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![[Post New]](/s/i/i.gif) 2022/06/21 13:55:05
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Regular Dakkanaut
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Blackie wrote:CaptainO wrote:
I don't know if engage is easier than green tides (especially with the change to needing to be 6" away from another table quarter). To get 15 cp you need to throw 2 units very close to your opponent t1 and you'll have to have one unit in all 4 quarters each 5 times. You could max green tides by just putting 3 units in 3 quarters 5 times while it also allows you to play reactively (put 4 in each quarter for 2 turns and then just finish with 10 models in one quarter...)
Its definitely list specific but I think the new secondaries should encourage us to try new list types.
With full green tides? Probably not. But I'm not looking in fielding all infantry lists, on a regular basis at least, just the same mix between MSU and vehicles that I've brought in the entire edition. I'm not sure that a full footsloggin army is going to be good, orks die really fast and there are chances that you don't have much at top of 3 to score. We're too squishy to play the game of board control and die slowly, we have to go on the offensive with a significant portion of the army to reduce the losses.
We do die real quick alrite. I'm looking at running 3 barebones battlewagons to hopefully increase survivability.I'm going to try and run a horde list this weekend and I'll let people know.
The change to engage makes 3 man bike squads (nobz and normal) better.
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![[Post New]](/s/i/i.gif) 2022/06/21 14:23:20
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Maniacal Gibbering Madboy
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Also wish to add that herohammer for us is still viable, but you will start at 0 cp and you need Ghazghkull Thrakka.
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![[Post New]](/s/i/i.gif) 3434/06/21 16:40:14
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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Keep in mind with engage there's a 12" dead zone similar to RND now.
I could see a world where Drive by Dakka becomes uber clutch going Suns (although no one goes Evil Suns anymore :( ), but I could see running into issues later game scoring Engage generally. I'd see it as maybe an 8 secondary as who really has fast assets left turn 5?
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This message was edited 1 time. Last update was at 2022/06/21 16:40:33
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![[Post New]](/s/i/i.gif) 2022/06/21 17:53:17
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Krazed Killa Kan
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One good thing they could do with the codex in general is look at invulnerable save access, they finally gave in and baked it into warbosses.
That was easily the dumbest thing about the 7th ed codex, changing cybork to a 6+ FNP at 5ppm, which was incredibly inefficient. It makes even less sense when you can throw a combat shield or a storm shield on veteran marines for a reasonable price.
I was under the impression they were normally being run with cybork and painboy (+30) for 5++/4+++, which was actually very competitive for the cost compared to a 2+ meganob that had no save against power weapons. That's what made them appealing and different to meganobs.
A 4+ 2w model isn't even that appealing because of the amount of AP and 2D weapons.
I'd like to see them become truly elite infantry again since it's quite obvious they don't want to make them troops. And even if they did, would you use them over boyz? The only thing I like about them in that regard is that they would synergize a hell of a lot better with transports.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2022/06/21 18:00:15
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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i'd use them over boyz as troops in a sense that i'd want both of them.
Thats a significant price change, so running strictly nobs for troops isnt that smart (probably) but its a vastly superior upgrade to one or two normally boyz squads to become nobz for a tactical reason beyond park it and hold that objective.
As an elite, they need to be more than slightly better than boyz, because we still bring the same number of boyz anyway.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2022/06/21 19:55:42
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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Nobs as troops at like.. 15 or 16 points would be alright.
In Goffs, that would be 5 base attacks, str 6 on the charge, with obsec, and exploding 6s. Under Waaagh, that's 6 attacks.
Even a unit of 5 would actually be an okay trading unit, and it would drastically reduce your footprint so you could avoid getting shot.
Their durability sucks, but it's Orks, our entire army has no durability.
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![[Post New]](/s/i/i.gif) 2022/06/22 02:17:36
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Gargantuan Gargant
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tulun wrote:Nobs as troops at like.. 15 or 16 points would be alright.
In Goffs, that would be 5 base attacks, str 6 on the charge, with obsec, and exploding 6s. Under Waaagh, that's 6 attacks.
Even a unit of 5 would actually be an okay trading unit, and it would drastically reduce your footprint so you could avoid getting shot.
Their durability sucks, but it's Orks, our entire army has no durability.
Yeah, as troops they would be a glass hammer, but at least you can somewhat tailor them to focus them unlike boyz right now.
If they were to keep them as elites, they need to bring some type of force multiplier ability to nearby MOB units or really jack up their killiness in some way to make them actually feel like CC specialists while allowing Meganobz to be more on the durable side for objective holding.
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![[Post New]](/s/i/i.gif) 2022/06/22 06:55:07
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Waaagh! Ork Warboss
Italy
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CaptainO wrote:I'm looking at running 3 barebones battlewagons to hopefully increase survivability.I'm going to try and run a horde list this weekend and I'll let people know.
Maybe you could bring 5 trukks instead. T7 4+ battlewagons are actually trukks with a bit more wounds. But 3 BWs are 48W, 5 trukks are 50W, same transport capacity of 60 bodies, although with trukks you might end up with some empty seats but I'm not sure you need to have everything embarked. They'd cost +35 points but you'd get much more flexiblity and also durability, since they're 5 bodies instead of 3, easier to hide, and you can save heavy support slots for lootas and mek gunz if you want those.
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![[Post New]](/s/i/i.gif) 2022/06/22 07:03:04
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Battlewagons are 3+
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2022/06/22 07:25:46
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Waaagh! Ork Warboss
Italy
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Which might have an impact against low AP weapons but vs proper anti tank? it's a 6+ at best. Also, if a trukk can't be seen its armour save doesn't matter. Hiding a wagon is much harder.
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![[Post New]](/s/i/i.gif) 2022/06/22 07:45:40
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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3+ has a lot of impact against AP-1 and AP-2 weapons which includes rokkits, thunder hammers, battle cannons, plague mortars and similar weapons. All of those are quite dangerous to vehicles. You also take a lot less "splash" damage from stuff that's just shooting you because it can - these often cause trukks to lose 2 or 3 wounds before someone seriously tries to take one out. As someone running trukks and battlewagons side by side of over a decade, I also assure you that trukks aren't much easier to hide than battlewagons unless you are hiding a trukk behind a battlewagon.
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This message was edited 1 time. Last update was at 2022/06/22 07:47:47
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2022/06/22 11:00:43
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Fresh-Faced New User
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Points are live on 40k app.
Leaked changers confirmed.
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![[Post New]](/s/i/i.gif) 2022/06/22 11:46:29
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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We just need the quarterly update leaks… hopefully it reverts the stupid 1 unit of each buggy rule.
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![[Post New]](/s/i/i.gif) 2022/06/22 12:59:08
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Gargantuan Gargant
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gungo wrote:We just need the quarterly update leaks… hopefully it reverts the stupid 1 unit of each buggy rule.
Honestly, anything that's a buff rather than a nerf would be greatly welcomed at this point.
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![[Post New]](/s/i/i.gif) 2022/06/22 13:17:27
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Rampagin' Boarboy
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gungo wrote:We just need the quarterly update leaks… hopefully it reverts the stupid 1 unit of each buggy rule.
I don't even mind if if I can't take 9 Scrapjets. I just want the rule to be "maximum of three models per list" or give us back the squadrons.
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![[Post New]](/s/i/i.gif) 2022/06/22 13:42:56
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Regular Dakkanaut
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So i own the ork codex but literally haven't used the app in years (battlescribe is so much better) Can I see the points without needing a subscription? I just need to register my book ya?
Real poor sign of an app if I havent used it since it released and the free trial ended despite actually owning the codex...
No other points drops other than those found on the twisted dice youtube video no?
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![[Post New]](/s/i/i.gif) 2022/06/22 13:45:42
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Maniacal Gibbering Madboy
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Bit late but here is the PDF with all changes
https://www.warhammer-community.com/wp-content/uploads/2022/06/mYZ4b5gZUiktj4GI.pdf
tellyport blastas for wazboom down 10pts, only thing i noticed, not sure it was on the leaks
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This message was edited 1 time. Last update was at 2022/06/22 13:53:42
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![[Post New]](/s/i/i.gif) 2022/06/22 14:16:46
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Growlin' Guntrukk Driver with Killacannon
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There is no change on Wazbooms. Full package is still 230.
Anyway. New points in pdf and not in the stupid book are great. I 'm really looking forward to the sweat futuristic future, when the price of FW models will be in the same PDF… I fully understand how dificult it is to add few lines to the pdf, so maybe 2-5 years of developement…
And new dataslate confirmed for tomorrow.
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This message was edited 2 times. Last update was at 2022/06/22 14:17:52
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![[Post New]](/s/i/i.gif) 2022/06/22 14:20:49
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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annoyingly the freaking rokkits on killakanz are still 15pts....
Dammit GW, why do they pay a premium!?
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2022/06/22 14:25:20
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Maniacal Gibbering Madboy
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Tomsug wrote:There is no change on Wazbooms. Full package is still 230.
Anyway. New points in pdf and not in the stupid book are great. I 'm really looking forward to the sweat futuristic future, when the price of FW models will be in the same PDF… I fully understand how dificult it is to add few lines to the pdf, so maybe 2-5 years of developement…
And new dataslate confirmed for tomorrow.
Ignore that, their counting in singles... jesus man i really hate when they do that
Man dunno how you guy's handle all the discrepancies, but kinda wraps my head in these situations, or it's just me.
I will tune in on the dataslate. To be frank, i don't expect meaningful changes for us, i think this is as much as a bone as we will get.
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This message was edited 2 times. Last update was at 2022/06/22 14:34:37
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![[Post New]](/s/i/i.gif) 2022/06/22 14:35:51
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Mekboy on Kustom Deth Kopta
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glad to see the grots go down but still not even close to worth 4 points per model. boyz down 1 point but still morale will mean you lose as many boyz to morale as combat or shooting. small buff but taken into account the buffs to marines and other factions... not looking good for the greenskins overall
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10000 points 7000
6000
5000
5000
2000
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![[Post New]](/s/i/i.gif) 2022/06/22 14:57:38
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Regular Dakkanaut
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G00fySmiley wrote:glad to see the grots go down but still not even close to worth 4 points per model. boyz down 1 point but still morale will mean you lose as many boyz to morale as combat or shooting. small buff but taken into account the buffs to marines and other factions... not looking good for the greenskins overall
I disagree. Get the good bitz is an amazing secondary, and you could possibly max it in 3 rounds with 80 points of grots. It is a really good deal.
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![[Post New]](/s/i/i.gif) 2022/06/22 15:14:34
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Rampagin' Boarboy
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Domandi wrote: G00fySmiley wrote:glad to see the grots go down but still not even close to worth 4 points per model. boyz down 1 point but still morale will mean you lose as many boyz to morale as combat or shooting. small buff but taken into account the buffs to marines and other factions... not looking good for the greenskins overall
I disagree. Get the good bitz is an amazing secondary, and you could possibly max it in 3 rounds with 80 points of grots. It is a really good deal.
GTBG has definitely given grots back a little niche. At least if you pack them into a BW to soak explosion wounds from MANz, they can bail out and start performing actions midfield rather than scratch their backsides and wait to die.
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![[Post New]](/s/i/i.gif) 2022/06/22 15:25:20
Subject: Might makes Right! - Codex Orks 2021 Tactics
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!!Goffik Rocker!!
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Yeah, we won't have enough cp to not take troops anymore for lists other than army of reknown that gets worse and worse with how killy and tough things become all around us (but not us).
Killtigs are back to 190 but are they still worth it?
Overall, others got better cuts but I guess, we're around where we used to be pre-point change if you compare. Meh.
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This message was edited 1 time. Last update was at 2022/06/22 15:28:33
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![[Post New]](/s/i/i.gif) 2022/06/22 16:37:41
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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Dataslate confirmed for tomorrow.
These changes are nice and all but we really need a dataslate buff for this to matter enough.
I'm glad to see they've conceded their "every model costs 5 points" crap. A grot being the floor at 4 points makes more sense! Kroot, Guardsmen (etc) cost 50% more. More wiggle room at the bottom now.
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![[Post New]](/s/i/i.gif) 2022/06/22 16:55:12
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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I mean we haven’t heard any rumors on the dataslate so don’t expect major changes…
At best I hope they remove the buggy limit. Which really isn’t going to do much anymore especially since detachment and FA slots are limited.
I mean we can hope for fw nob bikers updates but the army of renown train has left already. I mean maybe removing warlord limit would be okay but again relic warlord trait changes limit the effectiveness of that buff.
My point is there isn’t much rules changes that will help orks we literally need a new codex as fundamental issues like morale, strategems, and keywords issues hurt orks the most.
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![[Post New]](/s/i/i.gif) 2022/06/22 17:04:20
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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gungo wrote:I mean we haven’t heard any rumors on the dataslate so don’t expect major changes…
At best I hope they remove the buggy limit. Which really isn’t going to do much anymore especially since detachment and FA slots are limited.
I mean we can hope for fw nob bikers updates but the army of renown train has left already. I mean maybe removing warlord limit would be okay but again relic warlord trait changes limit the effectiveness of that buff.
My point is there isn’t much rules changes that will help orks we literally need a new codex as fundamental issues like morale, strategems, and keywords issues hurt orks the most.
Oh, I'm not expecting the moon, but AoC was a nice surprise.
But yes, Orks are likely still a low-mid 40s faction no matter what if we're lucky. The top factions got chipped down and we got slightly pushed up.
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![[Post New]](/s/i/i.gif) 2022/06/22 18:07:44
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Regular Dakkanaut
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I doubt nob biker changes would appear in a dataslate instead of an errata update to the FW compendium.
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![[Post New]](/s/i/i.gif) 2022/06/22 19:57:26
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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Madjob wrote:I doubt nob biker changes would appear in a dataslate instead of an errata update to the FW compendium.
It won’t matter much even if they did the army of renown has fallen behind the power creep and mission sections.
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![[Post New]](/s/i/i.gif) 2022/06/23 04:23:38
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Growlin' Guntrukk Driver with Killacannon
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I doubt nob biker changes will appear.
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