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2022/06/23 04:54:02
Subject: Might makes Right! - Codex Orks 2021 Tactics
Madjob wrote: I doubt nob biker changes would appear in a dataslate instead of an errata update to the FW compendium.
GW has not been doing anything but the absolut minimum for the FW rules for any faction, including the studio favorites like eldar, tau or knights. The absolutely won't fix ork units now.
FW is legends 2.0 now, you just get datasheets to play those models, but that's about it.
We will just have to accept that any FW unit remains as bad as it is until the next book.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2022/06/23 07:04:18
Subject: Might makes Right! - Codex Orks 2021 Tactics
Yes, I am almost at a point of considering a min squad of Big Choppa Nobz. 100 points for a basic 15 swings St Ap1 D2 feels like a decent throwaway unit with a tad support. And a choice of Warboss, Goff, Waagh! etc. on top.
Not going to take down Custodes, but for the general midboard scrum vs MEQ et. al their durability and threat level might be worth the distraction?
2022/06/23 08:52:02
Subject: Might makes Right! - Codex Orks 2021 Tactics
Tomsug wrote: nobs equipement sales! power claws are 8 instead of 10 and big choppas are 3 instead of 5
That's the same as it was before, sorry
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2022/06/23 08:55:27
Subject: Might makes Right! - Codex Orks 2021 Tactics
Scactha wrote: Yes, I am almost at a point of considering a min squad of Big Choppa Nobz. 100 points for a basic 15 swings St Ap1 D2 feels like a decent throwaway unit with a tad support. And a choice of Warboss, Goff, Waagh! etc. on top.
Not going to take down Custodes, but for the general midboard scrum vs MEQ et. al their durability and threat level might be worth the distraction?
Keep in mind that against MEQ, big choppas are AP0 now. I've move back to adding two PKs in my mobs just to handle mek. Not a great unit at all, I'm just lucky enough that many of my opponent still get PTSD from facing my nobz in 5th edition so they blast them with everything they have, which means that they act as free grot shields for more efficient units like burnas, kommadoz or storm boyz.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2022/06/23 09:56:40
Subject: Might makes Right! - Codex Orks 2021 Tactics
Scactha wrote: Yes, I am almost at a point of considering a min squad of Big Choppa Nobz. 100 points for a basic 15 swings St Ap1 D2 feels like a decent throwaway unit with a tad support. And a choice of Warboss, Goff, Waagh! etc. on top.
Not going to take down Custodes, but for the general midboard scrum vs MEQ et. al their durability and threat level might be worth the distraction?
Keep in mind that against MEQ, big choppas are AP0 now. I've move back to adding two PKs in my mobs just to handle mek. Not a great unit at all, I'm just lucky enough that many of my opponent still get PTSD from facing my nobz in 5th edition so they blast them with everything they have, which means that they act as free grot shields for more efficient units like burnas, kommadoz or storm boyz.
Fair point. 100 or 110 is much the same. As you allude to, as long as you don´t expect a trade, but a diversion, this works.
2022/06/23 13:38:02
Subject: Might makes Right! - Codex Orks 2021 Tactics
To be fair "it's a great distraction carnifex" is just an euphemism for "this unit sucks, but people shoot it anyways"
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2022/06/23 13:54:56
Subject: Might makes Right! - Codex Orks 2021 Tactics
Someone punch me, I feel like I might be dreaming.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2022/06/23 14:52:33
Subject: Might makes Right! - Codex Orks 2021 Tactics
We won a LOT more than we expected in this new dataslate. I honestly thought they wouldn't change anything for us. This alongside the changes for Necrons is really great. This with the points cuts and secondary changes will make playing Orks a lot more interesting for the next few months.
Also, I find it hilarious that we can now have 5++ invuln grots punching at S3 and 2 attacks each during a WAAAGH. Hell, it's a good boost for taking a warboss in a dreadmob style list now, makes it so Kanz and Deff dreadz don't need a KFF to get saves against all the anti-tank weaponry running around nowadays.
This message was edited 2 times. Last update was at 2022/06/23 15:21:08
2022/06/23 15:19:51
Subject: Might makes Right! - Codex Orks 2021 Tactics
the waaagh is good, but not addressing the morale issues beyond reducing losses for a turn by 1/3. It defiantly is not nothing but after orks screaming about morale since release of the codex... still no fix.
I appreciate the buggy change being approved though. just letting rule of 3 do the job with minor modification in case somebody wanted to vehicle squads.
10000 points 7000 6000 5000 5000 2000
2022/06/23 16:02:32
Subject: Might makes Right! - Codex Orks 2021 Tactics
I don't think it's gonna change much. We're still not punching through armor of contempt of Marines that have also become cheaper with that +1 str.
8pt boyz are still too expensive.
Being able to get msu buggies is not too bad tho, however, with fewer cp you won't be able to use it too effectively.
4 pt grots are nice tho.
5++ is only in your turn, so, you still need kff and 2cp. You also loose half a turn of protecrion if you go second.
Basically, compared to other factions, we're around where we used to be.
This message was edited 1 time. Last update was at 2022/06/23 16:08:59
2022/06/23 16:06:28
Subject: Might makes Right! - Codex Orks 2021 Tactics
Looks like it’s still goff/bloodaxe pressure lists…
Although it is kinda interesting are boys decent again? Or is beastsnaggas better?
Are trukk boys ok now that they are str5 and 3 atks each on charge?
I mean ap0-1 is still awful so I’d say no on a single squad of trukk boys and it’s better to use the specialist mob on grots for objective play or boomboys on a wazbom.
But I think there is a debate on using boys over beastsnaggas now …
The difference of str 7 over str 6 is negliable and the invul makes up for the beast snaggas built in invul.
I mean if you are taking killrigs instead of wagons go beastsnagga but boys are okay…
Warbikers are even better!!!
This message was edited 2 times. Last update was at 2022/06/23 16:17:51