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2023/05/14 13:57:44
Subject: Might makes Right! - Codex Orks 2021 Tactics
tneva82 wrote: They have said though fw models gets rules soon after launch
They did, though they already clarified that "soon" might take a few months.
I still heavily encourage everyone to not invest into any ork 40kFW models for gaming reasons. And that's from someone whose Garantuan Squiggoth got its first match this month.
This message was edited 1 time. Last update was at 2023/05/14 15:42:38
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2023/05/15 02:22:16
Subject: Might makes Right! - Codex Orks 2021 Tactics
tneva82 wrote: They have said though fw models gets rules soon after launch
They did, though they already clarified that "soon" might take a few months.
I still heavily encourage everyone to not invest into any ork 40kFW models for gaming reasons. And that's from someone whose Garantuan Squiggoth got its first match this month.
Yeah, especially as someone who plays more on the AoS side of things atm, the Monstrous Arcanum FW models that were more commonly used like the Rogue Idol and the Mournghul just got dumped on since their rules got Legended recently, so the shelf-life of any FW models that aren't marines is basically nil.
It's too bad, I really liked the IA series that FW did, (Raid on Kastorel Novem, the Badab War and Siege of Vraks were nice takes that weren't the usual Imperial fan wankery that we usually get) but I guess I'll take better mainstream treatment for Orks in the current game.
2023/05/15 07:00:38
Subject: Might makes Right! - Codex Orks 2021 Tactics
Their goes warboss on warbike then.. man and i liked the kill tank and mekadreads...
Also about that melee being lethal, while i agree, GW is also nerfing movement.
Things like, genestealers had infiltrator and got nerfed to pre move. That's a rather big nerf if all infiltrators go down a notch, paired with battleshock if you pop a transport i am not sure i would be worried.. rather i am worried we won't be effective and shooting takes prevalence since movement becomes harder.
Then there is the other side of the equation, being an horde army we might receive rules like the IG where we want large bricks of bodies to keep battlefield control.
Remains to be seen what we will get.
This message was edited 1 time. Last update was at 2023/05/15 08:28:30
2023/05/15 07:53:08
Subject: Might makes Right! - Codex Orks 2021 Tactics
Forceride wrote: and the fact you can shoot while in engagement range.
Where did you get that?
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2023/05/15 08:27:32
Subject: Might makes Right! - Codex Orks 2021 Tactics
I can't spot the instance where i saw it, so i believe i might be mistaken. If i find it i will link it.
I will amend my post but my point stands that getting into melee might be harder even with transports, and that's my opinion on the rules shown so far.
This message was edited 1 time. Last update was at 2023/05/15 08:35:14
2023/05/15 12:04:36
Subject: Might makes Right! - Codex Orks 2021 Tactics
The only thing I would buy is Mek and BW as they are a future combo. I´m hoping for a possible combined arms force of mounted Lootas/Tankbustas/Flash Gitz for actual ranged firepower plus the old melee component.
Imo the long period of melee focus has been quite dull. I´d rather be back into the mixed lists of yore. Please let he Age of Goff be over.
2023/05/15 13:20:09
Subject: Might makes Right! - Codex Orks 2021 Tactics
Scactha wrote: The only thing I would buy is Mek and BW as they are a future combo. I´m hoping for a possible combined arms force of mounted Lootas/Tankbustas/Flash Gitz for actual ranged firepower plus the old melee component.
Imo the long period of melee focus has been quite dull. I´d rather be back into the mixed lists of yore. Please let he Age of Goff be over.
It'll largely depend on if our racial BS stays at 5+ and if things like shootas for boyz and weapons for tankbustas/lootas actually become more mobile or do consistent enough damage for us again. With cover mainly giving +1 saves rather than having rules like dense terrain providing -1 to hit, it might work okay for us as long as they don't go full ham in providing too many -1 to hit mods in the army specific rules outside a few units or strats.
This message was edited 2 times. Last update was at 2023/05/15 14:06:21
2023/05/15 18:41:14
Subject: Might makes Right! - Codex Orks 2021 Tactics
Scactha wrote: The only thing I would buy is Mek and BW as they are a future combo. I´m hoping for a possible combined arms force of mounted Lootas/Tankbustas/Flash Gitz for actual ranged firepower plus the old melee component.
Imo the long period of melee focus has been quite dull. I´d rather be back into the mixed lists of yore. Please let he Age of Goff be over.
No one should buy a mek unless you really love the model. Just dive into your bits box and kitbash one
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2023/05/16 04:53:36
Subject: Might makes Right! - Codex Orks 2021 Tactics
No one should buy a mek unless you really love the model. Just dive into your bits box and kitbash one
A box of lootas/burnas + an extra boy easily can provide the bitz needed for a mek. So if you are starting out and want to go shooty this is a good way to go.
2023/05/16 06:23:12
Subject: Might makes Right! - Codex Orks 2021 Tactics
Scactha wrote: The only thing I would buy is Mek and BW as they are a future combo. I´m hoping for a possible combined arms force of mounted Lootas/Tankbustas/Flash Gitz for actual ranged firepower plus the old melee component.
Imo the long period of melee focus has been quite dull. I´d rather be back into the mixed lists of yore. Please let he Age of Goff be over.
No one should buy a mek unless you really love the model. Just dive into your bits box and kitbash one
Fair point That was unorky of me!
And I agree that we´ll stay at BS 5+. But the ability to boost this by Mek(s) is a good design choice imo. Since saves seem to be going down overall, Shoota Boyz might even see the board...at least from a BW platform to act as ablative armour for the Gitz/Lootas/Bustas...
2023/05/16 06:52:38
Subject: Might makes Right! - Codex Orks 2021 Tactics
Personally, I'm hoping for and improvemend BS for our dedicated shooting units, so they don't have to crank up the number of dice even more to make our models worth shooting.
Shootas will already be better even if they remain unchanged (2 shots, rapid fire 1). Marines no longer getting 2+ in cover and everyone's basic guns losing AP makes them look a lot better in comparison than before.
Or maybe deffgunz could stay BS 5+ but regain the heavy keyword. This would mean BS4+ when not moving, just like flash gits.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2023/05/16 19:33:26
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
Hmm, that is an interesting point. Will the limits to modifiers stay? As orks we tend to benefit from the stat boost more but have less access to get those boosts.
2023/05/17 04:43:41
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
cody.d. wrote: Hmm, that is an interesting point. Will the limits to modifiers stay? As orks we tend to benefit from the stat boost more but have less access to get those boosts.
To me it looks like modifiers will be able to stack again, but - 1 to hit gets turned into the stealth USR which you can only have once.
I might be wrong though.
2023/05/17 06:01:12
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
cody.d. wrote: Hmm, that is an interesting point. Will the limits to modifiers stay? As orks we tend to benefit from the stat boost more but have less access to get those boosts.
To me it looks like modifiers will be able to stack again, but - 1 to hit gets turned into the stealth USR which you can only have once.
I might be wrong though.
Nah the -1+1 still there based on leaked rulebook pictures.
Not sure where idea it dropped came when idea of bs drop plus bonus staying still for heavy weapons is thing that specifically matters if modifiers are capped. It's way that you don't ignore -1 beside moving.
9e. Marine with lascannon moves and shoots at guy with -1 to hit. 4+ to hit.
10e. Marine with lascannon moves and shoots at guy with -1 to hit. 5+ to hit.
This message was edited 1 time. Last update was at 2023/05/17 06:04:11
2023/05/17 06:52:14
Subject: Might makes Right! - Codex Orks 2021 Tactics
Haven't had time to dig in yet due to work, but feel free to draw conclusions.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2023/05/17 08:22:53
Subject: Might makes Right! - Codex Orks 2021 Tactics
Haven't had time to dig in yet due to work, but feel free to draw conclusions.
Just had a skim through, here's the things that immediately jump out to me that seem important for us. I might be misreading some things as I've not fully woken up yet so I apologise for any mistakes.
1. Models can charge over terrain features that are 2" or less in height for free, anything taller requires you to expend the movement to get over it.
2. Pile in after charging. Anything not in base to base can pile in up to 3". Every model piling in must end up closer to the nearest enemy model, and must end up in engagement range if possible.
3. A model can fight if it is in b2b contact with an enemy model, or if it is in b2b contact with a friendly model that is also in b2b contact with an enemy model.
4. Post-fight consolidation. Anything not in b2b contact with an enemy model can make a 3" move toward an enemy model, and must end up in engagement range. If there's no enemy models then you can move 3" toward an objective if you would end up in range of the objective.
5. Infiltrators. Set up outside of 9" horizontally from enemy deployment zone and enemy models.
6. Scouts X. Pre game move of X". Includes dedicated transports that only have models with Scouts embarked. Must end the move more than 9" horizontally from enemy models.
7. Leaders and Bodyguards. Attacks target the Toughness of the bodyguard models, and wounds cannot be inflicted on attached characters unless the bodyguards are destroyed or you have a rule that lets you target the character.
8. Epic challenge strat. Gives a character the precision rule, letting you attack characters in units directly.
9. Grenade strat. Target a unit within 8", roll 6d6, deal a MW for each 4+.
10. Tank shock strat. After charging with a vehicle, pick one of its weapons. Roll a d6 for each point of strength the weapon has, adding 2 additional d6 if your weapon strength is greater than the units Toughness. For each 5+, deal a MW to a max of 6MW.
11. Go to ground strat. Gain a 6+ invuln and benefit of cover when targeted.
12. Big guns never tire. Vehicles and monsters can shoot in combat, taking a -1 to hit unless the weapon is a pistol. You can also shoot at a vehicle or monster that is in combat with your dudes, but at a -1 unless it's a pistol.
13. Hit and wound rolls can never be at more than a -1 or +1, so no stacking debuffs.
14. No clarification on what engagement range is as yet.
2023/05/17 08:55:30
Subject: Might makes Right! - Codex Orks 2021 Tactics
This message was edited 1 time. Last update was at 2023/05/17 09:10:01
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2023/05/17 14:31:15
Subject: Might makes Right! - Codex Orks 2021 Tactics
Btw, hazardous is a roll for each weapon used completely apart from hit roles, so i doubt it you will be able to reroll it besides CP. It auto destroys anything but character/vehicle/monster
Automatically Appended Next Post: Also that 7' example charge, looks like a 6' charge in 9th, i am not sure it is 1', the rules also point your forced to make base contact after ending charge.. But with out some clarity we are just guessing.
Automatically Appended Next Post: also:
- Stealth is -1 to hit at range as expected
The 12th Annual Storm Of Silence Warhammer 40k Grand Tournament - Scott de Wynter-Wilkie
Freebootas with Stompa:
Spoiler:
++ Arks of Omen Detachment (Orks) [115 PL, 4CP, 1,995pts] ++
+ Configuration +
Arks of Omen Compulsory Type: Fast Attack
Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Clan Kultur: Freebooterz
Detachment Command Cost
Game Type: 5. Chapter Approved: Arks of Omen
+ HQ +
Big Mek w/ Kustom Force Field [5 PL, 85pts]
Warboss on Warbike [6 PL, -2CP, 115pts]: 4. Brutal but Kunnin, Da Killa Klaw, Power Klaw, Stratagem: Relic, Stratagem: Warlord Trait, Warlord
+ Troops +
Gretchin [2 PL, 40pts]
. 10x Gretchin: 10x Grot Blaster
Gretchin [2 PL, 40pts]
. 10x Gretchin: 10x Grot Blaster
Gretchin [2 PL, 40pts]
. 10x Gretchin: 10x Grot Blaster
+ Elites +
Meganobz [12 PL, 120pts]: Trukk Boyz
. Boss Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
They'll be legends as well, so the new wartrike rules had better to change to compensate or GW has to actually release a plastic WB on Warbike in the long term if they want an Ork HQ that can actually lead warbikes.
2023/05/18 14:22:26
Subject: Might makes Right! - Codex Orks 2021 Tactics
Supa Kannon already sold out... damn, I was pondering to buy one just a few weeks ago.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2023/05/18 19:04:05
Subject: Might makes Right! - Codex Orks 2021 Tactics
They'll be legends as well, so the new wartrike rules had better to change to compensate or GW has to actually release a plastic WB on Warbike in the long term if they want an Ork HQ that can actually lead warbikes.
I'm naively holding out hope for Wazdakka to be in the codex (not index) and that we'll get a multi-part Wazdakka/bikerboss kit.
I love my bikerboss and really want him to be usable going forward.
:EDIT:
Just looked at the Knights preview.... they look pretty darn beefy.
The harpoon being anti monster 4+ and anti vehicle 4+ implies that there could be units of those types with T25 or greater.... fingers crossed for the Stompa
This message was edited 1 time. Last update was at 2023/05/18 19:10:38
2023/05/18 19:09:32
Subject: Might makes Right! - Codex Orks 2021 Tactics
Jidmah wrote: Supa Kannon already sold out... damn, I was pondering to buy one just a few weeks ago.
Bikerboss has been a staple of many lists for a long time and many editions.. I hope they add him back soon.
The supa kannon I only ever wanted to use for the relic gunwagon because I enjoy the visual difference. Not even sure it’s still in the codex and it’s fine..
My warboss on bike I guess I can proxy as a nob on bike w PK but it’s a bit big and buzzgrob is just going to be a big Mek but oddly the mega/meka dread is still tournament legal I figured that would go first..
2023/05/18 19:57:50
Subject: Might makes Right! - Codex Orks 2021 Tactics
Jidmah wrote: Supa Kannon already sold out... damn, I was pondering to buy one just a few weeks ago.
Bikerboss has been a staple of many lists for a long time and many editions.. I hope they add him back soon.
The supa kannon I only ever wanted to use for the relic gunwagon because I enjoy the visual difference. Not even sure it’s still in the codex and it’s fine..
My warboss on bike I guess I can proxy as a nob on bike w PK but it’s a bit big and buzzgrob is just going to be a big Mek but oddly the mega/meka dread is still tournament legal I figured that would go first..
Warboss on Warbike will hopefully get legends rules, but we all know how well that worked last time. If you got the Zardsnark model, it should be perfectly fine as a wartrike anyways.
The kannon I just wanted it for the visual, I would have been fine with playing it as just a gunwagon. Too late, I guess.
Automatically Appended Next Post:
Afrodactyl wrote: The harpoon being anti monster 4+ and anti vehicle 4+ implies that there could be units of those types with T25 or greater.... fingers crossed for the Stompa
Nah, it's just to trigger devastating wounds on a 4+ against them.
We already know that the stompa's toughness will be 14 from the tanks preview.
This message was edited 1 time. Last update was at 2023/05/18 19:59:49
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2023/05/18 23:24:28
Subject: Might makes Right! - Codex Orks 2021 Tactics
Jidmah wrote: Supa Kannon already sold out... damn, I was pondering to buy one just a few weeks ago.
Bikerboss has been a staple of many lists for a long time and many editions.. I hope they add him back soon.
The supa kannon I only ever wanted to use for the relic gunwagon because I enjoy the visual difference. Not even sure it’s still in the codex and it’s fine..
My warboss on bike I guess I can proxy as a nob on bike w PK but it’s a bit big and buzzgrob is just going to be a big Mek but oddly the mega/meka dread is still tournament legal I figured that would go first..
Warboss on Warbike will hopefully get legends rules, but we all know how well that worked last time. If you got the Zardsnark model, it should be perfectly fine as a wartrike anyways.
The kannon I just wanted it for the visual, I would have been fine with playing it as just a gunwagon. Too late, I guess.
Automatically Appended Next Post:
Afrodactyl wrote: The harpoon being anti monster 4+ and anti vehicle 4+ implies that there could be units of those types with T25 or greater.... fingers crossed for the Stompa
Nah, it's just to trigger devastating wounds on a 4+ against them.
We already know that the stompa's toughness will be 14 from the tanks preview.
But why would I need to proxy wartrike when I own the wartrike… I mean who knows what’s the deal a mob warbikers/ warbikers they don’t even come w a pk in the kit. That option might go away. Hopefully not. The warboss on bike is a cool model I’ll find a place for it.
2023/05/19 01:28:08
Subject: Might makes Right! - Codex Orks 2021 Tactics
Jidmah wrote: Supa Kannon already sold out... damn, I was pondering to buy one just a few weeks ago.
Bikerboss has been a staple of many lists for a long time and many editions.. I hope they add him back soon.
The supa kannon I only ever wanted to use for the relic gunwagon because I enjoy the visual difference. Not even sure it’s still in the codex and it’s fine..
My warboss on bike I guess I can proxy as a nob on bike w PK but it’s a bit big and buzzgrob is just going to be a big Mek but oddly the mega/meka dread is still tournament legal I figured that would go first..
Warboss on Warbike will hopefully get legends rules, but we all know how well that worked last time. If you got the Zardsnark model, it should be perfectly fine as a wartrike anyways.
The kannon I just wanted it for the visual, I would have been fine with playing it as just a gunwagon. Too late, I guess.
Automatically Appended Next Post:
Afrodactyl wrote: The harpoon being anti monster 4+ and anti vehicle 4+ implies that there could be units of those types with T25 or greater.... fingers crossed for the Stompa
Nah, it's just to trigger devastating wounds on a 4+ against them.
We already know that the stompa's toughness will be 14 from the tanks preview.
I'm hoping our killkannon is actually more meaningful as a blast weapon this edition, it's always felt incredibly anemic as an infantry weapon and bounces off enemy tanks, so ideally it just has more shots baseline and is closer to the battlecannon profile we've seen on Russes and the Knights. Would be nice to take battlewagons that aren't just barebones with a deffrolla and ard top.