limited.
I mean ap-2 koptas that are ap-3 for 2 turns.with drive by Dakka and crashing through are still great.. not every kopta needs to be ap-3 and ap-4 for 2 turns.
scrapjets are similar and still great…
Wazboms are still great…
Warboss on bikes are still great…
The only issue is that warbikers shooting sucks even during a speedwaaagh… (-1ap) but they always sucked at shooting.. I mean squigbuggies are dead now and Dakkajets have a more limited target pool with power armor change.
beg to differ on the speedwaagh being the only option, its probably our most commonly used one and what people are used to as it resembles what worked before. I think its outclassed by the mortal wound spam list now. I think there may be a place for a killrig getting booted for trukkboyz and some komandoes but i am still working on it.
mozrog (warlord) and wurrboy as HQs
3x beast snagga boyz
3x killrigs
3x squighog boyz
3x squighog nobz
2x blitza bommers
Trukk boys are a wet sock now and
Beastsnaggas aren’t much better… ap-1 low str ap-1 are mostly trash… beastsnaggas have a place in a vehicle/monster meta, but that’s not the current meta right now.
I like the beastsnagga list it’s not bad but it’s not competitive.. it’s significantly weaker then the pre chapter approved version by a mile and all the new codexs since have been tuned up to 12.. pretty much most of what you are relying upon went up significantly in cost (killrigs and beastboss on squig) heck mozrog wasn’t even as good when he was 30 points cheaper. I mean I haven’t seen a blitza Bomber in a competitive list since 8th edition. I mean I like the list it was great 5 months ago before it was directly nerfed… not saying it’s useless but no it’s not competitive. It’s a bunch of slow short range beta striking psychic spam lists that bleeds mission points and lacks any durability.
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This message was edited 1 time. Last update was at 2022/04/21 22:15:13
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![[Post New]](/s/i/i.gif) 2022/04/21 22:13:47
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Humming Great Unclean One of Nurgle
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S5 is not low Strength. AP-1 ain't so how with Armor of Contempt, but S5 is a good value to have-just enough to wound most troops on 3s and nothing worse than 5s. Edit: Actually, I think the named Keeper of Secrets take you to 6s to-wound. It's T7 with -1 to-wound in melee, if I recall correctly. So outside that, nothing worse than 5s.
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This message was edited 1 time. Last update was at 2022/04/21 22:14:35
Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2022/04/21 22:19:45
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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JNAProductions wrote:S5 is not low Strength.
AP-1 ain't so how with Armor of Contempt, but S5 is a good value to have-just enough to wound most troops on 3s and nothing worse than 5s.
Edit: Actually, I think the named Keeper of Secrets take you to 6s to-wound. It's T7 with -1 to-wound in melee, if I recall correctly.
So outside that, nothing worse than 5s.
It’s a heavy bolter it’s not good… if it makes you feel better you can call it not high..str6 and str8 tend to be the break points..
I agree I do like str5 in mass melee especially if you have a way to gain the extra +1 str w a strat or on charge… but let’s not pretend a handful of str5 ap1 1 dam atks are good on the current meta. You either need greentide levels of atk spam on it or a lot of reroll to hit/wounds to get value out of that unit since they are going to melt the next turn.
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![[Post New]](/s/i/i.gif) 2022/04/22 03:05:54
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Been Around the Block
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Hello green tactical types! Today we have a battle report where hive fleet leviathan takes on the goffs. How do these armies fare post data slate?
Check it out here:
https://www.reddit.com/r/Tyranids/comments/u94gx0/new_tyranids_vs_orks_2000pt_written_battle_report/
Let me know what you think and good luck out there!
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![[Post New]](/s/i/i.gif) 2022/04/22 14:56:18
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Regular Dakkanaut
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Cheers dude! I do enjoy a good written battle report. Easier to read in work.
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![[Post New]](/s/i/i.gif) 2022/04/22 18:23:52
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Maniacal Gibbering Madboy
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gungo wrote: JNAProductions wrote:S5 is not low Strength.
AP-1 ain't so how with Armor of Contempt, but S5 is a good value to have-just enough to wound most troops on 3s and nothing worse than 5s.
Edit: Actually, I think the named Keeper of Secrets take you to 6s to-wound. It's T7 with -1 to-wound in melee, if I recall correctly.
So outside that, nothing worse than 5s.
It’s a heavy bolter it’s not good… if it makes you feel better you can call it not high..str6 and str8 tend to be the break points..
I agree I do like str5 in mass melee especially if you have a way to gain the extra +1 str w a strat or on charge… but let’s not pretend a handful of str5 ap1 1 dam atks are good on the current meta. You either need greentide levels of atk spam on it or a lot of reroll to hit/wounds to get value out of that unit since they are going to melt the next turn.
Goff kullture as the inate 1+ S on charge which is easy to pull off, and the army is all about melee. I don't agree with your conclusion, ork armies are ok S wise.
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![[Post New]](/s/i/i.gif) 2022/04/22 19:13:13
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Fixture of Dakka
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Tomsug wrote:So, who played already with the new dataslate? Reports!
My Grots took on the World Eaters a few days ago.
As predicted, AoC prevented a few wounds. But nowhere near enough to prevent a Grot victory.
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